The Sundown Barrens is on the Desert Isle. Camps here are level 30–36 by day and 33–39 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.
Enemies
| Enemy | Share of camp members |
|---|---|
| DeadEye | 16.9% |
| Revolver | 16.9% |
| Gunner | 14% |
| Grenadier | 11.2% |
| Shielder | 11.2% |
| Assassin | 8.43% |
| Marauder | 8.43% |
| Grunt | 5.62% |
| Kamikaze | 5.62% |
| Loot Goblin | 1.69% |
By camp level
| Level | How often | Mix |
|---|---|---|
| 30 | 8.33% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
| 31 | 16.7% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
| 32 | 16.7% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
| 33 | 16.7% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
| 34 | 16.7% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
| 35 | 16.7% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
| 36 | 8.33% | DeadEye 16.9% · Revolver 16.9% · Gunner 14% · Grenadier 11.2% · Shielder 11.2% · Assassin 8.43% · Marauder 8.43% · Grunt 5.62% · Kamikaze 5.62% · Loot Goblin 1.69% |
Drops here
Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).
DeadEye
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/3 | 33.3% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/3 | 33.3% |
Revolver
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 4–8 | 1/4 | 25% | |
| 1 | 1/14 | 7.14% | |
| 1 | 1/42 | 2.38% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/42 | 2.38% | |
| 1 | 1/14 | 7.14% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 20–31 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1–2 | 1/2 | 50% |
Gunner
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/3 | 33.3% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1–2 | 1/2 | 50% |
Grenadier
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/3 | 33.3% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1–2 | 1/2 | 50% |
Shielder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/3 | 33.3% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1–2 | 1/2 | 50% |
Assassin
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/3 | 33.3% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/3 | 33.3% |
Marauder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/3 | 33.3% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/11 | 9.07% | |
| 1–2 | 1/21.5 | 4.65% | |
| 1–2 | 1/7.54 | 13.3% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/2 | 50% |
Grunt
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 4–8 | 1/4 | 25% | |
| 1 | 1/14 | 7.14% | |
| 1 | 1/42 | 2.38% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/42 | 2.38% | |
| 1 | 1/14 | 7.14% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 20–31 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/4 | 25% |
Kamikaze
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 4–8 | 1/4 | 25% | |
| 1 | 1/14 | 7.14% | |
| 1 | 1/42 | 2.38% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/42 | 2.38% | |
| 1 | 1/14 | 7.14% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 20–31 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/2 | 50% |
Loot Goblin
Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 8–16 | 1/2 | 50% | |
| 1 | 1/7.0 | 14.3% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/10.5 | 9.52% | |
| 1 | 1/10.5 | 9.52% | |
| 1 | 1/10.5 | 9.52% | |
| 1 | 1/21 | 4.76% | |
| 1 | 1/7.0 | 14.3% | |
| 1 | 1/2.72 | 36.7% | |
| 1 | 1/15.3 | 6.53% | |
| 1 | 1/29.5 | 3.38% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 20–31 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/16 | 6.25% |
| Clothing (Uncommon) | 1 | 1/54.5 | 1.83% |
| Clothing (Rare) | 1 | 1/400 | 0.250% |
| 1 | 1/15 | 6.67% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/2 | 50% |
Crypts
- Ashwatch Sanctum (crypt 7, level 34)
- Duskdeep Crypt (crypt 8, level 37)
Places
- Sunwash Cove · peaceful place (tidepool)
- Preacher's Spring · peaceful place (spring)
- Shrine of the Goblin Shark
- Last Chance
- Red Table Mesa
- Broken Wheel Arch
- Devil's Gate
- The Salt Pan
- The Boneyard
- The Last Chance Saloon
- The Lucky Strike
- Virgil's Ranch
- Sidewinder
- The Dusty Homestead
- Coyote Tank
- Needle Flat
- Dead Mule Wash
- The Old Mission
- Boot Hill
- The Survey Camp
- Wheel Station