How to Survive

Crypt 8, level 37, in The Sundown Barrens. Its god is Duke Nuker, level 41.

Who you fight

A siege starts with a short crypt (a room or two, a run of caves) before the open stage. The crypt's rooms hold Cryptic camps, the deeper rooms up to 2 levels higher than the crypt, and they drop their Crypt tables. Then the siege waves, which are Cryptic too and drop nothing. Melee mix in the deepest rooms:

EnemyShare
Assassin26.3%
Grunt31.6%
Kamikaze15.8%
Shielder26.3%

Gunmen: DeadEye (35%), Gunner (65%).

Boss chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Silver Ore ~1.9 ≈ 1/1.24 80.9%
Snow Pelt ~1.8 ≈ 1/1.24 80.6%
Coal ~1.5 ≈ 1/1.53 65.3%
Frost Shard ~1.5 ≈ 1/1.53 65.3%
Void Shard 1 ≈ 1/2.02 49.6%
Gold ~30.0 ≈ 1/2.41 41.4%
Brimstone ~1.2 ≈ 1/2.47 40.5%
Gear ~1.2 ≈ 1/2.49 40.2%
Laser Sight 1 ≈ 1/2.73 36.6%
Red Dot Sight 1 ≈ 1/2.75 36.3%
Professional Lure 1 ≈ 1/3.34 30%
Clothing (Uncommon) 1 ≈ 1/3.37 29.7%
Clothing (Rare) 1 ≈ 1/4.86 20.6%
Clothing (Common) 1 ≈ 1/5.21 19.2%
Clothing (Epic) 1 ≈ 1/6.25 16%
Suppressor 1 ≈ 1/6.87 14.5%
Clothing (Legendary) 1 ≈ 1/6.88 14.5%
Better Quiver 1 ≈ 1/10.7 9.32%
Sapphire 1 ≈ 1/12.7 7.90%
Emerald 1 ≈ 1/13.1 7.65%
Amethyst 1 ≈ 1/14.3 6.98%
Ruby 1 ≈ 1/14.8 6.75%
Extended Mag 1 ≈ 1/15.9 6.28%
Sniper Scope 1 ≈ 1/16.1 6.20%
Scientific Lure 1 ≈ 1/19.1 5.22%
Diamond 1 ≈ 1/23.3 4.30%
Fishing Rod (Uncommon) 1 ≈ 1/31 3.23%
Hammer (Common) 1 ≈ 1/31.3 3.20%
Assault Rifle (Uncommon) 1 ≈ 1/33.6 2.97%
Professional Boss Lure 1 ≈ 1/33.9 2.95%
Sniper Rifle (Uncommon) 1 ≈ 1/38.1 2.63%
Shortsword (Uncommon) 1 ≈ 1/40.4 2.48%
Assault Rifle (Rare) 1 ≈ 1/40.4 2.48%
War Sword (Uncommon) 1 ≈ 1/42.1 2.38%
Longsword (Uncommon) 1 ≈ 1/43.5 2.30%
Greatsword (Uncommon) 1 ≈ 1/44 2.27%
Assault Rifle (Epic) 1 ≈ 1/49.4 2.02%
Greatsword (Common) 1 ≈ 1/49.4 2.02%
241 rarer finds (each under 1.93%)
ItemQuantityRarityChance
Greatsword (Rare) 1 ≈ 1/51.9 1.93%
War Sword (Rare) 1 ≈ 1/52.6 1.90%
Assault Rifle (Common) 1 ≈ 1/54.1 1.85%
Sniper Rifle (Rare) 1 ≈ 1/56.3 1.77%
Sniper Rifle (Common) 1 ≈ 1/57.1 1.75%
Longsword (Rare) 1 ≈ 1/58.8 1.70%
Shortsword (Common) 1 ≈ 1/59.7 1.68%
War Sword (Common) 1 ≈ 1/59.7 1.68%
Longsword (Epic) 1 ≈ 1/61.5 1.63%
Longsword (Legendary) 1 ≈ 1/64.5 1.55%
Assault Rifle (Legendary) 1 ≈ 1/71.4 1.40%
Shortsword (Legendary) 1 ≈ 1/72.7 1.38%
Fishing Rod (Legendary) 1 ≈ 1/75.5 1.32%
Shortsword (Rare) 1 ≈ 1/75.5 1.32%
Fishing Rod (Rare) 1 ≈ 1/76.9 1.30%
Sniper Rifle (Legendary) 1 ≈ 1/76.9 1.30%
War Sword (Epic) 1 ≈ 1/80 1.25%
Greatsword (Epic) 1 ≈ 1/80 1.25%
Sniper Rifle (Epic) 1 ≈ 1/80 1.25%
Longsword (Common) 1 ≈ 1/81.6 1.23%
War Sword (Legendary) 1 ≈ 1/83.3 1.20%
Shortsword (Epic) 1 ≈ 1/90.9 1.10%
Leveredge (Uncommon) 1 ≈ 1/93 1.07%
Minigun (Uncommon) 1 ≈ 1/95.2 1.05%
Fishing Rod (Epic) 1 ≈ 1/95.2 1.05%
Dual Revolvers (Uncommon) 1 ≈ 1/103 0.975%
Sheriff Star (Uncommon) 1 ≈ 1/108 0.925%
Sheriff Star (Rare) 1 ≈ 1/108 0.925%
Pickaxe (Uncommon) 1 ≈ 1/111 0.900%
Greatsword (Legendary) 1 ≈ 1/111 0.900%
Axe (Epic) 1 ≈ 1/111 0.900%
Axe (Uncommon) 1 ≈ 1/114 0.875%
Leveredge (Epic) 1 ≈ 1/114 0.875%
Leveredge (Common) 1 ≈ 1/125 0.800%
Minigun (Common) 1 ≈ 1/129 0.775%
Leveredge (Legendary) 1 ≈ 1/138 0.725%
Minigun (Rare) 1 ≈ 1/138 0.725%
Axe (Common) 1 ≈ 1/138 0.725%
Pickaxe (Rare) 1 ≈ 1/143 0.700%
Leveredge (Rare) 1 ≈ 1/148 0.675%
Leech Bait 1 ≈ 1/154 0.650%
Axe (Rare) 1 ≈ 1/160 0.625%
Sheriff Star (Common) 1 ≈ 1/160 0.625%
Minigun (Legendary) 1 ≈ 1/167 0.600%
Carrot 1 ≈ 1/167 0.600%
Minigun (Epic) 1 ≈ 1/174 0.575%
Fish Bucket 1 ≈ 1/174 0.575%
Dual Revolvers (Common) 1 ≈ 1/174 0.575%
Dual Revolvers (Rare) 1 ≈ 1/182 0.550%
Pickaxe (Common) 1 ≈ 1/200 0.500%
Breeze (Epic) 1 ≈ 1/200 0.500%
Coconut 1 ≈ 1/211 0.475%
Wallo (Uncommon) 1 ≈ 1/211 0.475%
Pickaxe (Epic) 1 ≈ 1/211 0.475%
Sheriff Star (Epic) 1 ≈ 1/235 0.425%
Dual Revolvers (Legendary) 1 ≈ 1/235 0.425%
Firebeam (Uncommon) 1 ≈ 1/235 0.425%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Pistolero (Uncommon) 1 ≈ 1/250 0.400%
Bridge (Rare) 1 ≈ 1/250 0.400%
Surcharge (Uncommon) 1 ≈ 1/267 0.375%
Drain (Epic) 1 ≈ 1/267 0.375%
Mino (Uncommon) 1 ≈ 1/267 0.375%
Thrower (Uncommon) 1 ≈ 1/267 0.375%
Ward (Uncommon) 1 ≈ 1/286 0.350%
Strikes (Uncommon) 1 ≈ 1/286 0.350%
Pistolero (Common) 1 ≈ 1/286 0.350%
Fireball (Rare) 1 ≈ 1/308 0.325%
Sheriff Star (Legendary) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/308 0.325%
Rescue (Common) 1 ≈ 1/308 0.325%
Breeze (Uncommon) 1 ≈ 1/308 0.325%
Thrower (Epic) 1 ≈ 1/333 0.300%
Drain (Rare) 1 ≈ 1/333 0.300%
Dual Revolvers (Epic) 1 ≈ 1/333 0.300%
Drain (Uncommon) 1 ≈ 1/333 0.300%
Strikes (Legendary) 1 ≈ 1/333 0.300%
Strikes (Epic) 1 ≈ 1/333 0.300%
Ward (Rare) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Portal (Uncommon) 1 ≈ 1/333 0.300%
Strikes (Common) 1 ≈ 1/333 0.300%
Paralyze (Uncommon) 1 ≈ 1/333 0.300%
Rescue (Uncommon) 1 ≈ 1/364 0.275%
Invisibility (Uncommon) 1 ≈ 1/364 0.275%
Candlelight (Uncommon) 1 ≈ 1/364 0.275%
Corruption (Uncommon) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Pistolero (Epic) 1 ≈ 1/364 0.275%
Detect Life (Uncommon) 1 ≈ 1/364 0.275%
Boing (Uncommon) 1 ≈ 1/364 0.275%
Lasso (Relic) 1 ≈ 1/364 0.275%
Wallo (Common) 1 ≈ 1/364 0.275%
Geyser (Rare) 1 ≈ 1/400 0.250%
Bridge (Common) 1 ≈ 1/400 0.250%
Ward (Common) 1 ≈ 1/400 0.250%
Surcharge (Common) 1 ≈ 1/400 0.250%
Geyser (Uncommon) 1 ≈ 1/400 0.250%
Boing (Rare) 1 ≈ 1/400 0.250%
Paralyze (Rare) 1 ≈ 1/400 0.250%
Paralyze (Epic) 1 ≈ 1/400 0.250%
Rain (Uncommon) 1 ≈ 1/400 0.250%
Candlelight (Rare) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Detect Life (Legendary) 1 ≈ 1/400 0.250%
Detect Life (Common) 1 ≈ 1/400 0.250%
Thunderstrike (Uncommon) 1 ≈ 1/444 0.225%
Ritual (Uncommon) 1 ≈ 1/444 0.225%
Thrower (Legendary) 1 ≈ 1/444 0.225%
Thrower (Rare) 1 ≈ 1/444 0.225%
Rescue (Rare) 1 ≈ 1/444 0.225%
Cube (Rare) 1 ≈ 1/444 0.225%
Portal (Legendary) 1 ≈ 1/444 0.225%
Cube (Common) 1 ≈ 1/444 0.225%
Surcharge (Rare) 1 ≈ 1/444 0.225%
Strikes (Rare) 1 ≈ 1/444 0.225%
Fireball (Uncommon) 1 ≈ 1/444 0.225%
Portal (Epic) 1 ≈ 1/444 0.225%
Wallo (Epic) 1 ≈ 1/444 0.225%
Wisp (Rare) 1 ≈ 1/444 0.225%
Fury (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Legendary) 1 ≈ 1/500 0.200%
Surcharge (Epic) 1 ≈ 1/500 0.200%
Bridge (Uncommon) 1 ≈ 1/500 0.200%
Glaze (Common) 1 ≈ 1/500 0.200%
Wisp (Common) 1 ≈ 1/500 0.200%
Ward (Epic) 1 ≈ 1/500 0.200%
Breeze (Common) 1 ≈ 1/500 0.200%
Fireball (Legendary) 1 ≈ 1/500 0.200%
Bubble (Legendary) 1 ≈ 1/500 0.200%
Rain (Rare) 1 ≈ 1/500 0.200%
Fireball (Common) 1 ≈ 1/500 0.200%
Corruption (Epic) 1 ≈ 1/500 0.200%
Mino (Rare) 1 ≈ 1/500 0.200%
Firebeam (Rare) 1 ≈ 1/500 0.200%
Mino (Common) 1 ≈ 1/500 0.200%
Breeze (Rare) 1 ≈ 1/500 0.200%
Firebeam (Legendary) 1 ≈ 1/500 0.200%
Paralyze (Common) 1 ≈ 1/500 0.200%
Blizzard (Uncommon) 1 ≈ 1/500 0.200%
Fury (Rare) 1 ≈ 1/500 0.200%
Bubble (Rare) 1 ≈ 1/500 0.200%
Boing (Epic) 1 ≈ 1/500 0.200%
Candlelight (Common) 1 ≈ 1/500 0.200%
Portal (Rare) 1 ≈ 1/500 0.200%
Portal (Common) 1 ≈ 1/500 0.200%
Fireball (Epic) 1 ≈ 1/571 0.175%
Thrower (Common) 1 ≈ 1/571 0.175%
Corruption (Rare) 1 ≈ 1/571 0.175%
Firebeam (Epic) 1 ≈ 1/571 0.175%
Blizzard (Epic) 1 ≈ 1/571 0.175%
Decoyo (Uncommon) 1 ≈ 1/571 0.175%
Ritual (Rare) 1 ≈ 1/571 0.175%
Drain (Common) 1 ≈ 1/571 0.175%
Bubble (Epic) 1 ≈ 1/571 0.175%
Geyser (Legendary) 1 ≈ 1/571 0.175%
Bridge (Epic) 1 ≈ 1/571 0.175%
Rescue (Epic) 1 ≈ 1/571 0.175%
Knife (Relic) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/667 0.150%
Candlelight (Legendary) 1 ≈ 1/667 0.150%
Swap (Rare) 1 ≈ 1/667 0.150%
Doll (Rare) 1 ≈ 1/667 0.150%
Firebeam (Common) 1 ≈ 1/667 0.150%
Banjo (Relic) 1 ≈ 1/667 0.150%
Detect Life (Epic) 1 ≈ 1/667 0.150%
Ritual (Legendary) 1 ≈ 1/667 0.150%
Rescue (Legendary) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/667 0.150%
Decoyo (Epic) 1 ≈ 1/667 0.150%
Mino (Legendary) 1 ≈ 1/667 0.150%
Rain (Common) 1 ≈ 1/667 0.150%
Wisp (Epic) 1 ≈ 1/667 0.150%
Ward (Legendary) 1 ≈ 1/667 0.150%
Bridge (Legendary) 1 ≈ 1/667 0.150%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Swap (Uncommon) 1 ≈ 1/800 0.125%
Contagion (Uncommon) 1 ≈ 1/800 0.125%
Geyser (Epic) 1 ≈ 1/800 0.125%
Detect Life (Rare) 1 ≈ 1/800 0.125%
Wallo (Rare) 1 ≈ 1/800 0.125%
Invisibility (Common) 1 ≈ 1/800 0.125%
Invisibility (Legendary) 1 ≈ 1/800 0.125%
Blizzard (Rare) 1 ≈ 1/800 0.125%
Candlelight (Epic) 1 ≈ 1/800 0.125%
Thunderstrike (Legendary) 1 ≈ 1/800 0.125%
Bandito (Rare) 1 ≈ 1/800 0.125%
Ritual (Epic) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Fury (Legendary) 1 ≈ 1/800 0.125%
Bandito (Legendary) 1 ≈ 1/800 0.125%
Brass Knuckles (Relic) 1 ≈ 1/800 0.125%
Finger Guns (Epic) 1 ≈ 1/1000 0.100%
Doll (Epic) 1 ≈ 1/1000 0.100%
Surcharge (Legendary) 1 ≈ 1/1000 0.100%
Wallo (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Epic) 1 ≈ 1/1000 0.100%
Geyser (Common) 1 ≈ 1/1000 0.100%
Pistolero (Legendary) 1 ≈ 1/1000 0.100%
Wisp (Uncommon) 1 ≈ 1/1000 0.100%
Contagion (Common) 1 ≈ 1/1000 0.100%
Corruption (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Finger Guns (Common) 1 ≈ 1/1000 0.100%
Ritual (Common) 1 ≈ 1/1000 0.100%
Fury (Epic) 1 ≈ 1/1000 0.100%
Corruption (Common) 1 ≈ 1/1000 0.100%
Decoyo (Legendary) 1 ≈ 1/1000 0.100%
Decoyo (Common) 1 ≈ 1/1000 0.100%
Cube (Epic) 1 ≈ 1/1000 0.100%
Boing (Legendary) 1 ≈ 1/1000 0.100%
Contagion (Epic) 1 ≈ 1/1000 0.100%
Finger Guns (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Invisibility (Epic) 1 ≈ 1/1333 0.075%
Invisibility (Rare) 1 ≈ 1/1333 0.075%
Fury (Common) 1 ≈ 1/1333 0.075%
Blizzard (Common) 1 ≈ 1/1333 0.075%
Paralyze (Legendary) 1 ≈ 1/1333 0.075%
Glaze (Rare) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Rain (Legendary) 1 ≈ 1/1333 0.075%
Doll (Uncommon) 1 ≈ 1/1333 0.075%
Finger Guns (Rare) 1 ≈ 1/2000 0.050%
Thunderstrike (Common) 1 ≈ 1/2000 0.050%
Wisp (Legendary) 1 ≈ 1/2000 0.050%
Mino (Epic) 1 ≈ 1/2000 0.050%
Cube (Legendary) 1 ≈ 1/2000 0.050%
Thunderstrike (Rare) 1 ≈ 1/2000 0.050%
Doll (Legendary) 1 ≈ 1/2000 0.050%
Boing (Common) 1 ≈ 1/2000 0.050%
Bandito (Common) 1 ≈ 1/2000 0.050%
Drain (Legendary) 1 ≈ 1/2000 0.050%
Bandito (Epic) 1 ≈ 1/2000 0.050%
Swap (Epic) 1 ≈ 1/2000 0.050%
Swap (Common) 1 ≈ 1/2000 0.050%
Rain (Epic) 1 ≈ 1/2000 0.050%
Contagion (Legendary) 1 ≈ 1/4000 0.025%
Decoyo (Rare) 1 ≈ 1/4000 0.025%
Finger Guns (Uncommon) 1 ≈ 1/4000 0.025%
Swap (Legendary) 1 ≈ 1/4000 0.025%

The god here also drops a page of the Ballade for Wladyslaw.