How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 8: win the siege and the gate to it rises.

Attacks

25%

Shock rockets

Duke Nuker fires three rockets from his shoulder cannon straight at you. Each bursts small and stuns. Strafe and keep moving.

Each rocket (stuns): 396 each (38%)
13%

Mortar barrage

He plants himself and lobs 26 bouncing balls around you. Leave the landing zone and watch for balls rolling your way.

Each ball: 288 each (28%)
13%

Flame wall

A ring of fire spreads from his feet across the whole arena. Jump it.

Flame ring: 772 (75%)
38%

Charging bash

From afar he charges you at speed, then swings a heavy blow that knocks you back hard, often two or three times running. Get out to the side before it lands.

Bash: 926 (90%)
13%

Missiles and ice bars

While strafing round the arena he launches nine homing missiles and ten flying ice bars at once. Shoot the missiles; jump or duck through the bars, which slow you.

Missile: 288 each (28%)Ice bar: 324 each (31%)Bar laser (slows): 288 each (28%)

Visor

His head takes no critical hits until his visor breaks: shots to the face that add up to 40% of his health crack it.

Damage is at level 41 against a level-41 player (1029 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
1280,090
2490,158
3700,225
4910,293
51,120,360

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Silver Ore ~1.9 ≈ 1/1.24 80.9%
Snow Pelt ~1.8 ≈ 1/1.24 80.6%
Coal ~1.5 ≈ 1/1.53 65.3%
Frost Shard ~1.5 ≈ 1/1.53 65.3%
Void Shard 1 ≈ 1/2.02 49.6%
Gold ~30.0 ≈ 1/2.41 41.4%
Brimstone ~1.2 ≈ 1/2.47 40.5%
Gear ~1.2 ≈ 1/2.49 40.2%
Laser Sight 1 ≈ 1/2.73 36.6%
Red Dot Sight 1 ≈ 1/2.75 36.3%
Professional Lure 1 ≈ 1/3.34 30%
Clothing (Uncommon) 1 ≈ 1/3.37 29.7%
Clothing (Rare) 1 ≈ 1/4.86 20.6%
Clothing (Common) 1 ≈ 1/5.21 19.2%
Clothing (Epic) 1 ≈ 1/6.25 16%
Suppressor 1 ≈ 1/6.87 14.5%
Clothing (Legendary) 1 ≈ 1/6.88 14.5%
Better Quiver 1 ≈ 1/10.7 9.32%
Sapphire 1 ≈ 1/12.7 7.90%
Emerald 1 ≈ 1/13.1 7.65%
Amethyst 1 ≈ 1/14.3 6.98%
Ruby 1 ≈ 1/14.8 6.75%
Extended Mag 1 ≈ 1/15.9 6.28%
Sniper Scope 1 ≈ 1/16.1 6.20%
Scientific Lure 1 ≈ 1/19.1 5.22%
Diamond 1 ≈ 1/23.3 4.30%
Fishing Rod (Uncommon) 1 ≈ 1/31 3.23%
Hammer (Common) 1 ≈ 1/31.3 3.20%
Assault Rifle (Uncommon) 1 ≈ 1/33.6 2.97%
Professional Boss Lure 1 ≈ 1/33.9 2.95%
Sniper Rifle (Uncommon) 1 ≈ 1/38.1 2.63%
Shortsword (Uncommon) 1 ≈ 1/40.4 2.48%
Assault Rifle (Rare) 1 ≈ 1/40.4 2.48%
War Sword (Uncommon) 1 ≈ 1/42.1 2.38%
Longsword (Uncommon) 1 ≈ 1/43.5 2.30%
Greatsword (Uncommon) 1 ≈ 1/44 2.27%
Assault Rifle (Epic) 1 ≈ 1/49.4 2.02%
Greatsword (Common) 1 ≈ 1/49.4 2.02%
241 rarer finds (each under 1.93%)
ItemQuantityRarityChance
Greatsword (Rare) 1 ≈ 1/51.9 1.93%
War Sword (Rare) 1 ≈ 1/52.6 1.90%
Assault Rifle (Common) 1 ≈ 1/54.1 1.85%
Sniper Rifle (Rare) 1 ≈ 1/56.3 1.77%
Sniper Rifle (Common) 1 ≈ 1/57.1 1.75%
Longsword (Rare) 1 ≈ 1/58.8 1.70%
Shortsword (Common) 1 ≈ 1/59.7 1.68%
War Sword (Common) 1 ≈ 1/59.7 1.68%
Longsword (Epic) 1 ≈ 1/61.5 1.63%
Longsword (Legendary) 1 ≈ 1/64.5 1.55%
Assault Rifle (Legendary) 1 ≈ 1/71.4 1.40%
Shortsword (Legendary) 1 ≈ 1/72.7 1.38%
Fishing Rod (Legendary) 1 ≈ 1/75.5 1.32%
Shortsword (Rare) 1 ≈ 1/75.5 1.32%
Fishing Rod (Rare) 1 ≈ 1/76.9 1.30%
Sniper Rifle (Legendary) 1 ≈ 1/76.9 1.30%
War Sword (Epic) 1 ≈ 1/80 1.25%
Greatsword (Epic) 1 ≈ 1/80 1.25%
Sniper Rifle (Epic) 1 ≈ 1/80 1.25%
Longsword (Common) 1 ≈ 1/81.6 1.23%
War Sword (Legendary) 1 ≈ 1/83.3 1.20%
Shortsword (Epic) 1 ≈ 1/90.9 1.10%
Leveredge (Uncommon) 1 ≈ 1/93 1.07%
Minigun (Uncommon) 1 ≈ 1/95.2 1.05%
Fishing Rod (Epic) 1 ≈ 1/95.2 1.05%
Dual Revolvers (Uncommon) 1 ≈ 1/103 0.975%
Sheriff Star (Uncommon) 1 ≈ 1/108 0.925%
Sheriff Star (Rare) 1 ≈ 1/108 0.925%
Pickaxe (Uncommon) 1 ≈ 1/111 0.900%
Greatsword (Legendary) 1 ≈ 1/111 0.900%
Axe (Epic) 1 ≈ 1/111 0.900%
Axe (Uncommon) 1 ≈ 1/114 0.875%
Leveredge (Epic) 1 ≈ 1/114 0.875%
Leveredge (Common) 1 ≈ 1/125 0.800%
Minigun (Common) 1 ≈ 1/129 0.775%
Leveredge (Legendary) 1 ≈ 1/138 0.725%
Minigun (Rare) 1 ≈ 1/138 0.725%
Axe (Common) 1 ≈ 1/138 0.725%
Pickaxe (Rare) 1 ≈ 1/143 0.700%
Leveredge (Rare) 1 ≈ 1/148 0.675%
Leech Bait 1 ≈ 1/154 0.650%
Axe (Rare) 1 ≈ 1/160 0.625%
Sheriff Star (Common) 1 ≈ 1/160 0.625%
Minigun (Legendary) 1 ≈ 1/167 0.600%
Carrot 1 ≈ 1/167 0.600%
Minigun (Epic) 1 ≈ 1/174 0.575%
Fish Bucket 1 ≈ 1/174 0.575%
Dual Revolvers (Common) 1 ≈ 1/174 0.575%
Dual Revolvers (Rare) 1 ≈ 1/182 0.550%
Pickaxe (Common) 1 ≈ 1/200 0.500%
Breeze (Epic) 1 ≈ 1/200 0.500%
Coconut 1 ≈ 1/211 0.475%
Wallo (Uncommon) 1 ≈ 1/211 0.475%
Pickaxe (Epic) 1 ≈ 1/211 0.475%
Sheriff Star (Epic) 1 ≈ 1/235 0.425%
Dual Revolvers (Legendary) 1 ≈ 1/235 0.425%
Firebeam (Uncommon) 1 ≈ 1/235 0.425%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Pistolero (Uncommon) 1 ≈ 1/250 0.400%
Bridge (Rare) 1 ≈ 1/250 0.400%
Surcharge (Uncommon) 1 ≈ 1/267 0.375%
Drain (Epic) 1 ≈ 1/267 0.375%
Mino (Uncommon) 1 ≈ 1/267 0.375%
Thrower (Uncommon) 1 ≈ 1/267 0.375%
Ward (Uncommon) 1 ≈ 1/286 0.350%
Strikes (Uncommon) 1 ≈ 1/286 0.350%
Pistolero (Common) 1 ≈ 1/286 0.350%
Fireball (Rare) 1 ≈ 1/308 0.325%
Sheriff Star (Legendary) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/308 0.325%
Rescue (Common) 1 ≈ 1/308 0.325%
Breeze (Uncommon) 1 ≈ 1/308 0.325%
Thrower (Epic) 1 ≈ 1/333 0.300%
Drain (Rare) 1 ≈ 1/333 0.300%
Dual Revolvers (Epic) 1 ≈ 1/333 0.300%
Drain (Uncommon) 1 ≈ 1/333 0.300%
Strikes (Legendary) 1 ≈ 1/333 0.300%
Strikes (Epic) 1 ≈ 1/333 0.300%
Ward (Rare) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Portal (Uncommon) 1 ≈ 1/333 0.300%
Strikes (Common) 1 ≈ 1/333 0.300%
Paralyze (Uncommon) 1 ≈ 1/333 0.300%
Rescue (Uncommon) 1 ≈ 1/364 0.275%
Invisibility (Uncommon) 1 ≈ 1/364 0.275%
Candlelight (Uncommon) 1 ≈ 1/364 0.275%
Corruption (Uncommon) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Pistolero (Epic) 1 ≈ 1/364 0.275%
Detect Life (Uncommon) 1 ≈ 1/364 0.275%
Boing (Uncommon) 1 ≈ 1/364 0.275%
Lasso (Relic) 1 ≈ 1/364 0.275%
Wallo (Common) 1 ≈ 1/364 0.275%
Geyser (Rare) 1 ≈ 1/400 0.250%
Bridge (Common) 1 ≈ 1/400 0.250%
Ward (Common) 1 ≈ 1/400 0.250%
Surcharge (Common) 1 ≈ 1/400 0.250%
Geyser (Uncommon) 1 ≈ 1/400 0.250%
Boing (Rare) 1 ≈ 1/400 0.250%
Paralyze (Rare) 1 ≈ 1/400 0.250%
Paralyze (Epic) 1 ≈ 1/400 0.250%
Rain (Uncommon) 1 ≈ 1/400 0.250%
Candlelight (Rare) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Detect Life (Legendary) 1 ≈ 1/400 0.250%
Detect Life (Common) 1 ≈ 1/400 0.250%
Thunderstrike (Uncommon) 1 ≈ 1/444 0.225%
Ritual (Uncommon) 1 ≈ 1/444 0.225%
Thrower (Legendary) 1 ≈ 1/444 0.225%
Thrower (Rare) 1 ≈ 1/444 0.225%
Rescue (Rare) 1 ≈ 1/444 0.225%
Cube (Rare) 1 ≈ 1/444 0.225%
Portal (Legendary) 1 ≈ 1/444 0.225%
Cube (Common) 1 ≈ 1/444 0.225%
Surcharge (Rare) 1 ≈ 1/444 0.225%
Strikes (Rare) 1 ≈ 1/444 0.225%
Fireball (Uncommon) 1 ≈ 1/444 0.225%
Portal (Epic) 1 ≈ 1/444 0.225%
Wallo (Epic) 1 ≈ 1/444 0.225%
Wisp (Rare) 1 ≈ 1/444 0.225%
Fury (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Legendary) 1 ≈ 1/500 0.200%
Surcharge (Epic) 1 ≈ 1/500 0.200%
Bridge (Uncommon) 1 ≈ 1/500 0.200%
Glaze (Common) 1 ≈ 1/500 0.200%
Wisp (Common) 1 ≈ 1/500 0.200%
Ward (Epic) 1 ≈ 1/500 0.200%
Breeze (Common) 1 ≈ 1/500 0.200%
Fireball (Legendary) 1 ≈ 1/500 0.200%
Bubble (Legendary) 1 ≈ 1/500 0.200%
Rain (Rare) 1 ≈ 1/500 0.200%
Fireball (Common) 1 ≈ 1/500 0.200%
Corruption (Epic) 1 ≈ 1/500 0.200%
Mino (Rare) 1 ≈ 1/500 0.200%
Firebeam (Rare) 1 ≈ 1/500 0.200%
Mino (Common) 1 ≈ 1/500 0.200%
Breeze (Rare) 1 ≈ 1/500 0.200%
Firebeam (Legendary) 1 ≈ 1/500 0.200%
Paralyze (Common) 1 ≈ 1/500 0.200%
Blizzard (Uncommon) 1 ≈ 1/500 0.200%
Fury (Rare) 1 ≈ 1/500 0.200%
Bubble (Rare) 1 ≈ 1/500 0.200%
Boing (Epic) 1 ≈ 1/500 0.200%
Candlelight (Common) 1 ≈ 1/500 0.200%
Portal (Rare) 1 ≈ 1/500 0.200%
Portal (Common) 1 ≈ 1/500 0.200%
Fireball (Epic) 1 ≈ 1/571 0.175%
Thrower (Common) 1 ≈ 1/571 0.175%
Corruption (Rare) 1 ≈ 1/571 0.175%
Firebeam (Epic) 1 ≈ 1/571 0.175%
Blizzard (Epic) 1 ≈ 1/571 0.175%
Decoyo (Uncommon) 1 ≈ 1/571 0.175%
Ritual (Rare) 1 ≈ 1/571 0.175%
Drain (Common) 1 ≈ 1/571 0.175%
Bubble (Epic) 1 ≈ 1/571 0.175%
Geyser (Legendary) 1 ≈ 1/571 0.175%
Bridge (Epic) 1 ≈ 1/571 0.175%
Rescue (Epic) 1 ≈ 1/571 0.175%
Knife (Relic) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/667 0.150%
Candlelight (Legendary) 1 ≈ 1/667 0.150%
Swap (Rare) 1 ≈ 1/667 0.150%
Doll (Rare) 1 ≈ 1/667 0.150%
Firebeam (Common) 1 ≈ 1/667 0.150%
Banjo (Relic) 1 ≈ 1/667 0.150%
Detect Life (Epic) 1 ≈ 1/667 0.150%
Ritual (Legendary) 1 ≈ 1/667 0.150%
Rescue (Legendary) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/667 0.150%
Decoyo (Epic) 1 ≈ 1/667 0.150%
Mino (Legendary) 1 ≈ 1/667 0.150%
Rain (Common) 1 ≈ 1/667 0.150%
Wisp (Epic) 1 ≈ 1/667 0.150%
Ward (Legendary) 1 ≈ 1/667 0.150%
Bridge (Legendary) 1 ≈ 1/667 0.150%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Swap (Uncommon) 1 ≈ 1/800 0.125%
Contagion (Uncommon) 1 ≈ 1/800 0.125%
Geyser (Epic) 1 ≈ 1/800 0.125%
Detect Life (Rare) 1 ≈ 1/800 0.125%
Wallo (Rare) 1 ≈ 1/800 0.125%
Invisibility (Common) 1 ≈ 1/800 0.125%
Invisibility (Legendary) 1 ≈ 1/800 0.125%
Blizzard (Rare) 1 ≈ 1/800 0.125%
Candlelight (Epic) 1 ≈ 1/800 0.125%
Thunderstrike (Legendary) 1 ≈ 1/800 0.125%
Bandito (Rare) 1 ≈ 1/800 0.125%
Ritual (Epic) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Fury (Legendary) 1 ≈ 1/800 0.125%
Bandito (Legendary) 1 ≈ 1/800 0.125%
Brass Knuckles (Relic) 1 ≈ 1/800 0.125%
Finger Guns (Epic) 1 ≈ 1/1000 0.100%
Doll (Epic) 1 ≈ 1/1000 0.100%
Surcharge (Legendary) 1 ≈ 1/1000 0.100%
Wallo (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Epic) 1 ≈ 1/1000 0.100%
Geyser (Common) 1 ≈ 1/1000 0.100%
Pistolero (Legendary) 1 ≈ 1/1000 0.100%
Wisp (Uncommon) 1 ≈ 1/1000 0.100%
Contagion (Common) 1 ≈ 1/1000 0.100%
Corruption (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Finger Guns (Common) 1 ≈ 1/1000 0.100%
Ritual (Common) 1 ≈ 1/1000 0.100%
Fury (Epic) 1 ≈ 1/1000 0.100%
Corruption (Common) 1 ≈ 1/1000 0.100%
Decoyo (Legendary) 1 ≈ 1/1000 0.100%
Decoyo (Common) 1 ≈ 1/1000 0.100%
Cube (Epic) 1 ≈ 1/1000 0.100%
Boing (Legendary) 1 ≈ 1/1000 0.100%
Contagion (Epic) 1 ≈ 1/1000 0.100%
Finger Guns (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Invisibility (Epic) 1 ≈ 1/1333 0.075%
Invisibility (Rare) 1 ≈ 1/1333 0.075%
Fury (Common) 1 ≈ 1/1333 0.075%
Blizzard (Common) 1 ≈ 1/1333 0.075%
Paralyze (Legendary) 1 ≈ 1/1333 0.075%
Glaze (Rare) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Rain (Legendary) 1 ≈ 1/1333 0.075%
Doll (Uncommon) 1 ≈ 1/1333 0.075%
Finger Guns (Rare) 1 ≈ 1/2000 0.050%
Thunderstrike (Common) 1 ≈ 1/2000 0.050%
Wisp (Legendary) 1 ≈ 1/2000 0.050%
Mino (Epic) 1 ≈ 1/2000 0.050%
Cube (Legendary) 1 ≈ 1/2000 0.050%
Thunderstrike (Rare) 1 ≈ 1/2000 0.050%
Doll (Legendary) 1 ≈ 1/2000 0.050%
Boing (Common) 1 ≈ 1/2000 0.050%
Bandito (Common) 1 ≈ 1/2000 0.050%
Drain (Legendary) 1 ≈ 1/2000 0.050%
Bandito (Epic) 1 ≈ 1/2000 0.050%
Swap (Epic) 1 ≈ 1/2000 0.050%
Swap (Common) 1 ≈ 1/2000 0.050%
Rain (Epic) 1 ≈ 1/2000 0.050%
Contagion (Legendary) 1 ≈ 1/4000 0.025%
Decoyo (Rare) 1 ≈ 1/4000 0.025%
Finger Guns (Uncommon) 1 ≈ 1/4000 0.025%
Swap (Legendary) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Wladyslaw plays at the chapel in Sidewinder.