Quests are per player: each one reads your own progress, so in co-op everyone does their own. Talk to a quest giver (E) for its offer. One quest finds you instead, once you have earned it.
| # | Quest | From | Where | Reward |
|---|---|---|---|---|
| 1 | A Tent on the House | Vern | Meadowbay | A tent, in your bag |
| 2 | Dell's Ring | Dell | Meadowbay | 3 Professional Lures and XP |
| 3 | Not the Same Chicken | Walt | Meadowbay | 200 gold, an iron egg and XP |
| 4 | Hot Bone | Abe | Ashen Landing | 150 gold, a lucky Straw Hat (Gold Finder) and XP |
| 5 | Hobb's Canary | Hobb | Cinderhold | 150 gold, Hobb's Pit Mask (Demolitionist, Bruiser) and XP |
| 6 | The Prospector's Claim | Mose | Last Chance | 200 gold and XP (and the gold ore in the ground) |
| 7 | The Sundown Bell | Lonnie | Last Chance | 500 gold, XP and Blessed (more gold and XP, and mending, for 20 minutes). Ring the chapel bell for a blessing every day |
| 8 | Sail the Salt | Corky | The Salt Pan | 400 gold and XP. The land yacht stays on the Salt Pan, for anyone who's run his course |
| 9 | Flash Message | Thaddeus | Red Table Mesa | 450 gold, XP and Thaddeus's Signal Mirror (once a day it flashes where you are for your party) |
| 10 | Prescription | Doc Pruitt | Last Chance | 150 gold and XP |
| 11 | Wanted: Dusty Pete | Sheriff Boone | Last Chance | The bounty: 500 gold, a sheriff's badge and XP (and Pete's hat) |
| 12 | Dead Letters | Lou | Last Chance | 60 gold a letter, then 300 gold and XP from Lou |
| 13 | The Lucky Mouthpiece | Otis | Rimeholt | 400 gold and XP |
| 14 | Open Mic | Norm | Rimeholt | 450 gold, XP, and a drink on the house at the Blue Ember once a day |
| 15 | A Place That Waits Up | Dick | Dick's cabin | Dick's chair and a lantern for your house, 150 gold and XP |
| 16 | Eleven Years Late | Ansel | Brindle Farm | 3 Healing Draughts, 150 gold and XP |
| 17 | Dex's Watch | Dex | Cinderhold | The old lookout's Fire Warden's Apron (lava and burning hurt you half as much), 500 gold and XP |
| 18 | The Scarecrow That Moved | Wendell | Brindle Farm | The Scarecrow Hat (island camps and ambushes don't rise for you), 250 gold and XP |
| 19 | Prints in the Snow | Ulf | Rimeholt | 220 gold, XP and Ulf's Beanie (Snug: never Chilled) |
| 20 | Old Mossjaw | Birger | Glassmere | 400 gold, XP, Birger's ice rod (Cold Bite: bites come quicker through the ice), an ice auger to keep for fishing the lake, and the hut's hole open to everyone |
| 21 | Golden Hour | Ziggy | Meadowbay | The camera's yours, 150 gold and XP |
| 22 | Ghost Light | Raven | the Hollow March | 250 gold, XP and Raven's Lens (keep it in your bag, L in the viewfinder: dark, moody photos) |
| 23 | Big Sky | Dusty | Last Chance | 300 gold, XP and Dusty's Hood (keep it in your bag, L in the viewfinder: old sepia photos) |
| 24 | Thin Air | Skye | the shoulder above Rimeholt | 300 gold, XP and Skye's Ice Axe Strap (Light Feet: you move faster) |
| 25 | Hot Shot | Cliff | Cinderhold | The camera's yours, Cliff's Melted Lens, 250 gold and XP |
| 26 | Hymn to Freedom | Vern | ||
| 27 | The Music Box | Mortimer | Ashen Landing | 3 Healing Draughts, 300 gold and XP |
| 28 | Note for My Brother | Dale | Clem's Lucky Rib, 150 gold and XP | |
| 29 | Out of Tune | Odette | Ashen Landing | An Epic tool, 400 gold and XP |
| 30 | The Missing Boatman | Gus | Ashen Landing | 300 gold, XP, and a place nobody's been |
| 31 | The Lucky Strike | Fergus | Meadowbay | The Lucky Strike opens in Last Chance, and Fergus puts up 100 gold a day on the house |
| 32 | Dinner's Getting Cold | Ruth | Meadowbay | 400 gold and XP |
| 33 | Lessons Below | Merrick | the north ridge | Three spells of your own, and XP |