Each island is split into regions, each with a level band. A camp takes a level inside its region's band (lower near the border with an easier region) and its enemy mix from the region's own mix, or else from the camp's level. At night every camp that rises stands 3 levels higher.
| Region | Island | Levels | Night levels |
|---|---|---|---|
| Harbour Meadows | Big island | 1–6 | 4–9 |
| Wraith Isle | Big island | 10–16 | 13–19 |
| The Hollow March | West Isle | 18–24 | 21–27 |
| The Ashen Waste | West Isle | 24–30 | 27–33 |
| The Sundown Barrens | Desert Isle | 30–36 | 33–39 |
| Hoarfrost Reach | Alpine Isle | 36–42 | 39–45 |
| Emberfall Caldera | Cinder Isle | 42–48 | 45–51 |
| The Burnt Server Farm | Downtime Isle | 48–52 | no camps |