Emberfall Caldera is on the Cinder Isle. Camps here are level 42–48 by day and 45–51 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.
Enemies
| Enemy | Share of camp members |
|---|---|
| Grenadier | 14.7% |
| Gunner | 14.7% |
| Shielder | 14.7% |
| Kamikaze | 12.3% |
| Marauder | 12.3% |
| DeadEye | 9.80% |
| Grunt | 7.35% |
| Revolver | 7.35% |
| Assassin | 4.90% |
| Loot Goblin | 1.96% |
By camp level
| Level | How often | Mix |
|---|---|---|
| 42 | 8.33% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
| 43 | 16.7% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
| 44 | 16.7% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
| 45 | 16.7% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
| 46 | 16.7% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
| 47 | 16.7% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
| 48 | 8.33% | Grenadier 14.7% · Gunner 14.7% · Shielder 14.7% · Kamikaze 12.3% · Marauder 12.3% · DeadEye 9.80% · Grunt 7.35% · Revolver 7.35% · Assassin 4.90% · Loot Goblin 1.96% |
Drops here
Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).
Grenadier
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/3 | 33.3% | |
| 1–2 | 1/6.05 | 16.5% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Gunner
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/3 | 33.3% | |
| 1–2 | 1/6.05 | 16.5% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Shielder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/3 | 33.3% | |
| 1–2 | 1/6.05 | 16.5% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Kamikaze
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–10 | 1/4 | 25% | |
| 1 | 1/11 | 9.09% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/33 | 3.03% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/33 | 3.03% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 26–41 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/2 | 50% |
Marauder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/3 | 33.3% | |
| 1–2 | 1/6.05 | 16.5% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/2 | 50% |
DeadEye
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/3 | 33.3% | |
| 1–2 | 1/6.05 | 16.5% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/3 | 33.3% |
Grunt
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–10 | 1/4 | 25% | |
| 1 | 1/11 | 9.09% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/33 | 3.03% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/33 | 3.03% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 26–41 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/4 | 25% |
Revolver
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–10 | 1/4 | 25% | |
| 1 | 1/11 | 9.09% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/33 | 3.03% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/33 | 3.03% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 26–41 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Assassin
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/3 | 33.3% | |
| 1–2 | 1/6.05 | 16.5% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/8.78 | 11.4% | |
| 1–2 | 1/17 | 5.88% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/3 | 33.3% |
Loot Goblin
Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 10–20 | 1/2 | 50% | |
| 1 | 1/5.5 | 18.2% | |
| 1 | 1/8.25 | 12.1% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/8.25 | 12.1% | |
| 1 | 1/8.25 | 12.1% | |
| 1 | 1/16.5 | 6.06% | |
| 1 | 1/2.72 | 36.7% | |
| 1 | 1/15.3 | 6.53% | |
| 1 | 1/29.5 | 3.38% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 26–41 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/16 | 6.25% |
| Clothing (Uncommon) | 1 | 1/54.5 | 1.83% |
| Clothing (Rare) | 1 | 1/400 | 0.250% |
| 1 | 1/15 | 6.67% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/2 | 50% |
Crypts
- Shadowcrest Sanctum (crypt 11, level 44)
Places
- Slagport Landing
- The Caldera
- Cinder Cone
- Basalt Bluffs
- Ember Ford
- The Span
- Cinderhold