How to Survive

Crypt 11, level 44, in Emberfall Caldera. Its god is Uncle Jim, level 49.

Who you fight

A siege starts with a short crypt (a room or two, a run of caves) before the open stage. The crypt's rooms hold Cryptic camps, the deeper rooms up to 2 levels higher than the crypt, and they drop their Crypt tables. Then the siege waves, which are Cryptic too and drop nothing. Melee mix in the deepest rooms:

EnemyShare
Assassin26.3%
Grunt31.6%
Kamikaze15.8%
Shielder26.3%

Gunmen: DeadEye (35%), Gunner (65%).

Boss chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Cobalt Ore ~1.9 ≈ 1/1.2 83.5%
Brimstone ~1.6 ≈ 1/1.43 69.8%
Obsidian ~1.6 ≈ 1/1.45 68.8%
Coal ~1.6 ≈ 1/1.46 68.7%
Void Shard 1 ≈ 1/2.07 48.3%
Snow Pelt ~1.3 ≈ 1/2.37 42.1%
Magma Core ~1.2 ≈ 1/2.41 41.5%
Gold ~30.0 ≈ 1/2.48 40.3%
Laser Sight 1 ≈ 1/2.74 36.5%
Red Dot Sight 1 ≈ 1/2.74 36.4%
Clothing (Uncommon) 1 ≈ 1/3.44 29.1%
Professional Lure 1 ≈ 1/3.53 28.3%
Clothing (Rare) 1 ≈ 1/4.8 20.8%
Clothing (Common) 1 ≈ 1/5.09 19.7%
Clothing (Epic) 1 ≈ 1/6.07 16.5%
Suppressor 1 ≈ 1/6.78 14.8%
Clothing (Legendary) 1 ≈ 1/7.17 14%
Better Quiver 1 ≈ 1/9.85 10.2%
Emerald 1 ≈ 1/12.6 7.95%
Amethyst 1 ≈ 1/13.2 7.58%
Ruby 1 ≈ 1/13.6 7.38%
Sapphire 1 ≈ 1/14.1 7.07%
Extended Mag 1 ≈ 1/15.9 6.28%
Sniper Scope 1 ≈ 1/16.5 6.05%
Scientific Lure 1 ≈ 1/19.8 5.05%
Diamond 1 ≈ 1/24 4.17%
Assault Rifle (Uncommon) 1 ≈ 1/25.6 3.90%
Hammer (Common) 1 ≈ 1/28.8 3.48%
Fishing Rod (Uncommon) 1 ≈ 1/29.6 3.38%
Assault Rifle (Rare) 1 ≈ 1/36.7 2.73%
War Sword (Uncommon) 1 ≈ 1/38.8 2.57%
Shortsword (Uncommon) 1 ≈ 1/39.6 2.53%
Professional Boss Lure 1 ≈ 1/41.2 2.43%
Longsword (Uncommon) 1 ≈ 1/42.6 2.35%
Sniper Rifle (Uncommon) 1 ≈ 1/45.5 2.20%
Longsword (Rare) 1 ≈ 1/46.5 2.15%
Assault Rifle (Common) 1 ≈ 1/46.5 2.15%
Greatsword (Uncommon) 1 ≈ 1/47.1 2.13%
241 rarer finds (each under 1.98%)
ItemQuantityRarityChance
Assault Rifle (Epic) 1 ≈ 1/50.6 1.98%
Assault Rifle (Legendary) 1 ≈ 1/55.6 1.80%
War Sword (Common) 1 ≈ 1/57.1 1.75%
Greatsword (Rare) 1 ≈ 1/57.1 1.75%
Longsword (Epic) 1 ≈ 1/57.1 1.75%
Shortsword (Common) 1 ≈ 1/58 1.73%
Longsword (Common) 1 ≈ 1/63.5 1.57%
War Sword (Rare) 1 ≈ 1/65.6 1.52%
Sniper Rifle (Rare) 1 ≈ 1/66.7 1.50%
Greatsword (Epic) 1 ≈ 1/70.2 1.43%
Sniper Rifle (Common) 1 ≈ 1/70.2 1.43%
Fishing Rod (Legendary) 1 ≈ 1/74.1 1.35%
War Sword (Epic) 1 ≈ 1/75.5 1.32%
War Sword (Legendary) 1 ≈ 1/75.5 1.32%
Shortsword (Epic) 1 ≈ 1/75.5 1.32%
Greatsword (Common) 1 ≈ 1/80 1.25%
Sniper Rifle (Epic) 1 ≈ 1/83.3 1.20%
Pickaxe (Uncommon) 1 ≈ 1/85.1 1.18%
Greatsword (Legendary) 1 ≈ 1/87 1.15%
Shortsword (Rare) 1 ≈ 1/88.9 1.13%
Fishing Rod (Rare) 1 ≈ 1/90.9 1.10%
Shortsword (Legendary) 1 ≈ 1/90.9 1.10%
Leech Bait 1 ≈ 1/90.9 1.10%
Sniper Rifle (Legendary) 1 ≈ 1/95.2 1.05%
Minigun (Uncommon) 1 ≈ 1/103 0.975%
Fishing Rod (Epic) 1 ≈ 1/103 0.975%
Axe (Uncommon) 1 ≈ 1/105 0.950%
Longsword (Legendary) 1 ≈ 1/108 0.925%
Dual Revolvers (Uncommon) 1 ≈ 1/111 0.900%
Leveredge (Rare) 1 ≈ 1/111 0.900%
Pickaxe (Common) 1 ≈ 1/114 0.875%
Leveredge (Common) 1 ≈ 1/121 0.825%
Sheriff Star (Uncommon) 1 ≈ 1/129 0.775%
Minigun (Rare) 1 ≈ 1/129 0.775%
Leveredge (Uncommon) 1 ≈ 1/133 0.750%
Pickaxe (Rare) 1 ≈ 1/143 0.700%
Carrot 1 ≈ 1/143 0.700%
Dual Revolvers (Legendary) 1 ≈ 1/148 0.675%
Leveredge (Epic) 1 ≈ 1/148 0.675%
Axe (Rare) 1 ≈ 1/148 0.675%
Axe (Epic) 1 ≈ 1/148 0.675%
Fish Bucket 1 ≈ 1/148 0.675%
Sheriff Star (Epic) 1 ≈ 1/160 0.625%
Dual Revolvers (Common) 1 ≈ 1/160 0.625%
Minigun (Legendary) 1 ≈ 1/167 0.600%
Leveredge (Legendary) 1 ≈ 1/167 0.600%
Sheriff Star (Rare) 1 ≈ 1/167 0.600%
Minigun (Epic) 1 ≈ 1/174 0.575%
Sheriff Star (Common) 1 ≈ 1/174 0.575%
Sheriff Star (Legendary) 1 ≈ 1/182 0.550%
Dual Revolvers (Rare) 1 ≈ 1/182 0.550%
Minigun (Common) 1 ≈ 1/190 0.525%
Axe (Common) 1 ≈ 1/200 0.500%
Axe (Legendary) 1 ≈ 1/200 0.500%
Dual Revolvers (Epic) 1 ≈ 1/211 0.475%
Cube (Uncommon) 1 ≈ 1/222 0.450%
Pickaxe (Epic) 1 ≈ 1/222 0.450%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Thrower (Uncommon) 1 ≈ 1/235 0.425%
Fireball (Uncommon) 1 ≈ 1/250 0.400%
Breeze (Uncommon) 1 ≈ 1/250 0.400%
Paralyze (Uncommon) 1 ≈ 1/250 0.400%
Boing (Uncommon) 1 ≈ 1/250 0.400%
Firebeam (Uncommon) 1 ≈ 1/267 0.375%
Ward (Uncommon) 1 ≈ 1/267 0.375%
Candlelight (Uncommon) 1 ≈ 1/267 0.375%
Geyser (Uncommon) 1 ≈ 1/267 0.375%
Rescue (Uncommon) 1 ≈ 1/267 0.375%
Firebeam (Rare) 1 ≈ 1/286 0.350%
Bridge (Uncommon) 1 ≈ 1/286 0.350%
Coconut 1 ≈ 1/308 0.325%
Ward (Rare) 1 ≈ 1/308 0.325%
Surcharge (Common) 1 ≈ 1/333 0.300%
Cube (Common) 1 ≈ 1/333 0.300%
Detect Life (Rare) 1 ≈ 1/333 0.300%
Strikes (Uncommon) 1 ≈ 1/333 0.300%
Wallo (Uncommon) 1 ≈ 1/333 0.300%
Ward (Common) 1 ≈ 1/333 0.300%
Portal (Common) 1 ≈ 1/333 0.300%
Surcharge (Uncommon) 1 ≈ 1/364 0.275%
Corruption (Epic) 1 ≈ 1/364 0.275%
Paralyze (Common) 1 ≈ 1/364 0.275%
Cube (Rare) 1 ≈ 1/364 0.275%
Paralyze (Epic) 1 ≈ 1/364 0.275%
Corruption (Rare) 1 ≈ 1/364 0.275%
Candlelight (Rare) 1 ≈ 1/364 0.275%
Glaze (Uncommon) 1 ≈ 1/364 0.275%
Wisp (Uncommon) 1 ≈ 1/364 0.275%
Decoyo (Uncommon) 1 ≈ 1/364 0.275%
Pistolero (Common) 1 ≈ 1/364 0.275%
Blizzard (Uncommon) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Mino (Uncommon) 1 ≈ 1/400 0.250%
Breeze (Common) 1 ≈ 1/400 0.250%
Detect Life (Common) 1 ≈ 1/400 0.250%
Drain (Common) 1 ≈ 1/400 0.250%
Paralyze (Rare) 1 ≈ 1/400 0.250%
Lasso (Relic) 1 ≈ 1/400 0.250%
Candlelight (Common) 1 ≈ 1/400 0.250%
Strikes (Rare) 1 ≈ 1/400 0.250%
Bandito (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Bubble (Legendary) 1 ≈ 1/400 0.250%
Pistolero (Uncommon) 1 ≈ 1/400 0.250%
Surcharge (Rare) 1 ≈ 1/400 0.250%
Boing (Rare) 1 ≈ 1/400 0.250%
Mino (Rare) 1 ≈ 1/400 0.250%
Drain (Uncommon) 1 ≈ 1/400 0.250%
Detect Life (Uncommon) 1 ≈ 1/400 0.250%
Geyser (Legendary) 1 ≈ 1/400 0.250%
Wallo (Rare) 1 ≈ 1/400 0.250%
Portal (Rare) 1 ≈ 1/400 0.250%
Wallo (Epic) 1 ≈ 1/400 0.250%
Breeze (Legendary) 1 ≈ 1/400 0.250%
Wisp (Rare) 1 ≈ 1/400 0.250%
Drain (Rare) 1 ≈ 1/444 0.225%
Breeze (Rare) 1 ≈ 1/444 0.225%
Detect Life (Epic) 1 ≈ 1/444 0.225%
Thrower (Epic) 1 ≈ 1/444 0.225%
Fireball (Rare) 1 ≈ 1/444 0.225%
Bubble (Rare) 1 ≈ 1/444 0.225%
Thrower (Rare) 1 ≈ 1/444 0.225%
Geyser (Rare) 1 ≈ 1/444 0.225%
Rescue (Common) 1 ≈ 1/444 0.225%
Bridge (Rare) 1 ≈ 1/444 0.225%
Bridge (Legendary) 1 ≈ 1/444 0.225%
Breeze (Epic) 1 ≈ 1/444 0.225%
Bridge (Common) 1 ≈ 1/444 0.225%
Geyser (Epic) 1 ≈ 1/444 0.225%
Invisibility (Common) 1 ≈ 1/500 0.200%
Portal (Uncommon) 1 ≈ 1/500 0.200%
Rescue (Epic) 1 ≈ 1/500 0.200%
Mino (Legendary) 1 ≈ 1/500 0.200%
Corruption (Common) 1 ≈ 1/500 0.200%
Brass Knuckles (Relic) 1 ≈ 1/500 0.200%
Corruption (Legendary) 1 ≈ 1/500 0.200%
Corruption (Uncommon) 1 ≈ 1/500 0.200%
Banjo (Relic) 1 ≈ 1/500 0.200%
Blizzard (Epic) 1 ≈ 1/500 0.200%
Strikes (Common) 1 ≈ 1/500 0.200%
Detect Life (Legendary) 1 ≈ 1/500 0.200%
Paralyze (Legendary) 1 ≈ 1/500 0.200%
Drain (Epic) 1 ≈ 1/500 0.200%
Boing (Legendary) 1 ≈ 1/500 0.200%
Fury (Uncommon) 1 ≈ 1/500 0.200%
Contagion (Epic) 1 ≈ 1/571 0.175%
Fireball (Epic) 1 ≈ 1/571 0.175%
Surcharge (Epic) 1 ≈ 1/571 0.175%
Contagion (Uncommon) 1 ≈ 1/571 0.175%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Knife (Relic) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/571 0.175%
Firebeam (Common) 1 ≈ 1/571 0.175%
Candlelight (Epic) 1 ≈ 1/571 0.175%
Pistolero (Legendary) 1 ≈ 1/571 0.175%
Doll (Uncommon) 1 ≈ 1/571 0.175%
Firebeam (Legendary) 1 ≈ 1/571 0.175%
Strikes (Legendary) 1 ≈ 1/571 0.175%
Boing (Epic) 1 ≈ 1/571 0.175%
Contagion (Rare) 1 ≈ 1/571 0.175%
Strikes (Epic) 1 ≈ 1/667 0.150%
Portal (Legendary) 1 ≈ 1/667 0.150%
Rain (Uncommon) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/667 0.150%
Boing (Common) 1 ≈ 1/667 0.150%
Finger Guns (Common) 1 ≈ 1/667 0.150%
Thunderstrike (Rare) 1 ≈ 1/667 0.150%
Rescue (Legendary) 1 ≈ 1/667 0.150%
Firebeam (Epic) 1 ≈ 1/667 0.150%
Rain (Rare) 1 ≈ 1/667 0.150%
Blizzard (Rare) 1 ≈ 1/667 0.150%
Bridge (Epic) 1 ≈ 1/667 0.150%
Doll (Epic) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Mino (Common) 1 ≈ 1/667 0.150%
Fury (Epic) 1 ≈ 1/667 0.150%
Wallo (Common) 1 ≈ 1/667 0.150%
Finger Guns (Epic) 1 ≈ 1/800 0.125%
Portal (Epic) 1 ≈ 1/800 0.125%
Thunderstrike (Uncommon) 1 ≈ 1/800 0.125%
Bubble (Epic) 1 ≈ 1/800 0.125%
Swap (Legendary) 1 ≈ 1/800 0.125%
Fury (Common) 1 ≈ 1/800 0.125%
Bandito (Common) 1 ≈ 1/800 0.125%
Thrower (Common) 1 ≈ 1/800 0.125%
Finger Guns (Uncommon) 1 ≈ 1/800 0.125%
Mino (Epic) 1 ≈ 1/800 0.125%
Bandito (Legendary) 1 ≈ 1/800 0.125%
Thrower (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Rare) 1 ≈ 1/800 0.125%
Rain (Epic) 1 ≈ 1/800 0.125%
Decoyo (Rare) 1 ≈ 1/800 0.125%
Thunderstrike (Common) 1 ≈ 1/800 0.125%
Blizzard (Common) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Candlelight (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Swap (Uncommon) 1 ≈ 1/1000 0.100%
Rescue (Rare) 1 ≈ 1/1000 0.100%
Ward (Legendary) 1 ≈ 1/1000 0.100%
Fireball (Legendary) 1 ≈ 1/1000 0.100%
Contagion (Legendary) 1 ≈ 1/1000 0.100%
Wisp (Common) 1 ≈ 1/1000 0.100%
Fireball (Common) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1000 0.100%
Ritual (Common) 1 ≈ 1/1000 0.100%
Drain (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Epic) 1 ≈ 1/1333 0.075%
Contagion (Common) 1 ≈ 1/1333 0.075%
Glaze (Rare) 1 ≈ 1/1333 0.075%
Finger Guns (Legendary) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Pistolero (Epic) 1 ≈ 1/1333 0.075%
Swap (Common) 1 ≈ 1/1333 0.075%
Cube (Legendary) 1 ≈ 1/1333 0.075%
Ward (Epic) 1 ≈ 1/1333 0.075%
Bandito (Rare) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Ritual (Rare) 1 ≈ 1/1333 0.075%
Swap (Rare) 1 ≈ 1/1333 0.075%
Bandito (Epic) 1 ≈ 1/1333 0.075%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Geyser (Common) 1 ≈ 1/1333 0.075%
Ritual (Legendary) 1 ≈ 1/1333 0.075%
Rain (Common) 1 ≈ 1/1333 0.075%
Rain (Legendary) 1 ≈ 1/2000 0.050%
Swap (Epic) 1 ≈ 1/2000 0.050%
Thunderstrike (Epic) 1 ≈ 1/2000 0.050%
Doll (Rare) 1 ≈ 1/2000 0.050%
Surcharge (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Decoyo (Common) 1 ≈ 1/2000 0.050%
Invisibility (Legendary) 1 ≈ 1/2000 0.050%
Decoyo (Epic) 1 ≈ 1/4000 0.025%
Fury (Legendary) 1 ≈ 1/4000 0.025%
Wisp (Legendary) 1 ≈ 1/4000 0.025%
Fury (Rare) 1 ≈ 1/4000 0.025%
Invisibility (Rare) 1 ≈ 1/4000 0.025%
Decoyo (Legendary) 1 ≈ 1/4000 0.025%
Invisibility (Epic) 1 ≈ 1/4000 0.025%

The god here also drops a page of the Ballade for Bruno.