How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 11: win the siege and the gate to it rises.

Attacks

9%

Head laser

His head opens and a beam aims at you, then burns for 5 s, slowly tracking you. Hide behind the central pillar. His head is open the whole time: aim for crits.

Beam, while it touches you: 574 each (35%)
18%

Mine fan

He lobs five mines in a fan across the deck. A mine arms when you come within about 1.7 m. Shoot them or walk round.

Each mine: 631 each (38%)
18%

Gatling spray

He sprays 70 loose bolts at you. Get behind the pillar or keep strafing.

Each bolt: 344 each (21%)
55%

Homing missile

One big homing missile that curves after you, often several in a row. Shoot it down or put the pillar between you.

Missile blast: 1557 (95%)

Close trap

Get within about 6 m and a glowing sphere grows round him, burning and pushing out anyone inside. Don't hug him.

Sphere, every 0.25 s: 287 each (18%)

The pillar

He circles the central pillar, sometimes rushing. The pillar blocks his beam, bolts and missiles, and his head only takes crits while it's open.

Damage is at level 49 against a level-49 player (1639 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
1669,108
21,170,939
31,672,770
42,174,601
52,676,432

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Cobalt Ore ~1.9 ≈ 1/1.2 83.5%
Brimstone ~1.6 ≈ 1/1.43 69.8%
Obsidian ~1.6 ≈ 1/1.45 68.8%
Coal ~1.6 ≈ 1/1.46 68.7%
Void Shard 1 ≈ 1/2.07 48.3%
Snow Pelt ~1.3 ≈ 1/2.37 42.1%
Magma Core ~1.2 ≈ 1/2.41 41.5%
Gold ~30.0 ≈ 1/2.48 40.3%
Laser Sight 1 ≈ 1/2.74 36.5%
Red Dot Sight 1 ≈ 1/2.74 36.4%
Clothing (Uncommon) 1 ≈ 1/3.44 29.1%
Professional Lure 1 ≈ 1/3.53 28.3%
Clothing (Rare) 1 ≈ 1/4.8 20.8%
Clothing (Common) 1 ≈ 1/5.09 19.7%
Clothing (Epic) 1 ≈ 1/6.07 16.5%
Suppressor 1 ≈ 1/6.78 14.8%
Clothing (Legendary) 1 ≈ 1/7.17 14%
Better Quiver 1 ≈ 1/9.85 10.2%
Emerald 1 ≈ 1/12.6 7.95%
Amethyst 1 ≈ 1/13.2 7.58%
Ruby 1 ≈ 1/13.6 7.38%
Sapphire 1 ≈ 1/14.1 7.07%
Extended Mag 1 ≈ 1/15.9 6.28%
Sniper Scope 1 ≈ 1/16.5 6.05%
Scientific Lure 1 ≈ 1/19.8 5.05%
Diamond 1 ≈ 1/24 4.17%
Assault Rifle (Uncommon) 1 ≈ 1/25.6 3.90%
Hammer (Common) 1 ≈ 1/28.8 3.48%
Fishing Rod (Uncommon) 1 ≈ 1/29.6 3.38%
Assault Rifle (Rare) 1 ≈ 1/36.7 2.73%
War Sword (Uncommon) 1 ≈ 1/38.8 2.57%
Shortsword (Uncommon) 1 ≈ 1/39.6 2.53%
Professional Boss Lure 1 ≈ 1/41.2 2.43%
Longsword (Uncommon) 1 ≈ 1/42.6 2.35%
Sniper Rifle (Uncommon) 1 ≈ 1/45.5 2.20%
Longsword (Rare) 1 ≈ 1/46.5 2.15%
Assault Rifle (Common) 1 ≈ 1/46.5 2.15%
Greatsword (Uncommon) 1 ≈ 1/47.1 2.13%
241 rarer finds (each under 1.98%)
ItemQuantityRarityChance
Assault Rifle (Epic) 1 ≈ 1/50.6 1.98%
Assault Rifle (Legendary) 1 ≈ 1/55.6 1.80%
War Sword (Common) 1 ≈ 1/57.1 1.75%
Greatsword (Rare) 1 ≈ 1/57.1 1.75%
Longsword (Epic) 1 ≈ 1/57.1 1.75%
Shortsword (Common) 1 ≈ 1/58 1.73%
Longsword (Common) 1 ≈ 1/63.5 1.57%
War Sword (Rare) 1 ≈ 1/65.6 1.52%
Sniper Rifle (Rare) 1 ≈ 1/66.7 1.50%
Greatsword (Epic) 1 ≈ 1/70.2 1.43%
Sniper Rifle (Common) 1 ≈ 1/70.2 1.43%
Fishing Rod (Legendary) 1 ≈ 1/74.1 1.35%
War Sword (Epic) 1 ≈ 1/75.5 1.32%
War Sword (Legendary) 1 ≈ 1/75.5 1.32%
Shortsword (Epic) 1 ≈ 1/75.5 1.32%
Greatsword (Common) 1 ≈ 1/80 1.25%
Sniper Rifle (Epic) 1 ≈ 1/83.3 1.20%
Pickaxe (Uncommon) 1 ≈ 1/85.1 1.18%
Greatsword (Legendary) 1 ≈ 1/87 1.15%
Shortsword (Rare) 1 ≈ 1/88.9 1.13%
Fishing Rod (Rare) 1 ≈ 1/90.9 1.10%
Shortsword (Legendary) 1 ≈ 1/90.9 1.10%
Leech Bait 1 ≈ 1/90.9 1.10%
Sniper Rifle (Legendary) 1 ≈ 1/95.2 1.05%
Minigun (Uncommon) 1 ≈ 1/103 0.975%
Fishing Rod (Epic) 1 ≈ 1/103 0.975%
Axe (Uncommon) 1 ≈ 1/105 0.950%
Longsword (Legendary) 1 ≈ 1/108 0.925%
Dual Revolvers (Uncommon) 1 ≈ 1/111 0.900%
Leveredge (Rare) 1 ≈ 1/111 0.900%
Pickaxe (Common) 1 ≈ 1/114 0.875%
Leveredge (Common) 1 ≈ 1/121 0.825%
Sheriff Star (Uncommon) 1 ≈ 1/129 0.775%
Minigun (Rare) 1 ≈ 1/129 0.775%
Leveredge (Uncommon) 1 ≈ 1/133 0.750%
Pickaxe (Rare) 1 ≈ 1/143 0.700%
Carrot 1 ≈ 1/143 0.700%
Dual Revolvers (Legendary) 1 ≈ 1/148 0.675%
Leveredge (Epic) 1 ≈ 1/148 0.675%
Axe (Rare) 1 ≈ 1/148 0.675%
Axe (Epic) 1 ≈ 1/148 0.675%
Fish Bucket 1 ≈ 1/148 0.675%
Sheriff Star (Epic) 1 ≈ 1/160 0.625%
Dual Revolvers (Common) 1 ≈ 1/160 0.625%
Minigun (Legendary) 1 ≈ 1/167 0.600%
Leveredge (Legendary) 1 ≈ 1/167 0.600%
Sheriff Star (Rare) 1 ≈ 1/167 0.600%
Minigun (Epic) 1 ≈ 1/174 0.575%
Sheriff Star (Common) 1 ≈ 1/174 0.575%
Sheriff Star (Legendary) 1 ≈ 1/182 0.550%
Dual Revolvers (Rare) 1 ≈ 1/182 0.550%
Minigun (Common) 1 ≈ 1/190 0.525%
Axe (Common) 1 ≈ 1/200 0.500%
Axe (Legendary) 1 ≈ 1/200 0.500%
Dual Revolvers (Epic) 1 ≈ 1/211 0.475%
Cube (Uncommon) 1 ≈ 1/222 0.450%
Pickaxe (Epic) 1 ≈ 1/222 0.450%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Thrower (Uncommon) 1 ≈ 1/235 0.425%
Fireball (Uncommon) 1 ≈ 1/250 0.400%
Breeze (Uncommon) 1 ≈ 1/250 0.400%
Paralyze (Uncommon) 1 ≈ 1/250 0.400%
Boing (Uncommon) 1 ≈ 1/250 0.400%
Firebeam (Uncommon) 1 ≈ 1/267 0.375%
Ward (Uncommon) 1 ≈ 1/267 0.375%
Candlelight (Uncommon) 1 ≈ 1/267 0.375%
Geyser (Uncommon) 1 ≈ 1/267 0.375%
Rescue (Uncommon) 1 ≈ 1/267 0.375%
Firebeam (Rare) 1 ≈ 1/286 0.350%
Bridge (Uncommon) 1 ≈ 1/286 0.350%
Coconut 1 ≈ 1/308 0.325%
Ward (Rare) 1 ≈ 1/308 0.325%
Surcharge (Common) 1 ≈ 1/333 0.300%
Cube (Common) 1 ≈ 1/333 0.300%
Detect Life (Rare) 1 ≈ 1/333 0.300%
Strikes (Uncommon) 1 ≈ 1/333 0.300%
Wallo (Uncommon) 1 ≈ 1/333 0.300%
Ward (Common) 1 ≈ 1/333 0.300%
Portal (Common) 1 ≈ 1/333 0.300%
Surcharge (Uncommon) 1 ≈ 1/364 0.275%
Corruption (Epic) 1 ≈ 1/364 0.275%
Paralyze (Common) 1 ≈ 1/364 0.275%
Cube (Rare) 1 ≈ 1/364 0.275%
Paralyze (Epic) 1 ≈ 1/364 0.275%
Corruption (Rare) 1 ≈ 1/364 0.275%
Candlelight (Rare) 1 ≈ 1/364 0.275%
Glaze (Uncommon) 1 ≈ 1/364 0.275%
Wisp (Uncommon) 1 ≈ 1/364 0.275%
Decoyo (Uncommon) 1 ≈ 1/364 0.275%
Pistolero (Common) 1 ≈ 1/364 0.275%
Blizzard (Uncommon) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Mino (Uncommon) 1 ≈ 1/400 0.250%
Breeze (Common) 1 ≈ 1/400 0.250%
Detect Life (Common) 1 ≈ 1/400 0.250%
Drain (Common) 1 ≈ 1/400 0.250%
Paralyze (Rare) 1 ≈ 1/400 0.250%
Lasso (Relic) 1 ≈ 1/400 0.250%
Candlelight (Common) 1 ≈ 1/400 0.250%
Strikes (Rare) 1 ≈ 1/400 0.250%
Bandito (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Bubble (Legendary) 1 ≈ 1/400 0.250%
Pistolero (Uncommon) 1 ≈ 1/400 0.250%
Surcharge (Rare) 1 ≈ 1/400 0.250%
Boing (Rare) 1 ≈ 1/400 0.250%
Mino (Rare) 1 ≈ 1/400 0.250%
Drain (Uncommon) 1 ≈ 1/400 0.250%
Detect Life (Uncommon) 1 ≈ 1/400 0.250%
Geyser (Legendary) 1 ≈ 1/400 0.250%
Wallo (Rare) 1 ≈ 1/400 0.250%
Portal (Rare) 1 ≈ 1/400 0.250%
Wallo (Epic) 1 ≈ 1/400 0.250%
Breeze (Legendary) 1 ≈ 1/400 0.250%
Wisp (Rare) 1 ≈ 1/400 0.250%
Drain (Rare) 1 ≈ 1/444 0.225%
Breeze (Rare) 1 ≈ 1/444 0.225%
Detect Life (Epic) 1 ≈ 1/444 0.225%
Thrower (Epic) 1 ≈ 1/444 0.225%
Fireball (Rare) 1 ≈ 1/444 0.225%
Bubble (Rare) 1 ≈ 1/444 0.225%
Thrower (Rare) 1 ≈ 1/444 0.225%
Geyser (Rare) 1 ≈ 1/444 0.225%
Rescue (Common) 1 ≈ 1/444 0.225%
Bridge (Rare) 1 ≈ 1/444 0.225%
Bridge (Legendary) 1 ≈ 1/444 0.225%
Breeze (Epic) 1 ≈ 1/444 0.225%
Bridge (Common) 1 ≈ 1/444 0.225%
Geyser (Epic) 1 ≈ 1/444 0.225%
Invisibility (Common) 1 ≈ 1/500 0.200%
Portal (Uncommon) 1 ≈ 1/500 0.200%
Rescue (Epic) 1 ≈ 1/500 0.200%
Mino (Legendary) 1 ≈ 1/500 0.200%
Corruption (Common) 1 ≈ 1/500 0.200%
Brass Knuckles (Relic) 1 ≈ 1/500 0.200%
Corruption (Legendary) 1 ≈ 1/500 0.200%
Corruption (Uncommon) 1 ≈ 1/500 0.200%
Banjo (Relic) 1 ≈ 1/500 0.200%
Blizzard (Epic) 1 ≈ 1/500 0.200%
Strikes (Common) 1 ≈ 1/500 0.200%
Detect Life (Legendary) 1 ≈ 1/500 0.200%
Paralyze (Legendary) 1 ≈ 1/500 0.200%
Drain (Epic) 1 ≈ 1/500 0.200%
Boing (Legendary) 1 ≈ 1/500 0.200%
Fury (Uncommon) 1 ≈ 1/500 0.200%
Contagion (Epic) 1 ≈ 1/571 0.175%
Fireball (Epic) 1 ≈ 1/571 0.175%
Surcharge (Epic) 1 ≈ 1/571 0.175%
Contagion (Uncommon) 1 ≈ 1/571 0.175%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Knife (Relic) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/571 0.175%
Firebeam (Common) 1 ≈ 1/571 0.175%
Candlelight (Epic) 1 ≈ 1/571 0.175%
Pistolero (Legendary) 1 ≈ 1/571 0.175%
Doll (Uncommon) 1 ≈ 1/571 0.175%
Firebeam (Legendary) 1 ≈ 1/571 0.175%
Strikes (Legendary) 1 ≈ 1/571 0.175%
Boing (Epic) 1 ≈ 1/571 0.175%
Contagion (Rare) 1 ≈ 1/571 0.175%
Strikes (Epic) 1 ≈ 1/667 0.150%
Portal (Legendary) 1 ≈ 1/667 0.150%
Rain (Uncommon) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/667 0.150%
Boing (Common) 1 ≈ 1/667 0.150%
Finger Guns (Common) 1 ≈ 1/667 0.150%
Thunderstrike (Rare) 1 ≈ 1/667 0.150%
Rescue (Legendary) 1 ≈ 1/667 0.150%
Firebeam (Epic) 1 ≈ 1/667 0.150%
Rain (Rare) 1 ≈ 1/667 0.150%
Blizzard (Rare) 1 ≈ 1/667 0.150%
Bridge (Epic) 1 ≈ 1/667 0.150%
Doll (Epic) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Mino (Common) 1 ≈ 1/667 0.150%
Fury (Epic) 1 ≈ 1/667 0.150%
Wallo (Common) 1 ≈ 1/667 0.150%
Finger Guns (Epic) 1 ≈ 1/800 0.125%
Portal (Epic) 1 ≈ 1/800 0.125%
Thunderstrike (Uncommon) 1 ≈ 1/800 0.125%
Bubble (Epic) 1 ≈ 1/800 0.125%
Swap (Legendary) 1 ≈ 1/800 0.125%
Fury (Common) 1 ≈ 1/800 0.125%
Bandito (Common) 1 ≈ 1/800 0.125%
Thrower (Common) 1 ≈ 1/800 0.125%
Finger Guns (Uncommon) 1 ≈ 1/800 0.125%
Mino (Epic) 1 ≈ 1/800 0.125%
Bandito (Legendary) 1 ≈ 1/800 0.125%
Thrower (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Rare) 1 ≈ 1/800 0.125%
Rain (Epic) 1 ≈ 1/800 0.125%
Decoyo (Rare) 1 ≈ 1/800 0.125%
Thunderstrike (Common) 1 ≈ 1/800 0.125%
Blizzard (Common) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Candlelight (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Swap (Uncommon) 1 ≈ 1/1000 0.100%
Rescue (Rare) 1 ≈ 1/1000 0.100%
Ward (Legendary) 1 ≈ 1/1000 0.100%
Fireball (Legendary) 1 ≈ 1/1000 0.100%
Contagion (Legendary) 1 ≈ 1/1000 0.100%
Wisp (Common) 1 ≈ 1/1000 0.100%
Fireball (Common) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1000 0.100%
Ritual (Common) 1 ≈ 1/1000 0.100%
Drain (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Epic) 1 ≈ 1/1333 0.075%
Contagion (Common) 1 ≈ 1/1333 0.075%
Glaze (Rare) 1 ≈ 1/1333 0.075%
Finger Guns (Legendary) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Pistolero (Epic) 1 ≈ 1/1333 0.075%
Swap (Common) 1 ≈ 1/1333 0.075%
Cube (Legendary) 1 ≈ 1/1333 0.075%
Ward (Epic) 1 ≈ 1/1333 0.075%
Bandito (Rare) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Ritual (Rare) 1 ≈ 1/1333 0.075%
Swap (Rare) 1 ≈ 1/1333 0.075%
Bandito (Epic) 1 ≈ 1/1333 0.075%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Geyser (Common) 1 ≈ 1/1333 0.075%
Ritual (Legendary) 1 ≈ 1/1333 0.075%
Rain (Common) 1 ≈ 1/1333 0.075%
Rain (Legendary) 1 ≈ 1/2000 0.050%
Swap (Epic) 1 ≈ 1/2000 0.050%
Thunderstrike (Epic) 1 ≈ 1/2000 0.050%
Doll (Rare) 1 ≈ 1/2000 0.050%
Surcharge (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Decoyo (Common) 1 ≈ 1/2000 0.050%
Invisibility (Legendary) 1 ≈ 1/2000 0.050%
Decoyo (Epic) 1 ≈ 1/4000 0.025%
Fury (Legendary) 1 ≈ 1/4000 0.025%
Wisp (Legendary) 1 ≈ 1/4000 0.025%
Fury (Rare) 1 ≈ 1/4000 0.025%
Invisibility (Rare) 1 ≈ 1/4000 0.025%
Decoyo (Legendary) 1 ≈ 1/4000 0.025%
Invisibility (Epic) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Bruno plays at the chapel in Cinderhold.