How to Survive

A relic: any weapon roll has a 1% chance to be a relic instead. It comes at the Relic rarity and hits as if it were 8 levels higher, but it can't be levelled up at a forge.

Damage by level

LevelDamage a hitSustained DPS
169344
5126631.4
102411202.6
154152072.6
208164082
2514077034.8
30242512123.4
35417920892.9
40720136005.8
451241062050.7
5021387106935.3

For a player of the same level. A weapon keeps the level it dropped at, but hits at no more than 2 levels above yours. Rarity perks, attachments and skills change the real numbers.

Where to find it

  • Relic: 1 in 100 weapon rolls, anywhere

Found in chests

ChestChanceAverage count
Blackdeep Sanctum boss chest · Relic≈ 1/267 (0.375%)1.0
Bonewatch Tomb boss chest · Relic≈ 1/286 (0.350%)1.0
Shadowdeep Sanctum boss chest · Relic≈ 1/286 (0.350%)1.0
Ironholm Tomb boss chest · Relic≈ 1/333 (0.300%)1.0
Stonemoor Crypt boss chest · Relic≈ 1/333 (0.300%)1.0
Hollowwind Crypt boss chest · Relic≈ 1/444 (0.225%)1.0
Ashwatch Sanctum boss chest · Relic≈ 1/444 (0.225%)1.0
The Mainframe boss chest · Relic≈ 1/444 (0.225%)1.0
Ashmire Sanctum boss chest · Relic≈ 1/500 (0.200%)1.0
Shadowcrest Sanctum boss chest · Relic≈ 1/500 (0.200%)1.0
Duskdeep Crypt boss chest · Relic≈ 1/800 (0.125%)1.0
Shrine of the Pufferfish chest · Relic≈ 1/1000 (0.100%)1.0
Shrine of the Tuna chest · Relic≈ 1/2000 (0.050%)1.0
Shrine of the Goblin Shark chest · Relic≈ 1/2000 (0.050%)1.0
Shrine of the Spidercrab chest · Relic≈ 1/2000 (0.050%)1.0
Shrine of the Giant Piranha chest · Relic≈ 1/4000 (0.025%)1.0
Shrine of the Old Pike chest · Relic≈ 1/4000 (0.025%)1.0

Possible perks

What this weapon can roll at each rarity, as the game words it. A crafted one also carries one of the crafted-only perks.

PerkUncommonRareEpicLegendary
Perks it carries1122
Heavy Hitter+8% damage+12% damage+16% damage+20% damage
Swift10% faster swings15% faster swings20% faster swings25% faster swings
Long Reach+10% reach+15% reach+20% reach+25% reach
Headhunter—+35% headshot damage+45% headshot damage+55% headshot damage
Executioner—+30% damage to enemies under 30% health+40% damage to enemies under 30% health+50% damage to enemies under 30% health
Incendiary—hits burn for 12% of their damage a second, 3 shits burn for 15% of their damage a second, 3 shits burn for 20% of their damage a second, 3 s
Frostbite—hits chill and slow; 5 chills freeze for 2.0 shits chill and slow; 5 chills freeze for 2.75 shits chill and slow; 5 chills freeze for 3.5 s
Arc—every 3rd hit arcs to nearby enemies for 30% of itevery 3rd hit arcs to nearby enemies for 45% of itevery 3rd hit arcs to nearby enemies for 60% of it
Corrosive—hits melt for 4% of their damage a second, stacking; kills spill acidhits melt for 5% of their damage a second, stacking; kills spill acidhits melt for 6% of their damage a second, stacking; kills spill acid
Concussivehits knock enemies back about 1.0 mhits knock enemies back about 1.4 mhits knock enemies back about 1.8 mhits knock enemies back about 2.2 m
Leech——heals 3% of the damage dealtheals 5% of the damage dealt
Cleave———hits strike every enemy close in front for 50%
Bloodbath———kills heal 6% of your health
Masterworkcrafted onlylevelling it up takes 25% fewer materialslevelling it up takes 40% fewer materialslevelling it up takes 50% fewer materialslevelling it up takes 50% fewer materials
Steadfastcrafted only+5% max health while held+7% max health while held+10% max health while held+10% max health while held
Wardedcrafted only4% less damage taken while held6% less damage taken while held8% less damage taken while held8% less damage taken while held
Fleetfootcrafted only+4% move speed while held+6% move speed while held+8% move speed while held+8% move speed while held
Scholar's Markcrafted only+4% XP while held+6% XP while held+8% XP while held+8% XP while held
Prospectorcrafted only+6% gold picked up while held+10% gold picked up while held+14% gold picked up while held+14% gold picked up while held