How to Survive

Shrine of the Goblin Shark

Level 32.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Professional Boss Lure 1 ≈ Always 100%
Gold ~147.3 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Copper Ore ~2.8 ≈ 1/1.07 93.9%
Brimstone ~2.7 ≈ 1/1.07 93.7%
Coal ~2.1 ≈ 1/1.2 83.4%
Silk ~2.0 ≈ 1/1.2 83.3%
Gear ~2.1 ≈ 1/1.2 83.1%
Gold Ore ~1.5 ≈ 1/1.71 58.7%
Thick Hide ~1.5 ≈ 1/1.71 58.5%
Red Dot Sight 1 ≈ 1/2.75 36.4%
Laser Sight 1 ≈ 1/2.75 36.4%
Professional Lure 1 ≈ 1/3.3 30.3%
Clothing (Common) 1 ≈ 1/3.43 29.2%
Clothing (Uncommon) 1 ≈ 1/3.43 29.1%
Clothing (Epic) 1 ≈ 1/4.46 22.4%
Clothing (Rare) 1 ≈ 1/5.19 19.3%
Amethyst 1 ≈ 1/5.79 17.3%
Emerald 1 ≈ 1/5.91 16.9%
Sapphire 1 ≈ 1/5.98 16.7%
Ruby 1 ≈ 1/6.25 16%
Suppressor 1 ≈ 1/6.48 15.4%
Better Quiver 1 ≈ 1/10.1 9.95%
Extended Mag 1 ≈ 1/16.7 5.97%
Sniper Scope 1 ≈ 1/16.9 5.90%
Scientific Lure 1 ≈ 1/19.7 5.08%
Fishing Rod (Uncommon) 1 ≈ 1/24.5 4.08%
Hammer (Common) 1 ≈ 1/29.4 3.40%
Assault Rifle (Uncommon) 1 ≈ 1/34.8 2.88%
Sniper Rifle (Uncommon) 1 ≈ 1/46 2.17%
Greatsword (Uncommon) 1 ≈ 1/67.8 1.47%
War Sword (Uncommon) 1 ≈ 1/70.2 1.43%
Longsword (Uncommon) 1 ≈ 1/72.7 1.38%
Shortsword (Uncommon) 1 ≈ 1/75.5 1.32%
Pickaxe (Uncommon) 1 ≈ 1/83.3 1.20%
Fishing Rod (Rare) 1 ≈ 1/90.9 1.10%
Axe (Common) 1 ≈ 1/95.2 1.05%
Assault Rifle (Common) 1 ≈ 1/97.6 1.03%
Pickaxe (Common) 1 ≈ 1/100 1.00%
Axe (Uncommon) 1 ≈ 1/105 0.950%
96 rarer finds (each under 0.825%)
ItemQuantityRarityChance
Fishing Rod (Epic) 1 ≈ 1/121 0.825%
Axe (Rare) 1 ≈ 1/138 0.725%
Sniper Rifle (Common) 1 ≈ 1/143 0.700%
Fish Bucket 1 ≈ 1/154 0.650%
Longsword (Common) 1 ≈ 1/154 0.650%
War Sword (Common) 1 ≈ 1/160 0.625%
Pickaxe (Rare) 1 ≈ 1/167 0.600%
Carrot 1 ≈ 1/174 0.575%
Fishing Rod (Legendary) 1 ≈ 1/182 0.550%
Coconut 1 ≈ 1/200 0.500%
Axe (Epic) 1 ≈ 1/211 0.475%
Leech Bait 1 ≈ 1/222 0.450%
Shortsword (Common) 1 ≈ 1/235 0.425%
Greatsword (Common) 1 ≈ 1/235 0.425%
Minigun (Uncommon) 1 ≈ 1/267 0.375%
Sheriff Star (Uncommon) 1 ≈ 1/267 0.375%
Pickaxe (Epic) 1 ≈ 1/286 0.350%
Leveredge (Uncommon) 1 ≈ 1/308 0.325%
Geyser (Uncommon) 1 ≈ 1/308 0.325%
Cube (Uncommon) 1 ≈ 1/364 0.275%
Breeze (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Uncommon) 1 ≈ 1/400 0.250%
Detect Life (Uncommon) 1 ≈ 1/400 0.250%
Axe (Legendary) 1 ≈ 1/400 0.250%
Strikes (Uncommon) 1 ≈ 1/400 0.250%
Candlelight (Uncommon) 1 ≈ 1/400 0.250%
Firebeam (Uncommon) 1 ≈ 1/444 0.225%
Corruption (Uncommon) 1 ≈ 1/500 0.200%
Pickaxe (Legendary) 1 ≈ 1/500 0.200%
Candlelight (Common) 1 ≈ 1/500 0.200%
Bridge (Uncommon) 1 ≈ 1/500 0.200%
Thunderstrike (Uncommon) 1 ≈ 1/500 0.200%
Fireball (Uncommon) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Ritual (Uncommon) 1 ≈ 1/571 0.175%
Mino (Uncommon) 1 ≈ 1/571 0.175%
Decoyo (Common) 1 ≈ 1/667 0.150%
Glaze (Uncommon) 1 ≈ 1/667 0.150%
Rescue (Uncommon) 1 ≈ 1/667 0.150%
Decoyo (Uncommon) 1 ≈ 1/667 0.150%
Detect Life (Common) 1 ≈ 1/667 0.150%
Drain (Uncommon) 1 ≈ 1/667 0.150%
Breeze (Common) 1 ≈ 1/667 0.150%
Dual Revolvers (Uncommon) 1 ≈ 1/667 0.150%
Minigun (Common) 1 ≈ 1/800 0.125%
Boing (Uncommon) 1 ≈ 1/800 0.125%
Fury (Uncommon) 1 ≈ 1/800 0.125%
Ward (Uncommon) 1 ≈ 1/800 0.125%
Dual Revolvers (Common) 1 ≈ 1/800 0.125%
Portal (Uncommon) 1 ≈ 1/800 0.125%
Surcharge (Uncommon) 1 ≈ 1/800 0.125%
Boing (Common) 1 ≈ 1/800 0.125%
Wallo (Uncommon) 1 ≈ 1/800 0.125%
Paralyze (Common) 1 ≈ 1/1000 0.100%
Paralyze (Uncommon) 1 ≈ 1/1000 0.100%
Rescue (Common) 1 ≈ 1/1000 0.100%
Surcharge (Common) 1 ≈ 1/1000 0.100%
Leveredge (Common) 1 ≈ 1/1000 0.100%
Wisp (Common) 1 ≈ 1/1000 0.100%
Bubble (Uncommon) 1 ≈ 1/1000 0.100%
Geyser (Common) 1 ≈ 1/1000 0.100%
Fury (Common) 1 ≈ 1/1000 0.100%
Thrower (Uncommon) 1 ≈ 1/1000 0.100%
Rain (Uncommon) 1 ≈ 1/1000 0.100%
Firebeam (Common) 1 ≈ 1/1333 0.075%
Sheriff Star (Common) 1 ≈ 1/1333 0.075%
Cube (Common) 1 ≈ 1/1333 0.075%
Bandito (Uncommon) 1 ≈ 1/1333 0.075%
Mino (Common) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Wallo (Common) 1 ≈ 1/1333 0.075%
Swap (Uncommon) 1 ≈ 1/1333 0.075%
Contagion (Common) 1 ≈ 1/1333 0.075%
Strikes (Common) 1 ≈ 1/2000 0.050%
Bridge (Common) 1 ≈ 1/2000 0.050%
Knife (Relic) 1 ≈ 1/2000 0.050%
Blizzard (Uncommon) 1 ≈ 1/2000 0.050%
Contagion (Uncommon) 1 ≈ 1/2000 0.050%
Brass Knuckles (Relic) 1 ≈ 1/2000 0.050%
Bubble (Common) 1 ≈ 1/2000 0.050%
Thrower (Common) 1 ≈ 1/2000 0.050%
Pistolero (Common) 1 ≈ 1/2000 0.050%
Ritual (Common) 1 ≈ 1/2000 0.050%
Wisp (Uncommon) 1 ≈ 1/2000 0.050%
Portal (Common) 1 ≈ 1/2000 0.050%
Invisibility (Uncommon) 1 ≈ 1/4000 0.025%
Drain (Common) 1 ≈ 1/4000 0.025%
Corruption (Common) 1 ≈ 1/4000 0.025%
Invisibility (Common) 1 ≈ 1/4000 0.025%
Doll (Uncommon) 1 ≈ 1/4000 0.025%
Finger Guns (Common) 1 ≈ 1/4000 0.025%
Lasso (Relic) 1 ≈ 1/4000 0.025%
Fireball (Common) 1 ≈ 1/4000 0.025%
Ward (Common) 1 ≈ 1/4000 0.025%
Blizzard (Common) 1 ≈ 1/4000 0.025%
Rain (Common) 1 ≈ 1/4000 0.025%