How to Survive

Spun by things that live in the marsh. Fine clothes need it.

Dropped by

EnemyLevelsDayNightCrypt
Grunt18–351/21 – 1/241/21 – 1/241/52.5 – 1/60
Assassin18–351/11 – 1/12.51/11 – 1/12.51/27.6 – 1/31.3
Shielder18–351/11 – 1/12.51/11 – 1/12.51/27.6 – 1/31.3
Kamikaze18–351/21 – 1/241/21 – 1/241/52.5 – 1/60
Loot Goblin18–351/10.5 – 1/121/10.5 – 1/12—
Warden18–351/7.35 – 1/8.351/7.35 – 1/8.35—
Revolver18–351/21 – 1/241/21 – 1/241/52.5 – 1/60
Gunner18–351/11 – 1/12.51/11 – 1/12.51/27.6 – 1/31.3
DeadEye18–351/11 – 1/12.51/11 – 1/12.51/27.6 – 1/31.3
Grenadier18–351/11 – 1/12.51/11 – 1/12.51/27.6 – 1/31.3
Marauder18–351/11 – 1/12.51/11 – 1/12.5—

Odds per kill (per loot pile), across the levels that can drop it. Open an enemy for its exact table at each level.

Found in chests

ChestChanceAverage count
Shrine of the Goblin Shark chest≈ 1/1.2 (83.3%)2.0
Shrine of the Tuna chest≈ 1/1.27 (78.8%)1.9
Shrine of the Spidercrab chest≈ 1/1.27 (78.8%)1.9
Ashwatch Sanctum boss chest≈ 1/1.7 (58.9%)1.4
Hollowwind Crypt boss chest≈ 1/1.8 (55.5%)1.4
Stonemoor Crypt boss chest≈ 1/1.81 (55.2%)1.4
Ashmire Sanctum boss chest≈ 1/1.89 (52.8%)1.4

Used in

Traders' prices are before the Merchant skill. What they pay adds up across sales, fractions included.