How to Survive

Shrine of the Spidercrab

Opens after the quest missing boatman.

Level 24.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Professional Boss Lure 1 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Gold ~147.1 ≈ Always 100%
Thick Hide ~2.5 ≈ 1/1.09 91.4%
Iron Ore ~2.5 ≈ 1/1.1 90.8%
Coal ~1.9 ≈ 1/1.25 80.2%
Cinder Ash ~1.9 ≈ 1/1.25 79.9%
Silk ~1.9 ≈ 1/1.27 78.8%
Mushroom ~1.9 ≈ 1/1.28 78%
Crystal ~1.4 ≈ 1/1.82 54.9%
Hide ~1.4 ≈ 1/1.85 54.1%
Red Dot Sight 1 ≈ 1/2.75 36.4%
Laser Sight 1 ≈ 1/2.78 36%
Professional Lure 1 ≈ 1/3.33 30%
Clothing (Uncommon) 1 ≈ 1/3.54 28.2%
Clothing (Common) 1 ≈ 1/3.59 27.9%
Clothing (Epic) 1 ≈ 1/4.1 24.4%
Sapphire ~1.1 ≈ 1/4.48 22.3%
Emerald ~1.1 ≈ 1/4.56 21.9%
Ruby ~1.1 ≈ 1/4.61 21.7%
Clothing (Rare) 1 ≈ 1/5.12 19.5%
Suppressor 1 ≈ 1/6.8 14.7%
Better Quiver 1 ≈ 1/9.95 10.1%
Extended Mag 1 ≈ 1/15.3 6.55%
Sniper Scope 1 ≈ 1/15.7 6.35%
Scientific Lure 1 ≈ 1/20.2 4.95%
Fishing Rod (Uncommon) 1 ≈ 1/24.5 4.08%
Hammer (Common) 1 ≈ 1/30.5 3.28%
Assault Rifle (Uncommon) 1 ≈ 1/37.4 2.67%
Sniper Rifle (Uncommon) 1 ≈ 1/48.8 2.05%
Shortsword (Uncommon) 1 ≈ 1/59.7 1.68%
War Sword (Uncommon) 1 ≈ 1/67.8 1.47%
Greatsword (Uncommon) 1 ≈ 1/67.8 1.47%
Fishing Rod (Epic) 1 ≈ 1/83.3 1.20%
Axe (Uncommon) 1 ≈ 1/90.9 1.10%
Longsword (Uncommon) 1 ≈ 1/93 1.07%
Assault Rifle (Common) 1 ≈ 1/93 1.07%
Pickaxe (Uncommon) 1 ≈ 1/95.2 1.05%
Fishing Rod (Rare) 1 ≈ 1/97.6 1.03%
Axe (Common) 1 ≈ 1/103 0.975%
94 rarer finds (each under 0.950%)
ItemQuantityRarityChance
Pickaxe (Rare) 1 ≈ 1/105 0.950%
Sniper Rifle (Common) 1 ≈ 1/138 0.725%
Pickaxe (Common) 1 ≈ 1/143 0.700%
War Sword (Common) 1 ≈ 1/143 0.700%
Leech Bait 1 ≈ 1/148 0.675%
Coconut 1 ≈ 1/154 0.650%
Axe (Rare) 1 ≈ 1/167 0.600%
Fish Bucket 1 ≈ 1/167 0.600%
Greatsword (Common) 1 ≈ 1/167 0.600%
Shortsword (Common) 1 ≈ 1/174 0.575%
Pickaxe (Epic) 1 ≈ 1/190 0.525%
Fishing Rod (Legendary) 1 ≈ 1/200 0.500%
Carrot 1 ≈ 1/235 0.425%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Axe (Legendary) 1 ≈ 1/250 0.400%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Axe (Epic) 1 ≈ 1/333 0.300%
Portal (Uncommon) 1 ≈ 1/364 0.275%
Firebeam (Uncommon) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Longsword (Common) 1 ≈ 1/364 0.275%
Minigun (Uncommon) 1 ≈ 1/364 0.275%
Fireball (Uncommon) 1 ≈ 1/400 0.250%
Candlelight (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Uncommon) 1 ≈ 1/400 0.250%
Surcharge (Uncommon) 1 ≈ 1/400 0.250%
Corruption (Uncommon) 1 ≈ 1/444 0.225%
Dual Revolvers (Uncommon) 1 ≈ 1/444 0.225%
Leveredge (Uncommon) 1 ≈ 1/444 0.225%
Bridge (Uncommon) 1 ≈ 1/500 0.200%
Paralyze (Uncommon) 1 ≈ 1/500 0.200%
Wisp (Uncommon) 1 ≈ 1/500 0.200%
Ward (Uncommon) 1 ≈ 1/500 0.200%
Breeze (Uncommon) 1 ≈ 1/500 0.200%
Strikes (Uncommon) 1 ≈ 1/500 0.200%
Boing (Uncommon) 1 ≈ 1/571 0.175%
Wallo (Uncommon) 1 ≈ 1/571 0.175%
Rescue (Uncommon) 1 ≈ 1/571 0.175%
Drain (Uncommon) 1 ≈ 1/667 0.150%
Dual Revolvers (Common) 1 ≈ 1/667 0.150%
Paralyze (Common) 1 ≈ 1/667 0.150%
Sheriff Star (Uncommon) 1 ≈ 1/667 0.150%
Detect Life (Uncommon) 1 ≈ 1/667 0.150%
Geyser (Uncommon) 1 ≈ 1/667 0.150%
Decoyo (Uncommon) 1 ≈ 1/800 0.125%
Mino (Common) 1 ≈ 1/800 0.125%
Boing (Common) 1 ≈ 1/800 0.125%
Geyser (Common) 1 ≈ 1/800 0.125%
Detect Life (Common) 1 ≈ 1/1000 0.100%
Pistolero (Common) 1 ≈ 1/1000 0.100%
Surcharge (Common) 1 ≈ 1/1000 0.100%
Mino (Uncommon) 1 ≈ 1/1000 0.100%
Candlelight (Common) 1 ≈ 1/1000 0.100%
Strikes (Common) 1 ≈ 1/1000 0.100%
Contagion (Uncommon) 1 ≈ 1/1000 0.100%
Doll (Uncommon) 1 ≈ 1/1000 0.100%
Thrower (Uncommon) 1 ≈ 1/1000 0.100%
Rescue (Common) 1 ≈ 1/1000 0.100%
Sheriff Star (Common) 1 ≈ 1/1000 0.100%
Drain (Common) 1 ≈ 1/1000 0.100%
Ward (Common) 1 ≈ 1/1000 0.100%
Banjo (Relic) 1 ≈ 1/1000 0.100%
Swap (Uncommon) 1 ≈ 1/1333 0.075%
Bubble (Common) 1 ≈ 1/1333 0.075%
Bridge (Common) 1 ≈ 1/1333 0.075%
Leveredge (Common) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Fireball (Common) 1 ≈ 1/1333 0.075%
Blizzard (Uncommon) 1 ≈ 1/1333 0.075%
Corruption (Common) 1 ≈ 1/1333 0.075%
Firebeam (Common) 1 ≈ 1/1333 0.075%
Bandito (Uncommon) 1 ≈ 1/1333 0.075%
Breeze (Common) 1 ≈ 1/1333 0.075%
Thunderstrike (Uncommon) 1 ≈ 1/1333 0.075%
Ritual (Common) 1 ≈ 1/2000 0.050%
Minigun (Common) 1 ≈ 1/2000 0.050%
Glaze (Uncommon) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/2000 0.050%
Brass Knuckles (Relic) 1 ≈ 1/2000 0.050%
Finger Guns (Uncommon) 1 ≈ 1/2000 0.050%
Lasso (Relic) 1 ≈ 1/2000 0.050%
Wallo (Common) 1 ≈ 1/2000 0.050%
Bandito (Common) 1 ≈ 1/2000 0.050%
Ritual (Uncommon) 1 ≈ 1/4000 0.025%
Cube (Common) 1 ≈ 1/4000 0.025%
Doll (Common) 1 ≈ 1/4000 0.025%
Thrower (Common) 1 ≈ 1/4000 0.025%
Fury (Uncommon) 1 ≈ 1/4000 0.025%
Invisibility (Common) 1 ≈ 1/4000 0.025%
Rain (Uncommon) 1 ≈ 1/4000 0.025%
Invisibility (Uncommon) 1 ≈ 1/4000 0.025%
Blizzard (Common) 1 ≈ 1/4000 0.025%
Knife (Relic) 1 ≈ 1/4000 0.025%
Thunderstrike (Common) 1 ≈ 1/4000 0.025%