How to Survive

The loot runner. It roams from camp to camp and never attacks; hurt it and it bolts. Catch it for three piles of loot.

Where it camps

RegionIts levels thereShare of camp members
Harbour Meadows3–6 (night +3)1.78%
Wraith Isle10–16 (night +3)2.84%
Hoarfrost Reach36–42 (night +3)2.06%
The Hollow March18–24 (night +3)2.70%
The Ashen Waste24–30 (night +3)2.17%
Emberfall Caldera42–48 (night +3)1.96%
The Sundown Barrens30–36 (night +3)1.69%

Drops

Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–5 1/2 50%
Stick 1 1/6.0 16.7%
Stone 1 1/6.0 16.7%
Plant 1 1/9.0 11.1%
Cloth 1 1/6.0 16.7%
Bone 1 1/6.0 16.7%
Hide 1 1/9.0 11.1%
Feather 1 1/9.0 11.1%
Beginner Lure 1 1/2.6 38.5%
Standard Lure 1 1/8.69 11.5%
Fishing Rod 1 1/15 6.67%
Clothing (Common) 1 1/16 6.25%
Clothing (Uncommon) 1 1/54.5 1.83%
Clothing (Rare) 1 1/400 0.250%
Treasure map 1 1/15 6.67%
Gold Nugget 1 1/2 50%

Stats by level

LevelHealthHitXPXP (island camp)
120004022
5309012066
105330220121
159180320176
2015820420231
2527270520286
3046990620341
3580980720396
40139560820451
45240510920506
504144801020561
557142901120616

A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.