The loot runner. It roams from camp to camp and never attacks; hurt it and it bolts. Catch it for three piles of loot.
Where it camps
| Region | Its levels there | Share of camp members |
|---|---|---|
| Harbour Meadows | 3–6 (night +3) | 1.78% |
| Wraith Isle | 10–16 (night +3) | 2.84% |
| Hoarfrost Reach | 36–42 (night +3) | 2.06% |
| The Hollow March | 18–24 (night +3) | 2.70% |
| The Ashen Waste | 24–30 (night +3) | 2.17% |
| Emberfall Caldera | 42–48 (night +3) | 1.96% |
| The Sundown Barrens | 30–36 (night +3) | 1.69% |
Drops
Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 2–5 | 1/2 | 50% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/2.6 | 38.5% | |
| 1 | 1/8.69 | 11.5% | |
| 1 | 1/15 | 6.67% | |
| Clothing (Common) | 1 | 1/16 | 6.25% |
| Clothing (Uncommon) | 1 | 1/54.5 | 1.83% |
| Clothing (Rare) | 1 | 1/400 | 0.250% |
| 1 | 1/15 | 6.67% | |
| 1 | 1/2 | 50% |
Stats by level
| Level | Health | Hit | XP | XP (island camp) |
|---|---|---|---|---|
| 1 | 200 | 0 | 40 | 22 |
| 5 | 309 | 0 | 120 | 66 |
| 10 | 533 | 0 | 220 | 121 |
| 15 | 918 | 0 | 320 | 176 |
| 20 | 1582 | 0 | 420 | 231 |
| 25 | 2727 | 0 | 520 | 286 |
| 30 | 4699 | 0 | 620 | 341 |
| 35 | 8098 | 0 | 720 | 396 |
| 40 | 13956 | 0 | 820 | 451 |
| 45 | 24051 | 0 | 920 | 506 |
| 50 | 41448 | 0 | 1020 | 561 |
| 55 | 71429 | 0 | 1120 | 616 |
A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.