How to Survive

Fletching for hats and charms.

Dropped by

EnemyLevelsDayNightCrypt
Grunt1–171/18 – 1/28.51/18 – 1/28.51/45 – 1/71.3
Assassin1–171/9.35 – 1/14.81/9.35 – 1/14.81/23.4 – 1/36.9
Shielder1–171/9.35 – 1/14.81/9.35 – 1/14.81/23.4 – 1/36.9
Kamikaze1–171/18 – 1/28.51/18 – 1/28.51/45 – 1/71.3
Loot Goblin1–171/9.0 – 1/14.31/9.0 – 1/14.3—
Warden1–171/6.23 – 1/9.851/6.23 – 1/9.85—
Revolver1–171/18 – 1/28.51/18 – 1/28.51/45 – 1/71.3
Gunner1–171/9.35 – 1/14.81/9.35 – 1/14.81/23.4 – 1/36.9
DeadEye1–171/9.35 – 1/14.81/9.35 – 1/14.81/23.4 – 1/36.9
Grenadier1–171/9.35 – 1/14.81/9.35 – 1/14.81/23.4 – 1/36.9
Marauder1–171/9.35 – 1/14.81/9.35 – 1/14.8—

Odds per kill (per loot pile), across the levels that can drop it. Open an enemy for its exact table at each level.

Found in chests

ChestChanceAverage count
Shrine of the Giant Piranha chest≈ 1/1.33 (75.1%)1.8
Shrine of the Old Pike chest≈ 1/1.37 (73%)1.7
Ashmoor Catacombs chest≈ 1/1.99 (50.1%)1.3
Ironholm Tomb boss chest≈ 1/2.05 (48.8%)1.3
Bonewatch Tomb boss chest≈ 1/2.07 (48.3%)1.3

Used in

Sold by

TraderShopPriceStock a day
MagdaMagda's Provisions4 gold10
HattieHattie's General Store4 gold10
Wendell BrindleBrindle Farm4 gold10
IngridIngrid's Provisions4 gold10
EzraEzra's Provisions4 gold10
NellNell's Salvage4 gold10
HollisHollis's Provisions4 gold10
MarlaMarla's Mercantile4 gold10

Traders' prices are before the Merchant skill. What they pay adds up across sales, fractions included.