How to Survive

Shrine of the Giant Piranha

Level 6.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Beginner Boss Lure 1 ≈ Always 100%
Gold ~58.8 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Cloth ~2.3 ≈ 1/1.13 88.4%
Stone ~2.2 ≈ 1/1.13 88.4%
Stick ~2.3 ≈ 1/1.13 88.1%
Bone ~2.3 ≈ 1/1.14 87.5%
Hide ~1.8 ≈ 1/1.32 75.6%
Feather ~1.8 ≈ 1/1.33 75.1%
Plant ~1.8 ≈ 1/1.34 74.7%
Red Dot Sight 1 ≈ 1/2.65 37.8%
Laser Sight 1 ≈ 1/2.76 36.2%
Clothing (Uncommon) 1 ≈ 1/3.39 29.5%
Clothing (Common) 1 ≈ 1/3.55 28.2%
Beginner Lure 1 ≈ 1/3.96 25.2%
Clothing (Epic) 1 ≈ 1/4.24 23.6%
Sapphire ~1.1 ≈ 1/4.38 22.9%
Ruby ~1.1 ≈ 1/4.46 22.4%
Emerald ~1.1 ≈ 1/4.8 20.8%
Clothing (Rare) 1 ≈ 1/5.35 18.7%
Suppressor 1 ≈ 1/6.91 14.5%
Better Quiver 1 ≈ 1/10.4 9.60%
Standard Lure 1 ≈ 1/12.3 8.15%
Extended Mag 1 ≈ 1/17.2 5.83%
Sniper Scope 1 ≈ 1/17.5 5.73%
Fishing Rod (Uncommon) 1 ≈ 1/25.2 3.98%
Hammer (Common) 1 ≈ 1/32.8 3.05%
Professional Lure 1 ≈ 1/33.1 3.02%
Shotgun (Uncommon) 1 ≈ 1/60.6 1.65%
Shortsword (Uncommon) 1 ≈ 1/62.5 1.60%
Fishing Rod (Rare) 1 ≈ 1/62.5 1.60%
Quad Cylinder (Uncommon) 1 ≈ 1/64.5 1.55%
War Sword (Uncommon) 1 ≈ 1/67.8 1.47%
Greatsword (Uncommon) 1 ≈ 1/72.7 1.38%
Longsword (Uncommon) 1 ≈ 1/78.4 1.27%
Axe (Common) 1 ≈ 1/81.6 1.23%
Pistol (Uncommon) 1 ≈ 1/81.6 1.23%
Fishing Rod (Epic) 1 ≈ 1/93 1.07%
Pickaxe (Uncommon) 1 ≈ 1/100 1.00%
Pickaxe (Common) 1 ≈ 1/103 0.975%
72 rarer finds (each under 0.825%)
ItemQuantityRarityChance
Pickaxe (Rare) 1 ≈ 1/121 0.825%
Axe (Uncommon) 1 ≈ 1/129 0.775%
Greatsword (Common) 1 ≈ 1/129 0.775%
Axe (Rare) 1 ≈ 1/138 0.725%
Crab Carcass 1 ≈ 1/143 0.700%
Quad Cylinder (Common) 1 ≈ 1/160 0.625%
Longsword (Common) 1 ≈ 1/167 0.600%
Shotgun (Common) 1 ≈ 1/167 0.600%
Shortsword (Common) 1 ≈ 1/182 0.550%
Fishing Rod (Legendary) 1 ≈ 1/211 0.475%
Geyser (Uncommon) 1 ≈ 1/211 0.475%
Axe (Epic) 1 ≈ 1/222 0.450%
Mino (Uncommon) 1 ≈ 1/235 0.425%
Candlelight (Uncommon) 1 ≈ 1/250 0.400%
War Sword (Common) 1 ≈ 1/250 0.400%
Thrower (Uncommon) 1 ≈ 1/250 0.400%
Paralyze (Uncommon) 1 ≈ 1/267 0.375%
Bridge (Uncommon) 1 ≈ 1/267 0.375%
Pistol (Common) 1 ≈ 1/267 0.375%
Pickaxe (Epic) 1 ≈ 1/286 0.350%
Leveredge (Uncommon) 1 ≈ 1/286 0.350%
Surcharge (Uncommon) 1 ≈ 1/286 0.350%
Minigun (Common) 1 ≈ 1/308 0.325%
Wallo (Uncommon) 1 ≈ 1/308 0.325%
Sheriff Star (Uncommon) 1 ≈ 1/308 0.325%
Rescue (Uncommon) 1 ≈ 1/333 0.300%
Bubble (Common) 1 ≈ 1/333 0.300%
Pickaxe (Legendary) 1 ≈ 1/364 0.275%
Corruption (Uncommon) 1 ≈ 1/364 0.275%
Axe (Legendary) 1 ≈ 1/364 0.275%
Cube (Uncommon) 1 ≈ 1/400 0.250%
Boing (Uncommon) 1 ≈ 1/400 0.250%
Firebeam (Uncommon) 1 ≈ 1/444 0.225%
Strikes (Uncommon) 1 ≈ 1/444 0.225%
Fireball (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Uncommon) 1 ≈ 1/444 0.225%
Minigun (Uncommon) 1 ≈ 1/500 0.200%
Bubble (Uncommon) 1 ≈ 1/500 0.200%
Ward (Uncommon) 1 ≈ 1/500 0.200%
Dual Revolvers (Uncommon) 1 ≈ 1/500 0.200%
Detect Life (Uncommon) 1 ≈ 1/500 0.200%
Leveredge (Common) 1 ≈ 1/571 0.175%
Pistolero (Common) 1 ≈ 1/571 0.175%
Geyser (Common) 1 ≈ 1/571 0.175%
Mino (Common) 1 ≈ 1/571 0.175%
Breeze (Common) 1 ≈ 1/667 0.150%
Cube (Common) 1 ≈ 1/667 0.150%
Firebeam (Common) 1 ≈ 1/667 0.150%
Ward (Common) 1 ≈ 1/800 0.125%
Pistolero (Uncommon) 1 ≈ 1/800 0.125%
Drain (Uncommon) 1 ≈ 1/800 0.125%
Dual Revolvers (Common) 1 ≈ 1/800 0.125%
Rescue (Common) 1 ≈ 1/800 0.125%
Boing (Common) 1 ≈ 1/800 0.125%
Portal (Uncommon) 1 ≈ 1/800 0.125%
Thrower (Common) 1 ≈ 1/800 0.125%
Strikes (Common) 1 ≈ 1/1000 0.100%
Surcharge (Common) 1 ≈ 1/1000 0.100%
Sheriff Star (Common) 1 ≈ 1/1000 0.100%
Drain (Common) 1 ≈ 1/1000 0.100%
Fireball (Common) 1 ≈ 1/1000 0.100%
Corruption (Common) 1 ≈ 1/1000 0.100%
Paralyze (Common) 1 ≈ 1/1333 0.075%
Candlelight (Common) 1 ≈ 1/1333 0.075%
Knife (Relic) 1 ≈ 1/1333 0.075%
Bridge (Common) 1 ≈ 1/1333 0.075%
Detect Life (Common) 1 ≈ 1/2000 0.050%
Lasso (Relic) 1 ≈ 1/2000 0.050%
Portal (Common) 1 ≈ 1/2000 0.050%
Wallo (Common) 1 ≈ 1/4000 0.025%
Brass Knuckles (Relic) 1 ≈ 1/4000 0.025%
Banjo (Relic) 1 ≈ 1/4000 0.025%