How to Survive

Picked off the dead. Ground into meal, carved into charms and arrowheads.

Dropped by

EnemyLevelsDayNightCrypt
Grunt1–551/4.0 – 1/191/4.0 – 1/191/10 – 1/47.5
Assassin1–171/6.35 – 1/101/6.35 – 1/101/15.9 – 1/25.1
Shielder1–171/6.35 – 1/101/6.35 – 1/101/15.9 – 1/25.1
Kamikaze1–171/12 – 1/191/12 – 1/191/30 – 1/47.5
Loot Goblin1–171/6.0 – 1/9.51/6.0 – 1/9.5—
Warden1–171/4.24 – 1/6.691/4.24 – 1/6.69—
Revolver1–171/12 – 1/191/12 – 1/191/30 – 1/47.5
Gunner1–171/6.35 – 1/101/6.35 – 1/101/15.9 – 1/25.1
DeadEye1–171/6.35 – 1/101/6.35 – 1/101/15.9 – 1/25.1
Grenadier1–171/6.35 – 1/101/6.35 – 1/101/15.9 – 1/25.1
Marauder1–171/6.35 – 1/101/6.35 – 1/10—

Odds per kill (per loot pile), across the levels that can drop it. Open an enemy for its exact table at each level.

Found in chests

ChestChanceAverage count
Shrine of the Giant Piranha chest≈ 1/1.14 (87.5%)2.3
Shrine of the Old Pike chest≈ 1/1.15 (86.7%)2.2
Ashmoor Catacombs chest≈ 1/1.5 (66.8%)1.5
Ironholm Tomb boss chest≈ 1/1.51 (66%)1.5
Bonewatch Tomb boss chest≈ 1/1.57 (63.7%)1.5

Used in

Sold by

TraderShopPriceStock a day
MagdaMagda's Provisions3 gold12
HattieHattie's General Store3 gold10
IngridIngrid's Provisions3 gold10
EzraEzra's Provisions3 gold10
NellNell's Salvage3 gold10
HollisHollis's Provisions3 gold10
MarlaMarla's Mercantile3 gold10

Traders' prices are before the Merchant skill. What they pay adds up across sales, fractions included.