How to Survive

Crypt 2, level 6, in Harbour Meadows. Its god is Billy Boom, level 12.

Who you fight

A siege starts with a short crypt (a room or two, a run of caves) before the open stage. The crypt's rooms hold Cryptic camps, the deeper rooms up to 2 levels higher than the crypt, and they drop their Crypt tables. Then the siege waves, which are Cryptic too and drop nothing. Melee mix in the deepest rooms:

EnemyShare
Assassin26.7%
Grunt53.3%
Kamikaze20%

Gunmen: Revolver (100%).

Boss chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Billy's Fuse, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Standard Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Bone ~1.5 ≈ 1/1.51 66%
Stick ~1.5 ≈ 1/1.51 66%
Cloth ~1.5 ≈ 1/1.53 65.5%
Stone ~1.5 ≈ 1/1.54 64.8%
Hide ~1.3 ≈ 1/2.03 49.3%
Plant ~1.3 ≈ 1/2.04 49%
Feather ~1.3 ≈ 1/2.05 48.8%
Gold ~12.0 ≈ 1/2.62 38.1%
Laser Sight 1 ≈ 1/2.69 37.1%
Red Dot Sight 1 ≈ 1/2.75 36.4%
Clothing (Common) 1 ≈ 1/3.38 29.6%
Clothing (Uncommon) 1 ≈ 1/3.51 28.5%
Beginner Lure 1 ≈ 1/4.16 24%
Clothing (Rare) 1 ≈ 1/5.35 18.7%
Suppressor 1 ≈ 1/6.61 15.1%
Clothing (Epic) 1 ≈ 1/8.03 12.4%
Ruby 1 ≈ 1/8.3 12%
Sapphire 1 ≈ 1/8.46 11.8%
Emerald 1 ≈ 1/8.53 11.7%
Clothing (Legendary) 1 ≈ 1/9.28 10.8%
Better Quiver 1 ≈ 1/10.1 9.93%
Standard Lure 1 ≈ 1/14.7 6.83%
Sniper Scope 1 ≈ 1/17.1 5.85%
Extended Mag 1 ≈ 1/18.2 5.50%
Fishing Rod (Uncommon) 1 ≈ 1/25.2 3.98%
Beginner Boss Lure 1 ≈ 1/26 3.85%
Hammer (Common) 1 ≈ 1/27.6 3.62%
Professional Lure 1 ≈ 1/32.5 3.08%
Shortsword (Common) 1 ≈ 1/35.7 2.80%
Longsword (Common) 1 ≈ 1/36.7 2.73%
War Sword (Common) 1 ≈ 1/37.4 2.67%
Greatsword (Uncommon) 1 ≈ 1/38.1 2.63%
War Sword (Uncommon) 1 ≈ 1/38.1 2.63%
Shortsword (Uncommon) 1 ≈ 1/40 2.50%
SMG (Uncommon) 1 ≈ 1/40 2.50%
Longsword (Uncommon) 1 ≈ 1/40.4 2.48%
Greatsword (Common) 1 ≈ 1/43 2.33%
Boomerang (Common) 1 ≈ 1/50 2.00%
208 rarer finds (each under 1.93%)
ItemQuantityRarityChance
SMG (Common) 1 ≈ 1/51.9 1.93%
Shortsword (Rare) 1 ≈ 1/55.6 1.80%
SMG (Rare) 1 ≈ 1/55.6 1.80%
Bow (Common) 1 ≈ 1/56.3 1.77%
Bow (Uncommon) 1 ≈ 1/58.8 1.70%
War Sword (Rare) 1 ≈ 1/64.5 1.55%
Longsword (Rare) 1 ≈ 1/65.6 1.52%
Boomerang (Uncommon) 1 ≈ 1/66.7 1.50%
Greatsword (Rare) 1 ≈ 1/69 1.45%
SMG (Epic) 1 ≈ 1/71.4 1.40%
Fishing Rod (Rare) 1 ≈ 1/72.7 1.38%
War Sword (Epic) 1 ≈ 1/78.4 1.27%
Greatsword (Epic) 1 ≈ 1/81.6 1.23%
Shortsword (Epic) 1 ≈ 1/81.6 1.23%
Bow (Rare) 1 ≈ 1/87 1.15%
War Sword (Legendary) 1 ≈ 1/88.9 1.13%
Pickaxe (Common) 1 ≈ 1/90.9 1.10%
Dual Revolvers (Uncommon) 1 ≈ 1/90.9 1.10%
Boomerang (Rare) 1 ≈ 1/93 1.07%
Longsword (Epic) 1 ≈ 1/95.2 1.05%
Minigun (Common) 1 ≈ 1/100 1.00%
Leveredge (Common) 1 ≈ 1/103 0.975%
Sheriff Star (Uncommon) 1 ≈ 1/103 0.975%
Sheriff Star (Common) 1 ≈ 1/105 0.950%
Minigun (Uncommon) 1 ≈ 1/105 0.950%
Axe (Common) 1 ≈ 1/105 0.950%
Crab Carcass 1 ≈ 1/108 0.925%
Longsword (Legendary) 1 ≈ 1/108 0.925%
Axe (Uncommon) 1 ≈ 1/111 0.900%
Leveredge (Uncommon) 1 ≈ 1/114 0.875%
Shortsword (Legendary) 1 ≈ 1/118 0.850%
Fishing Rod (Epic) 1 ≈ 1/118 0.850%
Pickaxe (Uncommon) 1 ≈ 1/121 0.825%
Dual Revolvers (Common) 1 ≈ 1/121 0.825%
Minigun (Rare) 1 ≈ 1/138 0.725%
Dual Revolvers (Rare) 1 ≈ 1/143 0.700%
Pickaxe (Rare) 1 ≈ 1/148 0.675%
Boomerang (Epic) 1 ≈ 1/148 0.675%
Axe (Rare) 1 ≈ 1/148 0.675%
Bow (Legendary) 1 ≈ 1/154 0.650%
Bow (Epic) 1 ≈ 1/154 0.650%
Paralyze (Uncommon) 1 ≈ 1/160 0.625%
Minigun (Epic) 1 ≈ 1/167 0.600%
Axe (Epic) 1 ≈ 1/167 0.600%
Detect Life (Common) 1 ≈ 1/174 0.575%
SMG (Legendary) 1 ≈ 1/182 0.550%
Minigun (Legendary) 1 ≈ 1/182 0.550%
Greatsword (Legendary) 1 ≈ 1/190 0.525%
Boomerang (Legendary) 1 ≈ 1/190 0.525%
Thrower (Uncommon) 1 ≈ 1/200 0.500%
Boing (Uncommon) 1 ≈ 1/200 0.500%
Dual Revolvers (Epic) 1 ≈ 1/211 0.475%
Surcharge (Common) 1 ≈ 1/211 0.475%
Fishing Rod (Legendary) 1 ≈ 1/222 0.450%
Rescue (Common) 1 ≈ 1/222 0.450%
Geyser (Common) 1 ≈ 1/235 0.425%
Wallo (Common) 1 ≈ 1/235 0.425%
Cube (Common) 1 ≈ 1/235 0.425%
Bridge (Uncommon) 1 ≈ 1/250 0.400%
Bubble (Common) 1 ≈ 1/250 0.400%
Candlelight (Uncommon) 1 ≈ 1/250 0.400%
Axe (Legendary) 1 ≈ 1/250 0.400%
Drain (Uncommon) 1 ≈ 1/250 0.400%
Sheriff Star (Rare) 1 ≈ 1/250 0.400%
Strikes (Uncommon) 1 ≈ 1/250 0.400%
Pickaxe (Epic) 1 ≈ 1/250 0.400%
Portal (Common) 1 ≈ 1/267 0.375%
Mino (Uncommon) 1 ≈ 1/267 0.375%
Pistolero (Uncommon) 1 ≈ 1/267 0.375%
Thrower (Common) 1 ≈ 1/267 0.375%
Leveredge (Rare) 1 ≈ 1/267 0.375%
Fireball (Uncommon) 1 ≈ 1/267 0.375%
Surcharge (Uncommon) 1 ≈ 1/267 0.375%
Breeze (Common) 1 ≈ 1/286 0.350%
Leveredge (Epic) 1 ≈ 1/286 0.350%
Breeze (Uncommon) 1 ≈ 1/286 0.350%
Sheriff Star (Epic) 1 ≈ 1/286 0.350%
Corruption (Common) 1 ≈ 1/286 0.350%
Bubble (Uncommon) 1 ≈ 1/286 0.350%
Portal (Uncommon) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/308 0.325%
Glaze (Uncommon) 1 ≈ 1/308 0.325%
Dual Revolvers (Legendary) 1 ≈ 1/308 0.325%
Drain (Epic) 1 ≈ 1/308 0.325%
Wallo (Uncommon) 1 ≈ 1/308 0.325%
Ward (Uncommon) 1 ≈ 1/308 0.325%
Knife (Relic) 1 ≈ 1/308 0.325%
Rescue (Rare) 1 ≈ 1/308 0.325%
Corruption (Uncommon) 1 ≈ 1/308 0.325%
Geyser (Rare) 1 ≈ 1/308 0.325%
Brass Knuckles (Relic) 1 ≈ 1/333 0.300%
Pistolero (Common) 1 ≈ 1/333 0.300%
Drain (Rare) 1 ≈ 1/333 0.300%
Firebeam (Uncommon) 1 ≈ 1/333 0.300%
Breeze (Rare) 1 ≈ 1/364 0.275%
Bridge (Common) 1 ≈ 1/364 0.275%
Candlelight (Epic) 1 ≈ 1/364 0.275%
Detect Life (Rare) 1 ≈ 1/364 0.275%
Fireball (Legendary) 1 ≈ 1/364 0.275%
Paralyze (Rare) 1 ≈ 1/364 0.275%
Strikes (Common) 1 ≈ 1/364 0.275%
Ward (Common) 1 ≈ 1/364 0.275%
Rescue (Uncommon) 1 ≈ 1/364 0.275%
Candlelight (Common) 1 ≈ 1/364 0.275%
Fireball (Common) 1 ≈ 1/400 0.250%
Leveredge (Legendary) 1 ≈ 1/400 0.250%
Strikes (Epic) 1 ≈ 1/400 0.250%
Ward (Epic) 1 ≈ 1/400 0.250%
Pickaxe (Legendary) 1 ≈ 1/400 0.250%
Ritual (Common) 1 ≈ 1/400 0.250%
Detect Life (Uncommon) 1 ≈ 1/400 0.250%
Cube (Rare) 1 ≈ 1/400 0.250%
Bridge (Rare) 1 ≈ 1/400 0.250%
Cube (Legendary) 1 ≈ 1/400 0.250%
Rescue (Epic) 1 ≈ 1/400 0.250%
Mino (Epic) 1 ≈ 1/444 0.225%
Thrower (Rare) 1 ≈ 1/444 0.225%
Firebeam (Rare) 1 ≈ 1/444 0.225%
Drain (Common) 1 ≈ 1/444 0.225%
Firebeam (Common) 1 ≈ 1/444 0.225%
Boing (Legendary) 1 ≈ 1/444 0.225%
Fireball (Rare) 1 ≈ 1/444 0.225%
Decoyo (Uncommon) 1 ≈ 1/444 0.225%
Surcharge (Rare) 1 ≈ 1/444 0.225%
Mino (Common) 1 ≈ 1/444 0.225%
Contagion (Rare) 1 ≈ 1/444 0.225%
Detect Life (Epic) 1 ≈ 1/444 0.225%
Lasso (Relic) 1 ≈ 1/500 0.200%
Firebeam (Epic) 1 ≈ 1/500 0.200%
Wallo (Rare) 1 ≈ 1/500 0.200%
Fury (Common) 1 ≈ 1/500 0.200%
Sheriff Star (Legendary) 1 ≈ 1/500 0.200%
Strikes (Rare) 1 ≈ 1/500 0.200%
Surcharge (Epic) 1 ≈ 1/500 0.200%
Banjo (Relic) 1 ≈ 1/500 0.200%
Cube (Epic) 1 ≈ 1/500 0.200%
Ward (Rare) 1 ≈ 1/500 0.200%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Rescue (Legendary) 1 ≈ 1/571 0.175%
Wisp (Uncommon) 1 ≈ 1/571 0.175%
Thrower (Epic) 1 ≈ 1/571 0.175%
Swap (Common) 1 ≈ 1/571 0.175%
Bubble (Epic) 1 ≈ 1/571 0.175%
Boing (Common) 1 ≈ 1/571 0.175%
Breeze (Epic) 1 ≈ 1/571 0.175%
Firebeam (Legendary) 1 ≈ 1/571 0.175%
Bridge (Epic) 1 ≈ 1/571 0.175%
Mino (Rare) 1 ≈ 1/571 0.175%
Corruption (Epic) 1 ≈ 1/571 0.175%
Candlelight (Rare) 1 ≈ 1/571 0.175%
Fireball (Epic) 1 ≈ 1/571 0.175%
Mino (Legendary) 1 ≈ 1/571 0.175%
Candlelight (Legendary) 1 ≈ 1/667 0.150%
Pistolero (Rare) 1 ≈ 1/667 0.150%
Boing (Rare) 1 ≈ 1/667 0.150%
Ward (Legendary) 1 ≈ 1/667 0.150%
Portal (Rare) 1 ≈ 1/667 0.150%
Wisp (Common) 1 ≈ 1/667 0.150%
Contagion (Common) 1 ≈ 1/667 0.150%
Fury (Rare) 1 ≈ 1/667 0.150%
Decoyo (Common) 1 ≈ 1/667 0.150%
Wisp (Rare) 1 ≈ 1/667 0.150%
Thrower (Legendary) 1 ≈ 1/800 0.125%
Glaze (Rare) 1 ≈ 1/800 0.125%
Glaze (Common) 1 ≈ 1/800 0.125%
Cube (Uncommon) 1 ≈ 1/800 0.125%
Wallo (Epic) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Pistolero (Epic) 1 ≈ 1/800 0.125%
Strikes (Legendary) 1 ≈ 1/800 0.125%
Boing (Epic) 1 ≈ 1/800 0.125%
Bubble (Rare) 1 ≈ 1/800 0.125%
Corruption (Rare) 1 ≈ 1/800 0.125%
Breeze (Legendary) 1 ≈ 1/800 0.125%
Corruption (Legendary) 1 ≈ 1/800 0.125%
Swap (Uncommon) 1 ≈ 1/800 0.125%
Decoyo (Rare) 1 ≈ 1/1000 0.100%
Drain (Legendary) 1 ≈ 1/1000 0.100%
Surcharge (Legendary) 1 ≈ 1/1000 0.100%
Swap (Epic) 1 ≈ 1/1000 0.100%
Portal (Epic) 1 ≈ 1/1000 0.100%
Pistolero (Legendary) 1 ≈ 1/1000 0.100%
Paralyze (Common) 1 ≈ 1/1000 0.100%
Fury (Uncommon) 1 ≈ 1/1333 0.075%
Contagion (Legendary) 1 ≈ 1/1333 0.075%
Decoyo (Epic) 1 ≈ 1/1333 0.075%
Paralyze (Epic) 1 ≈ 1/1333 0.075%
Bubble (Legendary) 1 ≈ 1/1333 0.075%
Contagion (Uncommon) 1 ≈ 1/1333 0.075%
Ritual (Epic) 1 ≈ 1/1333 0.075%
Detect Life (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Ritual (Legendary) 1 ≈ 1/2000 0.050%
Bridge (Legendary) 1 ≈ 1/2000 0.050%
Fury (Epic) 1 ≈ 1/2000 0.050%
Glaze (Legendary) 1 ≈ 1/2000 0.050%
Geyser (Legendary) 1 ≈ 1/2000 0.050%
Glaze (Epic) 1 ≈ 1/2000 0.050%
Paralyze (Legendary) 1 ≈ 1/2000 0.050%
Swap (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Legendary) 1 ≈ 1/2000 0.050%
Ritual (Rare) 1 ≈ 1/2000 0.050%
Portal (Legendary) 1 ≈ 1/2000 0.050%
Contagion (Epic) 1 ≈ 1/4000 0.025%
Swap (Rare) 1 ≈ 1/4000 0.025%
Fury (Legendary) 1 ≈ 1/4000 0.025%
Decoyo (Legendary) 1 ≈ 1/4000 0.025%
Geyser (Epic) 1 ≈ 1/4000 0.025%

The god here also drops a page of the Ballade for Cyril.