Harbour Meadows is on the Big island. Camps here are level 1–6 by day and 4–9 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.
Enemies
| Enemy | Share of camp members |
|---|---|
| Grunt | 65.6% |
| Kamikaze | 11.9% |
| Revolver | 8.90% |
| Assassin | 5.93% |
| Marauder | 5.93% |
| Loot Goblin | 1.78% |
By camp level
| Level | How often | Mix |
|---|---|---|
| 1 | 10% | Grunt 100% |
| 2 | 20% | Grunt 100% |
| 3 | 20% | Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54% |
| 4 | 20% | Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54% |
| 5 | 20% | Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54% |
| 6 | 10% | Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54% |
Drops here
Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).
Grunt
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 1–2 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/6.5 | 15.4% | |
| 1 | 1/21.7 | 4.60% | |
| 1 | 1/40 | 2.50% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/4 | 25% |
Kamikaze
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 1–2 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/6.5 | 15.4% | |
| 1 | 1/21.7 | 4.60% | |
| 1 | 1/40 | 2.50% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/2 | 50% |
Revolver
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 1–2 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/6.5 | 15.4% | |
| 1 | 1/21.7 | 4.60% | |
| 1 | 1/40 | 2.50% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1–2 | 1/2 | 50% |
Assassin
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 2–4 | 1/3 | 33.3% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/9.35 | 10.7% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/9.35 | 10.7% | |
| 1–2 | 1/9.35 | 10.7% | |
| 1 | 1/5.2 | 19.2% | |
| 1 | 1/17.4 | 5.76% | |
| 1 | 1/30 | 3.33% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/3 | 33.3% |
Marauder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 2–4 | 1/3 | 33.3% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/9.35 | 10.7% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/6.35 | 15.7% | |
| 1–2 | 1/9.35 | 10.7% | |
| 1–2 | 1/9.35 | 10.7% | |
| 1 | 1/5.2 | 19.2% | |
| 1 | 1/17.4 | 5.76% | |
| 1 | 1/30 | 3.33% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/2 | 50% |
Loot Goblin
Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 2–4 | 1/2 | 50% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/2.6 | 38.5% | |
| 1 | 1/8.69 | 11.5% | |
| 1 | 1/15 | 6.67% | |
| Clothing (Common) | 1 | 1/16 | 6.25% |
| Clothing (Uncommon) | 1 | 1/54.5 | 1.83% |
| Clothing (Rare) | 1 | 1/400 | 0.250% |
| 1 | 1/15 | 6.67% | |
| 1 | 1/2 | 50% |
Crypts
- Ashmoor Catacombs (crypt 1, level 1)
- Ironholm Tomb (crypt 2, level 6)
Places
- Shrine of the Giant Piranha
- Meadowbay
- Hermit's Hollow · peaceful place (hermit)
- Wayfarer's Rest · peaceful place (campfire)
- Shellback Cove · peaceful place (tidepool)
- Dick's Cabin
- Bramble Springs · peaceful place (spring)
- The Salty Gull
- High Ridge Chapel