How to Survive

Harbour Meadows is on the Big island. Camps here are level 1–6 by day and 4–9 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.

Enemies

EnemyShare of camp members
Grunt65.6%
Kamikaze11.9%
Revolver8.90%
Assassin5.93%
Marauder5.93%
Loot Goblin1.78%

By camp level

LevelHow oftenMix
110%Grunt 100%
220%Grunt 100%
320%Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54%
420%Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54%
520%Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54%
610%Grunt 50.8% · Kamikaze 16.9% · Revolver 12.7% · Assassin 8.47% · Marauder 8.47% · Loot Goblin 2.54%

Drops here

Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).

Grunt

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 1–2 1/4 25%
Stick 1 1/12 8.33%
Stone 1 1/12 8.33%
Plant 1 1/18 5.56%
Cloth 1 1/12 8.33%
Bone 1 1/12 8.33%
Hide 1 1/18 5.56%
Feather 1 1/18 5.56%
Beginner Lure 1 1/6.5 15.4%
Standard Lure 1 1/21.7 4.60%
Fishing Rod 1 1/40 2.50%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Bone 1 1/4 25%
Kamikaze

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 1–2 1/4 25%
Stick 1 1/12 8.33%
Stone 1 1/12 8.33%
Plant 1 1/18 5.56%
Cloth 1 1/12 8.33%
Bone 1 1/12 8.33%
Hide 1 1/18 5.56%
Feather 1 1/18 5.56%
Beginner Lure 1 1/6.5 15.4%
Standard Lure 1 1/21.7 4.60%
Fishing Rod 1 1/40 2.50%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Black Powder 1 1/2 50%
Revolver

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 1–2 1/4 25%
Stick 1 1/12 8.33%
Stone 1 1/12 8.33%
Plant 1 1/18 5.56%
Cloth 1 1/12 8.33%
Bone 1 1/12 8.33%
Hide 1 1/18 5.56%
Feather 1 1/18 5.56%
Beginner Lure 1 1/6.5 15.4%
Standard Lure 1 1/21.7 4.60%
Fishing Rod 1 1/40 2.50%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Spent Casings 1–2 1/2 50%
Assassin

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–4 1/3 33.3%
Stick 1–2 1/6.35 15.7%
Stone 1–2 1/6.35 15.7%
Plant 1–2 1/9.35 10.7%
Cloth 1–2 1/6.35 15.7%
Bone 1–2 1/6.35 15.7%
Hide 1–2 1/9.35 10.7%
Feather 1–2 1/9.35 10.7%
Beginner Lure 1 1/5.2 19.2%
Standard Lure 1 1/17.4 5.76%
Fishing Rod 1 1/30 3.33%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Shadow Silk 1 1/3 33.3%
Marauder

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–4 1/3 33.3%
Stick 1–2 1/6.35 15.7%
Stone 1–2 1/6.35 15.7%
Plant 1–2 1/9.35 10.7%
Cloth 1–2 1/6.35 15.7%
Bone 1–2 1/6.35 15.7%
Hide 1–2 1/9.35 10.7%
Feather 1–2 1/9.35 10.7%
Beginner Lure 1 1/5.2 19.2%
Standard Lure 1 1/17.4 5.76%
Fishing Rod 1 1/30 3.33%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Horn 1 1/2 50%
Loot Goblin

Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–4 1/2 50%
Stick 1 1/6.0 16.7%
Stone 1 1/6.0 16.7%
Plant 1 1/9.0 11.1%
Cloth 1 1/6.0 16.7%
Bone 1 1/6.0 16.7%
Hide 1 1/9.0 11.1%
Feather 1 1/9.0 11.1%
Beginner Lure 1 1/2.6 38.5%
Standard Lure 1 1/8.69 11.5%
Fishing Rod 1 1/15 6.67%
Clothing (Common) 1 1/16 6.25%
Clothing (Uncommon) 1 1/54.5 1.83%
Clothing (Rare) 1 1/400 0.250%
Treasure map 1 1/15 6.67%
Gold Nugget 1 1/2 50%

Crypts

Places

  • Shrine of the Giant Piranha
  • Meadowbay
  • Hermit's Hollow · peaceful place (hermit)
  • Wayfarer's Rest · peaceful place (campfire)
  • Shellback Cove · peaceful place (tidepool)
  • Dick's Cabin
  • Bramble Springs · peaceful place (spring)
  • The Salty Gull
  • High Ridge Chapel