How to Survive

Fires short bursts between moves.

Where it camps

RegionIts levels thereShare of camp members
Harbour Meadows3–6 (night +3)5.93%
Wraith Isle10–16 (night +3)7.40%
Hoarfrost Reach36–42 (night +3)7.73%
The Hollow March18–24 (night +3)5.41%
The Ashen Waste24–30 (night +3)5.43%
Emberfall Caldera42–48 (night +3)12.3%
The Sundown Barrens30–36 (night +3)8.43%

Drops

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–5 1/3 33.3%
Stick 1–2 1/6.35 15.7%
Stone 1–2 1/6.35 15.7%
Plant 1–2 1/9.35 10.7%
Cloth 1–2 1/6.35 15.7%
Bone 1–2 1/6.35 15.7%
Hide 1–2 1/9.35 10.7%
Feather 1–2 1/9.35 10.7%
Beginner Lure 1 1/5.2 19.2%
Standard Lure 1 1/17.4 5.76%
Fishing Rod 1 1/30 3.33%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Horn 1 1/2 50%

Stats by level

LevelHealthHitXPXP (island camp)
15532011
58546033
10146511061
15252716088
204359210116
2575012260143
30129216310171
35222722360198
40383829410226
45661439460253
501139852510281
551964370560308

A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.