Hoarfrost Reach is on the Alpine Isle. Camps here are level 36–42 by day and 39–45 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.
Enemies
| Enemy | Share of camp members |
|---|---|
| DeadEye | 18% |
| Assassin | 15.5% |
| Shielder | 15.5% |
| Grenadier | 10.3% |
| Gunner | 10.3% |
| Grunt | 7.73% |
| Marauder | 7.73% |
| Revolver | 7.73% |
| Kamikaze | 5.15% |
| Loot Goblin | 2.06% |
By camp level
| Level | How often | Mix |
|---|---|---|
| 36 | 8.33% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
| 37 | 16.7% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
| 38 | 16.7% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
| 39 | 16.7% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
| 40 | 16.7% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
| 41 | 16.7% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
| 42 | 8.33% | DeadEye 18% · Assassin 15.5% · Shielder 15.5% · Grenadier 10.3% · Gunner 10.3% · Grunt 7.73% · Marauder 7.73% · Revolver 7.73% · Kamikaze 5.15% · Loot Goblin 2.06% |
Drops here
Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).
DeadEye
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/3 | 33.3% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/3 | 33.3% |
Assassin
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/3 | 33.3% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/3 | 33.3% |
Shielder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/3 | 33.3% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Grenadier
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/3 | 33.3% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Gunner
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/3 | 33.3% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Grunt
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–9 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/36 | 2.78% | |
| 1 | 1/36 | 2.78% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 23–36 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/4 | 25% |
Marauder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/3 | 33.3% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/6.55 | 15.3% | |
| 1–2 | 1/9.53 | 10.5% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1–2 | 1/18.5 | 5.40% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/2 | 50% |
Revolver
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–9 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/36 | 2.78% | |
| 1 | 1/36 | 2.78% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 23–36 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1–2 | 1/2 | 50% |
Kamikaze
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–9 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/36 | 2.78% | |
| 1 | 1/36 | 2.78% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 23–36 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/2 | 50% |
Loot Goblin
Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 9–18 | 1/2 | 50% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/6.0 | 16.7% | |
| 1 | 1/9.0 | 11.1% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/2.72 | 36.7% | |
| 1 | 1/15.3 | 6.53% | |
| 1 | 1/29.5 | 3.38% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 23–36 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/16 | 6.25% |
| Clothing (Uncommon) | 1 | 1/54.5 | 1.83% |
| Clothing (Rare) | 1 | 1/400 | 0.250% |
| 1 | 1/15 | 6.67% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/200 | 0.500% | |
| 1 | 1/400 | 0.250% | |
| 1 | 1/2 | 50% |
Crypts
- Shadowdeep Sanctum (crypt 9, level 38)
- Blackdeep Sanctum (crypt 10, level 41)
Places
- Shrine of the Pufferfish
- Frostreach Landing
- Frostreach Pass
- Glassmere
- Old Lookout
- Rimeholt
- Snowdrift Fire · peaceful place (campfire)
- Steamwell Springs · peaceful place (spring)
- The North Peak
- The Blue Ember
- Gull's Drop Chapel