How to Survive

Crypt 9, level 38, in Hoarfrost Reach. Its god is Gang of Elites, level 43.

Who you fight

A siege starts with a short crypt (a room or two, a run of caves) before the open stage. The crypt's rooms hold Cryptic camps, the deeper rooms up to 2 levels higher than the crypt, and they drop their Crypt tables. Then the siege waves, which are Cryptic too and drop nothing. Melee mix in the deepest rooms:

EnemyShare
Assassin26.3%
Grunt31.6%
Kamikaze15.8%
Shielder26.3%

Gunmen: DeadEye (35%), Gunner (65%).

Boss chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Snow Pelt ~1.9 ≈ 1/1.25 79.9%
Silver Ore ~1.9 ≈ 1/1.26 79.3%
Frost Shard ~1.6 ≈ 1/1.5 66.7%
Coal ~1.5 ≈ 1/1.51 66.4%
Void Shard 1 ≈ 1/1.99 50.3%
Gold ~30.0 ≈ 1/2.54 39.4%
Gear ~1.2 ≈ 1/2.55 39.2%
Brimstone ~1.2 ≈ 1/2.56 39.1%
Laser Sight 1 ≈ 1/2.7 37%
Red Dot Sight 1 ≈ 1/2.8 35.7%
Clothing (Uncommon) 1 ≈ 1/3.43 29.1%
Professional Lure 1 ≈ 1/3.48 28.8%
Clothing (Rare) 1 ≈ 1/4.97 20.1%
Clothing (Common) 1 ≈ 1/5.43 18.4%
Clothing (Epic) 1 ≈ 1/5.81 17.2%
Clothing (Legendary) 1 ≈ 1/6.61 15.1%
Suppressor 1 ≈ 1/6.68 15%
Better Quiver 1 ≈ 1/9.64 10.4%
Sapphire 1 ≈ 1/11.9 8.43%
Emerald 1 ≈ 1/11.9 8.38%
Ruby 1 ≈ 1/12.9 7.78%
Amethyst 1 ≈ 1/13.4 7.47%
Extended Mag 1 ≈ 1/16 6.25%
Sniper Scope 1 ≈ 1/16.5 6.05%
Scientific Lure 1 ≈ 1/18.6 5.38%
Diamond 1 ≈ 1/25 4.00%
Assault Rifle (Uncommon) 1 ≈ 1/26.1 3.82%
Fishing Rod (Uncommon) 1 ≈ 1/30.5 3.28%
Hammer (Common) 1 ≈ 1/32 3.13%
Assault Rifle (Rare) 1 ≈ 1/36 2.77%
Longsword (Uncommon) 1 ≈ 1/36.7 2.73%
Professional Boss Lure 1 ≈ 1/36.7 2.73%
War Sword (Uncommon) 1 ≈ 1/44.4 2.25%
Sniper Rifle (Uncommon) 1 ≈ 1/44.9 2.23%
Greatsword (Uncommon) 1 ≈ 1/47.6 2.10%
Shortsword (Uncommon) 1 ≈ 1/47.6 2.10%
Assault Rifle (Common) 1 ≈ 1/47.6 2.10%
Sniper Rifle (Rare) 1 ≈ 1/50.6 1.98%
242 rarer finds (each under 1.88%)
ItemQuantityRarityChance
Sniper Rifle (Epic) 1 ≈ 1/53.3 1.88%
Assault Rifle (Legendary) 1 ≈ 1/54.1 1.85%
Assault Rifle (Epic) 1 ≈ 1/54.8 1.82%
Shortsword (Rare) 1 ≈ 1/55.6 1.80%
Greatsword (Rare) 1 ≈ 1/58 1.73%
Longsword (Common) 1 ≈ 1/58.8 1.70%
Shortsword (Common) 1 ≈ 1/59.7 1.68%
Longsword (Rare) 1 ≈ 1/61.5 1.63%
War Sword (Rare) 1 ≈ 1/65.6 1.52%
War Sword (Common) 1 ≈ 1/66.7 1.50%
Greatsword (Common) 1 ≈ 1/69 1.45%
Fishing Rod (Rare) 1 ≈ 1/72.7 1.38%
Longsword (Legendary) 1 ≈ 1/72.7 1.38%
Sniper Rifle (Common) 1 ≈ 1/74.1 1.35%
Fishing Rod (Legendary) 1 ≈ 1/76.9 1.30%
Greatsword (Epic) 1 ≈ 1/80 1.25%
Shortsword (Epic) 1 ≈ 1/80 1.25%
Greatsword (Legendary) 1 ≈ 1/81.6 1.23%
War Sword (Epic) 1 ≈ 1/81.6 1.23%
Fishing Rod (Epic) 1 ≈ 1/81.6 1.23%
Sniper Rifle (Legendary) 1 ≈ 1/83.3 1.20%
Shortsword (Legendary) 1 ≈ 1/85.1 1.18%
War Sword (Legendary) 1 ≈ 1/93 1.07%
Longsword (Epic) 1 ≈ 1/93 1.07%
Leveredge (Uncommon) 1 ≈ 1/95.2 1.05%
Pickaxe (Uncommon) 1 ≈ 1/103 0.975%
Minigun (Uncommon) 1 ≈ 1/105 0.950%
Sheriff Star (Rare) 1 ≈ 1/105 0.950%
Axe (Rare) 1 ≈ 1/111 0.900%
Sheriff Star (Uncommon) 1 ≈ 1/114 0.875%
Pickaxe (Rare) 1 ≈ 1/125 0.800%
Axe (Uncommon) 1 ≈ 1/129 0.775%
Dual Revolvers (Uncommon) 1 ≈ 1/129 0.775%
Leech Bait 1 ≈ 1/133 0.750%
Minigun (Rare) 1 ≈ 1/133 0.750%
Leveredge (Common) 1 ≈ 1/133 0.750%
Dual Revolvers (Epic) 1 ≈ 1/143 0.700%
Fish Bucket 1 ≈ 1/148 0.675%
Dual Revolvers (Rare) 1 ≈ 1/148 0.675%
Carrot 1 ≈ 1/154 0.650%
Minigun (Common) 1 ≈ 1/154 0.650%
Coconut 1 ≈ 1/160 0.625%
Leveredge (Rare) 1 ≈ 1/160 0.625%
Leveredge (Legendary) 1 ≈ 1/167 0.600%
Sheriff Star (Epic) 1 ≈ 1/174 0.575%
Sheriff Star (Common) 1 ≈ 1/182 0.550%
Minigun (Epic) 1 ≈ 1/182 0.550%
Axe (Common) 1 ≈ 1/182 0.550%
Pickaxe (Epic) 1 ≈ 1/182 0.550%
Wallo (Uncommon) 1 ≈ 1/190 0.525%
Strikes (Uncommon) 1 ≈ 1/200 0.500%
Minigun (Legendary) 1 ≈ 1/200 0.500%
Dual Revolvers (Legendary) 1 ≈ 1/211 0.475%
Dual Revolvers (Common) 1 ≈ 1/211 0.475%
Pickaxe (Common) 1 ≈ 1/211 0.475%
Thrower (Uncommon) 1 ≈ 1/211 0.475%
Leveredge (Epic) 1 ≈ 1/222 0.450%
Bridge (Rare) 1 ≈ 1/235 0.425%
Sheriff Star (Legendary) 1 ≈ 1/235 0.425%
Rescue (Uncommon) 1 ≈ 1/235 0.425%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Knife (Relic) 1 ≈ 1/235 0.425%
Axe (Legendary) 1 ≈ 1/235 0.425%
Bridge (Epic) 1 ≈ 1/250 0.400%
Breeze (Uncommon) 1 ≈ 1/250 0.400%
Rescue (Rare) 1 ≈ 1/250 0.400%
Candlelight (Uncommon) 1 ≈ 1/250 0.400%
Candlelight (Rare) 1 ≈ 1/267 0.375%
Cube (Uncommon) 1 ≈ 1/286 0.350%
Brass Knuckles (Relic) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/286 0.350%
Axe (Epic) 1 ≈ 1/286 0.350%
Bridge (Uncommon) 1 ≈ 1/308 0.325%
Detect Life (Legendary) 1 ≈ 1/308 0.325%
Corruption (Uncommon) 1 ≈ 1/308 0.325%
Boing (Uncommon) 1 ≈ 1/308 0.325%
Drain (Rare) 1 ≈ 1/308 0.325%
Rescue (Epic) 1 ≈ 1/308 0.325%
Swap (Uncommon) 1 ≈ 1/308 0.325%
Pistolero (Epic) 1 ≈ 1/333 0.300%
Wallo (Common) 1 ≈ 1/333 0.300%
Pistolero (Uncommon) 1 ≈ 1/333 0.300%
Firebeam (Common) 1 ≈ 1/333 0.300%
Bubble (Rare) 1 ≈ 1/333 0.300%
Ward (Uncommon) 1 ≈ 1/333 0.300%
Surcharge (Common) 1 ≈ 1/333 0.300%
Detect Life (Epic) 1 ≈ 1/333 0.300%
Boing (Rare) 1 ≈ 1/333 0.300%
Detect Life (Uncommon) 1 ≈ 1/364 0.275%
Bridge (Common) 1 ≈ 1/400 0.250%
Decoyo (Uncommon) 1 ≈ 1/400 0.250%
Drain (Uncommon) 1 ≈ 1/400 0.250%
Geyser (Common) 1 ≈ 1/400 0.250%
Bubble (Uncommon) 1 ≈ 1/400 0.250%
Strikes (Common) 1 ≈ 1/400 0.250%
Surcharge (Uncommon) 1 ≈ 1/400 0.250%
Bubble (Epic) 1 ≈ 1/400 0.250%
Cube (Rare) 1 ≈ 1/400 0.250%
Thrower (Rare) 1 ≈ 1/400 0.250%
Boing (Legendary) 1 ≈ 1/400 0.250%
Invisibility (Rare) 1 ≈ 1/400 0.250%
Firebeam (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Lasso (Relic) 1 ≈ 1/400 0.250%
Breeze (Rare) 1 ≈ 1/444 0.225%
Portal (Rare) 1 ≈ 1/444 0.225%
Doll (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Epic) 1 ≈ 1/444 0.225%
Bridge (Legendary) 1 ≈ 1/444 0.225%
Paralyze (Common) 1 ≈ 1/444 0.225%
Portal (Uncommon) 1 ≈ 1/444 0.225%
Firebeam (Epic) 1 ≈ 1/444 0.225%
Fireball (Uncommon) 1 ≈ 1/444 0.225%
Geyser (Epic) 1 ≈ 1/444 0.225%
Ward (Common) 1 ≈ 1/444 0.225%
Wallo (Epic) 1 ≈ 1/444 0.225%
Swap (Common) 1 ≈ 1/500 0.200%
Thunderstrike (Rare) 1 ≈ 1/500 0.200%
Ward (Epic) 1 ≈ 1/500 0.200%
Glaze (Uncommon) 1 ≈ 1/500 0.200%
Strikes (Epic) 1 ≈ 1/500 0.200%
Mino (Rare) 1 ≈ 1/500 0.200%
Bubble (Legendary) 1 ≈ 1/500 0.200%
Firebeam (Legendary) 1 ≈ 1/500 0.200%
Geyser (Legendary) 1 ≈ 1/500 0.200%
Corruption (Epic) 1 ≈ 1/500 0.200%
Drain (Common) 1 ≈ 1/500 0.200%
Rescue (Legendary) 1 ≈ 1/500 0.200%
Wisp (Uncommon) 1 ≈ 1/500 0.200%
Mino (Common) 1 ≈ 1/500 0.200%
Cube (Common) 1 ≈ 1/500 0.200%
Paralyze (Uncommon) 1 ≈ 1/500 0.200%
Fireball (Epic) 1 ≈ 1/500 0.200%
Fury (Common) 1 ≈ 1/500 0.200%
Corruption (Common) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Detect Life (Rare) 1 ≈ 1/571 0.175%
Cube (Legendary) 1 ≈ 1/571 0.175%
Bandito (Uncommon) 1 ≈ 1/571 0.175%
Geyser (Rare) 1 ≈ 1/571 0.175%
Fireball (Common) 1 ≈ 1/571 0.175%
Corruption (Legendary) 1 ≈ 1/571 0.175%
Fireball (Legendary) 1 ≈ 1/571 0.175%
Mino (Uncommon) 1 ≈ 1/571 0.175%
Bandito (Epic) 1 ≈ 1/571 0.175%
Portal (Common) 1 ≈ 1/571 0.175%
Bandito (Rare) 1 ≈ 1/571 0.175%
Firebeam (Rare) 1 ≈ 1/571 0.175%
Decoyo (Epic) 1 ≈ 1/571 0.175%
Mino (Epic) 1 ≈ 1/571 0.175%
Rescue (Common) 1 ≈ 1/571 0.175%
Finger Guns (Rare) 1 ≈ 1/571 0.175%
Corruption (Rare) 1 ≈ 1/571 0.175%
Pistolero (Common) 1 ≈ 1/571 0.175%
Strikes (Rare) 1 ≈ 1/571 0.175%
Boing (Common) 1 ≈ 1/571 0.175%
Ritual (Uncommon) 1 ≈ 1/571 0.175%
Portal (Epic) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/667 0.150%
Invisibility (Legendary) 1 ≈ 1/667 0.150%
Decoyo (Rare) 1 ≈ 1/667 0.150%
Glaze (Legendary) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Detect Life (Common) 1 ≈ 1/667 0.150%
Doll (Epic) 1 ≈ 1/667 0.150%
Banjo (Relic) 1 ≈ 1/667 0.150%
Drain (Legendary) 1 ≈ 1/667 0.150%
Fury (Rare) 1 ≈ 1/667 0.150%
Thrower (Common) 1 ≈ 1/667 0.150%
Surcharge (Epic) 1 ≈ 1/667 0.150%
Ward (Legendary) 1 ≈ 1/667 0.150%
Glaze (Epic) 1 ≈ 1/667 0.150%
Surcharge (Rare) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/667 0.150%
Candlelight (Common) 1 ≈ 1/667 0.150%
Wallo (Rare) 1 ≈ 1/667 0.150%
Ward (Rare) 1 ≈ 1/800 0.125%
Mino (Legendary) 1 ≈ 1/800 0.125%
Paralyze (Epic) 1 ≈ 1/800 0.125%
Thunderstrike (Common) 1 ≈ 1/800 0.125%
Portal (Legendary) 1 ≈ 1/800 0.125%
Ritual (Common) 1 ≈ 1/800 0.125%
Pistolero (Legendary) 1 ≈ 1/800 0.125%
Drain (Epic) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Rain (Rare) 1 ≈ 1/800 0.125%
Thrower (Epic) 1 ≈ 1/800 0.125%
Surcharge (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Epic) 1 ≈ 1/800 0.125%
Candlelight (Epic) 1 ≈ 1/800 0.125%
Paralyze (Legendary) 1 ≈ 1/800 0.125%
Glaze (Rare) 1 ≈ 1/800 0.125%
Contagion (Legendary) 1 ≈ 1/1000 0.100%
Thunderstrike (Epic) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1000 0.100%
Rain (Legendary) 1 ≈ 1/1000 0.100%
Swap (Legendary) 1 ≈ 1/1000 0.100%
Fireball (Rare) 1 ≈ 1/1000 0.100%
Blizzard (Uncommon) 1 ≈ 1/1000 0.100%
Doll (Rare) 1 ≈ 1/1000 0.100%
Rain (Epic) 1 ≈ 1/1000 0.100%
Candlelight (Legendary) 1 ≈ 1/1000 0.100%
Wallo (Legendary) 1 ≈ 1/1000 0.100%
Finger Guns (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Common) 1 ≈ 1/1000 0.100%
Wisp (Rare) 1 ≈ 1/1000 0.100%
Breeze (Legendary) 1 ≈ 1/1000 0.100%
Bandito (Common) 1 ≈ 1/1000 0.100%
Boing (Epic) 1 ≈ 1/1000 0.100%
Paralyze (Rare) 1 ≈ 1/1000 0.100%
Thunderstrike (Uncommon) 1 ≈ 1/1000 0.100%
Contagion (Common) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Breeze (Common) 1 ≈ 1/1000 0.100%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Invisibility (Epic) 1 ≈ 1/1333 0.075%
Ritual (Epic) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Swap (Epic) 1 ≈ 1/1333 0.075%
Finger Guns (Common) 1 ≈ 1/1333 0.075%
Strikes (Legendary) 1 ≈ 1/1333 0.075%
Decoyo (Legendary) 1 ≈ 1/1333 0.075%
Rain (Uncommon) 1 ≈ 1/1333 0.075%
Fury (Epic) 1 ≈ 1/1333 0.075%
Swap (Rare) 1 ≈ 1/1333 0.075%
Wisp (Common) 1 ≈ 1/2000 0.050%
Bandito (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Legendary) 1 ≈ 1/2000 0.050%
Ritual (Legendary) 1 ≈ 1/2000 0.050%
Fury (Uncommon) 1 ≈ 1/2000 0.050%
Contagion (Uncommon) 1 ≈ 1/2000 0.050%
Invisibility (Common) 1 ≈ 1/2000 0.050%
Contagion (Epic) 1 ≈ 1/2000 0.050%
Blizzard (Epic) 1 ≈ 1/2000 0.050%
Blizzard (Rare) 1 ≈ 1/2000 0.050%
Thrower (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/2000 0.050%
Fury (Legendary) 1 ≈ 1/4000 0.025%
Ritual (Rare) 1 ≈ 1/4000 0.025%
Decoyo (Common) 1 ≈ 1/4000 0.025%