How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 9: win the siege and the gate to it rises.

Attacks

Tank

Fires spread shotgun volleys, sometimes a salvo of five homing missiles you can shoot down, and dashes in between. Keep your distance and use cover.

Shotgun pellet: 178 each (15%)Missile: 129 each (11%)

Wizard

Shoots a flat ice bar that slows you: jump or duck it. From afar it marks the ground under you with a fire zone or a shock zone that goes off a moment later. Step out.

Ice bar: 324 (28%)Bar laser (slows): 324 (28%)Fire zone (burns): 324 (28%)Shock zone (stuns): 324 (28%)

Sniper

Charges a fast homing bolt that hits hard, sometimes lobs three ice mines. Use cover against the bolt; it flies off when you get close.

Sniper bolt: 338 (29%)Ice mine (slows): 162 each (14%)

Champion

Sprays quick six-bolt gatling bursts. From long range it fires a flash that blinds anyone looking straight at it: look away or put cover between you.

Gatling bolt: 129 each (11%)Flash: no damage, blinds

Demolisher

Fires three rockets that burst on impact. From long range it drops a delayed zone under you that scrambles your controls. Step out before it goes off.

Rocket: 338 (29%)Confusion zone: confuses

Reinforcements

The Tank and the Champion open (the Wizard too with two or more players). A second after a fighter falls, the next one comes in: the Demolisher, the Sniper, the Wizard, the Champion.

Gang damage

Each fighter hits much lighter than a god: about a third of your health at most.

Damage is at level 43 against a level-43 player (1156 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

The fighters

Fighter, in the order they comeHealth (solo)XP
Tank34,821485
Champion34,821485
Demolisher34,821485
Sniper34,821485
Wizard34,821485
Champion34,821485
Wizard (two or more players)34,821485

Health by party size

All the fighters together.

PlayersHealth
1208,926
2426,557
3609,368
4792,178
5974,988

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Snow Pelt ~1.9 ≈ 1/1.25 79.9%
Silver Ore ~1.9 ≈ 1/1.26 79.3%
Frost Shard ~1.6 ≈ 1/1.5 66.7%
Coal ~1.5 ≈ 1/1.51 66.4%
Void Shard 1 ≈ 1/1.99 50.3%
Gold ~30.0 ≈ 1/2.54 39.4%
Gear ~1.2 ≈ 1/2.55 39.2%
Brimstone ~1.2 ≈ 1/2.56 39.1%
Laser Sight 1 ≈ 1/2.7 37%
Red Dot Sight 1 ≈ 1/2.8 35.7%
Clothing (Uncommon) 1 ≈ 1/3.43 29.1%
Professional Lure 1 ≈ 1/3.48 28.8%
Clothing (Rare) 1 ≈ 1/4.97 20.1%
Clothing (Common) 1 ≈ 1/5.43 18.4%
Clothing (Epic) 1 ≈ 1/5.81 17.2%
Clothing (Legendary) 1 ≈ 1/6.61 15.1%
Suppressor 1 ≈ 1/6.68 15%
Better Quiver 1 ≈ 1/9.64 10.4%
Sapphire 1 ≈ 1/11.9 8.43%
Emerald 1 ≈ 1/11.9 8.38%
Ruby 1 ≈ 1/12.9 7.78%
Amethyst 1 ≈ 1/13.4 7.47%
Extended Mag 1 ≈ 1/16 6.25%
Sniper Scope 1 ≈ 1/16.5 6.05%
Scientific Lure 1 ≈ 1/18.6 5.38%
Diamond 1 ≈ 1/25 4.00%
Assault Rifle (Uncommon) 1 ≈ 1/26.1 3.82%
Fishing Rod (Uncommon) 1 ≈ 1/30.5 3.28%
Hammer (Common) 1 ≈ 1/32 3.13%
Assault Rifle (Rare) 1 ≈ 1/36 2.77%
Longsword (Uncommon) 1 ≈ 1/36.7 2.73%
Professional Boss Lure 1 ≈ 1/36.7 2.73%
War Sword (Uncommon) 1 ≈ 1/44.4 2.25%
Sniper Rifle (Uncommon) 1 ≈ 1/44.9 2.23%
Greatsword (Uncommon) 1 ≈ 1/47.6 2.10%
Shortsword (Uncommon) 1 ≈ 1/47.6 2.10%
Assault Rifle (Common) 1 ≈ 1/47.6 2.10%
Sniper Rifle (Rare) 1 ≈ 1/50.6 1.98%
242 rarer finds (each under 1.88%)
ItemQuantityRarityChance
Sniper Rifle (Epic) 1 ≈ 1/53.3 1.88%
Assault Rifle (Legendary) 1 ≈ 1/54.1 1.85%
Assault Rifle (Epic) 1 ≈ 1/54.8 1.82%
Shortsword (Rare) 1 ≈ 1/55.6 1.80%
Greatsword (Rare) 1 ≈ 1/58 1.73%
Longsword (Common) 1 ≈ 1/58.8 1.70%
Shortsword (Common) 1 ≈ 1/59.7 1.68%
Longsword (Rare) 1 ≈ 1/61.5 1.63%
War Sword (Rare) 1 ≈ 1/65.6 1.52%
War Sword (Common) 1 ≈ 1/66.7 1.50%
Greatsword (Common) 1 ≈ 1/69 1.45%
Fishing Rod (Rare) 1 ≈ 1/72.7 1.38%
Longsword (Legendary) 1 ≈ 1/72.7 1.38%
Sniper Rifle (Common) 1 ≈ 1/74.1 1.35%
Fishing Rod (Legendary) 1 ≈ 1/76.9 1.30%
Greatsword (Epic) 1 ≈ 1/80 1.25%
Shortsword (Epic) 1 ≈ 1/80 1.25%
Greatsword (Legendary) 1 ≈ 1/81.6 1.23%
War Sword (Epic) 1 ≈ 1/81.6 1.23%
Fishing Rod (Epic) 1 ≈ 1/81.6 1.23%
Sniper Rifle (Legendary) 1 ≈ 1/83.3 1.20%
Shortsword (Legendary) 1 ≈ 1/85.1 1.18%
War Sword (Legendary) 1 ≈ 1/93 1.07%
Longsword (Epic) 1 ≈ 1/93 1.07%
Leveredge (Uncommon) 1 ≈ 1/95.2 1.05%
Pickaxe (Uncommon) 1 ≈ 1/103 0.975%
Minigun (Uncommon) 1 ≈ 1/105 0.950%
Sheriff Star (Rare) 1 ≈ 1/105 0.950%
Axe (Rare) 1 ≈ 1/111 0.900%
Sheriff Star (Uncommon) 1 ≈ 1/114 0.875%
Pickaxe (Rare) 1 ≈ 1/125 0.800%
Axe (Uncommon) 1 ≈ 1/129 0.775%
Dual Revolvers (Uncommon) 1 ≈ 1/129 0.775%
Leech Bait 1 ≈ 1/133 0.750%
Minigun (Rare) 1 ≈ 1/133 0.750%
Leveredge (Common) 1 ≈ 1/133 0.750%
Dual Revolvers (Epic) 1 ≈ 1/143 0.700%
Fish Bucket 1 ≈ 1/148 0.675%
Dual Revolvers (Rare) 1 ≈ 1/148 0.675%
Carrot 1 ≈ 1/154 0.650%
Minigun (Common) 1 ≈ 1/154 0.650%
Coconut 1 ≈ 1/160 0.625%
Leveredge (Rare) 1 ≈ 1/160 0.625%
Leveredge (Legendary) 1 ≈ 1/167 0.600%
Sheriff Star (Epic) 1 ≈ 1/174 0.575%
Sheriff Star (Common) 1 ≈ 1/182 0.550%
Minigun (Epic) 1 ≈ 1/182 0.550%
Axe (Common) 1 ≈ 1/182 0.550%
Pickaxe (Epic) 1 ≈ 1/182 0.550%
Wallo (Uncommon) 1 ≈ 1/190 0.525%
Strikes (Uncommon) 1 ≈ 1/200 0.500%
Minigun (Legendary) 1 ≈ 1/200 0.500%
Dual Revolvers (Legendary) 1 ≈ 1/211 0.475%
Dual Revolvers (Common) 1 ≈ 1/211 0.475%
Pickaxe (Common) 1 ≈ 1/211 0.475%
Thrower (Uncommon) 1 ≈ 1/211 0.475%
Leveredge (Epic) 1 ≈ 1/222 0.450%
Bridge (Rare) 1 ≈ 1/235 0.425%
Sheriff Star (Legendary) 1 ≈ 1/235 0.425%
Rescue (Uncommon) 1 ≈ 1/235 0.425%
Pickaxe (Legendary) 1 ≈ 1/235 0.425%
Knife (Relic) 1 ≈ 1/235 0.425%
Axe (Legendary) 1 ≈ 1/235 0.425%
Bridge (Epic) 1 ≈ 1/250 0.400%
Breeze (Uncommon) 1 ≈ 1/250 0.400%
Rescue (Rare) 1 ≈ 1/250 0.400%
Candlelight (Uncommon) 1 ≈ 1/250 0.400%
Candlelight (Rare) 1 ≈ 1/267 0.375%
Cube (Uncommon) 1 ≈ 1/286 0.350%
Brass Knuckles (Relic) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/286 0.350%
Axe (Epic) 1 ≈ 1/286 0.350%
Bridge (Uncommon) 1 ≈ 1/308 0.325%
Detect Life (Legendary) 1 ≈ 1/308 0.325%
Corruption (Uncommon) 1 ≈ 1/308 0.325%
Boing (Uncommon) 1 ≈ 1/308 0.325%
Drain (Rare) 1 ≈ 1/308 0.325%
Rescue (Epic) 1 ≈ 1/308 0.325%
Swap (Uncommon) 1 ≈ 1/308 0.325%
Pistolero (Epic) 1 ≈ 1/333 0.300%
Wallo (Common) 1 ≈ 1/333 0.300%
Pistolero (Uncommon) 1 ≈ 1/333 0.300%
Firebeam (Common) 1 ≈ 1/333 0.300%
Bubble (Rare) 1 ≈ 1/333 0.300%
Ward (Uncommon) 1 ≈ 1/333 0.300%
Surcharge (Common) 1 ≈ 1/333 0.300%
Detect Life (Epic) 1 ≈ 1/333 0.300%
Boing (Rare) 1 ≈ 1/333 0.300%
Detect Life (Uncommon) 1 ≈ 1/364 0.275%
Bridge (Common) 1 ≈ 1/400 0.250%
Decoyo (Uncommon) 1 ≈ 1/400 0.250%
Drain (Uncommon) 1 ≈ 1/400 0.250%
Geyser (Common) 1 ≈ 1/400 0.250%
Bubble (Uncommon) 1 ≈ 1/400 0.250%
Strikes (Common) 1 ≈ 1/400 0.250%
Surcharge (Uncommon) 1 ≈ 1/400 0.250%
Bubble (Epic) 1 ≈ 1/400 0.250%
Cube (Rare) 1 ≈ 1/400 0.250%
Thrower (Rare) 1 ≈ 1/400 0.250%
Boing (Legendary) 1 ≈ 1/400 0.250%
Invisibility (Rare) 1 ≈ 1/400 0.250%
Firebeam (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Lasso (Relic) 1 ≈ 1/400 0.250%
Breeze (Rare) 1 ≈ 1/444 0.225%
Portal (Rare) 1 ≈ 1/444 0.225%
Doll (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Epic) 1 ≈ 1/444 0.225%
Bridge (Legendary) 1 ≈ 1/444 0.225%
Paralyze (Common) 1 ≈ 1/444 0.225%
Portal (Uncommon) 1 ≈ 1/444 0.225%
Firebeam (Epic) 1 ≈ 1/444 0.225%
Fireball (Uncommon) 1 ≈ 1/444 0.225%
Geyser (Epic) 1 ≈ 1/444 0.225%
Ward (Common) 1 ≈ 1/444 0.225%
Wallo (Epic) 1 ≈ 1/444 0.225%
Swap (Common) 1 ≈ 1/500 0.200%
Thunderstrike (Rare) 1 ≈ 1/500 0.200%
Ward (Epic) 1 ≈ 1/500 0.200%
Glaze (Uncommon) 1 ≈ 1/500 0.200%
Strikes (Epic) 1 ≈ 1/500 0.200%
Mino (Rare) 1 ≈ 1/500 0.200%
Bubble (Legendary) 1 ≈ 1/500 0.200%
Firebeam (Legendary) 1 ≈ 1/500 0.200%
Geyser (Legendary) 1 ≈ 1/500 0.200%
Corruption (Epic) 1 ≈ 1/500 0.200%
Drain (Common) 1 ≈ 1/500 0.200%
Rescue (Legendary) 1 ≈ 1/500 0.200%
Wisp (Uncommon) 1 ≈ 1/500 0.200%
Mino (Common) 1 ≈ 1/500 0.200%
Cube (Common) 1 ≈ 1/500 0.200%
Paralyze (Uncommon) 1 ≈ 1/500 0.200%
Fireball (Epic) 1 ≈ 1/500 0.200%
Fury (Common) 1 ≈ 1/500 0.200%
Corruption (Common) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Detect Life (Rare) 1 ≈ 1/571 0.175%
Cube (Legendary) 1 ≈ 1/571 0.175%
Bandito (Uncommon) 1 ≈ 1/571 0.175%
Geyser (Rare) 1 ≈ 1/571 0.175%
Fireball (Common) 1 ≈ 1/571 0.175%
Corruption (Legendary) 1 ≈ 1/571 0.175%
Fireball (Legendary) 1 ≈ 1/571 0.175%
Mino (Uncommon) 1 ≈ 1/571 0.175%
Bandito (Epic) 1 ≈ 1/571 0.175%
Portal (Common) 1 ≈ 1/571 0.175%
Bandito (Rare) 1 ≈ 1/571 0.175%
Firebeam (Rare) 1 ≈ 1/571 0.175%
Decoyo (Epic) 1 ≈ 1/571 0.175%
Mino (Epic) 1 ≈ 1/571 0.175%
Rescue (Common) 1 ≈ 1/571 0.175%
Finger Guns (Rare) 1 ≈ 1/571 0.175%
Corruption (Rare) 1 ≈ 1/571 0.175%
Pistolero (Common) 1 ≈ 1/571 0.175%
Strikes (Rare) 1 ≈ 1/571 0.175%
Boing (Common) 1 ≈ 1/571 0.175%
Ritual (Uncommon) 1 ≈ 1/571 0.175%
Portal (Epic) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/667 0.150%
Invisibility (Legendary) 1 ≈ 1/667 0.150%
Decoyo (Rare) 1 ≈ 1/667 0.150%
Glaze (Legendary) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Detect Life (Common) 1 ≈ 1/667 0.150%
Doll (Epic) 1 ≈ 1/667 0.150%
Banjo (Relic) 1 ≈ 1/667 0.150%
Drain (Legendary) 1 ≈ 1/667 0.150%
Fury (Rare) 1 ≈ 1/667 0.150%
Thrower (Common) 1 ≈ 1/667 0.150%
Surcharge (Epic) 1 ≈ 1/667 0.150%
Ward (Legendary) 1 ≈ 1/667 0.150%
Glaze (Epic) 1 ≈ 1/667 0.150%
Surcharge (Rare) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/667 0.150%
Candlelight (Common) 1 ≈ 1/667 0.150%
Wallo (Rare) 1 ≈ 1/667 0.150%
Ward (Rare) 1 ≈ 1/800 0.125%
Mino (Legendary) 1 ≈ 1/800 0.125%
Paralyze (Epic) 1 ≈ 1/800 0.125%
Thunderstrike (Common) 1 ≈ 1/800 0.125%
Portal (Legendary) 1 ≈ 1/800 0.125%
Ritual (Common) 1 ≈ 1/800 0.125%
Pistolero (Legendary) 1 ≈ 1/800 0.125%
Drain (Epic) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Rain (Rare) 1 ≈ 1/800 0.125%
Thrower (Epic) 1 ≈ 1/800 0.125%
Surcharge (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Epic) 1 ≈ 1/800 0.125%
Candlelight (Epic) 1 ≈ 1/800 0.125%
Paralyze (Legendary) 1 ≈ 1/800 0.125%
Glaze (Rare) 1 ≈ 1/800 0.125%
Contagion (Legendary) 1 ≈ 1/1000 0.100%
Thunderstrike (Epic) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1000 0.100%
Rain (Legendary) 1 ≈ 1/1000 0.100%
Swap (Legendary) 1 ≈ 1/1000 0.100%
Fireball (Rare) 1 ≈ 1/1000 0.100%
Blizzard (Uncommon) 1 ≈ 1/1000 0.100%
Doll (Rare) 1 ≈ 1/1000 0.100%
Rain (Epic) 1 ≈ 1/1000 0.100%
Candlelight (Legendary) 1 ≈ 1/1000 0.100%
Wallo (Legendary) 1 ≈ 1/1000 0.100%
Finger Guns (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Common) 1 ≈ 1/1000 0.100%
Wisp (Rare) 1 ≈ 1/1000 0.100%
Breeze (Legendary) 1 ≈ 1/1000 0.100%
Bandito (Common) 1 ≈ 1/1000 0.100%
Boing (Epic) 1 ≈ 1/1000 0.100%
Paralyze (Rare) 1 ≈ 1/1000 0.100%
Thunderstrike (Uncommon) 1 ≈ 1/1000 0.100%
Contagion (Common) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Breeze (Common) 1 ≈ 1/1000 0.100%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Invisibility (Epic) 1 ≈ 1/1333 0.075%
Ritual (Epic) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Swap (Epic) 1 ≈ 1/1333 0.075%
Finger Guns (Common) 1 ≈ 1/1333 0.075%
Strikes (Legendary) 1 ≈ 1/1333 0.075%
Decoyo (Legendary) 1 ≈ 1/1333 0.075%
Rain (Uncommon) 1 ≈ 1/1333 0.075%
Fury (Epic) 1 ≈ 1/1333 0.075%
Swap (Rare) 1 ≈ 1/1333 0.075%
Wisp (Common) 1 ≈ 1/2000 0.050%
Bandito (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Legendary) 1 ≈ 1/2000 0.050%
Ritual (Legendary) 1 ≈ 1/2000 0.050%
Fury (Uncommon) 1 ≈ 1/2000 0.050%
Contagion (Uncommon) 1 ≈ 1/2000 0.050%
Invisibility (Common) 1 ≈ 1/2000 0.050%
Contagion (Epic) 1 ≈ 1/2000 0.050%
Blizzard (Epic) 1 ≈ 1/2000 0.050%
Blizzard (Rare) 1 ≈ 1/2000 0.050%
Thrower (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/2000 0.050%
Fury (Legendary) 1 ≈ 1/4000 0.025%
Ritual (Rare) 1 ≈ 1/4000 0.025%
Decoyo (Common) 1 ≈ 1/4000 0.025%