A sniper: a red line aims at you for 3.4 s before each shot, and walls block it. Only one DeadEye aims at a time.
Where it camps
| Region | Its levels there | Share of camp members |
|---|---|---|
| Wraith Isle | 14–16 (night +3) | 3.38% |
| Hoarfrost Reach | 36–42 (night +3) | 18% |
| The Hollow March | 18–24 (night +3) | 8.11% |
| The Ashen Waste | 24–30 (night +3) | 13.6% |
| Emberfall Caldera | 42–48 (night +3) | 9.80% |
| The Sundown Barrens | 30–36 (night +3) | 16.9% |
Also in crypt rooms: 4, 5, 6, 7, 8, 9, 10, 11, 12.
Drops
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 5–9 | 1/3 | 33.3% | |
| 1–2 | 1/14.8 | 6.77% | |
| 1–2 | 1/10 | 9.97% | |
| 1–2 | 1/14.8 | 6.77% | |
| 1–2 | 1/14.8 | 6.77% | |
| 1–2 | 1/14.8 | 6.77% | |
| 1–2 | 1/14.8 | 6.77% | |
| 1–2 | 1/10 | 9.97% | |
| 1–2 | 1/14.8 | 6.77% | |
| 1–2 | 1/29 | 3.45% | |
| 1 | 1/6.57 | 15.2% | |
| 1 | 1/16.2 | 6.17% | |
| 1 | 1/59 | 1.69% | |
| 1 | 1/91.2 | 1.10% | |
| 1 | 1/365 | 0.274% | |
| 1 | 1/365 | 0.274% | |
| 1 | 1/365 | 0.274% | |
| 12–18 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/3 | 33.3% |
Stats by level
| Level | Health | Hit | XP | XP (island camp) |
|---|---|---|---|---|
| 1 | 110 | 22 | 35 | 19 |
| 5 | 170 | 28 | 105 | 58 |
| 10 | 293 | 37 | 193 | 106 |
| 15 | 505 | 50 | 280 | 154 |
| 20 | 870 | 67 | 368 | 202 |
| 25 | 1500 | 89 | 455 | 250 |
| 30 | 2584 | 119 | 543 | 299 |
| 35 | 4454 | 160 | 630 | 347 |
| 40 | 7676 | 213 | 718 | 395 |
| 45 | 13228 | 286 | 805 | 443 |
| 50 | 22796 | 382 | 893 | 491 |
| 55 | 39286 | 512 | 980 | 539 |
A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.