How to Survive

Crypt 5, level 22, in The Hollow March. Its god is El'Moustiko, level 27.

Who you fight

A siege starts with a short crypt (a room or two, a run of caves) before the open stage. The crypt's rooms hold Cryptic camps, the deeper rooms up to 2 levels higher than the crypt, and they drop their Crypt tables. Then the siege waves, which are Cryptic too and drop nothing. Melee mix in the deepest rooms:

EnemyShare
Assassin26.3%
Grunt31.6%
Kamikaze15.8%
Shielder26.3%

Gunmen: DeadEye (35%), Gunner (65%).

Boss chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Thick Hide ~1.6 ≈ 1/1.43 70%
Iron Ore ~1.6 ≈ 1/1.43 69.8%
Coal ~1.4 ≈ 1/1.77 56.4%
Silk ~1.4 ≈ 1/1.81 55.2%
Cinder Ash ~1.4 ≈ 1/1.86 53.7%
Mushroom ~1.3 ≈ 1/1.86 53.6%
Gold ~30.0 ≈ 1/2.56 39.1%
Red Dot Sight 1 ≈ 1/2.72 36.8%
Laser Sight 1 ≈ 1/2.77 36%
Hide ~1.2 ≈ 1/3.11 32.2%
Crystal ~1.2 ≈ 1/3.22 31.1%
Professional Lure 1 ≈ 1/3.3 30.3%
Clothing (Uncommon) 1 ≈ 1/3.49 28.7%
Clothing (Rare) 1 ≈ 1/4.55 22%
Clothing (Common) 1 ≈ 1/5.46 18.3%
Clothing (Epic) 1 ≈ 1/6.21 16.1%
Clothing (Legendary) 1 ≈ 1/6.7 14.9%
Suppressor 1 ≈ 1/7.17 14%
Sapphire 1 ≈ 1/8.39 11.9%
Ruby 1 ≈ 1/8.44 11.8%
Emerald 1 ≈ 1/8.77 11.4%
Better Quiver 1 ≈ 1/9.88 10.1%
Extended Mag 1 ≈ 1/15.2 6.60%
Sniper Scope 1 ≈ 1/15.2 6.58%
Scientific Lure 1 ≈ 1/17.7 5.65%
Hammer (Common) 1 ≈ 1/28.8 3.48%
Assault Rifle (Uncommon) 1 ≈ 1/34.2 2.93%
Fishing Rod (Uncommon) 1 ≈ 1/35.1 2.85%
Greatsword (Uncommon) 1 ≈ 1/38.8 2.57%
War Sword (Uncommon) 1 ≈ 1/40.8 2.45%
Sniper Rifle (Uncommon) 1 ≈ 1/41.2 2.43%
Assault Rifle (Rare) 1 ≈ 1/44.4 2.25%
Assault Rifle (Epic) 1 ≈ 1/44.9 2.23%
Shortsword (Uncommon) 1 ≈ 1/45.5 2.20%
Assault Rifle (Common) 1 ≈ 1/45.5 2.20%
Longsword (Uncommon) 1 ≈ 1/46.5 2.15%
Professional Boss Lure 1 ≈ 1/47.1 2.13%
Assault Rifle (Legendary) 1 ≈ 1/47.1 2.13%
240 rarer finds (each under 1.82%)
ItemQuantityRarityChance
Sniper Rifle (Rare) 1 ≈ 1/54.8 1.82%
Longsword (Rare) 1 ≈ 1/55.6 1.80%
Longsword (Epic) 1 ≈ 1/58 1.73%
Shortsword (Common) 1 ≈ 1/58.8 1.70%
Shortsword (Rare) 1 ≈ 1/59.7 1.68%
War Sword (Rare) 1 ≈ 1/60.6 1.65%
Greatsword (Epic) 1 ≈ 1/62.5 1.60%
Greatsword (Rare) 1 ≈ 1/62.5 1.60%
Sniper Rifle (Common) 1 ≈ 1/66.7 1.50%
War Sword (Common) 1 ≈ 1/67.8 1.47%
War Sword (Legendary) 1 ≈ 1/67.8 1.47%
War Sword (Epic) 1 ≈ 1/69 1.45%
Sniper Rifle (Epic) 1 ≈ 1/74.1 1.35%
Minigun (Uncommon) 1 ≈ 1/75.5 1.32%
Shortsword (Epic) 1 ≈ 1/76.9 1.30%
Sniper Rifle (Legendary) 1 ≈ 1/78.4 1.27%
Longsword (Legendary) 1 ≈ 1/80 1.25%
Fishing Rod (Epic) 1 ≈ 1/81.6 1.23%
Fishing Rod (Rare) 1 ≈ 1/85.1 1.18%
Greatsword (Legendary) 1 ≈ 1/87 1.15%
Shortsword (Legendary) 1 ≈ 1/87 1.15%
Fishing Rod (Legendary) 1 ≈ 1/90.9 1.10%
Greatsword (Common) 1 ≈ 1/93 1.07%
Longsword (Common) 1 ≈ 1/95.2 1.05%
Dual Revolvers (Uncommon) 1 ≈ 1/95.2 1.05%
Axe (Uncommon) 1 ≈ 1/108 0.925%
Sheriff Star (Uncommon) 1 ≈ 1/114 0.875%
Sheriff Star (Rare) 1 ≈ 1/114 0.875%
Leveredge (Uncommon) 1 ≈ 1/129 0.775%
Axe (Common) 1 ≈ 1/133 0.750%
Pickaxe (Rare) 1 ≈ 1/138 0.725%
Leveredge (Rare) 1 ≈ 1/138 0.725%
Pickaxe (Uncommon) 1 ≈ 1/143 0.700%
Leech Bait 1 ≈ 1/143 0.700%
Axe (Epic) 1 ≈ 1/148 0.675%
Pickaxe (Common) 1 ≈ 1/148 0.675%
Pickaxe (Legendary) 1 ≈ 1/154 0.650%
Sheriff Star (Epic) 1 ≈ 1/154 0.650%
Minigun (Epic) 1 ≈ 1/154 0.650%
Leveredge (Epic) 1 ≈ 1/154 0.650%
Dual Revolvers (Common) 1 ≈ 1/154 0.650%
Dual Revolvers (Rare) 1 ≈ 1/160 0.625%
Fish Bucket 1 ≈ 1/167 0.600%
Firebeam (Uncommon) 1 ≈ 1/174 0.575%
Minigun (Rare) 1 ≈ 1/174 0.575%
Carrot 1 ≈ 1/182 0.550%
Dual Revolvers (Epic) 1 ≈ 1/190 0.525%
Leveredge (Legendary) 1 ≈ 1/190 0.525%
Pickaxe (Epic) 1 ≈ 1/190 0.525%
Axe (Rare) 1 ≈ 1/190 0.525%
Minigun (Common) 1 ≈ 1/200 0.500%
Sheriff Star (Legendary) 1 ≈ 1/200 0.500%
Coconut 1 ≈ 1/200 0.500%
Detect Life (Uncommon) 1 ≈ 1/211 0.475%
Sheriff Star (Common) 1 ≈ 1/211 0.475%
Thrower (Uncommon) 1 ≈ 1/211 0.475%
Candlelight (Uncommon) 1 ≈ 1/211 0.475%
Minigun (Legendary) 1 ≈ 1/222 0.450%
Mino (Uncommon) 1 ≈ 1/222 0.450%
Strikes (Uncommon) 1 ≈ 1/250 0.400%
Dual Revolvers (Legendary) 1 ≈ 1/250 0.400%
Leveredge (Common) 1 ≈ 1/250 0.400%
Bridge (Uncommon) 1 ≈ 1/267 0.375%
Surcharge (Common) 1 ≈ 1/286 0.350%
Candlelight (Epic) 1 ≈ 1/286 0.350%
Fireball (Uncommon) 1 ≈ 1/286 0.350%
Rescue (Rare) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/286 0.350%
Surcharge (Uncommon) 1 ≈ 1/286 0.350%
Banjo (Relic) 1 ≈ 1/286 0.350%
Boing (Common) 1 ≈ 1/286 0.350%
Drain (Rare) 1 ≈ 1/286 0.350%
Pistolero (Common) 1 ≈ 1/286 0.350%
Geyser (Legendary) 1 ≈ 1/308 0.325%
Rescue (Legendary) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/308 0.325%
Breeze (Uncommon) 1 ≈ 1/308 0.325%
Bubble (Rare) 1 ≈ 1/308 0.325%
Paralyze (Common) 1 ≈ 1/333 0.300%
Brass Knuckles (Relic) 1 ≈ 1/333 0.300%
Portal (Uncommon) 1 ≈ 1/333 0.300%
Corruption (Uncommon) 1 ≈ 1/333 0.300%
Detect Life (Common) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Paralyze (Uncommon) 1 ≈ 1/333 0.300%
Pistolero (Uncommon) 1 ≈ 1/364 0.275%
Mino (Legendary) 1 ≈ 1/364 0.275%
Wisp (Uncommon) 1 ≈ 1/364 0.275%
Portal (Epic) 1 ≈ 1/364 0.275%
Ward (Uncommon) 1 ≈ 1/364 0.275%
Detect Life (Rare) 1 ≈ 1/364 0.275%
Breeze (Rare) 1 ≈ 1/364 0.275%
Corruption (Common) 1 ≈ 1/364 0.275%
Geyser (Common) 1 ≈ 1/400 0.250%
Thrower (Rare) 1 ≈ 1/400 0.250%
Bridge (Common) 1 ≈ 1/400 0.250%
Boing (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Fireball (Rare) 1 ≈ 1/400 0.250%
Firebeam (Rare) 1 ≈ 1/400 0.250%
Surcharge (Rare) 1 ≈ 1/400 0.250%
Strikes (Epic) 1 ≈ 1/400 0.250%
Blizzard (Uncommon) 1 ≈ 1/400 0.250%
Wallo (Rare) 1 ≈ 1/400 0.250%
Bridge (Rare) 1 ≈ 1/444 0.225%
Ward (Common) 1 ≈ 1/444 0.225%
Fury (Uncommon) 1 ≈ 1/444 0.225%
Knife (Relic) 1 ≈ 1/444 0.225%
Mino (Common) 1 ≈ 1/444 0.225%
Candlelight (Legendary) 1 ≈ 1/444 0.225%
Drain (Common) 1 ≈ 1/444 0.225%
Geyser (Epic) 1 ≈ 1/444 0.225%
Fury (Epic) 1 ≈ 1/444 0.225%
Paralyze (Legendary) 1 ≈ 1/444 0.225%
Strikes (Rare) 1 ≈ 1/444 0.225%
Mino (Rare) 1 ≈ 1/444 0.225%
Fireball (Common) 1 ≈ 1/444 0.225%
Wallo (Uncommon) 1 ≈ 1/444 0.225%
Fury (Rare) 1 ≈ 1/444 0.225%
Strikes (Legendary) 1 ≈ 1/444 0.225%
Bubble (Uncommon) 1 ≈ 1/444 0.225%
Drain (Uncommon) 1 ≈ 1/444 0.225%
Decoyo (Rare) 1 ≈ 1/500 0.200%
Thrower (Legendary) 1 ≈ 1/500 0.200%
Rescue (Uncommon) 1 ≈ 1/500 0.200%
Ward (Epic) 1 ≈ 1/500 0.200%
Cube (Rare) 1 ≈ 1/500 0.200%
Fireball (Epic) 1 ≈ 1/500 0.200%
Decoyo (Uncommon) 1 ≈ 1/500 0.200%
Ward (Rare) 1 ≈ 1/500 0.200%
Firebeam (Epic) 1 ≈ 1/500 0.200%
Wallo (Epic) 1 ≈ 1/500 0.200%
Thunderstrike (Uncommon) 1 ≈ 1/500 0.200%
Firebeam (Common) 1 ≈ 1/571 0.175%
Rescue (Common) 1 ≈ 1/571 0.175%
Wisp (Legendary) 1 ≈ 1/571 0.175%
Geyser (Rare) 1 ≈ 1/571 0.175%
Pistolero (Epic) 1 ≈ 1/571 0.175%
Cube (Common) 1 ≈ 1/571 0.175%
Portal (Rare) 1 ≈ 1/571 0.175%
Wisp (Common) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/571 0.175%
Invisibility (Common) 1 ≈ 1/571 0.175%
Wallo (Common) 1 ≈ 1/571 0.175%
Mino (Epic) 1 ≈ 1/571 0.175%
Finger Guns (Epic) 1 ≈ 1/571 0.175%
Invisibility (Legendary) 1 ≈ 1/571 0.175%
Detect Life (Legendary) 1 ≈ 1/571 0.175%
Surcharge (Legendary) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Breeze (Legendary) 1 ≈ 1/571 0.175%
Boing (Rare) 1 ≈ 1/571 0.175%
Ward (Legendary) 1 ≈ 1/571 0.175%
Pistolero (Legendary) 1 ≈ 1/571 0.175%
Cube (Legendary) 1 ≈ 1/571 0.175%
Breeze (Common) 1 ≈ 1/667 0.150%
Bridge (Epic) 1 ≈ 1/667 0.150%
Rain (Uncommon) 1 ≈ 1/667 0.150%
Swap (Uncommon) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Wisp (Rare) 1 ≈ 1/667 0.150%
Bubble (Epic) 1 ≈ 1/667 0.150%
Thrower (Common) 1 ≈ 1/667 0.150%
Breeze (Epic) 1 ≈ 1/667 0.150%
Thunderstrike (Common) 1 ≈ 1/667 0.150%
Thrower (Epic) 1 ≈ 1/667 0.150%
Doll (Common) 1 ≈ 1/667 0.150%
Ritual (Rare) 1 ≈ 1/667 0.150%
Decoyo (Epic) 1 ≈ 1/667 0.150%
Swap (Rare) 1 ≈ 1/667 0.150%
Glaze (Rare) 1 ≈ 1/667 0.150%
Portal (Common) 1 ≈ 1/667 0.150%
Firebeam (Legendary) 1 ≈ 1/667 0.150%
Decoyo (Common) 1 ≈ 1/667 0.150%
Lasso (Relic) 1 ≈ 1/667 0.150%
Surcharge (Epic) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/800 0.125%
Ritual (Common) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Rain (Legendary) 1 ≈ 1/800 0.125%
Strikes (Common) 1 ≈ 1/800 0.125%
Rescue (Epic) 1 ≈ 1/800 0.125%
Glaze (Epic) 1 ≈ 1/800 0.125%
Detect Life (Epic) 1 ≈ 1/800 0.125%
Bridge (Legendary) 1 ≈ 1/800 0.125%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Finger Guns (Rare) 1 ≈ 1/800 0.125%
Contagion (Common) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Rain (Rare) 1 ≈ 1/800 0.125%
Paralyze (Rare) 1 ≈ 1/800 0.125%
Paralyze (Epic) 1 ≈ 1/800 0.125%
Blizzard (Rare) 1 ≈ 1/800 0.125%
Contagion (Uncommon) 1 ≈ 1/800 0.125%
Rain (Epic) 1 ≈ 1/800 0.125%
Swap (Epic) 1 ≈ 1/800 0.125%
Rain (Common) 1 ≈ 1/1000 0.100%
Thunderstrike (Epic) 1 ≈ 1/1000 0.100%
Doll (Rare) 1 ≈ 1/1000 0.100%
Finger Guns (Common) 1 ≈ 1/1000 0.100%
Portal (Legendary) 1 ≈ 1/1000 0.100%
Invisibility (Epic) 1 ≈ 1/1000 0.100%
Wisp (Epic) 1 ≈ 1/1000 0.100%
Blizzard (Common) 1 ≈ 1/1000 0.100%
Bandito (Rare) 1 ≈ 1/1000 0.100%
Contagion (Epic) 1 ≈ 1/1000 0.100%
Fury (Common) 1 ≈ 1/1000 0.100%
Doll (Uncommon) 1 ≈ 1/1000 0.100%
Blizzard (Epic) 1 ≈ 1/1000 0.100%
Bandito (Epic) 1 ≈ 1/1000 0.100%
Drain (Epic) 1 ≈ 1/1000 0.100%
Wallo (Legendary) 1 ≈ 1/1000 0.100%
Candlelight (Rare) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1333 0.075%
Contagion (Legendary) 1 ≈ 1/1333 0.075%
Ritual (Legendary) 1 ≈ 1/1333 0.075%
Thunderstrike (Rare) 1 ≈ 1/1333 0.075%
Bubble (Legendary) 1 ≈ 1/1333 0.075%
Doll (Epic) 1 ≈ 1/1333 0.075%
Decoyo (Legendary) 1 ≈ 1/1333 0.075%
Corruption (Legendary) 1 ≈ 1/1333 0.075%
Fury (Legendary) 1 ≈ 1/1333 0.075%
Bandito (Legendary) 1 ≈ 1/1333 0.075%
Swap (Common) 1 ≈ 1/1333 0.075%
Bubble (Common) 1 ≈ 1/1333 0.075%
Ritual (Epic) 1 ≈ 1/1333 0.075%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Finger Guns (Legendary) 1 ≈ 1/1333 0.075%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Bandito (Common) 1 ≈ 1/2000 0.050%
Glaze (Common) 1 ≈ 1/2000 0.050%
Corruption (Epic) 1 ≈ 1/2000 0.050%
Boing (Epic) 1 ≈ 1/2000 0.050%
Drain (Legendary) 1 ≈ 1/2000 0.050%
Swap (Legendary) 1 ≈ 1/2000 0.050%
Fireball (Legendary) 1 ≈ 1/2000 0.050%
Invisibility (Rare) 1 ≈ 1/2000 0.050%
Candlelight (Common) 1 ≈ 1/4000 0.025%
Blizzard (Legendary) 1 ≈ 1/4000 0.025%
Boing (Legendary) 1 ≈ 1/4000 0.025%

The god here also drops a page of the Ballade for Odette.