How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 5: win the siege and the gate to it rises.

Attacks

50%

Rocket burst

He flies to a spot around you, pauses, and fires a burst of rockets. Empowered, it becomes six bursts in a row. Strafe and use cover.

Each rocket: 207 each (45%)
17%

Drink

He dives to the acid pond and drinks while a meter fills under his health bar. If it fills he grows, his bar turns blue and his rockets become six bursts. Deal 5% of his health while he drinks to stop him.

17%

Mine and cocoon drops

He flies to nine points and drops a mine at each (armed within about 3.5 m, wide blast), sometimes an egg that hatches a Mini Moskito instead. Shoot them from range.

Mine blast: 432 (95%)
17%

Shockwave ball

He fires a ball from his dart; where it lands a ring spreads across the whole room. Jump the ring.

Ball, direct hit: 410 (90%)Ring: 341 (75%)

Mini Moskitos

Hatched from cocoons (up to 6). Each banks round out of sight, then fires a 3-shot burst.

Mini Moskito shot: 127 each (28%)

Acid pond

The pond in the middle is acid: it hurts and bounces you up. It turns to water when he dies.

Acid, while you stay in it: 127 each (28%)

Smoke vents

Floor vents puff smoke clouds every 10 s. They block your view but do no harm.

Damage is at level 27 against a level-27 player (455 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
159,301
2103,777
3148,253
4192,728
5237,204

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Thick Hide ~1.6 ≈ 1/1.43 70%
Iron Ore ~1.6 ≈ 1/1.43 69.8%
Coal ~1.4 ≈ 1/1.77 56.4%
Silk ~1.4 ≈ 1/1.81 55.2%
Cinder Ash ~1.4 ≈ 1/1.86 53.7%
Mushroom ~1.3 ≈ 1/1.86 53.6%
Gold ~30.0 ≈ 1/2.56 39.1%
Red Dot Sight 1 ≈ 1/2.72 36.8%
Laser Sight 1 ≈ 1/2.77 36%
Hide ~1.2 ≈ 1/3.11 32.2%
Crystal ~1.2 ≈ 1/3.22 31.1%
Professional Lure 1 ≈ 1/3.3 30.3%
Clothing (Uncommon) 1 ≈ 1/3.49 28.7%
Clothing (Rare) 1 ≈ 1/4.55 22%
Clothing (Common) 1 ≈ 1/5.46 18.3%
Clothing (Epic) 1 ≈ 1/6.21 16.1%
Clothing (Legendary) 1 ≈ 1/6.7 14.9%
Suppressor 1 ≈ 1/7.17 14%
Sapphire 1 ≈ 1/8.39 11.9%
Ruby 1 ≈ 1/8.44 11.8%
Emerald 1 ≈ 1/8.77 11.4%
Better Quiver 1 ≈ 1/9.88 10.1%
Extended Mag 1 ≈ 1/15.2 6.60%
Sniper Scope 1 ≈ 1/15.2 6.58%
Scientific Lure 1 ≈ 1/17.7 5.65%
Hammer (Common) 1 ≈ 1/28.8 3.48%
Assault Rifle (Uncommon) 1 ≈ 1/34.2 2.93%
Fishing Rod (Uncommon) 1 ≈ 1/35.1 2.85%
Greatsword (Uncommon) 1 ≈ 1/38.8 2.57%
War Sword (Uncommon) 1 ≈ 1/40.8 2.45%
Sniper Rifle (Uncommon) 1 ≈ 1/41.2 2.43%
Assault Rifle (Rare) 1 ≈ 1/44.4 2.25%
Assault Rifle (Epic) 1 ≈ 1/44.9 2.23%
Shortsword (Uncommon) 1 ≈ 1/45.5 2.20%
Assault Rifle (Common) 1 ≈ 1/45.5 2.20%
Longsword (Uncommon) 1 ≈ 1/46.5 2.15%
Professional Boss Lure 1 ≈ 1/47.1 2.13%
Assault Rifle (Legendary) 1 ≈ 1/47.1 2.13%
240 rarer finds (each under 1.82%)
ItemQuantityRarityChance
Sniper Rifle (Rare) 1 ≈ 1/54.8 1.82%
Longsword (Rare) 1 ≈ 1/55.6 1.80%
Longsword (Epic) 1 ≈ 1/58 1.73%
Shortsword (Common) 1 ≈ 1/58.8 1.70%
Shortsword (Rare) 1 ≈ 1/59.7 1.68%
War Sword (Rare) 1 ≈ 1/60.6 1.65%
Greatsword (Epic) 1 ≈ 1/62.5 1.60%
Greatsword (Rare) 1 ≈ 1/62.5 1.60%
Sniper Rifle (Common) 1 ≈ 1/66.7 1.50%
War Sword (Common) 1 ≈ 1/67.8 1.47%
War Sword (Legendary) 1 ≈ 1/67.8 1.47%
War Sword (Epic) 1 ≈ 1/69 1.45%
Sniper Rifle (Epic) 1 ≈ 1/74.1 1.35%
Minigun (Uncommon) 1 ≈ 1/75.5 1.32%
Shortsword (Epic) 1 ≈ 1/76.9 1.30%
Sniper Rifle (Legendary) 1 ≈ 1/78.4 1.27%
Longsword (Legendary) 1 ≈ 1/80 1.25%
Fishing Rod (Epic) 1 ≈ 1/81.6 1.23%
Fishing Rod (Rare) 1 ≈ 1/85.1 1.18%
Greatsword (Legendary) 1 ≈ 1/87 1.15%
Shortsword (Legendary) 1 ≈ 1/87 1.15%
Fishing Rod (Legendary) 1 ≈ 1/90.9 1.10%
Greatsword (Common) 1 ≈ 1/93 1.07%
Longsword (Common) 1 ≈ 1/95.2 1.05%
Dual Revolvers (Uncommon) 1 ≈ 1/95.2 1.05%
Axe (Uncommon) 1 ≈ 1/108 0.925%
Sheriff Star (Uncommon) 1 ≈ 1/114 0.875%
Sheriff Star (Rare) 1 ≈ 1/114 0.875%
Leveredge (Uncommon) 1 ≈ 1/129 0.775%
Axe (Common) 1 ≈ 1/133 0.750%
Pickaxe (Rare) 1 ≈ 1/138 0.725%
Leveredge (Rare) 1 ≈ 1/138 0.725%
Pickaxe (Uncommon) 1 ≈ 1/143 0.700%
Leech Bait 1 ≈ 1/143 0.700%
Axe (Epic) 1 ≈ 1/148 0.675%
Pickaxe (Common) 1 ≈ 1/148 0.675%
Pickaxe (Legendary) 1 ≈ 1/154 0.650%
Sheriff Star (Epic) 1 ≈ 1/154 0.650%
Minigun (Epic) 1 ≈ 1/154 0.650%
Leveredge (Epic) 1 ≈ 1/154 0.650%
Dual Revolvers (Common) 1 ≈ 1/154 0.650%
Dual Revolvers (Rare) 1 ≈ 1/160 0.625%
Fish Bucket 1 ≈ 1/167 0.600%
Firebeam (Uncommon) 1 ≈ 1/174 0.575%
Minigun (Rare) 1 ≈ 1/174 0.575%
Carrot 1 ≈ 1/182 0.550%
Dual Revolvers (Epic) 1 ≈ 1/190 0.525%
Leveredge (Legendary) 1 ≈ 1/190 0.525%
Pickaxe (Epic) 1 ≈ 1/190 0.525%
Axe (Rare) 1 ≈ 1/190 0.525%
Minigun (Common) 1 ≈ 1/200 0.500%
Sheriff Star (Legendary) 1 ≈ 1/200 0.500%
Coconut 1 ≈ 1/200 0.500%
Detect Life (Uncommon) 1 ≈ 1/211 0.475%
Sheriff Star (Common) 1 ≈ 1/211 0.475%
Thrower (Uncommon) 1 ≈ 1/211 0.475%
Candlelight (Uncommon) 1 ≈ 1/211 0.475%
Minigun (Legendary) 1 ≈ 1/222 0.450%
Mino (Uncommon) 1 ≈ 1/222 0.450%
Strikes (Uncommon) 1 ≈ 1/250 0.400%
Dual Revolvers (Legendary) 1 ≈ 1/250 0.400%
Leveredge (Common) 1 ≈ 1/250 0.400%
Bridge (Uncommon) 1 ≈ 1/267 0.375%
Surcharge (Common) 1 ≈ 1/286 0.350%
Candlelight (Epic) 1 ≈ 1/286 0.350%
Fireball (Uncommon) 1 ≈ 1/286 0.350%
Rescue (Rare) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/286 0.350%
Surcharge (Uncommon) 1 ≈ 1/286 0.350%
Banjo (Relic) 1 ≈ 1/286 0.350%
Boing (Common) 1 ≈ 1/286 0.350%
Drain (Rare) 1 ≈ 1/286 0.350%
Pistolero (Common) 1 ≈ 1/286 0.350%
Geyser (Legendary) 1 ≈ 1/308 0.325%
Rescue (Legendary) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/308 0.325%
Breeze (Uncommon) 1 ≈ 1/308 0.325%
Bubble (Rare) 1 ≈ 1/308 0.325%
Paralyze (Common) 1 ≈ 1/333 0.300%
Brass Knuckles (Relic) 1 ≈ 1/333 0.300%
Portal (Uncommon) 1 ≈ 1/333 0.300%
Corruption (Uncommon) 1 ≈ 1/333 0.300%
Detect Life (Common) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Paralyze (Uncommon) 1 ≈ 1/333 0.300%
Pistolero (Uncommon) 1 ≈ 1/364 0.275%
Mino (Legendary) 1 ≈ 1/364 0.275%
Wisp (Uncommon) 1 ≈ 1/364 0.275%
Portal (Epic) 1 ≈ 1/364 0.275%
Ward (Uncommon) 1 ≈ 1/364 0.275%
Detect Life (Rare) 1 ≈ 1/364 0.275%
Breeze (Rare) 1 ≈ 1/364 0.275%
Corruption (Common) 1 ≈ 1/364 0.275%
Geyser (Common) 1 ≈ 1/400 0.250%
Thrower (Rare) 1 ≈ 1/400 0.250%
Bridge (Common) 1 ≈ 1/400 0.250%
Boing (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Rare) 1 ≈ 1/400 0.250%
Fireball (Rare) 1 ≈ 1/400 0.250%
Firebeam (Rare) 1 ≈ 1/400 0.250%
Surcharge (Rare) 1 ≈ 1/400 0.250%
Strikes (Epic) 1 ≈ 1/400 0.250%
Blizzard (Uncommon) 1 ≈ 1/400 0.250%
Wallo (Rare) 1 ≈ 1/400 0.250%
Bridge (Rare) 1 ≈ 1/444 0.225%
Ward (Common) 1 ≈ 1/444 0.225%
Fury (Uncommon) 1 ≈ 1/444 0.225%
Knife (Relic) 1 ≈ 1/444 0.225%
Mino (Common) 1 ≈ 1/444 0.225%
Candlelight (Legendary) 1 ≈ 1/444 0.225%
Drain (Common) 1 ≈ 1/444 0.225%
Geyser (Epic) 1 ≈ 1/444 0.225%
Fury (Epic) 1 ≈ 1/444 0.225%
Paralyze (Legendary) 1 ≈ 1/444 0.225%
Strikes (Rare) 1 ≈ 1/444 0.225%
Mino (Rare) 1 ≈ 1/444 0.225%
Fireball (Common) 1 ≈ 1/444 0.225%
Wallo (Uncommon) 1 ≈ 1/444 0.225%
Fury (Rare) 1 ≈ 1/444 0.225%
Strikes (Legendary) 1 ≈ 1/444 0.225%
Bubble (Uncommon) 1 ≈ 1/444 0.225%
Drain (Uncommon) 1 ≈ 1/444 0.225%
Decoyo (Rare) 1 ≈ 1/500 0.200%
Thrower (Legendary) 1 ≈ 1/500 0.200%
Rescue (Uncommon) 1 ≈ 1/500 0.200%
Ward (Epic) 1 ≈ 1/500 0.200%
Cube (Rare) 1 ≈ 1/500 0.200%
Fireball (Epic) 1 ≈ 1/500 0.200%
Decoyo (Uncommon) 1 ≈ 1/500 0.200%
Ward (Rare) 1 ≈ 1/500 0.200%
Firebeam (Epic) 1 ≈ 1/500 0.200%
Wallo (Epic) 1 ≈ 1/500 0.200%
Thunderstrike (Uncommon) 1 ≈ 1/500 0.200%
Firebeam (Common) 1 ≈ 1/571 0.175%
Rescue (Common) 1 ≈ 1/571 0.175%
Wisp (Legendary) 1 ≈ 1/571 0.175%
Geyser (Rare) 1 ≈ 1/571 0.175%
Pistolero (Epic) 1 ≈ 1/571 0.175%
Cube (Common) 1 ≈ 1/571 0.175%
Portal (Rare) 1 ≈ 1/571 0.175%
Wisp (Common) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/571 0.175%
Invisibility (Common) 1 ≈ 1/571 0.175%
Wallo (Common) 1 ≈ 1/571 0.175%
Mino (Epic) 1 ≈ 1/571 0.175%
Finger Guns (Epic) 1 ≈ 1/571 0.175%
Invisibility (Legendary) 1 ≈ 1/571 0.175%
Detect Life (Legendary) 1 ≈ 1/571 0.175%
Surcharge (Legendary) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Breeze (Legendary) 1 ≈ 1/571 0.175%
Boing (Rare) 1 ≈ 1/571 0.175%
Ward (Legendary) 1 ≈ 1/571 0.175%
Pistolero (Legendary) 1 ≈ 1/571 0.175%
Cube (Legendary) 1 ≈ 1/571 0.175%
Breeze (Common) 1 ≈ 1/667 0.150%
Bridge (Epic) 1 ≈ 1/667 0.150%
Rain (Uncommon) 1 ≈ 1/667 0.150%
Swap (Uncommon) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Wisp (Rare) 1 ≈ 1/667 0.150%
Bubble (Epic) 1 ≈ 1/667 0.150%
Thrower (Common) 1 ≈ 1/667 0.150%
Breeze (Epic) 1 ≈ 1/667 0.150%
Thunderstrike (Common) 1 ≈ 1/667 0.150%
Thrower (Epic) 1 ≈ 1/667 0.150%
Doll (Common) 1 ≈ 1/667 0.150%
Ritual (Rare) 1 ≈ 1/667 0.150%
Decoyo (Epic) 1 ≈ 1/667 0.150%
Swap (Rare) 1 ≈ 1/667 0.150%
Glaze (Rare) 1 ≈ 1/667 0.150%
Portal (Common) 1 ≈ 1/667 0.150%
Firebeam (Legendary) 1 ≈ 1/667 0.150%
Decoyo (Common) 1 ≈ 1/667 0.150%
Lasso (Relic) 1 ≈ 1/667 0.150%
Surcharge (Epic) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/800 0.125%
Ritual (Common) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Rain (Legendary) 1 ≈ 1/800 0.125%
Strikes (Common) 1 ≈ 1/800 0.125%
Rescue (Epic) 1 ≈ 1/800 0.125%
Glaze (Epic) 1 ≈ 1/800 0.125%
Detect Life (Epic) 1 ≈ 1/800 0.125%
Bridge (Legendary) 1 ≈ 1/800 0.125%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Finger Guns (Rare) 1 ≈ 1/800 0.125%
Contagion (Common) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Rain (Rare) 1 ≈ 1/800 0.125%
Paralyze (Rare) 1 ≈ 1/800 0.125%
Paralyze (Epic) 1 ≈ 1/800 0.125%
Blizzard (Rare) 1 ≈ 1/800 0.125%
Contagion (Uncommon) 1 ≈ 1/800 0.125%
Rain (Epic) 1 ≈ 1/800 0.125%
Swap (Epic) 1 ≈ 1/800 0.125%
Rain (Common) 1 ≈ 1/1000 0.100%
Thunderstrike (Epic) 1 ≈ 1/1000 0.100%
Doll (Rare) 1 ≈ 1/1000 0.100%
Finger Guns (Common) 1 ≈ 1/1000 0.100%
Portal (Legendary) 1 ≈ 1/1000 0.100%
Invisibility (Epic) 1 ≈ 1/1000 0.100%
Wisp (Epic) 1 ≈ 1/1000 0.100%
Blizzard (Common) 1 ≈ 1/1000 0.100%
Bandito (Rare) 1 ≈ 1/1000 0.100%
Contagion (Epic) 1 ≈ 1/1000 0.100%
Fury (Common) 1 ≈ 1/1000 0.100%
Doll (Uncommon) 1 ≈ 1/1000 0.100%
Blizzard (Epic) 1 ≈ 1/1000 0.100%
Bandito (Epic) 1 ≈ 1/1000 0.100%
Drain (Epic) 1 ≈ 1/1000 0.100%
Wallo (Legendary) 1 ≈ 1/1000 0.100%
Candlelight (Rare) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1333 0.075%
Contagion (Legendary) 1 ≈ 1/1333 0.075%
Ritual (Legendary) 1 ≈ 1/1333 0.075%
Thunderstrike (Rare) 1 ≈ 1/1333 0.075%
Bubble (Legendary) 1 ≈ 1/1333 0.075%
Doll (Epic) 1 ≈ 1/1333 0.075%
Decoyo (Legendary) 1 ≈ 1/1333 0.075%
Corruption (Legendary) 1 ≈ 1/1333 0.075%
Fury (Legendary) 1 ≈ 1/1333 0.075%
Bandito (Legendary) 1 ≈ 1/1333 0.075%
Swap (Common) 1 ≈ 1/1333 0.075%
Bubble (Common) 1 ≈ 1/1333 0.075%
Ritual (Epic) 1 ≈ 1/1333 0.075%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Finger Guns (Legendary) 1 ≈ 1/1333 0.075%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Bandito (Common) 1 ≈ 1/2000 0.050%
Glaze (Common) 1 ≈ 1/2000 0.050%
Corruption (Epic) 1 ≈ 1/2000 0.050%
Boing (Epic) 1 ≈ 1/2000 0.050%
Drain (Legendary) 1 ≈ 1/2000 0.050%
Swap (Legendary) 1 ≈ 1/2000 0.050%
Fireball (Legendary) 1 ≈ 1/2000 0.050%
Invisibility (Rare) 1 ≈ 1/2000 0.050%
Candlelight (Common) 1 ≈ 1/4000 0.025%
Blizzard (Legendary) 1 ≈ 1/4000 0.025%
Boing (Legendary) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Odette plays at the chapel in Ashen Landing, once her own quest, Out of Tune, is done.