The Ashen Waste is on the West Isle. Camps here are level 24–30 by day and 27–33 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.
Enemies
| Enemy | Share of camp members |
|---|---|
| DeadEye | 13.6% |
| Grenadier | 13.6% |
| Gunner | 13.6% |
| Shielder | 13.6% |
| Assassin | 10.9% |
| Grunt | 10.9% |
| Kamikaze | 8.15% |
| Revolver | 8.15% |
| Marauder | 5.43% |
| Loot Goblin | 2.17% |
By camp level
| Level | How often | Mix |
|---|---|---|
| 24 | 8.33% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
| 25 | 16.7% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
| 26 | 16.7% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
| 27 | 16.7% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
| 28 | 16.7% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
| 29 | 16.7% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
| 30 | 8.33% | DeadEye 13.6% · Grenadier 13.6% · Gunner 13.6% · Shielder 13.6% · Assassin 10.9% · Grunt 10.9% · Kamikaze 8.15% · Revolver 8.15% · Marauder 5.43% · Loot Goblin 2.17% |
Drops here
Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).
DeadEye
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/3 | 33.3% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/3 | 33.3% |
Grenadier
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/3 | 33.3% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1–2 | 1/2 | 50% |
Gunner
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/3 | 33.3% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1–2 | 1/2 | 50% |
Shielder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/3 | 33.3% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1–2 | 1/2 | 50% |
Assassin
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/3 | 33.3% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/3 | 33.3% |
Grunt
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 3–7 | 1/4 | 25% | |
| 1 | 1/16 | 6.25% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/48 | 2.08% | |
| 1 | 1/48 | 2.08% | |
| 1 | 1/16 | 6.25% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 17–26 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/4 | 25% |
Kamikaze
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 3–7 | 1/4 | 25% | |
| 1 | 1/16 | 6.25% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/48 | 2.08% | |
| 1 | 1/48 | 2.08% | |
| 1 | 1/16 | 6.25% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 17–26 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/2 | 50% |
Revolver
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 3–7 | 1/4 | 25% | |
| 1 | 1/16 | 6.25% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/48 | 2.08% | |
| 1 | 1/48 | 2.08% | |
| 1 | 1/16 | 6.25% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/6.81 | 14.7% | |
| 1 | 1/38.3 | 2.61% | |
| 1 | 1/73.9 | 1.35% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 1 | 1/295 | 0.338% | |
| 17–26 | 1/120 | 0.833% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1–2 | 1/2 | 50% |
Marauder
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/3 | 33.3% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/24.5 | 4.08% | |
| 1–2 | 1/8.53 | 11.7% | |
| 1–2 | 1/12.5 | 7.99% | |
| 1 | 1/5.45 | 18.4% | |
| 1 | 1/30.6 | 3.26% | |
| 1 | 1/59.1 | 1.69% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 1 | 1/236 | 0.423% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/46.7 | 2.14% |
| Clothing (Uncommon) | 1 | 1/159 | 0.629% |
| Clothing (Rare) | 1 | 1/1167 | 0.086% |
| 1 | 1/90 | 1.11% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/2 | 50% |
Loot Goblin
Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 7–13 | 1/2 | 50% | |
| 1 | 1/8.0 | 12.5% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/24 | 4.17% | |
| 1 | 1/8.0 | 12.5% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/2.72 | 36.7% | |
| 1 | 1/15.3 | 6.53% | |
| 1 | 1/29.5 | 3.38% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 1 | 1/118 | 0.846% | |
| 17–26 | 1/60 | 1.67% | |
| Clothing (Common) | 1 | 1/16 | 6.25% |
| Clothing (Uncommon) | 1 | 1/54.5 | 1.83% |
| Clothing (Rare) | 1 | 1/400 | 0.250% |
| 1 | 1/15 | 6.67% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/450 | 0.222% | |
| 1 | 1/2 | 50% |
Crypts
- Hollowwind Crypt (crypt 6, level 28)
Places
- Cinder Springs · peaceful place (spring)
- Grey Tide Pools · peaceful place (tidepool)
- The Spires
- The Bone Flats
- The Scorched Chapel
- Rustwater