How to Survive

Keeps its distance and lobs bouncing grenades that go off a second after they first bounce.

Where it camps

RegionIts levels thereShare of camp members
Harbour Meadows3–6 (night +3)8.90%
Wraith Isle10–16 (night +3)7.40%
Hoarfrost Reach36–42 (night +3)7.73%
The Hollow March18–24 (night +3)5.41%
The Ashen Waste24–30 (night +3)8.15%
Emberfall Caldera42–48 (night +3)7.35%
The Sundown Barrens30–36 (night +3)16.9%

Also in crypt rooms: 1, 2.

Drops

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 1–2 1/4 25%
Stick 1 1/12 8.33%
Stone 1 1/12 8.33%
Plant 1 1/18 5.56%
Cloth 1 1/12 8.33%
Bone 1 1/12 8.33%
Hide 1 1/18 5.56%
Feather 1 1/18 5.56%
Beginner Lure 1 1/6.5 15.4%
Standard Lure 1 1/21.7 4.60%
Fishing Rod 1 1/40 2.50%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Spent Casings 1–2 1/2 50%

Stats by level

LevelHealthHitXPXP (island camp)
13314158
551184525
1088248346
151513212066
202614215887
2545057195107
3077576233128
351336102270149
402303136308169
453968182345190
506839243383211
5511786326420231

A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.