Keeps its distance and lobs bouncing grenades that go off a second after they first bounce.
Where it camps
| Region | Its levels there | Share of camp members |
|---|---|---|
| Harbour Meadows | 3–6 (night +3) | 8.90% |
| Wraith Isle | 10–16 (night +3) | 7.40% |
| Hoarfrost Reach | 36–42 (night +3) | 7.73% |
| The Hollow March | 18–24 (night +3) | 5.41% |
| The Ashen Waste | 24–30 (night +3) | 8.15% |
| Emberfall Caldera | 42–48 (night +3) | 7.35% |
| The Sundown Barrens | 30–36 (night +3) | 16.9% |
Drops
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 1–2 | 1/4 | 25% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/12 | 8.33% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/18 | 5.56% | |
| 1 | 1/6.5 | 15.4% | |
| 1 | 1/21.7 | 4.60% | |
| 1 | 1/40 | 2.50% | |
| Clothing (Common) | 1 | 1/80 | 1.25% |
| Clothing (Uncommon) | 1 | 1/273 | 0.367% |
| Clothing (Rare) | 1 | 1/2000 | 0.050% |
| 1 | 1/150 | 0.667% | |
| 1–2 | 1/2 | 50% |
Stats by level
| Level | Health | Hit | XP | XP (island camp) |
|---|---|---|---|---|
| 1 | 33 | 14 | 15 | 8 |
| 5 | 51 | 18 | 45 | 25 |
| 10 | 88 | 24 | 83 | 46 |
| 15 | 151 | 32 | 120 | 66 |
| 20 | 261 | 42 | 158 | 87 |
| 25 | 450 | 57 | 195 | 107 |
| 30 | 775 | 76 | 233 | 128 |
| 35 | 1336 | 102 | 270 | 149 |
| 40 | 2303 | 136 | 308 | 169 |
| 45 | 3968 | 182 | 345 | 190 |
| 50 | 6839 | 243 | 383 | 211 |
| 55 | 11786 | 326 | 420 | 231 |
A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.