How to Survive

Crypt 1, level 1, in Harbour Meadows. It has no god: its siege ends at a chest.

Who you fight

A siege starts with a short crypt (a room or two, a run of caves) before the open stage. The crypt's rooms hold Cryptic camps, the deeper rooms up to 2 levels higher than the crypt, and they drop their Crypt tables. Then the siege waves, which are Cryptic too and drop nothing. Melee mix in the deepest rooms:

EnemyShare
Grunt100%

Gunmen: Revolver (100%).

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Beginner Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Clothing (Uncommon) 1 ≈ 1/1.42 70.6%
Bone ~1.5 ≈ 1/1.5 66.8%
Stick ~1.5 ≈ 1/1.5 66.5%
Stone ~1.5 ≈ 1/1.54 64.9%
Cloth ~1.5 ≈ 1/1.56 64.2%
Hide ~1.3 ≈ 1/1.96 50.9%
Feather ~1.3 ≈ 1/1.99 50.1%
Plant ~1.4 ≈ 1/2.03 49.4%
Beginner Lure 1 ≈ 1/2.12 47.1%
Gold ~6.0 ≈ 1/2.71 36.9%
Clothing (Common) 1 ≈ 1/3.4 29.4%
Standard Lure 1 ≈ 1/7.39 13.5%
Better Quiver 1 ≈ 1/7.53 13.3%
Sapphire 1 ≈ 1/8.35 12%
Emerald 1 ≈ 1/8.44 11.8%
Ruby 1 ≈ 1/8.75 11.4%
Fishing Rod (Uncommon) 1 ≈ 1/19.6 5.10%
Quad Cylinder (Uncommon) 1 ≈ 1/23 4.35%
Shotgun (Uncommon) 1 ≈ 1/25.5 3.92%
Pistol (Uncommon) 1 ≈ 1/26.5 3.77%
War Sword (Uncommon) 1 ≈ 1/31.5 3.17%
Longsword (Uncommon) 1 ≈ 1/36.4 2.75%
Greatsword (Uncommon) 1 ≈ 1/36.7 2.73%
Shortsword (Uncommon) 1 ≈ 1/40 2.50%
Mino (Uncommon) 1 ≈ 1/100 1.00%
Rescue (Uncommon) 1 ≈ 1/103 0.975%
Strikes (Uncommon) 1 ≈ 1/108 0.925%
Breeze (Uncommon) 1 ≈ 1/114 0.875%
Ward (Uncommon) 1 ≈ 1/125 0.800%
Boing (Uncommon) 1 ≈ 1/125 0.800%
Fireball (Uncommon) 1 ≈ 1/125 0.800%
Geyser (Uncommon) 1 ≈ 1/129 0.775%
Bridge (Uncommon) 1 ≈ 1/133 0.750%
Thrower (Uncommon) 1 ≈ 1/138 0.725%
Firebeam (Uncommon) 1 ≈ 1/143 0.700%
Detect Life (Uncommon) 1 ≈ 1/148 0.675%
Drain (Uncommon) 1 ≈ 1/148 0.675%
Candlelight (Uncommon) 1 ≈ 1/148 0.675%
1 rarer finds (each under 0.575%)
ItemQuantityRarityChance
Pistolero (Uncommon) 1 ≈ 1/174 0.575%