How to Survive

Wraith Isle is on the Big island. Camps here are level 10–16 by day and 13–19 at night. Near the border with an easier region, camps keep to the lower half of the band, so the real spread leans a little lower than below.

Enemies

EnemyShare of camp members
Grunt20.5%
Assassin15.3%
Shielder15.3%
Kamikaze10.2%
Grenadier9.65%
Gunner7.94%
Marauder7.40%
Revolver7.40%
DeadEye3.38%
Loot Goblin2.84%

By camp level

LevelHow oftenMix
108.33%Grunt 23.5% · Assassin 14.7% · Shielder 14.7% · Kamikaze 11.8% · Grenadier 8.82% · Marauder 8.82% · Revolver 8.82% · Gunner 5.88% · Loot Goblin 2.94%
1116.7%Grunt 23.5% · Assassin 14.7% · Shielder 14.7% · Kamikaze 11.8% · Grenadier 8.82% · Marauder 8.82% · Revolver 8.82% · Gunner 5.88% · Loot Goblin 2.94%
1216.7%Grunt 23.5% · Assassin 14.7% · Shielder 14.7% · Kamikaze 11.8% · Grenadier 8.82% · Marauder 8.82% · Revolver 8.82% · Gunner 5.88% · Loot Goblin 2.94%
1316.7%Grunt 23.5% · Assassin 14.7% · Shielder 14.7% · Kamikaze 11.8% · Grenadier 8.82% · Marauder 8.82% · Revolver 8.82% · Gunner 5.88% · Loot Goblin 2.94%
1416.7%Assassin 16.2% · Grunt 16.2% · Shielder 16.2% · Grenadier 10.8% · Gunner 10.8% · DeadEye 8.11% · Kamikaze 8.11% · Marauder 5.41% · Revolver 5.41% · Loot Goblin 2.70%
1516.7%Assassin 16.2% · Grunt 16.2% · Shielder 16.2% · Grenadier 10.8% · Gunner 10.8% · DeadEye 8.11% · Kamikaze 8.11% · Marauder 5.41% · Revolver 5.41% · Loot Goblin 2.70%
168.33%Assassin 16.2% · Grunt 16.2% · Shielder 16.2% · Grenadier 10.8% · Gunner 10.8% · DeadEye 8.11% · Kamikaze 8.11% · Marauder 5.41% · Revolver 5.41% · Loot Goblin 2.70%

Drops here

Open an enemy for its table. Day uses the camp's level; at night pick the risen level (+3).

Grunt

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–4 1/4 25%
Cloth 1 1/28.5 3.51%
Bone 1 1/19 5.26%
Hide 1 1/28.5 3.51%
Feather 1 1/28.5 3.51%
Deadwood Log 1 1/28.5 3.51%
Coal 1 1/28.5 3.51%
Grave Dust 1 1/19 5.26%
Shroud Linen 1 1/28.5 3.51%
Ectoplasm 1 1/57 1.75%
Standard Lure 1 1/8.21 12.2%
Professional Lure 1 1/20.3 4.93%
Standard Boss Lure 1 1/73.8 1.36%
Scientific Lure 1 1/114 0.878%
Crab Carcass 1 1/456 0.219%
Empty Beer Can 1 1/456 0.219%
Leech Bait 1 1/456 0.219%
Gold 10–15 1/120 0.833%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Bone 1 1/4 25%
Assassin

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Shadow Silk 1 1/3 33.3%
Shielder

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Scrap Metal 1–2 1/2 50%
Kamikaze

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–4 1/4 25%
Cloth 1 1/28.5 3.51%
Bone 1 1/19 5.26%
Hide 1 1/28.5 3.51%
Feather 1 1/28.5 3.51%
Deadwood Log 1 1/28.5 3.51%
Coal 1 1/28.5 3.51%
Grave Dust 1 1/19 5.26%
Shroud Linen 1 1/28.5 3.51%
Ectoplasm 1 1/57 1.75%
Standard Lure 1 1/8.21 12.2%
Professional Lure 1 1/20.3 4.93%
Standard Boss Lure 1 1/73.8 1.36%
Scientific Lure 1 1/114 0.878%
Crab Carcass 1 1/456 0.219%
Empty Beer Can 1 1/456 0.219%
Leech Bait 1 1/456 0.219%
Gold 10–15 1/120 0.833%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Black Powder 1 1/2 50%
Grenadier

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Black Powder 1–2 1/2 50%
Gunner

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Spring 1–2 1/2 50%
Marauder

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Horn 1 1/2 50%
Revolver

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 2–4 1/4 25%
Cloth 1 1/28.5 3.51%
Bone 1 1/19 5.26%
Hide 1 1/28.5 3.51%
Feather 1 1/28.5 3.51%
Deadwood Log 1 1/28.5 3.51%
Coal 1 1/28.5 3.51%
Grave Dust 1 1/19 5.26%
Shroud Linen 1 1/28.5 3.51%
Ectoplasm 1 1/57 1.75%
Standard Lure 1 1/8.21 12.2%
Professional Lure 1 1/20.3 4.93%
Standard Boss Lure 1 1/73.8 1.36%
Scientific Lure 1 1/114 0.878%
Crab Carcass 1 1/456 0.219%
Empty Beer Can 1 1/456 0.219%
Leech Bait 1 1/456 0.219%
Gold 10–15 1/120 0.833%
Clothing (Common) 1 1/80 1.25%
Clothing (Uncommon) 1 1/273 0.367%
Clothing (Rare) 1 1/2000 0.050%
Treasure map 1 1/150 0.667%
Spent Casings 1–2 1/2 50%
DeadEye

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Scope Lens 1 1/3 33.3%
Loot Goblin

Rolled 3 times a kill (one roll per loot pile). Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/2 50%
Cloth 1 1/14.3 7.02%
Bone 1 1/9.5 10.5%
Hide 1 1/14.3 7.02%
Feather 1 1/14.3 7.02%
Deadwood Log 1 1/14.3 7.02%
Coal 1 1/14.3 7.02%
Grave Dust 1 1/9.5 10.5%
Shroud Linen 1 1/14.3 7.02%
Ectoplasm 1 1/28.5 3.51%
Standard Lure 1 1/3.29 30.4%
Professional Lure 1 1/8.11 12.3%
Standard Boss Lure 1 1/29.5 3.39%
Scientific Lure 1 1/45.6 2.19%
Crab Carcass 1 1/182 0.548%
Empty Beer Can 1 1/182 0.548%
Leech Bait 1 1/182 0.548%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/16 6.25%
Clothing (Uncommon) 1 1/54.5 1.83%
Clothing (Rare) 1 1/400 0.250%
Treasure map 1 1/15 6.67%
Gold Nugget 1 1/2 50%

Crypts

Places

  • Shrine of the Old Pike
  • Gallows Rest
  • Lantern Hollow · peaceful place (campfire)
  • Merrick's Perch · peaceful place (wizard)
  • Crabclaw Key
  • Shrine of the Spidercrab