How to Survive

Lobs rockets that burst in a 4 m blast.

Where it camps

RegionIts levels thereShare of camp members
Wraith Isle10–16 (night +3)9.65%
Hoarfrost Reach36–42 (night +3)10.3%
The Hollow March18–24 (night +3)10.8%
The Ashen Waste24–30 (night +3)13.6%
Emberfall Caldera42–48 (night +3)14.7%
The Sundown Barrens30–36 (night +3)11.2%

Also in crypt rooms: 3.

Drops

One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.

ItemQuantityRarityChance
Gold 4–8 1/3 33.3%
Cloth 1–2 1/14.8 6.77%
Bone 1–2 1/10 9.97%
Hide 1–2 1/14.8 6.77%
Feather 1–2 1/14.8 6.77%
Deadwood Log 1–2 1/14.8 6.77%
Coal 1–2 1/14.8 6.77%
Grave Dust 1–2 1/10 9.97%
Shroud Linen 1–2 1/14.8 6.77%
Ectoplasm 1–2 1/29 3.45%
Standard Lure 1 1/6.57 15.2%
Professional Lure 1 1/16.2 6.17%
Standard Boss Lure 1 1/59 1.69%
Scientific Lure 1 1/91.2 1.10%
Crab Carcass 1 1/365 0.274%
Empty Beer Can 1 1/365 0.274%
Leech Bait 1 1/365 0.274%
Gold 10–15 1/60 1.67%
Clothing (Common) 1 1/46.7 2.14%
Clothing (Uncommon) 1 1/159 0.629%
Clothing (Rare) 1 1/1167 0.086%
Treasure map 1 1/90 1.11%
Black Powder 1–2 1/2 50%

Stats by level

LevelHealthHitXPXP (island camp)
155192514
585247541
101463213876
1525243200110
2043557263145
2575077325179
301292103388213
352227138450248
403838184513282
456614247575316
5011398330638351
5519643442700385

A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; bosses do.