How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 2: win the siege and the gate to it rises.

Attacks

17%

Charge and shield bash

Billy Boom runs at you for a few seconds. If you're close when he's ready, he swings a short bash in front of him that knocks you back hard: keep your distance or get behind him.

Shield bash: 189 (90%)
17%

Scissor laser sweep

He turns to face you, both arm lasers aim at your feet for a moment, then sweep sideways in a scissor, and always back once. Up close the sweep is wide and fast; far away it's narrow and slow. Jump the beams as they pass.

Arm laser, each pass: 179 (85%)
29%

Flame-wall balls

He lobs a ball that lands near you, right then left, and becomes a ring of flame that spreads to the far side of the room. Jump each ring as it reaches you.

Flame ring: 179 (85%)
38%

Blaster rocket

A rocket fired straight at you from his right arm that bursts on impact with strong knockback. Strafe out of its path; he often fires several in a row.

Rocket blast: 200 (95%)

The bomb

His bomb gauge fills while anyone stands within about 5.5 m of him and drains when nobody does. When it fills he explodes and every player dies. Below 20% health it can't drain all the way. Stay out of range.

Explosion: kills everyone

The lever

At 25% health he is stunned and a lever opens on his back. Pull it to disarm the bomb for good. While he's still armed, the stun comes back about 10 s after each recovery.

Death explosion

Kill him with the bomb still armed (the lever never pulled) and he takes every player with him.

Explodes on death if armed: kills everyone

Damage is at level 12 against a level-12 player (210 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
111,534
220,185
328,835
437,486
546,136

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Billy's Fuse, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Standard Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Bone ~1.5 ≈ 1/1.51 66%
Stick ~1.5 ≈ 1/1.51 66%
Cloth ~1.5 ≈ 1/1.53 65.5%
Stone ~1.5 ≈ 1/1.54 64.8%
Hide ~1.3 ≈ 1/2.03 49.3%
Plant ~1.3 ≈ 1/2.04 49%
Feather ~1.3 ≈ 1/2.05 48.8%
Gold ~12.0 ≈ 1/2.62 38.1%
Laser Sight 1 ≈ 1/2.69 37.1%
Red Dot Sight 1 ≈ 1/2.75 36.4%
Clothing (Common) 1 ≈ 1/3.38 29.6%
Clothing (Uncommon) 1 ≈ 1/3.51 28.5%
Beginner Lure 1 ≈ 1/4.16 24%
Clothing (Rare) 1 ≈ 1/5.35 18.7%
Suppressor 1 ≈ 1/6.61 15.1%
Clothing (Epic) 1 ≈ 1/8.03 12.4%
Ruby 1 ≈ 1/8.3 12%
Sapphire 1 ≈ 1/8.46 11.8%
Emerald 1 ≈ 1/8.53 11.7%
Clothing (Legendary) 1 ≈ 1/9.28 10.8%
Better Quiver 1 ≈ 1/10.1 9.93%
Standard Lure 1 ≈ 1/14.7 6.83%
Sniper Scope 1 ≈ 1/17.1 5.85%
Extended Mag 1 ≈ 1/18.2 5.50%
Fishing Rod (Uncommon) 1 ≈ 1/25.2 3.98%
Beginner Boss Lure 1 ≈ 1/26 3.85%
Hammer (Common) 1 ≈ 1/27.6 3.62%
Professional Lure 1 ≈ 1/32.5 3.08%
Shortsword (Common) 1 ≈ 1/35.7 2.80%
Longsword (Common) 1 ≈ 1/36.7 2.73%
War Sword (Common) 1 ≈ 1/37.4 2.67%
Greatsword (Uncommon) 1 ≈ 1/38.1 2.63%
War Sword (Uncommon) 1 ≈ 1/38.1 2.63%
Shortsword (Uncommon) 1 ≈ 1/40 2.50%
SMG (Uncommon) 1 ≈ 1/40 2.50%
Longsword (Uncommon) 1 ≈ 1/40.4 2.48%
Greatsword (Common) 1 ≈ 1/43 2.33%
Boomerang (Common) 1 ≈ 1/50 2.00%
208 rarer finds (each under 1.93%)
ItemQuantityRarityChance
SMG (Common) 1 ≈ 1/51.9 1.93%
Shortsword (Rare) 1 ≈ 1/55.6 1.80%
SMG (Rare) 1 ≈ 1/55.6 1.80%
Bow (Common) 1 ≈ 1/56.3 1.77%
Bow (Uncommon) 1 ≈ 1/58.8 1.70%
War Sword (Rare) 1 ≈ 1/64.5 1.55%
Longsword (Rare) 1 ≈ 1/65.6 1.52%
Boomerang (Uncommon) 1 ≈ 1/66.7 1.50%
Greatsword (Rare) 1 ≈ 1/69 1.45%
SMG (Epic) 1 ≈ 1/71.4 1.40%
Fishing Rod (Rare) 1 ≈ 1/72.7 1.38%
War Sword (Epic) 1 ≈ 1/78.4 1.27%
Greatsword (Epic) 1 ≈ 1/81.6 1.23%
Shortsword (Epic) 1 ≈ 1/81.6 1.23%
Bow (Rare) 1 ≈ 1/87 1.15%
War Sword (Legendary) 1 ≈ 1/88.9 1.13%
Pickaxe (Common) 1 ≈ 1/90.9 1.10%
Dual Revolvers (Uncommon) 1 ≈ 1/90.9 1.10%
Boomerang (Rare) 1 ≈ 1/93 1.07%
Longsword (Epic) 1 ≈ 1/95.2 1.05%
Minigun (Common) 1 ≈ 1/100 1.00%
Leveredge (Common) 1 ≈ 1/103 0.975%
Sheriff Star (Uncommon) 1 ≈ 1/103 0.975%
Sheriff Star (Common) 1 ≈ 1/105 0.950%
Minigun (Uncommon) 1 ≈ 1/105 0.950%
Axe (Common) 1 ≈ 1/105 0.950%
Crab Carcass 1 ≈ 1/108 0.925%
Longsword (Legendary) 1 ≈ 1/108 0.925%
Axe (Uncommon) 1 ≈ 1/111 0.900%
Leveredge (Uncommon) 1 ≈ 1/114 0.875%
Shortsword (Legendary) 1 ≈ 1/118 0.850%
Fishing Rod (Epic) 1 ≈ 1/118 0.850%
Pickaxe (Uncommon) 1 ≈ 1/121 0.825%
Dual Revolvers (Common) 1 ≈ 1/121 0.825%
Minigun (Rare) 1 ≈ 1/138 0.725%
Dual Revolvers (Rare) 1 ≈ 1/143 0.700%
Pickaxe (Rare) 1 ≈ 1/148 0.675%
Boomerang (Epic) 1 ≈ 1/148 0.675%
Axe (Rare) 1 ≈ 1/148 0.675%
Bow (Legendary) 1 ≈ 1/154 0.650%
Bow (Epic) 1 ≈ 1/154 0.650%
Paralyze (Uncommon) 1 ≈ 1/160 0.625%
Minigun (Epic) 1 ≈ 1/167 0.600%
Axe (Epic) 1 ≈ 1/167 0.600%
Detect Life (Common) 1 ≈ 1/174 0.575%
SMG (Legendary) 1 ≈ 1/182 0.550%
Minigun (Legendary) 1 ≈ 1/182 0.550%
Greatsword (Legendary) 1 ≈ 1/190 0.525%
Boomerang (Legendary) 1 ≈ 1/190 0.525%
Thrower (Uncommon) 1 ≈ 1/200 0.500%
Boing (Uncommon) 1 ≈ 1/200 0.500%
Dual Revolvers (Epic) 1 ≈ 1/211 0.475%
Surcharge (Common) 1 ≈ 1/211 0.475%
Fishing Rod (Legendary) 1 ≈ 1/222 0.450%
Rescue (Common) 1 ≈ 1/222 0.450%
Geyser (Common) 1 ≈ 1/235 0.425%
Wallo (Common) 1 ≈ 1/235 0.425%
Cube (Common) 1 ≈ 1/235 0.425%
Bridge (Uncommon) 1 ≈ 1/250 0.400%
Bubble (Common) 1 ≈ 1/250 0.400%
Candlelight (Uncommon) 1 ≈ 1/250 0.400%
Axe (Legendary) 1 ≈ 1/250 0.400%
Drain (Uncommon) 1 ≈ 1/250 0.400%
Sheriff Star (Rare) 1 ≈ 1/250 0.400%
Strikes (Uncommon) 1 ≈ 1/250 0.400%
Pickaxe (Epic) 1 ≈ 1/250 0.400%
Portal (Common) 1 ≈ 1/267 0.375%
Mino (Uncommon) 1 ≈ 1/267 0.375%
Pistolero (Uncommon) 1 ≈ 1/267 0.375%
Thrower (Common) 1 ≈ 1/267 0.375%
Leveredge (Rare) 1 ≈ 1/267 0.375%
Fireball (Uncommon) 1 ≈ 1/267 0.375%
Surcharge (Uncommon) 1 ≈ 1/267 0.375%
Breeze (Common) 1 ≈ 1/286 0.350%
Leveredge (Epic) 1 ≈ 1/286 0.350%
Breeze (Uncommon) 1 ≈ 1/286 0.350%
Sheriff Star (Epic) 1 ≈ 1/286 0.350%
Corruption (Common) 1 ≈ 1/286 0.350%
Bubble (Uncommon) 1 ≈ 1/286 0.350%
Portal (Uncommon) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/308 0.325%
Glaze (Uncommon) 1 ≈ 1/308 0.325%
Dual Revolvers (Legendary) 1 ≈ 1/308 0.325%
Drain (Epic) 1 ≈ 1/308 0.325%
Wallo (Uncommon) 1 ≈ 1/308 0.325%
Ward (Uncommon) 1 ≈ 1/308 0.325%
Knife (Relic) 1 ≈ 1/308 0.325%
Rescue (Rare) 1 ≈ 1/308 0.325%
Corruption (Uncommon) 1 ≈ 1/308 0.325%
Geyser (Rare) 1 ≈ 1/308 0.325%
Brass Knuckles (Relic) 1 ≈ 1/333 0.300%
Pistolero (Common) 1 ≈ 1/333 0.300%
Drain (Rare) 1 ≈ 1/333 0.300%
Firebeam (Uncommon) 1 ≈ 1/333 0.300%
Breeze (Rare) 1 ≈ 1/364 0.275%
Bridge (Common) 1 ≈ 1/364 0.275%
Candlelight (Epic) 1 ≈ 1/364 0.275%
Detect Life (Rare) 1 ≈ 1/364 0.275%
Fireball (Legendary) 1 ≈ 1/364 0.275%
Paralyze (Rare) 1 ≈ 1/364 0.275%
Strikes (Common) 1 ≈ 1/364 0.275%
Ward (Common) 1 ≈ 1/364 0.275%
Rescue (Uncommon) 1 ≈ 1/364 0.275%
Candlelight (Common) 1 ≈ 1/364 0.275%
Fireball (Common) 1 ≈ 1/400 0.250%
Leveredge (Legendary) 1 ≈ 1/400 0.250%
Strikes (Epic) 1 ≈ 1/400 0.250%
Ward (Epic) 1 ≈ 1/400 0.250%
Pickaxe (Legendary) 1 ≈ 1/400 0.250%
Ritual (Common) 1 ≈ 1/400 0.250%
Detect Life (Uncommon) 1 ≈ 1/400 0.250%
Cube (Rare) 1 ≈ 1/400 0.250%
Bridge (Rare) 1 ≈ 1/400 0.250%
Cube (Legendary) 1 ≈ 1/400 0.250%
Rescue (Epic) 1 ≈ 1/400 0.250%
Mino (Epic) 1 ≈ 1/444 0.225%
Thrower (Rare) 1 ≈ 1/444 0.225%
Firebeam (Rare) 1 ≈ 1/444 0.225%
Drain (Common) 1 ≈ 1/444 0.225%
Firebeam (Common) 1 ≈ 1/444 0.225%
Boing (Legendary) 1 ≈ 1/444 0.225%
Fireball (Rare) 1 ≈ 1/444 0.225%
Decoyo (Uncommon) 1 ≈ 1/444 0.225%
Surcharge (Rare) 1 ≈ 1/444 0.225%
Mino (Common) 1 ≈ 1/444 0.225%
Contagion (Rare) 1 ≈ 1/444 0.225%
Detect Life (Epic) 1 ≈ 1/444 0.225%
Lasso (Relic) 1 ≈ 1/500 0.200%
Firebeam (Epic) 1 ≈ 1/500 0.200%
Wallo (Rare) 1 ≈ 1/500 0.200%
Fury (Common) 1 ≈ 1/500 0.200%
Sheriff Star (Legendary) 1 ≈ 1/500 0.200%
Strikes (Rare) 1 ≈ 1/500 0.200%
Surcharge (Epic) 1 ≈ 1/500 0.200%
Banjo (Relic) 1 ≈ 1/500 0.200%
Cube (Epic) 1 ≈ 1/500 0.200%
Ward (Rare) 1 ≈ 1/500 0.200%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Rescue (Legendary) 1 ≈ 1/571 0.175%
Wisp (Uncommon) 1 ≈ 1/571 0.175%
Thrower (Epic) 1 ≈ 1/571 0.175%
Swap (Common) 1 ≈ 1/571 0.175%
Bubble (Epic) 1 ≈ 1/571 0.175%
Boing (Common) 1 ≈ 1/571 0.175%
Breeze (Epic) 1 ≈ 1/571 0.175%
Firebeam (Legendary) 1 ≈ 1/571 0.175%
Bridge (Epic) 1 ≈ 1/571 0.175%
Mino (Rare) 1 ≈ 1/571 0.175%
Corruption (Epic) 1 ≈ 1/571 0.175%
Candlelight (Rare) 1 ≈ 1/571 0.175%
Fireball (Epic) 1 ≈ 1/571 0.175%
Mino (Legendary) 1 ≈ 1/571 0.175%
Candlelight (Legendary) 1 ≈ 1/667 0.150%
Pistolero (Rare) 1 ≈ 1/667 0.150%
Boing (Rare) 1 ≈ 1/667 0.150%
Ward (Legendary) 1 ≈ 1/667 0.150%
Portal (Rare) 1 ≈ 1/667 0.150%
Wisp (Common) 1 ≈ 1/667 0.150%
Contagion (Common) 1 ≈ 1/667 0.150%
Fury (Rare) 1 ≈ 1/667 0.150%
Decoyo (Common) 1 ≈ 1/667 0.150%
Wisp (Rare) 1 ≈ 1/667 0.150%
Thrower (Legendary) 1 ≈ 1/800 0.125%
Glaze (Rare) 1 ≈ 1/800 0.125%
Glaze (Common) 1 ≈ 1/800 0.125%
Cube (Uncommon) 1 ≈ 1/800 0.125%
Wallo (Epic) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Pistolero (Epic) 1 ≈ 1/800 0.125%
Strikes (Legendary) 1 ≈ 1/800 0.125%
Boing (Epic) 1 ≈ 1/800 0.125%
Bubble (Rare) 1 ≈ 1/800 0.125%
Corruption (Rare) 1 ≈ 1/800 0.125%
Breeze (Legendary) 1 ≈ 1/800 0.125%
Corruption (Legendary) 1 ≈ 1/800 0.125%
Swap (Uncommon) 1 ≈ 1/800 0.125%
Decoyo (Rare) 1 ≈ 1/1000 0.100%
Drain (Legendary) 1 ≈ 1/1000 0.100%
Surcharge (Legendary) 1 ≈ 1/1000 0.100%
Swap (Epic) 1 ≈ 1/1000 0.100%
Portal (Epic) 1 ≈ 1/1000 0.100%
Pistolero (Legendary) 1 ≈ 1/1000 0.100%
Paralyze (Common) 1 ≈ 1/1000 0.100%
Fury (Uncommon) 1 ≈ 1/1333 0.075%
Contagion (Legendary) 1 ≈ 1/1333 0.075%
Decoyo (Epic) 1 ≈ 1/1333 0.075%
Paralyze (Epic) 1 ≈ 1/1333 0.075%
Bubble (Legendary) 1 ≈ 1/1333 0.075%
Contagion (Uncommon) 1 ≈ 1/1333 0.075%
Ritual (Epic) 1 ≈ 1/1333 0.075%
Detect Life (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Ritual (Legendary) 1 ≈ 1/2000 0.050%
Bridge (Legendary) 1 ≈ 1/2000 0.050%
Fury (Epic) 1 ≈ 1/2000 0.050%
Glaze (Legendary) 1 ≈ 1/2000 0.050%
Geyser (Legendary) 1 ≈ 1/2000 0.050%
Glaze (Epic) 1 ≈ 1/2000 0.050%
Paralyze (Legendary) 1 ≈ 1/2000 0.050%
Swap (Legendary) 1 ≈ 1/2000 0.050%
Wisp (Legendary) 1 ≈ 1/2000 0.050%
Ritual (Rare) 1 ≈ 1/2000 0.050%
Portal (Legendary) 1 ≈ 1/2000 0.050%
Contagion (Epic) 1 ≈ 1/4000 0.025%
Swap (Rare) 1 ≈ 1/4000 0.025%
Fury (Legendary) 1 ≈ 1/4000 0.025%
Decoyo (Legendary) 1 ≈ 1/4000 0.025%
Geyser (Epic) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Cyril plays at the chapel in Meadowbay.