Provisions (Marla's Mercantile) · Desert Isle (3rd island), Sidewinder (far-end exit town on the west shore).
Shop
Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.
| Item | Price | Stock |
|---|---|---|
| 35 gold | 2 | |
| 5 gold | 10 | |
| 4 gold | 10 | |
| 8 gold | 10 | |
| 10 gold | 3 | |
| 100 gold | 2 | |
| 100 gold | 2 | |
| 2 gold | 20 | |
| 2 gold | 20 | |
| 1 gold | 10 | |
| 3 gold | 10 | |
| 3 gold | 10 | |
| 3 gold | 10 | |
| 4 gold | 10 | |
| 3 gold | 10 | |
| 4 gold | 10 | |
| 9 gold | 5 | |
| 500 gold | 2 | |
| 1500 gold | 1 | |
| 75 gold | 1 | |
| 50 gold | 1 | |
| A piece of clothing (Uncommon or Rare) | — | 1 |
| A piece of clothing (Uncommon or Rare) | — | 1 |
Buys survival gear (tents, campfires, clothes, potions), materials for 90% of their worth, and anything else worth gold for 35%.
Talk
- “Name's Marla. I run the mercantile. Mercantile's a fancy word for store. I put it on the sign because I paid for the extra letters. I'm not taking them down now.”
- “This is Sidewinder. Named after the snake. Moves sideways. So does the town, a little, every time the wind comes up. Nobody's measured it. We don't want to know.”
- “I sell the Scroll of Forgetting. Read it and you forget what you've learned and start again. Folks buy it after a bad night at the casino over in Last Chance. Doesn't work on that. I tell them. They buy it anyway.”
- “You'll want a tent if you're heading north. It's cold up there. Snow. I've never seen snow. Fella described it to me once. Sounded like sand that gave up.”
- “I'll buy what you bring. Not for much. Out here everything's worth a little less. It's the sun. It fades the price right off things.”
- “Last crypt on the island's just inland, up the rise. Something in there shoots. A lot. Fella came out of there looking like a cheese grater. Bought a bandage. I sold him one bandage. He needed forty. I didn't have forty. I had one.”
Shop greetings
- “Mercantile. Everything you need. Most things you don't. A couple of things nobody needs. Those are the expensive ones.”
- “Back again. Good. The tumbleweeds don't buy much.”
Quips
After you buy
- “There you go. Use it well. Or use it badly. Just use it. Things go to waste out here.”
- “Sold. That's a fair price. I know because I asked myself, and I said yes.”
When you can't afford it
- “You're short. Gold, I mean. Everybody out here's short on something. Usually shade.”
When your bag is full
- “Your bag's full. You can leave something here. I'll sell it back to you. That's how I got most of my stock.”
After you sell
- “I'll take it. I'll put it in the window. There's no window. I'll put it where the window would be.”
When it is sold out
- “That's gone. More tomorrow. Wagon comes in. There's no wagon. But more comes in.”
When they don't buy it
- “I can't give you anything for that. Not even sympathy. I'm all out. Sun dried it up.”
When you walk off mid-sentence
- “Go on, then. I'll mark you down as browsing.”
- “Leaving. Sure. The sun's not going anywhere. Neither am I.”
- “Bye, now. Come back when you need something. You always need something. That's the business.”