A Grunt grown huge: the elite that rises late in crypt and outpost sieges, and the pair guarding Merrick's Cloud Temple.
Where it camps
Not in island camps.
Drops
One roll a kill. Every row rolls on its own, so a kill can drop several. At night an island camp stands 3 levels higher than by day, and its table is read at that level: pick the risen level.
| Item | Quantity | Rarity | Chance |
|---|---|---|---|
| 15–25 | Always | 100% | |
| 1–2 | 1/4.24 | 23.6% | |
| 1–2 | 1/4.24 | 23.6% | |
| 1–2 | 1/6.23 | 16% | |
| 1–2 | 1/4.24 | 23.6% | |
| 1–2 | 1/4.24 | 23.6% | |
| 1–2 | 1/6.23 | 16% | |
| 1–2 | 1/6.23 | 16% | |
| 1 | 1/1.3 | 77% | |
| 1 | 1/4.34 | 23% | |
| Clothing (Common) | 1 | 1/7.02 | 14.2% |
| Clothing (Uncommon) | 1 | 1/6.83 | 14.6% |
| Clothing (Rare) | 1 | 1/10.9 | 9.18% |
| Clothing (Epic) | 1 | 1/14.2 | 7.03% |
| Clothing (Legendary) | 1 | 1/20.4 | 4.90% |
Stats by level
| Level | Health | Hit | XP | XP (island camp) |
|---|---|---|---|---|
| 1 | 1050 | 33 | 100 | 55 |
| 5 | 1623 | 42 | 300 | 165 |
| 10 | 2797 | 56 | 550 | 303 |
| 15 | 4820 | 75 | 800 | 440 |
| 20 | 8306 | 100 | 1050 | 578 |
| 25 | 14315 | 134 | 1300 | 715 |
| 30 | 24670 | 179 | 1550 | 853 |
| 35 | 42514 | 239 | 1800 | 990 |
| 40 | 73267 | 320 | 2050 | 1128 |
| 45 | 126265 | 429 | 2300 | 1265 |
| 50 | 217599 | 573 | 2550 | 1403 |
| 55 | 375001 | 767 | 2800 | 1540 |
A hit is one blow on a player of the same level (100 health at Lv 1, more as you level), before level-gap scaling, skills, blocks, shields and potions. Camp enemies don't grow with the party; a Warden that rises in a siege comes at 30% of the health above and gains 50% for each extra player.