How to Survive

Shrine of the Old Pike

Level 14.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Standard Boss Lure 1 ≈ Always 100%
Gold ~98.5 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Bone ~2.2 ≈ 1/1.15 86.7%
Grave Dust ~2.2 ≈ 1/1.16 86.3%
Cloth ~1.7 ≈ 1/1.36 73.8%
Feather ~1.7 ≈ 1/1.37 73%
Hide ~1.7 ≈ 1/1.37 72.8%
Coal ~1.7 ≈ 1/1.37 72.8%
Shroud Linen ~1.7 ≈ 1/1.38 72.7%
Deadwood Log ~1.7 ≈ 1/1.4 71.7%
Ectoplasm ~1.3 ≈ 1/2.05 48.8%
Red Dot Sight 1 ≈ 1/2.69 37.2%
Laser Sight 1 ≈ 1/2.8 35.8%
Clothing (Uncommon) 1 ≈ 1/3.42 29.2%
Clothing (Common) 1 ≈ 1/3.57 28%
Standard Lure 1 ≈ 1/4.0 25%
Clothing (Epic) 1 ≈ 1/4.17 24%
Emerald 1 ≈ 1/4.46 22.4%
Ruby ~1.1 ≈ 1/4.55 22%
Sapphire ~1.1 ≈ 1/4.6 21.8%
Clothing (Rare) 1 ≈ 1/5.31 18.9%
Suppressor 1 ≈ 1/6.62 15.1%
Better Quiver 1 ≈ 1/9.59 10.4%
Professional Lure 1 ≈ 1/10.3 9.68%
Sniper Scope 1 ≈ 1/16.7 5.97%
Extended Mag 1 ≈ 1/16.8 5.95%
Fishing Rod (Uncommon) 1 ≈ 1/24.5 4.08%
Hammer (Common) 1 ≈ 1/32.3 3.10%
SMG (Uncommon) 1 ≈ 1/42.1 2.38%
Scientific Lure 1 ≈ 1/65.6 1.52%
War Sword (Uncommon) 1 ≈ 1/70.2 1.43%
Shortsword (Uncommon) 1 ≈ 1/70.2 1.43%
Boomerang (Uncommon) 1 ≈ 1/72.7 1.38%
Bow (Uncommon) 1 ≈ 1/74.1 1.35%
Longsword (Uncommon) 1 ≈ 1/75.5 1.32%
Greatsword (Uncommon) 1 ≈ 1/88.9 1.13%
Fishing Rod (Epic) 1 ≈ 1/88.9 1.13%
Fishing Rod (Rare) 1 ≈ 1/97.6 1.03%
Pickaxe (Uncommon) 1 ≈ 1/103 0.975%
88 rarer finds (each under 0.975%)
ItemQuantityRarityChance
Axe (Common) 1 ≈ 1/103 0.975%
SMG (Common) 1 ≈ 1/105 0.950%
Pickaxe (Common) 1 ≈ 1/111 0.900%
Axe (Rare) 1 ≈ 1/114 0.875%
War Sword (Common) 1 ≈ 1/133 0.750%
Axe (Uncommon) 1 ≈ 1/138 0.725%
Pickaxe (Rare) 1 ≈ 1/143 0.700%
Fishing Rod (Legendary) 1 ≈ 1/160 0.625%
Greatsword (Common) 1 ≈ 1/167 0.600%
Bow (Common) 1 ≈ 1/167 0.600%
Longsword (Common) 1 ≈ 1/182 0.550%
Shortsword (Common) 1 ≈ 1/222 0.450%
Axe (Epic) 1 ≈ 1/222 0.450%
Paralyze (Uncommon) 1 ≈ 1/235 0.425%
Pickaxe (Epic) 1 ≈ 1/250 0.400%
Leveredge (Uncommon) 1 ≈ 1/250 0.400%
Strikes (Uncommon) 1 ≈ 1/267 0.375%
Thrower (Uncommon) 1 ≈ 1/267 0.375%
Portal (Uncommon) 1 ≈ 1/267 0.375%
Detect Life (Uncommon) 1 ≈ 1/267 0.375%
Geyser (Uncommon) 1 ≈ 1/267 0.375%
Sheriff Star (Uncommon) 1 ≈ 1/308 0.325%
Crab Carcass 1 ≈ 1/308 0.325%
Surcharge (Uncommon) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/333 0.300%
Boomerang (Common) 1 ≈ 1/333 0.300%
Wallo (Uncommon) 1 ≈ 1/333 0.300%
Candlelight (Uncommon) 1 ≈ 1/364 0.275%
Mino (Common) 1 ≈ 1/364 0.275%
Leech Bait 1 ≈ 1/364 0.275%
Ward (Uncommon) 1 ≈ 1/400 0.250%
Dual Revolvers (Uncommon) 1 ≈ 1/400 0.250%
Empty Beer Can 1 ≈ 1/400 0.250%
Minigun (Uncommon) 1 ≈ 1/400 0.250%
Bridge (Uncommon) 1 ≈ 1/400 0.250%
Firebeam (Uncommon) 1 ≈ 1/400 0.250%
Boing (Uncommon) 1 ≈ 1/400 0.250%
Pickaxe (Legendary) 1 ≈ 1/400 0.250%
Drain (Uncommon) 1 ≈ 1/444 0.225%
Mino (Uncommon) 1 ≈ 1/500 0.200%
Bubble (Uncommon) 1 ≈ 1/500 0.200%
Fireball (Uncommon) 1 ≈ 1/500 0.200%
Contagion (Uncommon) 1 ≈ 1/500 0.200%
Leveredge (Common) 1 ≈ 1/571 0.175%
Rescue (Uncommon) 1 ≈ 1/571 0.175%
Breeze (Uncommon) 1 ≈ 1/571 0.175%
Fireball (Common) 1 ≈ 1/667 0.150%
Portal (Common) 1 ≈ 1/667 0.150%
Corruption (Uncommon) 1 ≈ 1/667 0.150%
Decoyo (Uncommon) 1 ≈ 1/667 0.150%
Pistolero (Uncommon) 1 ≈ 1/667 0.150%
Drain (Common) 1 ≈ 1/800 0.125%
Firebeam (Common) 1 ≈ 1/800 0.125%
Cube (Uncommon) 1 ≈ 1/800 0.125%
Detect Life (Common) 1 ≈ 1/800 0.125%
Fury (Uncommon) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Candlelight (Common) 1 ≈ 1/800 0.125%
Minigun (Common) 1 ≈ 1/800 0.125%
Bubble (Common) 1 ≈ 1/800 0.125%
Swap (Common) 1 ≈ 1/1000 0.100%
Corruption (Common) 1 ≈ 1/1000 0.100%
Geyser (Common) 1 ≈ 1/1000 0.100%
Cube (Common) 1 ≈ 1/1000 0.100%
Wallo (Common) 1 ≈ 1/1000 0.100%
Surcharge (Common) 1 ≈ 1/1000 0.100%
Glaze (Uncommon) 1 ≈ 1/1000 0.100%
Thrower (Common) 1 ≈ 1/1333 0.075%
Dual Revolvers (Common) 1 ≈ 1/1333 0.075%
Strikes (Common) 1 ≈ 1/1333 0.075%
Bridge (Common) 1 ≈ 1/1333 0.075%
Wisp (Common) 1 ≈ 1/1333 0.075%
Swap (Uncommon) 1 ≈ 1/1333 0.075%
Wisp (Uncommon) 1 ≈ 1/1333 0.075%
Boing (Common) 1 ≈ 1/1333 0.075%
Rescue (Common) 1 ≈ 1/1333 0.075%
Breeze (Common) 1 ≈ 1/1333 0.075%
Contagion (Common) 1 ≈ 1/2000 0.050%
Fury (Common) 1 ≈ 1/2000 0.050%
Knife (Relic) 1 ≈ 1/2000 0.050%
Paralyze (Common) 1 ≈ 1/2000 0.050%
Sheriff Star (Common) 1 ≈ 1/2000 0.050%
Pistolero (Common) 1 ≈ 1/2000 0.050%
Ward (Common) 1 ≈ 1/2000 0.050%
Decoyo (Common) 1 ≈ 1/4000 0.025%
Glaze (Common) 1 ≈ 1/4000 0.025%
Banjo (Relic) 1 ≈ 1/4000 0.025%
Brass Knuckles (Relic) 1 ≈ 1/4000 0.025%