How to Survive

Shrine of the Pufferfish

Level 40.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Professional Boss Lure 1 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Gold ~147.5 ≈ Always 100%
Snow Pelt ~3.1 ≈ 1/1.03 96.7%
Silver Ore ~3.1 ≈ 1/1.04 96.5%
Frost Shard ~2.2 ≈ 1/1.13 88.2%
Coal ~2.3 ≈ 1/1.15 86.8%
Void Shard ~1.3 ≈ 1/1.31 76.3%
Gear ~1.6 ≈ 1/1.56 64.2%
Brimstone ~1.6 ≈ 1/1.58 63.2%
Laser Sight 1 ≈ 1/2.76 36.3%
Red Dot Sight 1 ≈ 1/2.78 36%
Professional Lure 1 ≈ 1/3.48 28.7%
Clothing (Uncommon) 1 ≈ 1/3.57 28%
Clothing (Common) 1 ≈ 1/3.57 28%
Clothing (Epic) 1 ≈ 1/4.14 24.2%
Clothing (Rare) 1 ≈ 1/5.04 19.9%
Emerald 1 ≈ 1/6.27 16%
Suppressor 1 ≈ 1/6.41 15.6%
Ruby 1 ≈ 1/6.72 14.9%
Amethyst ~1.1 ≈ 1/6.93 14.4%
Sapphire 1 ≈ 1/7.49 13.4%
Better Quiver 1 ≈ 1/9.8 10.2%
Diamond 1 ≈ 1/11.1 9.03%
Extended Mag 1 ≈ 1/15.5 6.45%
Sniper Scope 1 ≈ 1/17.5 5.73%
Scientific Lure 1 ≈ 1/18.5 5.40%
Fishing Rod (Uncommon) 1 ≈ 1/22.1 4.52%
Hammer (Common) 1 ≈ 1/28.4 3.52%
Assault Rifle (Uncommon) 1 ≈ 1/37 2.70%
Sniper Rifle (Uncommon) 1 ≈ 1/44 2.27%
Longsword (Uncommon) 1 ≈ 1/63.5 1.57%
Shortsword (Uncommon) 1 ≈ 1/67.8 1.47%
War Sword (Uncommon) 1 ≈ 1/71.4 1.40%
Fishing Rod (Rare) 1 ≈ 1/71.4 1.40%
Greatsword (Uncommon) 1 ≈ 1/71.4 1.40%
Assault Rifle (Common) 1 ≈ 1/83.3 1.20%
Axe (Common) 1 ≈ 1/95.2 1.05%
Fishing Rod (Epic) 1 ≈ 1/95.2 1.05%
Pickaxe (Uncommon) 1 ≈ 1/105 0.950%
96 rarer finds (each under 0.925%)
ItemQuantityRarityChance
Axe (Uncommon) 1 ≈ 1/108 0.925%
Pickaxe (Common) 1 ≈ 1/111 0.900%
Carrot 1 ≈ 1/118 0.850%
Fishing Rod (Legendary) 1 ≈ 1/118 0.850%
Coconut 1 ≈ 1/129 0.775%
Sniper Rifle (Common) 1 ≈ 1/148 0.675%
Leech Bait 1 ≈ 1/148 0.675%
Pickaxe (Rare) 1 ≈ 1/154 0.650%
Fish Bucket 1 ≈ 1/160 0.625%
Greatsword (Common) 1 ≈ 1/174 0.575%
Shortsword (Common) 1 ≈ 1/174 0.575%
Axe (Rare) 1 ≈ 1/174 0.575%
Pickaxe (Epic) 1 ≈ 1/182 0.550%
War Sword (Common) 1 ≈ 1/200 0.500%
Longsword (Common) 1 ≈ 1/200 0.500%
Minigun (Uncommon) 1 ≈ 1/222 0.450%
Leveredge (Uncommon) 1 ≈ 1/267 0.375%
Dual Revolvers (Uncommon) 1 ≈ 1/308 0.325%
Bubble (Uncommon) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/308 0.325%
Paralyze (Uncommon) 1 ≈ 1/333 0.300%
Wisp (Uncommon) 1 ≈ 1/333 0.300%
Drain (Uncommon) 1 ≈ 1/333 0.300%
Surcharge (Common) 1 ≈ 1/364 0.275%
Portal (Uncommon) 1 ≈ 1/364 0.275%
Axe (Epic) 1 ≈ 1/400 0.250%
Pickaxe (Legendary) 1 ≈ 1/400 0.250%
Sheriff Star (Uncommon) 1 ≈ 1/400 0.250%
Surcharge (Uncommon) 1 ≈ 1/444 0.225%
Sheriff Star (Common) 1 ≈ 1/444 0.225%
Mino (Uncommon) 1 ≈ 1/500 0.200%
Breeze (Uncommon) 1 ≈ 1/500 0.200%
Cube (Uncommon) 1 ≈ 1/500 0.200%
Pistolero (Uncommon) 1 ≈ 1/571 0.175%
Ritual (Uncommon) 1 ≈ 1/571 0.175%
Bridge (Uncommon) 1 ≈ 1/571 0.175%
Candlelight (Uncommon) 1 ≈ 1/571 0.175%
Firebeam (Uncommon) 1 ≈ 1/571 0.175%
Detect Life (Uncommon) 1 ≈ 1/571 0.175%
Portal (Common) 1 ≈ 1/667 0.150%
Ward (Common) 1 ≈ 1/667 0.150%
Geyser (Uncommon) 1 ≈ 1/667 0.150%
Blizzard (Uncommon) 1 ≈ 1/667 0.150%
Thrower (Uncommon) 1 ≈ 1/667 0.150%
Corruption (Uncommon) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/667 0.150%
Bubble (Common) 1 ≈ 1/800 0.125%
Breeze (Common) 1 ≈ 1/800 0.125%
Strikes (Uncommon) 1 ≈ 1/800 0.125%
Fury (Uncommon) 1 ≈ 1/800 0.125%
Thunderstrike (Uncommon) 1 ≈ 1/800 0.125%
Finger Guns (Uncommon) 1 ≈ 1/800 0.125%
Decoyo (Uncommon) 1 ≈ 1/800 0.125%
Wallo (Uncommon) 1 ≈ 1/800 0.125%
Swap (Uncommon) 1 ≈ 1/800 0.125%
Detect Life (Common) 1 ≈ 1/800 0.125%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Rain (Uncommon) 1 ≈ 1/800 0.125%
Fireball (Uncommon) 1 ≈ 1/1000 0.100%
Rescue (Common) 1 ≈ 1/1000 0.100%
Boing (Uncommon) 1 ≈ 1/1000 0.100%
Leveredge (Common) 1 ≈ 1/1000 0.100%
Minigun (Common) 1 ≈ 1/1000 0.100%
Invisibility (Uncommon) 1 ≈ 1/1000 0.100%
Dual Revolvers (Common) 1 ≈ 1/1000 0.100%
Brass Knuckles (Relic) 1 ≈ 1/1000 0.100%
Rescue (Uncommon) 1 ≈ 1/1000 0.100%
Knife (Relic) 1 ≈ 1/1000 0.100%
Bridge (Common) 1 ≈ 1/1333 0.075%
Doll (Uncommon) 1 ≈ 1/1333 0.075%
Finger Guns (Common) 1 ≈ 1/1333 0.075%
Mino (Common) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Ward (Uncommon) 1 ≈ 1/1333 0.075%
Contagion (Uncommon) 1 ≈ 1/1333 0.075%
Geyser (Common) 1 ≈ 1/2000 0.050%
Pistolero (Common) 1 ≈ 1/2000 0.050%
Invisibility (Common) 1 ≈ 1/2000 0.050%
Lasso (Relic) 1 ≈ 1/2000 0.050%
Contagion (Common) 1 ≈ 1/2000 0.050%
Banjo (Relic) 1 ≈ 1/2000 0.050%
Ritual (Common) 1 ≈ 1/2000 0.050%
Boing (Common) 1 ≈ 1/2000 0.050%
Candlelight (Common) 1 ≈ 1/2000 0.050%
Drain (Common) 1 ≈ 1/2000 0.050%
Wallo (Common) 1 ≈ 1/2000 0.050%
Fireball (Common) 1 ≈ 1/2000 0.050%
Paralyze (Common) 1 ≈ 1/2000 0.050%
Wisp (Common) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/4000 0.025%
Thrower (Common) 1 ≈ 1/4000 0.025%
Strikes (Common) 1 ≈ 1/4000 0.025%
Glaze (Common) 1 ≈ 1/4000 0.025%
Fury (Common) 1 ≈ 1/4000 0.025%
Swap (Common) 1 ≈ 1/4000 0.025%
Corruption (Common) 1 ≈ 1/4000 0.025%