How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 3: win the siege and the gate to it rises.

Attacks

28%

Fork rocket barrage

Diggy burrows to a corner hole and pops up, knocking anyone on the hole away, then fires 18 rockets from his two pods, landing either side of you. Keep moving sideways or hide behind cover.

Each rocket: 130 each (46%)
17%

Mine scatter

He tunnels to another hole and stays under while 3 mines pop out in a ring around it. A mine blows shortly after you get close, or on its own after a while. Shoot them from a distance.

Mine blast: 271 (95%)
28%

Hole shockwave

He bursts out of a corner hole, knocking anyone on it away, and slams a ground ring across the whole room. Jump it; chained slams send more rings.

Shock ring: 214 (75%)Drill, as he surfaces: 257 (90%)
28%

Drill charge

He surfaces facing you, then charges in a straight line with his drill out, speeding up until he hits a wall. Sidestep it.

Drill: 257 (90%)

Burrowing

He can't be hit underground. The hole he's heading for glows before he comes up.

Damage is at level 19 against a level-19 player (285 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
122,828
239,949
357,070
474,191
591,312

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Diggy's Drill Bit, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Professional Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Bone ~1.5 ≈ 1/1.57 63.7%
Grave Dust ~1.5 ≈ 1/1.58 63.3%
Shroud Linen ~1.3 ≈ 1/2.06 48.5%
Cloth ~1.3 ≈ 1/2.07 48.4%
Feather ~1.3 ≈ 1/2.07 48.3%
Deadwood Log ~1.3 ≈ 1/2.08 48%
Coal ~1.3 ≈ 1/2.09 47.9%
Hide ~1.3 ≈ 1/2.09 47.9%
Gold ~20.0 ≈ 1/2.42 41.4%
Laser Sight 1 ≈ 1/2.75 36.3%
Red Dot Sight 1 ≈ 1/2.8 35.7%
Clothing (Uncommon) 1 ≈ 1/3.47 28.8%
Clothing (Common) 1 ≈ 1/3.5 28.6%
Ectoplasm ~1.1 ≈ 1/3.92 25.5%
Standard Lure 1 ≈ 1/4.06 24.6%
Clothing (Rare) 1 ≈ 1/5.19 19.3%
Suppressor 1 ≈ 1/7.01 14.3%
Clothing (Epic) 1 ≈ 1/7.33 13.7%
Sapphire 1 ≈ 1/8.16 12.3%
Ruby 1 ≈ 1/8.62 11.6%
Emerald 1 ≈ 1/9.01 11.1%
Professional Lure 1 ≈ 1/10.1 9.90%
Clothing (Legendary) 1 ≈ 1/10.4 9.63%
Better Quiver 1 ≈ 1/10.4 9.57%
Sniper Scope 1 ≈ 1/13.5 7.40%
Extended Mag 1 ≈ 1/15.8 6.33%
Assault Rifle (Common) 1 ≈ 1/25.8 3.88%
Fishing Rod (Uncommon) 1 ≈ 1/29.2 3.43%
Assault Rifle (Uncommon) 1 ≈ 1/31 3.23%
Hammer (Common) 1 ≈ 1/32.3 3.10%
Assault Rifle (Rare) 1 ≈ 1/36.7 2.73%
Greatsword (Common) 1 ≈ 1/37.4 2.67%
War Sword (Common) 1 ≈ 1/39.2 2.55%
Longsword (Common) 1 ≈ 1/41.2 2.43%
Standard Boss Lure 1 ≈ 1/42.1 2.38%
Shortsword (Common) 1 ≈ 1/43 2.33%
Greatsword (Uncommon) 1 ≈ 1/45.5 2.20%
War Sword (Uncommon) 1 ≈ 1/46 2.17%
241 rarer finds (each under 2.05%)
ItemQuantityRarityChance
Shortsword (Uncommon) 1 ≈ 1/48.8 2.05%
Longsword (Uncommon) 1 ≈ 1/50 2.00%
Sniper Rifle (Uncommon) 1 ≈ 1/51.3 1.95%
Sniper Rifle (Common) 1 ≈ 1/51.9 1.93%
Assault Rifle (Epic) 1 ≈ 1/58.8 1.70%
Scientific Lure 1 ≈ 1/61.5 1.63%
War Sword (Rare) 1 ≈ 1/63.5 1.57%
Greatsword (Rare) 1 ≈ 1/63.5 1.57%
Sniper Rifle (Rare) 1 ≈ 1/71.4 1.40%
War Sword (Epic) 1 ≈ 1/74.1 1.35%
Longsword (Rare) 1 ≈ 1/76.9 1.30%
Assault Rifle (Legendary) 1 ≈ 1/81.6 1.23%
Shortsword (Epic) 1 ≈ 1/85.1 1.18%
Greatsword (Epic) 1 ≈ 1/85.1 1.18%
Axe (Uncommon) 1 ≈ 1/87 1.15%
Pickaxe (Common) 1 ≈ 1/88.9 1.13%
Fishing Rod (Rare) 1 ≈ 1/90.9 1.10%
Shortsword (Rare) 1 ≈ 1/90.9 1.10%
Greatsword (Legendary) 1 ≈ 1/93 1.07%
Sniper Rifle (Epic) 1 ≈ 1/95.2 1.05%
Sheriff Star (Common) 1 ≈ 1/95.2 1.05%
Minigun (Uncommon) 1 ≈ 1/103 0.975%
Shortsword (Legendary) 1 ≈ 1/105 0.950%
Dual Revolvers (Uncommon) 1 ≈ 1/105 0.950%
Minigun (Common) 1 ≈ 1/105 0.950%
Longsword (Epic) 1 ≈ 1/108 0.925%
Pickaxe (Uncommon) 1 ≈ 1/108 0.925%
Leveredge (Uncommon) 1 ≈ 1/111 0.900%
Dual Revolvers (Common) 1 ≈ 1/111 0.900%
Fishing Rod (Epic) 1 ≈ 1/118 0.850%
Fishing Rod (Legendary) 1 ≈ 1/125 0.800%
Sheriff Star (Uncommon) 1 ≈ 1/125 0.800%
Leveredge (Common) 1 ≈ 1/125 0.800%
Axe (Common) 1 ≈ 1/133 0.750%
Pickaxe (Rare) 1 ≈ 1/133 0.750%
Sniper Rifle (Legendary) 1 ≈ 1/133 0.750%
Sheriff Star (Rare) 1 ≈ 1/148 0.675%
Axe (Rare) 1 ≈ 1/148 0.675%
Dual Revolvers (Epic) 1 ≈ 1/160 0.625%
Minigun (Rare) 1 ≈ 1/160 0.625%
Longsword (Legendary) 1 ≈ 1/160 0.625%
Dual Revolvers (Rare) 1 ≈ 1/182 0.550%
Portal (Common) 1 ≈ 1/190 0.525%
War Sword (Legendary) 1 ≈ 1/200 0.500%
Pickaxe (Epic) 1 ≈ 1/200 0.500%
Surcharge (Uncommon) 1 ≈ 1/200 0.500%
Fireball (Uncommon) 1 ≈ 1/211 0.475%
Bubble (Uncommon) 1 ≈ 1/211 0.475%
Empty Beer Can 1 ≈ 1/211 0.475%
Leech Bait 1 ≈ 1/222 0.450%
Sheriff Star (Epic) 1 ≈ 1/222 0.450%
Leveredge (Epic) 1 ≈ 1/222 0.450%
Leveredge (Rare) 1 ≈ 1/235 0.425%
Surcharge (Common) 1 ≈ 1/235 0.425%
Geyser (Uncommon) 1 ≈ 1/235 0.425%
Boing (Uncommon) 1 ≈ 1/235 0.425%
Crab Carcass 1 ≈ 1/250 0.400%
Leveredge (Legendary) 1 ≈ 1/250 0.400%
Bridge (Common) 1 ≈ 1/250 0.400%
Cube (Common) 1 ≈ 1/250 0.400%
Wallo (Common) 1 ≈ 1/250 0.400%
Breeze (Uncommon) 1 ≈ 1/250 0.400%
Drain (Uncommon) 1 ≈ 1/250 0.400%
Thrower (Common) 1 ≈ 1/267 0.375%
Ward (Uncommon) 1 ≈ 1/267 0.375%
Minigun (Epic) 1 ≈ 1/267 0.375%
Corruption (Uncommon) 1 ≈ 1/267 0.375%
Rescue (Uncommon) 1 ≈ 1/286 0.350%
Pistolero (Uncommon) 1 ≈ 1/286 0.350%
Geyser (Common) 1 ≈ 1/286 0.350%
Wallo (Rare) 1 ≈ 1/286 0.350%
Brass Knuckles (Relic) 1 ≈ 1/286 0.350%
Rescue (Common) 1 ≈ 1/286 0.350%
Paralyze (Common) 1 ≈ 1/286 0.350%
Strikes (Uncommon) 1 ≈ 1/308 0.325%
Rescue (Epic) 1 ≈ 1/308 0.325%
Dual Revolvers (Legendary) 1 ≈ 1/308 0.325%
Thrower (Uncommon) 1 ≈ 1/308 0.325%
Bubble (Common) 1 ≈ 1/308 0.325%
Mino (Uncommon) 1 ≈ 1/308 0.325%
Axe (Epic) 1 ≈ 1/308 0.325%
Pickaxe (Legendary) 1 ≈ 1/333 0.300%
Candlelight (Uncommon) 1 ≈ 1/333 0.300%
Corruption (Common) 1 ≈ 1/333 0.300%
Firebeam (Common) 1 ≈ 1/333 0.300%
Banjo (Relic) 1 ≈ 1/333 0.300%
Bubble (Rare) 1 ≈ 1/333 0.300%
Rescue (Rare) 1 ≈ 1/333 0.300%
Drain (Common) 1 ≈ 1/333 0.300%
Firebeam (Rare) 1 ≈ 1/333 0.300%
Pistolero (Common) 1 ≈ 1/333 0.300%
Drain (Rare) 1 ≈ 1/333 0.300%
Wisp (Uncommon) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Paralyze (Uncommon) 1 ≈ 1/333 0.300%
Corruption (Rare) 1 ≈ 1/333 0.300%
Breeze (Common) 1 ≈ 1/333 0.300%
Knife (Relic) 1 ≈ 1/333 0.300%
Candlelight (Common) 1 ≈ 1/333 0.300%
Firebeam (Uncommon) 1 ≈ 1/364 0.275%
Candlelight (Rare) 1 ≈ 1/364 0.275%
Boing (Common) 1 ≈ 1/364 0.275%
Cube (Rare) 1 ≈ 1/364 0.275%
Minigun (Legendary) 1 ≈ 1/364 0.275%
Pistolero (Rare) 1 ≈ 1/364 0.275%
Strikes (Common) 1 ≈ 1/364 0.275%
Detect Life (Common) 1 ≈ 1/364 0.275%
Strikes (Epic) 1 ≈ 1/400 0.250%
Wisp (Rare) 1 ≈ 1/400 0.250%
Surcharge (Rare) 1 ≈ 1/400 0.250%
Boing (Rare) 1 ≈ 1/400 0.250%
Blizzard (Common) 1 ≈ 1/400 0.250%
Bridge (Uncommon) 1 ≈ 1/400 0.250%
Thrower (Rare) 1 ≈ 1/400 0.250%
Ritual (Common) 1 ≈ 1/400 0.250%
Mino (Common) 1 ≈ 1/400 0.250%
Paralyze (Epic) 1 ≈ 1/400 0.250%
Ward (Epic) 1 ≈ 1/444 0.225%
Ritual (Rare) 1 ≈ 1/444 0.225%
Lasso (Relic) 1 ≈ 1/444 0.225%
Sheriff Star (Legendary) 1 ≈ 1/444 0.225%
Swap (Common) 1 ≈ 1/500 0.200%
Cube (Epic) 1 ≈ 1/500 0.200%
Bridge (Rare) 1 ≈ 1/500 0.200%
Firebeam (Epic) 1 ≈ 1/500 0.200%
Doll (Legendary) 1 ≈ 1/500 0.200%
Surcharge (Legendary) 1 ≈ 1/500 0.200%
Detect Life (Uncommon) 1 ≈ 1/500 0.200%
Bubble (Epic) 1 ≈ 1/500 0.200%
Glaze (Common) 1 ≈ 1/500 0.200%
Mino (Rare) 1 ≈ 1/500 0.200%
Portal (Uncommon) 1 ≈ 1/500 0.200%
Paralyze (Rare) 1 ≈ 1/500 0.200%
Corruption (Legendary) 1 ≈ 1/571 0.175%
Wisp (Common) 1 ≈ 1/571 0.175%
Doll (Common) 1 ≈ 1/571 0.175%
Cube (Legendary) 1 ≈ 1/571 0.175%
Rescue (Legendary) 1 ≈ 1/571 0.175%
Corruption (Epic) 1 ≈ 1/571 0.175%
Fireball (Legendary) 1 ≈ 1/571 0.175%
Mino (Legendary) 1 ≈ 1/571 0.175%
Decoyo (Common) 1 ≈ 1/571 0.175%
Geyser (Rare) 1 ≈ 1/571 0.175%
Wallo (Uncommon) 1 ≈ 1/571 0.175%
Thunderstrike (Common) 1 ≈ 1/571 0.175%
Portal (Rare) 1 ≈ 1/571 0.175%
Geyser (Epic) 1 ≈ 1/571 0.175%
Decoyo (Rare) 1 ≈ 1/571 0.175%
Axe (Legendary) 1 ≈ 1/571 0.175%
Contagion (Common) 1 ≈ 1/571 0.175%
Breeze (Rare) 1 ≈ 1/571 0.175%
Fury (Uncommon) 1 ≈ 1/571 0.175%
Ward (Rare) 1 ≈ 1/571 0.175%
Bubble (Legendary) 1 ≈ 1/571 0.175%
Invisibility (Legendary) 1 ≈ 1/571 0.175%
Ward (Legendary) 1 ≈ 1/667 0.150%
Mino (Epic) 1 ≈ 1/667 0.150%
Ward (Common) 1 ≈ 1/667 0.150%
Bridge (Epic) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Thunderstrike (Uncommon) 1 ≈ 1/667 0.150%
Bridge (Legendary) 1 ≈ 1/667 0.150%
Thrower (Epic) 1 ≈ 1/667 0.150%
Decoyo (Uncommon) 1 ≈ 1/667 0.150%
Thunderstrike (Epic) 1 ≈ 1/667 0.150%
Finger Guns (Legendary) 1 ≈ 1/667 0.150%
Fury (Common) 1 ≈ 1/667 0.150%
Detect Life (Rare) 1 ≈ 1/667 0.150%
Fireball (Rare) 1 ≈ 1/667 0.150%
Rain (Uncommon) 1 ≈ 1/667 0.150%
Blizzard (Epic) 1 ≈ 1/667 0.150%
Invisibility (Common) 1 ≈ 1/667 0.150%
Drain (Epic) 1 ≈ 1/667 0.150%
Portal (Epic) 1 ≈ 1/667 0.150%
Glaze (Rare) 1 ≈ 1/667 0.150%
Swap (Legendary) 1 ≈ 1/667 0.150%
Fury (Epic) 1 ≈ 1/667 0.150%
Pistolero (Epic) 1 ≈ 1/800 0.125%
Fireball (Common) 1 ≈ 1/800 0.125%
Finger Guns (Common) 1 ≈ 1/800 0.125%
Blizzard (Uncommon) 1 ≈ 1/800 0.125%
Contagion (Uncommon) 1 ≈ 1/800 0.125%
Bandito (Rare) 1 ≈ 1/800 0.125%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Fireball (Epic) 1 ≈ 1/800 0.125%
Strikes (Legendary) 1 ≈ 1/800 0.125%
Ritual (Epic) 1 ≈ 1/800 0.125%
Detect Life (Legendary) 1 ≈ 1/800 0.125%
Contagion (Epic) 1 ≈ 1/800 0.125%
Boing (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Uncommon) 1 ≈ 1/800 0.125%
Thunderstrike (Legendary) 1 ≈ 1/800 0.125%
Fury (Rare) 1 ≈ 1/800 0.125%
Invisibility (Rare) 1 ≈ 1/800 0.125%
Boing (Epic) 1 ≈ 1/800 0.125%
Detect Life (Epic) 1 ≈ 1/800 0.125%
Bandito (Common) 1 ≈ 1/800 0.125%
Thrower (Legendary) 1 ≈ 1/800 0.125%
Doll (Rare) 1 ≈ 1/1000 0.100%
Rain (Rare) 1 ≈ 1/1000 0.100%
Ritual (Uncommon) 1 ≈ 1/1000 0.100%
Wallo (Epic) 1 ≈ 1/1000 0.100%
Candlelight (Legendary) 1 ≈ 1/1000 0.100%
Geyser (Legendary) 1 ≈ 1/1000 0.100%
Surcharge (Epic) 1 ≈ 1/1000 0.100%
Bandito (Uncommon) 1 ≈ 1/1000 0.100%
Candlelight (Epic) 1 ≈ 1/1000 0.100%
Portal (Legendary) 1 ≈ 1/1000 0.100%
Swap (Uncommon) 1 ≈ 1/1000 0.100%
Breeze (Epic) 1 ≈ 1/1000 0.100%
Bandito (Epic) 1 ≈ 1/1000 0.100%
Blizzard (Rare) 1 ≈ 1/1000 0.100%
Strikes (Rare) 1 ≈ 1/1333 0.075%
Swap (Epic) 1 ≈ 1/1333 0.075%
Glaze (Epic) 1 ≈ 1/1333 0.075%
Wisp (Epic) 1 ≈ 1/1333 0.075%
Decoyo (Epic) 1 ≈ 1/1333 0.075%
Pistolero (Legendary) 1 ≈ 1/1333 0.075%
Thunderstrike (Rare) 1 ≈ 1/1333 0.075%
Finger Guns (Epic) 1 ≈ 1/1333 0.075%
Doll (Uncommon) 1 ≈ 1/1333 0.075%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Rain (Legendary) 1 ≈ 1/1333 0.075%
Wallo (Legendary) 1 ≈ 1/1333 0.075%
Swap (Rare) 1 ≈ 1/1333 0.075%
Contagion (Legendary) 1 ≈ 1/1333 0.075%
Blizzard (Legendary) 1 ≈ 1/1333 0.075%
Paralyze (Legendary) 1 ≈ 1/2000 0.050%
Fury (Legendary) 1 ≈ 1/2000 0.050%
Contagion (Rare) 1 ≈ 1/2000 0.050%
Finger Guns (Rare) 1 ≈ 1/2000 0.050%
Bandito (Legendary) 1 ≈ 1/2000 0.050%
Doll (Epic) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/2000 0.050%
Rain (Epic) 1 ≈ 1/2000 0.050%
Breeze (Legendary) 1 ≈ 1/4000 0.025%
Ritual (Legendary) 1 ≈ 1/4000 0.025%
Decoyo (Legendary) 1 ≈ 1/4000 0.025%
Firebeam (Legendary) 1 ≈ 1/4000 0.025%
Drain (Legendary) 1 ≈ 1/4000 0.025%
Wisp (Legendary) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Maude plays at the chapel in Wilderness and lone spots.