How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 7: win the siege and the gate to it rises.

Attacks

14%

Mine spin

The Judgeball spins between points around the arena, lobbing 32 mines that bounce once and lie on the floor. A mine arms when you come within about 2 m and blows a moment later. Keep your distance or shoot them.

Each mine: 393 each (45%)
14%

Artillery barrage

It drifts from point to point facing you while three weapons fire at once: a gatling stream, upright laser bars sliding across the floor, and lobbed gravity rockets. Strafe out of the stream, jump or sidestep the bars, and keep moving.

Gatling bolt: 242 each (28%)Laser bar body: 778 (90%)Bar laser: 605 (70%)Gravity rocket: 648 (75%)
43%

Bounce charge

It aims, then dives at you, accelerating, and bounces off the floor, walls or you. Dodge sideways at the last moment.

The ball: 605 (70%)
14%

Leash pillars and laser column

Two pillar seeds stick where they hit and become leash pillars that tether anyone close and drag them back. Then a thick laser column fires down from the ball and chases you for up to 6 s. Shoot the pillars, and keep running.

Laser column, while you stand in it: 423 each (49%)Tether: no damage, pulls you back
14%

Shield pillars

Two shield pillars rise from the floor, and while either stands the ball takes no damage. Break them; any still up after 30 s falls by itself.

Leash pillars stay

Leash pillars stay on the walls until you destroy them, up to 6 at once.

Damage is at level 38 against a level-38 player (864 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
1202,056
2353,598
3505,140
4656,682
5808,224

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Disco Shard, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Brimstone ~1.7 ≈ 1/1.31 76%
Copper Ore ~1.7 ≈ 1/1.34 74.4%
Gear ~1.4 ≈ 1/1.67 59.9%
Coal ~1.4 ≈ 1/1.69 59%
Silk ~1.4 ≈ 1/1.7 58.9%
Gold ~30.0 ≈ 1/2.47 40.5%
Red Dot Sight 1 ≈ 1/2.7 37.1%
Laser Sight 1 ≈ 1/2.75 36.3%
Gold Ore ~1.2 ≈ 1/2.79 35.8%
Thick Hide ~1.2 ≈ 1/2.92 34.2%
Professional Lure 1 ≈ 1/3.28 30.5%
Clothing (Uncommon) 1 ≈ 1/3.54 28.3%
Clothing (Rare) 1 ≈ 1/4.98 20.1%
Clothing (Common) 1 ≈ 1/5.23 19.1%
Clothing (Epic) 1 ≈ 1/5.98 16.7%
Clothing (Legendary) 1 ≈ 1/6.34 15.8%
Suppressor 1 ≈ 1/6.87 14.5%
Better Quiver 1 ≈ 1/9.66 10.3%
Ruby 1 ≈ 1/10.8 9.30%
Sapphire 1 ≈ 1/11.1 9.00%
Amethyst 1 ≈ 1/11.3 8.85%
Emerald 1 ≈ 1/11.8 8.45%
Sniper Scope 1 ≈ 1/16.4 6.10%
Extended Mag 1 ≈ 1/16.9 5.92%
Scientific Lure 1 ≈ 1/19.4 5.15%
Assault Rifle (Uncommon) 1 ≈ 1/26.8 3.72%
Hammer (Common) 1 ≈ 1/29 3.45%
Fishing Rod (Uncommon) 1 ≈ 1/31.3 3.20%
Professional Boss Lure 1 ≈ 1/36.7 2.73%
Greatsword (Uncommon) 1 ≈ 1/37.4 2.67%
War Sword (Uncommon) 1 ≈ 1/38.8 2.57%
Assault Rifle (Common) 1 ≈ 1/40 2.50%
Sniper Rifle (Uncommon) 1 ≈ 1/44 2.27%
Shortsword (Uncommon) 1 ≈ 1/45.5 2.20%
Assault Rifle (Rare) 1 ≈ 1/50 2.00%
Longsword (Uncommon) 1 ≈ 1/50 2.00%
Greatsword (Rare) 1 ≈ 1/52.6 1.90%
Longsword (Common) 1 ≈ 1/53.3 1.88%
240 rarer finds (each under 1.82%)
ItemQuantityRarityChance
Assault Rifle (Epic) 1 ≈ 1/54.8 1.82%
War Sword (Rare) 1 ≈ 1/58 1.73%
Assault Rifle (Legendary) 1 ≈ 1/59.7 1.68%
Sniper Rifle (Rare) 1 ≈ 1/60.6 1.65%
Longsword (Legendary) 1 ≈ 1/62.5 1.60%
War Sword (Epic) 1 ≈ 1/62.5 1.60%
Longsword (Rare) 1 ≈ 1/62.5 1.60%
Shortsword (Rare) 1 ≈ 1/63.5 1.57%
Greatsword (Common) 1 ≈ 1/65.6 1.52%
Shortsword (Epic) 1 ≈ 1/69 1.45%
War Sword (Common) 1 ≈ 1/69 1.45%
Sniper Rifle (Common) 1 ≈ 1/70.2 1.43%
Sniper Rifle (Epic) 1 ≈ 1/75.5 1.32%
Fishing Rod (Rare) 1 ≈ 1/78.4 1.27%
Greatsword (Epic) 1 ≈ 1/80 1.25%
Shortsword (Legendary) 1 ≈ 1/81.6 1.23%
Shortsword (Common) 1 ≈ 1/81.6 1.23%
Longsword (Epic) 1 ≈ 1/85.1 1.18%
War Sword (Legendary) 1 ≈ 1/85.1 1.18%
Fishing Rod (Epic) 1 ≈ 1/85.1 1.18%
Greatsword (Legendary) 1 ≈ 1/87 1.15%
Sniper Rifle (Legendary) 1 ≈ 1/88.9 1.13%
Minigun (Uncommon) 1 ≈ 1/90.9 1.10%
Dual Revolvers (Uncommon) 1 ≈ 1/97.6 1.03%
Pickaxe (Uncommon) 1 ≈ 1/105 0.950%
Axe (Uncommon) 1 ≈ 1/105 0.950%
Sheriff Star (Uncommon) 1 ≈ 1/105 0.950%
Leveredge (Uncommon) 1 ≈ 1/108 0.925%
Fishing Rod (Legendary) 1 ≈ 1/108 0.925%
Pickaxe (Rare) 1 ≈ 1/118 0.850%
Carrot 1 ≈ 1/125 0.800%
Leech Bait 1 ≈ 1/125 0.800%
Leveredge (Rare) 1 ≈ 1/133 0.750%
Minigun (Rare) 1 ≈ 1/138 0.725%
Sheriff Star (Rare) 1 ≈ 1/143 0.700%
Sheriff Star (Epic) 1 ≈ 1/148 0.675%
Sheriff Star (Common) 1 ≈ 1/148 0.675%
Minigun (Common) 1 ≈ 1/154 0.650%
Dual Revolvers (Epic) 1 ≈ 1/154 0.650%
Leveredge (Common) 1 ≈ 1/154 0.650%
Axe (Rare) 1 ≈ 1/167 0.600%
Pickaxe (Common) 1 ≈ 1/174 0.575%
Axe (Legendary) 1 ≈ 1/174 0.575%
Dual Revolvers (Rare) 1 ≈ 1/174 0.575%
Pickaxe (Legendary) 1 ≈ 1/182 0.550%
Pickaxe (Epic) 1 ≈ 1/182 0.550%
Axe (Common) 1 ≈ 1/182 0.550%
Candlelight (Uncommon) 1 ≈ 1/190 0.525%
Sheriff Star (Legendary) 1 ≈ 1/190 0.525%
Coconut 1 ≈ 1/190 0.525%
Leveredge (Epic) 1 ≈ 1/200 0.500%
Dual Revolvers (Common) 1 ≈ 1/211 0.475%
Surcharge (Uncommon) 1 ≈ 1/222 0.450%
Axe (Epic) 1 ≈ 1/235 0.425%
Fish Bucket 1 ≈ 1/235 0.425%
Bridge (Common) 1 ≈ 1/250 0.400%
Breeze (Common) 1 ≈ 1/250 0.400%
Cube (Uncommon) 1 ≈ 1/267 0.375%
Geyser (Uncommon) 1 ≈ 1/267 0.375%
Cube (Rare) 1 ≈ 1/267 0.375%
Breeze (Uncommon) 1 ≈ 1/267 0.375%
Ward (Common) 1 ≈ 1/267 0.375%
Mino (Uncommon) 1 ≈ 1/267 0.375%
Rescue (Rare) 1 ≈ 1/286 0.350%
Portal (Uncommon) 1 ≈ 1/286 0.350%
Strikes (Uncommon) 1 ≈ 1/286 0.350%
Breeze (Legendary) 1 ≈ 1/308 0.325%
Drain (Common) 1 ≈ 1/308 0.325%
Leveredge (Legendary) 1 ≈ 1/308 0.325%
Wallo (Rare) 1 ≈ 1/308 0.325%
Corruption (Uncommon) 1 ≈ 1/308 0.325%
Dual Revolvers (Legendary) 1 ≈ 1/308 0.325%
Ritual (Uncommon) 1 ≈ 1/308 0.325%
Fireball (Legendary) 1 ≈ 1/308 0.325%
Wallo (Uncommon) 1 ≈ 1/308 0.325%
Surcharge (Rare) 1 ≈ 1/333 0.300%
Swap (Uncommon) 1 ≈ 1/333 0.300%
Banjo (Relic) 1 ≈ 1/333 0.300%
Strikes (Rare) 1 ≈ 1/333 0.300%
Detect Life (Uncommon) 1 ≈ 1/333 0.300%
Minigun (Legendary) 1 ≈ 1/333 0.300%
Surcharge (Common) 1 ≈ 1/333 0.300%
Firebeam (Uncommon) 1 ≈ 1/333 0.300%
Candlelight (Rare) 1 ≈ 1/364 0.275%
Ward (Uncommon) 1 ≈ 1/364 0.275%
Drain (Legendary) 1 ≈ 1/364 0.275%
Wallo (Common) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Corruption (Rare) 1 ≈ 1/364 0.275%
Surcharge (Legendary) 1 ≈ 1/364 0.275%
Thrower (Uncommon) 1 ≈ 1/364 0.275%
Fireball (Uncommon) 1 ≈ 1/364 0.275%
Boing (Uncommon) 1 ≈ 1/364 0.275%
Boing (Common) 1 ≈ 1/364 0.275%
Boing (Rare) 1 ≈ 1/364 0.275%
Minigun (Epic) 1 ≈ 1/364 0.275%
Paralyze (Uncommon) 1 ≈ 1/364 0.275%
Bridge (Uncommon) 1 ≈ 1/400 0.250%
Bandito (Uncommon) 1 ≈ 1/400 0.250%
Strikes (Legendary) 1 ≈ 1/400 0.250%
Thrower (Common) 1 ≈ 1/400 0.250%
Thrower (Rare) 1 ≈ 1/400 0.250%
Geyser (Epic) 1 ≈ 1/400 0.250%
Rescue (Common) 1 ≈ 1/400 0.250%
Rescue (Uncommon) 1 ≈ 1/400 0.250%
Mino (Legendary) 1 ≈ 1/400 0.250%
Contagion (Uncommon) 1 ≈ 1/400 0.250%
Wisp (Uncommon) 1 ≈ 1/444 0.225%
Cube (Epic) 1 ≈ 1/444 0.225%
Firebeam (Epic) 1 ≈ 1/444 0.225%
Pistolero (Legendary) 1 ≈ 1/444 0.225%
Detect Life (Common) 1 ≈ 1/444 0.225%
Doll (Uncommon) 1 ≈ 1/444 0.225%
Surcharge (Epic) 1 ≈ 1/444 0.225%
Pistolero (Common) 1 ≈ 1/444 0.225%
Mino (Common) 1 ≈ 1/444 0.225%
Decoyo (Uncommon) 1 ≈ 1/444 0.225%
Ward (Legendary) 1 ≈ 1/444 0.225%
Boing (Epic) 1 ≈ 1/444 0.225%
Swap (Rare) 1 ≈ 1/444 0.225%
Boing (Legendary) 1 ≈ 1/444 0.225%
Paralyze (Common) 1 ≈ 1/444 0.225%
Finger Guns (Epic) 1 ≈ 1/444 0.225%
Firebeam (Common) 1 ≈ 1/444 0.225%
Contagion (Rare) 1 ≈ 1/444 0.225%
Finger Guns (Uncommon) 1 ≈ 1/444 0.225%
Paralyze (Epic) 1 ≈ 1/444 0.225%
Portal (Rare) 1 ≈ 1/444 0.225%
Pistolero (Rare) 1 ≈ 1/444 0.225%
Brass Knuckles (Relic) 1 ≈ 1/444 0.225%
Detect Life (Rare) 1 ≈ 1/500 0.200%
Bubble (Rare) 1 ≈ 1/500 0.200%
Detect Life (Epic) 1 ≈ 1/500 0.200%
Drain (Uncommon) 1 ≈ 1/500 0.200%
Blizzard (Uncommon) 1 ≈ 1/500 0.200%
Corruption (Common) 1 ≈ 1/500 0.200%
Fireball (Rare) 1 ≈ 1/500 0.200%
Invisibility (Common) 1 ≈ 1/500 0.200%
Geyser (Rare) 1 ≈ 1/500 0.200%
Wallo (Epic) 1 ≈ 1/500 0.200%
Wisp (Common) 1 ≈ 1/500 0.200%
Finger Guns (Common) 1 ≈ 1/500 0.200%
Drain (Rare) 1 ≈ 1/500 0.200%
Pistolero (Uncommon) 1 ≈ 1/500 0.200%
Swap (Legendary) 1 ≈ 1/500 0.200%
Thrower (Legendary) 1 ≈ 1/500 0.200%
Corruption (Epic) 1 ≈ 1/571 0.175%
Thunderstrike (Uncommon) 1 ≈ 1/571 0.175%
Invisibility (Rare) 1 ≈ 1/571 0.175%
Thrower (Epic) 1 ≈ 1/571 0.175%
Ritual (Common) 1 ≈ 1/571 0.175%
Glaze (Uncommon) 1 ≈ 1/571 0.175%
Bridge (Rare) 1 ≈ 1/571 0.175%
Ritual (Rare) 1 ≈ 1/571 0.175%
Knife (Relic) 1 ≈ 1/571 0.175%
Ward (Rare) 1 ≈ 1/571 0.175%
Rain (Uncommon) 1 ≈ 1/571 0.175%
Breeze (Epic) 1 ≈ 1/571 0.175%
Blizzard (Common) 1 ≈ 1/571 0.175%
Strikes (Common) 1 ≈ 1/571 0.175%
Bubble (Common) 1 ≈ 1/571 0.175%
Mino (Rare) 1 ≈ 1/571 0.175%
Lasso (Relic) 1 ≈ 1/571 0.175%
Cube (Legendary) 1 ≈ 1/571 0.175%
Cube (Common) 1 ≈ 1/571 0.175%
Rescue (Epic) 1 ≈ 1/571 0.175%
Geyser (Legendary) 1 ≈ 1/571 0.175%
Doll (Epic) 1 ≈ 1/571 0.175%
Contagion (Legendary) 1 ≈ 1/667 0.150%
Fireball (Common) 1 ≈ 1/667 0.150%
Wisp (Rare) 1 ≈ 1/667 0.150%
Glaze (Epic) 1 ≈ 1/667 0.150%
Fury (Uncommon) 1 ≈ 1/667 0.150%
Doll (Rare) 1 ≈ 1/667 0.150%
Paralyze (Rare) 1 ≈ 1/667 0.150%
Strikes (Epic) 1 ≈ 1/667 0.150%
Candlelight (Epic) 1 ≈ 1/667 0.150%
Firebeam (Rare) 1 ≈ 1/667 0.150%
Bridge (Epic) 1 ≈ 1/667 0.150%
Rain (Rare) 1 ≈ 1/667 0.150%
Fireball (Epic) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Drain (Epic) 1 ≈ 1/667 0.150%
Invisibility (Epic) 1 ≈ 1/800 0.125%
Bubble (Legendary) 1 ≈ 1/800 0.125%
Wallo (Legendary) 1 ≈ 1/800 0.125%
Portal (Common) 1 ≈ 1/800 0.125%
Pistolero (Epic) 1 ≈ 1/800 0.125%
Portal (Epic) 1 ≈ 1/800 0.125%
Firebeam (Legendary) 1 ≈ 1/800 0.125%
Fury (Legendary) 1 ≈ 1/800 0.125%
Wisp (Epic) 1 ≈ 1/800 0.125%
Bubble (Epic) 1 ≈ 1/800 0.125%
Decoyo (Common) 1 ≈ 1/800 0.125%
Breeze (Rare) 1 ≈ 1/800 0.125%
Mino (Epic) 1 ≈ 1/800 0.125%
Decoyo (Epic) 1 ≈ 1/800 0.125%
Paralyze (Legendary) 1 ≈ 1/800 0.125%
Ritual (Epic) 1 ≈ 1/800 0.125%
Wisp (Legendary) 1 ≈ 1/1000 0.100%
Corruption (Legendary) 1 ≈ 1/1000 0.100%
Decoyo (Legendary) 1 ≈ 1/1000 0.100%
Rescue (Legendary) 1 ≈ 1/1000 0.100%
Bandito (Epic) 1 ≈ 1/1000 0.100%
Portal (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Legendary) 1 ≈ 1/1000 0.100%
Candlelight (Common) 1 ≈ 1/1000 0.100%
Bandito (Rare) 1 ≈ 1/1000 0.100%
Thunderstrike (Common) 1 ≈ 1/1000 0.100%
Fury (Common) 1 ≈ 1/1000 0.100%
Bridge (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Rare) 1 ≈ 1/1000 0.100%
Finger Guns (Rare) 1 ≈ 1/1333 0.075%
Rain (Legendary) 1 ≈ 1/1333 0.075%
Detect Life (Legendary) 1 ≈ 1/1333 0.075%
Doll (Legendary) 1 ≈ 1/1333 0.075%
Ward (Epic) 1 ≈ 1/1333 0.075%
Fury (Epic) 1 ≈ 1/1333 0.075%
Glaze (Rare) 1 ≈ 1/1333 0.075%
Doll (Common) 1 ≈ 1/1333 0.075%
Contagion (Common) 1 ≈ 1/1333 0.075%
Bandito (Common) 1 ≈ 1/2000 0.050%
Thunderstrike (Epic) 1 ≈ 1/2000 0.050%
Glaze (Common) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/2000 0.050%
Rain (Epic) 1 ≈ 1/2000 0.050%
Contagion (Epic) 1 ≈ 1/2000 0.050%
Swap (Epic) 1 ≈ 1/2000 0.050%
Swap (Common) 1 ≈ 1/2000 0.050%
Candlelight (Legendary) 1 ≈ 1/2000 0.050%
Decoyo (Rare) 1 ≈ 1/4000 0.025%
Invisibility (Legendary) 1 ≈ 1/4000 0.025%
Geyser (Common) 1 ≈ 1/4000 0.025%
Thunderstrike (Legendary) 1 ≈ 1/4000 0.025%
Finger Guns (Legendary) 1 ≈ 1/4000 0.025%
Ritual (Legendary) 1 ≈ 1/4000 0.025%
Bandito (Legendary) 1 ≈ 1/4000 0.025%
Fury (Rare) 1 ≈ 1/4000 0.025%
Thunderstrike (Rare) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Lonnie plays at the chapel in Last Chance.