How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 6: win the siege and the gate to it rises.

Attacks

27%

Homing rockets

He slows and launches two homing rockets off his back. A warning circle follows whoever each one is chasing. Shoot them down or keep out of the circle.

Each rocket: 293 each (45%)
18%

Turbo rush

He races along his rail with his whole body burning. Getting close hurts and throws you off: stay clear of the track.

Burning body: 451 (70%)
45%

Hanging mines

He leaves a mine hanging where his tail was. It blows the moment someone gets close (or on its own later) and slows you. Shoot it from range.

Mine blast (slows): 581 (90%)
9%

Cocoon egg

He fires an egg from his cannon. Where it lands a cocoon sticks, and it hatches a Sniper Pod a few seconds later unless you destroy it.

Egg, direct hit: 581 (90%)

Body contact

Touching him at any time hurts badly and throws you off. Don't stand on his track.

Touch: 581 (90%)

Sniper Pods

Hatched from cocoons, up to 4 at a time. Each locks its aim with a warning, then fires a beam down that line for several seconds. Leave the line, or kill the pod.

Pod beam, every 0.3 s: 113 each (18%)

Rising acid

The acid floor rises during the fight and the jump pads sink. Touching it throws you up.

Acid: 194 (30%)

Damage is at level 33 against a level-33 player (645 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
184,417
2147,730
3211,043
4274,355
5337,668

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Catercoaster Plate, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Iron Ore ~1.6 ≈ 1/1.43 70.1%
Thick Hide ~1.6 ≈ 1/1.46 68.4%
Silk ~1.4 ≈ 1/1.8 55.5%
Mushroom ~1.4 ≈ 1/1.84 54.4%
Coal ~1.4 ≈ 1/1.85 54%
Cinder Ash ~1.4 ≈ 1/1.88 53.2%
Gold ~30.0 ≈ 1/2.44 41%
Laser Sight 1 ≈ 1/2.79 35.9%
Red Dot Sight 1 ≈ 1/2.82 35.5%
Crystal ~1.2 ≈ 1/3.09 32.4%
Hide ~1.2 ≈ 1/3.19 31.3%
Professional Lure 1 ≈ 1/3.36 29.8%
Clothing (Uncommon) 1 ≈ 1/3.7 27%
Clothing (Rare) 1 ≈ 1/4.63 21.6%
Clothing (Common) 1 ≈ 1/5.32 18.8%
Clothing (Epic) 1 ≈ 1/5.82 17.2%
Suppressor 1 ≈ 1/6.31 15.8%
Clothing (Legendary) 1 ≈ 1/6.48 15.4%
Emerald 1 ≈ 1/8.91 11.2%
Ruby 1 ≈ 1/8.91 11.2%
Sapphire 1 ≈ 1/9.48 10.5%
Better Quiver 1 ≈ 1/9.8 10.2%
Extended Mag 1 ≈ 1/14.6 6.85%
Sniper Scope 1 ≈ 1/16.9 5.92%
Scientific Lure 1 ≈ 1/20.6 4.85%
Hammer (Common) 1 ≈ 1/30.8 3.25%
Assault Rifle (Uncommon) 1 ≈ 1/31.5 3.17%
Professional Boss Lure 1 ≈ 1/34.5 2.90%
Fishing Rod (Uncommon) 1 ≈ 1/34.8 2.88%
Assault Rifle (Rare) 1 ≈ 1/38.1 2.63%
Sniper Rifle (Uncommon) 1 ≈ 1/38.8 2.57%
Assault Rifle (Common) 1 ≈ 1/43 2.33%
Greatsword (Uncommon) 1 ≈ 1/44 2.27%
Longsword (Uncommon) 1 ≈ 1/45.5 2.20%
War Sword (Uncommon) 1 ≈ 1/46 2.17%
Assault Rifle (Epic) 1 ≈ 1/46 2.17%
War Sword (Rare) 1 ≈ 1/49.4 2.02%
Shortsword (Uncommon) 1 ≈ 1/50 2.00%
240 rarer finds (each under 1.85%)
ItemQuantityRarityChance
Assault Rifle (Legendary) 1 ≈ 1/54.1 1.85%
Sniper Rifle (Common) 1 ≈ 1/54.1 1.85%
Shortsword (Rare) 1 ≈ 1/55.6 1.80%
Greatsword (Rare) 1 ≈ 1/57.1 1.75%
Greatsword (Common) 1 ≈ 1/58 1.73%
Longsword (Common) 1 ≈ 1/59.7 1.68%
Sniper Rifle (Rare) 1 ≈ 1/60.6 1.65%
Greatsword (Epic) 1 ≈ 1/66.7 1.50%
War Sword (Legendary) 1 ≈ 1/69 1.45%
Longsword (Rare) 1 ≈ 1/69 1.45%
Sniper Rifle (Epic) 1 ≈ 1/71.4 1.40%
Fishing Rod (Rare) 1 ≈ 1/71.4 1.40%
War Sword (Epic) 1 ≈ 1/72.7 1.38%
Longsword (Epic) 1 ≈ 1/74.1 1.35%
Sniper Rifle (Legendary) 1 ≈ 1/75.5 1.32%
Longsword (Legendary) 1 ≈ 1/75.5 1.32%
Shortsword (Common) 1 ≈ 1/76.9 1.30%
War Sword (Common) 1 ≈ 1/78.4 1.27%
Shortsword (Epic) 1 ≈ 1/81.6 1.23%
Fishing Rod (Legendary) 1 ≈ 1/83.3 1.20%
Shortsword (Legendary) 1 ≈ 1/85.1 1.18%
Greatsword (Legendary) 1 ≈ 1/90.9 1.10%
Fishing Rod (Epic) 1 ≈ 1/93 1.07%
Pickaxe (Uncommon) 1 ≈ 1/95.2 1.05%
Leveredge (Uncommon) 1 ≈ 1/100 1.00%
Minigun (Uncommon) 1 ≈ 1/103 0.975%
Coconut 1 ≈ 1/103 0.975%
Dual Revolvers (Common) 1 ≈ 1/111 0.900%
Minigun (Rare) 1 ≈ 1/111 0.900%
Axe (Uncommon) 1 ≈ 1/111 0.900%
Sheriff Star (Uncommon) 1 ≈ 1/114 0.875%
Dual Revolvers (Uncommon) 1 ≈ 1/125 0.800%
Pickaxe (Rare) 1 ≈ 1/129 0.775%
Minigun (Common) 1 ≈ 1/129 0.775%
Fish Bucket 1 ≈ 1/129 0.775%
Carrot 1 ≈ 1/133 0.750%
Dual Revolvers (Rare) 1 ≈ 1/138 0.725%
Sheriff Star (Epic) 1 ≈ 1/148 0.675%
Leech Bait 1 ≈ 1/148 0.675%
Pickaxe (Epic) 1 ≈ 1/160 0.625%
Leveredge (Rare) 1 ≈ 1/160 0.625%
Axe (Epic) 1 ≈ 1/167 0.600%
Pickaxe (Common) 1 ≈ 1/167 0.600%
Leveredge (Common) 1 ≈ 1/167 0.600%
Leveredge (Epic) 1 ≈ 1/167 0.600%
Axe (Rare) 1 ≈ 1/167 0.600%
Thrower (Uncommon) 1 ≈ 1/174 0.575%
Axe (Common) 1 ≈ 1/174 0.575%
Minigun (Epic) 1 ≈ 1/182 0.550%
Axe (Legendary) 1 ≈ 1/182 0.550%
Sheriff Star (Rare) 1 ≈ 1/190 0.525%
Paralyze (Epic) 1 ≈ 1/190 0.525%
Pickaxe (Legendary) 1 ≈ 1/200 0.500%
Minigun (Legendary) 1 ≈ 1/200 0.500%
Sheriff Star (Common) 1 ≈ 1/211 0.475%
Leveredge (Legendary) 1 ≈ 1/211 0.475%
Bubble (Uncommon) 1 ≈ 1/222 0.450%
Dual Revolvers (Epic) 1 ≈ 1/222 0.450%
Drain (Uncommon) 1 ≈ 1/235 0.425%
Pistolero (Uncommon) 1 ≈ 1/235 0.425%
Paralyze (Uncommon) 1 ≈ 1/235 0.425%
Ward (Epic) 1 ≈ 1/235 0.425%
Ward (Uncommon) 1 ≈ 1/235 0.425%
Portal (Uncommon) 1 ≈ 1/250 0.400%
Sheriff Star (Legendary) 1 ≈ 1/250 0.400%
Wallo (Uncommon) 1 ≈ 1/250 0.400%
Boing (Uncommon) 1 ≈ 1/250 0.400%
Geyser (Uncommon) 1 ≈ 1/267 0.375%
Dual Revolvers (Legendary) 1 ≈ 1/267 0.375%
Cube (Common) 1 ≈ 1/267 0.375%
Strikes (Uncommon) 1 ≈ 1/286 0.350%
Surcharge (Common) 1 ≈ 1/286 0.350%
Fireball (Legendary) 1 ≈ 1/286 0.350%
Thrower (Rare) 1 ≈ 1/286 0.350%
Portal (Rare) 1 ≈ 1/286 0.350%
Rescue (Uncommon) 1 ≈ 1/308 0.325%
Boing (Epic) 1 ≈ 1/333 0.300%
Candlelight (Uncommon) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Breeze (Common) 1 ≈ 1/333 0.300%
Paralyze (Common) 1 ≈ 1/364 0.275%
Boing (Legendary) 1 ≈ 1/364 0.275%
Knife (Relic) 1 ≈ 1/364 0.275%
Detect Life (Uncommon) 1 ≈ 1/364 0.275%
Bridge (Legendary) 1 ≈ 1/364 0.275%
Detect Life (Legendary) 1 ≈ 1/364 0.275%
Boing (Common) 1 ≈ 1/364 0.275%
Bridge (Uncommon) 1 ≈ 1/364 0.275%
Pistolero (Legendary) 1 ≈ 1/400 0.250%
Drain (Epic) 1 ≈ 1/400 0.250%
Drain (Common) 1 ≈ 1/400 0.250%
Strikes (Epic) 1 ≈ 1/400 0.250%
Surcharge (Uncommon) 1 ≈ 1/400 0.250%
Fireball (Uncommon) 1 ≈ 1/400 0.250%
Surcharge (Rare) 1 ≈ 1/400 0.250%
Drain (Rare) 1 ≈ 1/400 0.250%
Detect Life (Rare) 1 ≈ 1/400 0.250%
Breeze (Epic) 1 ≈ 1/400 0.250%
Strikes (Common) 1 ≈ 1/400 0.250%
Bandito (Rare) 1 ≈ 1/400 0.250%
Rescue (Epic) 1 ≈ 1/400 0.250%
Wallo (Common) 1 ≈ 1/444 0.225%
Mino (Uncommon) 1 ≈ 1/444 0.225%
Fury (Uncommon) 1 ≈ 1/444 0.225%
Paralyze (Rare) 1 ≈ 1/444 0.225%
Wallo (Epic) 1 ≈ 1/444 0.225%
Banjo (Relic) 1 ≈ 1/444 0.225%
Pistolero (Epic) 1 ≈ 1/444 0.225%
Firebeam (Common) 1 ≈ 1/444 0.225%
Brass Knuckles (Relic) 1 ≈ 1/444 0.225%
Rescue (Legendary) 1 ≈ 1/444 0.225%
Lasso (Relic) 1 ≈ 1/444 0.225%
Mino (Epic) 1 ≈ 1/444 0.225%
Finger Guns (Common) 1 ≈ 1/500 0.200%
Wallo (Rare) 1 ≈ 1/500 0.200%
Firebeam (Rare) 1 ≈ 1/500 0.200%
Bridge (Rare) 1 ≈ 1/500 0.200%
Geyser (Common) 1 ≈ 1/500 0.200%
Cube (Legendary) 1 ≈ 1/500 0.200%
Mino (Rare) 1 ≈ 1/500 0.200%
Ward (Legendary) 1 ≈ 1/500 0.200%
Bandito (Uncommon) 1 ≈ 1/500 0.200%
Bubble (Legendary) 1 ≈ 1/500 0.200%
Candlelight (Common) 1 ≈ 1/500 0.200%
Surcharge (Legendary) 1 ≈ 1/500 0.200%
Geyser (Epic) 1 ≈ 1/500 0.200%
Pistolero (Common) 1 ≈ 1/500 0.200%
Bridge (Common) 1 ≈ 1/500 0.200%
Mino (Legendary) 1 ≈ 1/571 0.175%
Breeze (Rare) 1 ≈ 1/571 0.175%
Fireball (Common) 1 ≈ 1/571 0.175%
Ritual (Uncommon) 1 ≈ 1/571 0.175%
Firebeam (Legendary) 1 ≈ 1/571 0.175%
Firebeam (Epic) 1 ≈ 1/571 0.175%
Candlelight (Epic) 1 ≈ 1/571 0.175%
Boing (Rare) 1 ≈ 1/571 0.175%
Fireball (Rare) 1 ≈ 1/571 0.175%
Geyser (Legendary) 1 ≈ 1/571 0.175%
Surcharge (Epic) 1 ≈ 1/571 0.175%
Fury (Legendary) 1 ≈ 1/571 0.175%
Portal (Common) 1 ≈ 1/571 0.175%
Breeze (Uncommon) 1 ≈ 1/571 0.175%
Blizzard (Rare) 1 ≈ 1/571 0.175%
Rescue (Rare) 1 ≈ 1/571 0.175%
Bubble (Rare) 1 ≈ 1/571 0.175%
Strikes (Rare) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Thrower (Common) 1 ≈ 1/571 0.175%
Doll (Uncommon) 1 ≈ 1/571 0.175%
Corruption (Common) 1 ≈ 1/571 0.175%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Wisp (Rare) 1 ≈ 1/571 0.175%
Decoyo (Epic) 1 ≈ 1/667 0.150%
Invisibility (Rare) 1 ≈ 1/667 0.150%
Blizzard (Uncommon) 1 ≈ 1/667 0.150%
Thrower (Legendary) 1 ≈ 1/667 0.150%
Corruption (Legendary) 1 ≈ 1/667 0.150%
Cube (Epic) 1 ≈ 1/667 0.150%
Contagion (Legendary) 1 ≈ 1/667 0.150%
Corruption (Uncommon) 1 ≈ 1/667 0.150%
Pistolero (Rare) 1 ≈ 1/667 0.150%
Invisibility (Common) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Geyser (Rare) 1 ≈ 1/667 0.150%
Rescue (Common) 1 ≈ 1/667 0.150%
Detect Life (Common) 1 ≈ 1/667 0.150%
Fireball (Epic) 1 ≈ 1/667 0.150%
Drain (Legendary) 1 ≈ 1/667 0.150%
Contagion (Uncommon) 1 ≈ 1/667 0.150%
Bubble (Epic) 1 ≈ 1/667 0.150%
Mino (Common) 1 ≈ 1/667 0.150%
Swap (Uncommon) 1 ≈ 1/667 0.150%
Strikes (Legendary) 1 ≈ 1/667 0.150%
Candlelight (Legendary) 1 ≈ 1/667 0.150%
Paralyze (Legendary) 1 ≈ 1/800 0.125%
Thunderstrike (Legendary) 1 ≈ 1/800 0.125%
Bubble (Common) 1 ≈ 1/800 0.125%
Decoyo (Common) 1 ≈ 1/800 0.125%
Breeze (Legendary) 1 ≈ 1/800 0.125%
Ward (Rare) 1 ≈ 1/800 0.125%
Thunderstrike (Epic) 1 ≈ 1/800 0.125%
Firebeam (Uncommon) 1 ≈ 1/800 0.125%
Rain (Rare) 1 ≈ 1/800 0.125%
Doll (Legendary) 1 ≈ 1/800 0.125%
Decoyo (Rare) 1 ≈ 1/800 0.125%
Decoyo (Uncommon) 1 ≈ 1/800 0.125%
Corruption (Rare) 1 ≈ 1/800 0.125%
Detect Life (Epic) 1 ≈ 1/800 0.125%
Bridge (Epic) 1 ≈ 1/800 0.125%
Wisp (Uncommon) 1 ≈ 1/800 0.125%
Rain (Uncommon) 1 ≈ 1/800 0.125%
Ward (Common) 1 ≈ 1/800 0.125%
Thunderstrike (Uncommon) 1 ≈ 1/800 0.125%
Thrower (Epic) 1 ≈ 1/800 0.125%
Swap (Common) 1 ≈ 1/800 0.125%
Portal (Epic) 1 ≈ 1/800 0.125%
Ritual (Common) 1 ≈ 1/800 0.125%
Blizzard (Common) 1 ≈ 1/800 0.125%
Invisibility (Legendary) 1 ≈ 1/1000 0.100%
Cube (Rare) 1 ≈ 1/1000 0.100%
Ritual (Rare) 1 ≈ 1/1000 0.100%
Blizzard (Epic) 1 ≈ 1/1000 0.100%
Bandito (Epic) 1 ≈ 1/1000 0.100%
Rain (Legendary) 1 ≈ 1/1000 0.100%
Swap (Epic) 1 ≈ 1/1000 0.100%
Thunderstrike (Rare) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Doll (Rare) 1 ≈ 1/1000 0.100%
Contagion (Rare) 1 ≈ 1/1000 0.100%
Rain (Epic) 1 ≈ 1/1000 0.100%
Candlelight (Rare) 1 ≈ 1/1000 0.100%
Bandito (Common) 1 ≈ 1/1000 0.100%
Fury (Epic) 1 ≈ 1/1000 0.100%
Ritual (Epic) 1 ≈ 1/1000 0.100%
Wisp (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Epic) 1 ≈ 1/1000 0.100%
Swap (Legendary) 1 ≈ 1/1333 0.075%
Glaze (Legendary) 1 ≈ 1/1333 0.075%
Fury (Common) 1 ≈ 1/1333 0.075%
Ritual (Legendary) 1 ≈ 1/1333 0.075%
Glaze (Uncommon) 1 ≈ 1/1333 0.075%
Corruption (Epic) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Contagion (Common) 1 ≈ 1/1333 0.075%
Portal (Legendary) 1 ≈ 1/1333 0.075%
Finger Guns (Rare) 1 ≈ 1/1333 0.075%
Wisp (Common) 1 ≈ 1/1333 0.075%
Bandito (Legendary) 1 ≈ 1/2000 0.050%
Decoyo (Legendary) 1 ≈ 1/2000 0.050%
Finger Guns (Legendary) 1 ≈ 1/2000 0.050%
Fury (Rare) 1 ≈ 1/2000 0.050%
Glaze (Rare) 1 ≈ 1/2000 0.050%
Doll (Epic) 1 ≈ 1/2000 0.050%
Thunderstrike (Common) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Invisibility (Epic) 1 ≈ 1/4000 0.025%
Finger Guns (Epic) 1 ≈ 1/4000 0.025%
Rain (Common) 1 ≈ 1/4000 0.025%
Contagion (Epic) 1 ≈ 1/4000 0.025%
Doll (Common) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Ira plays at the chapel in Rustwater.