How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 4: win the siege and the gate to it rises.

Attacks

24%

Spinning floor laser

His head turns toward you, then a low laser lights up and sweeps around him twice, speeding up, in a random direction. Jump it each time it comes past.

Laser, each pass: 344 (90%)
29%

Flame cones

He sets the slice of floor nearest you alight for a long while. Get out of it. Chained casts light more slices but never two side by side, so a safe slice is always next to a burning one.

Burning cone, while you stand in it: 107 each (28%)
29%

Homing mortar

A large missile launches from his back and homes in on you, bursting with very strong knockback. Shoot it down early or outrun it.

Missile blast: 363 (95%)
18%

Finger beams

He raises his hand and, after a short aiming warning, three thin beams sweep down toward you. Move sideways out of the lines.

Finger beam, while it touches you: 160 each (42%)

Saw skirt

Stay within about 5 m of him and a saw folds out round his base, hurting and pushing away anyone at his feet.

Saw, every 0.25 s: 267 (70%)

Shock hat

Land on his head and a second later it shocks, hurting and throwing off anyone still up there.

Head shock, every 0.5 s: 267 (70%)

Lingering flames

Lit cones keep burning after the attack ends: watch the floor during his other attacks.

Damage is at level 24 against a level-24 player (382 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
141,541
272,697
3103,853
4135,008
5166,164

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Tower Lens, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Thick Hide ~1.6 ≈ 1/1.4 71.4%
Iron Ore ~1.6 ≈ 1/1.44 69.6%
Cinder Ash ~1.4 ≈ 1/1.83 54.8%
Mushroom ~1.4 ≈ 1/1.83 54.8%
Coal ~1.4 ≈ 1/1.83 54.6%
Silk ~1.4 ≈ 1/1.89 52.8%
Gold ~30.0 ≈ 1/2.53 39.6%
Laser Sight 1 ≈ 1/2.67 37.4%
Red Dot Sight 1 ≈ 1/2.81 35.6%
Hide ~1.2 ≈ 1/3.13 31.9%
Crystal ~1.2 ≈ 1/3.16 31.7%
Clothing (Uncommon) 1 ≈ 1/3.48 28.8%
Professional Lure 1 ≈ 1/3.5 28.6%
Clothing (Rare) 1 ≈ 1/4.94 20.3%
Clothing (Common) 1 ≈ 1/5.47 18.3%
Clothing (Epic) 1 ≈ 1/5.54 18.1%
Clothing (Legendary) 1 ≈ 1/6.83 14.6%
Suppressor 1 ≈ 1/6.92 14.4%
Ruby 1 ≈ 1/8.7 11.5%
Emerald 1 ≈ 1/9.09 11%
Sapphire 1 ≈ 1/9.39 10.7%
Better Quiver 1 ≈ 1/9.88 10.1%
Sniper Scope 1 ≈ 1/15.3 6.53%
Extended Mag 1 ≈ 1/16.6 6.02%
Scientific Lure 1 ≈ 1/18.3 5.45%
Assault Rifle (Uncommon) 1 ≈ 1/27.6 3.62%
Hammer (Common) 1 ≈ 1/30.5 3.28%
Fishing Rod (Uncommon) 1 ≈ 1/31 3.23%
Professional Boss Lure 1 ≈ 1/32.5 3.08%
Shortsword (Uncommon) 1 ≈ 1/37.4 2.67%
War Sword (Uncommon) 1 ≈ 1/38.1 2.63%
Sniper Rifle (Uncommon) 1 ≈ 1/42.6 2.35%
Assault Rifle (Rare) 1 ≈ 1/44 2.27%
Assault Rifle (Common) 1 ≈ 1/44.4 2.25%
Longsword (Uncommon) 1 ≈ 1/44.9 2.23%
Assault Rifle (Epic) 1 ≈ 1/48.2 2.08%
Assault Rifle (Legendary) 1 ≈ 1/50 2.00%
Shortsword (Common) 1 ≈ 1/54.8 1.82%
240 rarer finds (each under 1.75%)
ItemQuantityRarityChance
Shortsword (Rare) 1 ≈ 1/57.1 1.75%
Longsword (Common) 1 ≈ 1/57.1 1.75%
Greatsword (Common) 1 ≈ 1/60.6 1.65%
Greatsword (Uncommon) 1 ≈ 1/60.6 1.65%
Greatsword (Rare) 1 ≈ 1/61.5 1.63%
Shortsword (Epic) 1 ≈ 1/64.5 1.55%
Sniper Rifle (Epic) 1 ≈ 1/65.6 1.52%
War Sword (Legendary) 1 ≈ 1/67.8 1.47%
Sniper Rifle (Legendary) 1 ≈ 1/69 1.45%
Fishing Rod (Rare) 1 ≈ 1/70.2 1.43%
War Sword (Common) 1 ≈ 1/70.2 1.43%
Longsword (Rare) 1 ≈ 1/71.4 1.40%
War Sword (Rare) 1 ≈ 1/75.5 1.32%
Sniper Rifle (Common) 1 ≈ 1/76.9 1.30%
War Sword (Epic) 1 ≈ 1/78.4 1.27%
Longsword (Epic) 1 ≈ 1/78.4 1.27%
Sniper Rifle (Rare) 1 ≈ 1/80 1.25%
Greatsword (Epic) 1 ≈ 1/81.6 1.23%
Longsword (Legendary) 1 ≈ 1/83.3 1.20%
Sheriff Star (Uncommon) 1 ≈ 1/87 1.15%
Shortsword (Legendary) 1 ≈ 1/90.9 1.10%
Fishing Rod (Epic) 1 ≈ 1/93 1.07%
Leveredge (Uncommon) 1 ≈ 1/97.6 1.03%
Minigun (Uncommon) 1 ≈ 1/100 1.00%
Axe (Common) 1 ≈ 1/103 0.975%
Greatsword (Legendary) 1 ≈ 1/103 0.975%
Dual Revolvers (Uncommon) 1 ≈ 1/118 0.850%
Pickaxe (Uncommon) 1 ≈ 1/118 0.850%
Fishing Rod (Legendary) 1 ≈ 1/121 0.825%
Axe (Uncommon) 1 ≈ 1/125 0.800%
Coconut 1 ≈ 1/125 0.800%
Pickaxe (Common) 1 ≈ 1/133 0.750%
Dual Revolvers (Legendary) 1 ≈ 1/133 0.750%
Dual Revolvers (Rare) 1 ≈ 1/133 0.750%
Fish Bucket 1 ≈ 1/133 0.750%
Pickaxe (Epic) 1 ≈ 1/138 0.725%
Minigun (Rare) 1 ≈ 1/148 0.675%
Axe (Rare) 1 ≈ 1/154 0.650%
Dual Revolvers (Epic) 1 ≈ 1/154 0.650%
Leech Bait 1 ≈ 1/160 0.625%
Minigun (Common) 1 ≈ 1/160 0.625%
Dual Revolvers (Common) 1 ≈ 1/160 0.625%
Carrot 1 ≈ 1/160 0.625%
Leveredge (Rare) 1 ≈ 1/160 0.625%
Minigun (Legendary) 1 ≈ 1/167 0.600%
Axe (Epic) 1 ≈ 1/167 0.600%
Sheriff Star (Common) 1 ≈ 1/167 0.600%
Sheriff Star (Epic) 1 ≈ 1/174 0.575%
Pickaxe (Rare) 1 ≈ 1/174 0.575%
Leveredge (Legendary) 1 ≈ 1/182 0.550%
Sheriff Star (Legendary) 1 ≈ 1/190 0.525%
Pistolero (Common) 1 ≈ 1/190 0.525%
Minigun (Epic) 1 ≈ 1/200 0.500%
Leveredge (Epic) 1 ≈ 1/200 0.500%
Sheriff Star (Rare) 1 ≈ 1/200 0.500%
Fireball (Uncommon) 1 ≈ 1/222 0.450%
Leveredge (Common) 1 ≈ 1/235 0.425%
Geyser (Uncommon) 1 ≈ 1/250 0.400%
Corruption (Rare) 1 ≈ 1/250 0.400%
Wallo (Uncommon) 1 ≈ 1/250 0.400%
Boing (Uncommon) 1 ≈ 1/250 0.400%
Bubble (Uncommon) 1 ≈ 1/267 0.375%
Firebeam (Uncommon) 1 ≈ 1/267 0.375%
Lasso (Relic) 1 ≈ 1/267 0.375%
Bridge (Uncommon) 1 ≈ 1/267 0.375%
Bridge (Rare) 1 ≈ 1/286 0.350%
Rescue (Uncommon) 1 ≈ 1/286 0.350%
Corruption (Uncommon) 1 ≈ 1/286 0.350%
Drain (Uncommon) 1 ≈ 1/286 0.350%
Cube (Common) 1 ≈ 1/286 0.350%
Pickaxe (Legendary) 1 ≈ 1/286 0.350%
Firebeam (Rare) 1 ≈ 1/286 0.350%
Thrower (Uncommon) 1 ≈ 1/286 0.350%
Strikes (Uncommon) 1 ≈ 1/286 0.350%
Detect Life (Uncommon) 1 ≈ 1/308 0.325%
Portal (Rare) 1 ≈ 1/308 0.325%
Bridge (Epic) 1 ≈ 1/308 0.325%
Fury (Rare) 1 ≈ 1/333 0.300%
Breeze (Rare) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Ward (Uncommon) 1 ≈ 1/333 0.300%
Cube (Rare) 1 ≈ 1/333 0.300%
Surcharge (Uncommon) 1 ≈ 1/333 0.300%
Corruption (Epic) 1 ≈ 1/333 0.300%
Knife (Relic) 1 ≈ 1/333 0.300%
Strikes (Epic) 1 ≈ 1/364 0.275%
Bubble (Legendary) 1 ≈ 1/364 0.275%
Banjo (Relic) 1 ≈ 1/364 0.275%
Ward (Rare) 1 ≈ 1/364 0.275%
Axe (Legendary) 1 ≈ 1/364 0.275%
Blizzard (Uncommon) 1 ≈ 1/364 0.275%
Boing (Rare) 1 ≈ 1/364 0.275%
Surcharge (Rare) 1 ≈ 1/364 0.275%
Bridge (Legendary) 1 ≈ 1/364 0.275%
Wallo (Rare) 1 ≈ 1/364 0.275%
Boing (Legendary) 1 ≈ 1/364 0.275%
Corruption (Legendary) 1 ≈ 1/400 0.250%
Ward (Epic) 1 ≈ 1/400 0.250%
Rescue (Legendary) 1 ≈ 1/400 0.250%
Bridge (Common) 1 ≈ 1/400 0.250%
Bubble (Common) 1 ≈ 1/400 0.250%
Geyser (Rare) 1 ≈ 1/400 0.250%
Paralyze (Common) 1 ≈ 1/400 0.250%
Strikes (Rare) 1 ≈ 1/400 0.250%
Drain (Legendary) 1 ≈ 1/400 0.250%
Strikes (Common) 1 ≈ 1/400 0.250%
Bubble (Rare) 1 ≈ 1/400 0.250%
Portal (Uncommon) 1 ≈ 1/400 0.250%
Mino (Uncommon) 1 ≈ 1/400 0.250%
Breeze (Uncommon) 1 ≈ 1/400 0.250%
Drain (Common) 1 ≈ 1/400 0.250%
Thrower (Epic) 1 ≈ 1/444 0.225%
Fireball (Rare) 1 ≈ 1/444 0.225%
Paralyze (Epic) 1 ≈ 1/444 0.225%
Geyser (Legendary) 1 ≈ 1/444 0.225%
Rescue (Epic) 1 ≈ 1/444 0.225%
Firebeam (Common) 1 ≈ 1/444 0.225%
Fireball (Epic) 1 ≈ 1/444 0.225%
Drain (Rare) 1 ≈ 1/444 0.225%
Rescue (Rare) 1 ≈ 1/444 0.225%
Ward (Common) 1 ≈ 1/444 0.225%
Mino (Common) 1 ≈ 1/444 0.225%
Candlelight (Uncommon) 1 ≈ 1/444 0.225%
Paralyze (Uncommon) 1 ≈ 1/444 0.225%
Pistolero (Uncommon) 1 ≈ 1/444 0.225%
Wisp (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Legendary) 1 ≈ 1/444 0.225%
Candlelight (Epic) 1 ≈ 1/444 0.225%
Detect Life (Rare) 1 ≈ 1/500 0.200%
Geyser (Epic) 1 ≈ 1/500 0.200%
Portal (Common) 1 ≈ 1/500 0.200%
Strikes (Legendary) 1 ≈ 1/500 0.200%
Ritual (Uncommon) 1 ≈ 1/500 0.200%
Mino (Epic) 1 ≈ 1/500 0.200%
Invisibility (Uncommon) 1 ≈ 1/500 0.200%
Brass Knuckles (Relic) 1 ≈ 1/500 0.200%
Surcharge (Legendary) 1 ≈ 1/500 0.200%
Breeze (Common) 1 ≈ 1/500 0.200%
Boing (Common) 1 ≈ 1/500 0.200%
Contagion (Legendary) 1 ≈ 1/571 0.175%
Swap (Uncommon) 1 ≈ 1/571 0.175%
Rain (Common) 1 ≈ 1/571 0.175%
Glaze (Uncommon) 1 ≈ 1/571 0.175%
Drain (Epic) 1 ≈ 1/571 0.175%
Finger Guns (Legendary) 1 ≈ 1/571 0.175%
Boing (Epic) 1 ≈ 1/571 0.175%
Fireball (Common) 1 ≈ 1/571 0.175%
Surcharge (Common) 1 ≈ 1/571 0.175%
Decoyo (Uncommon) 1 ≈ 1/571 0.175%
Thunderstrike (Uncommon) 1 ≈ 1/571 0.175%
Candlelight (Rare) 1 ≈ 1/571 0.175%
Corruption (Common) 1 ≈ 1/571 0.175%
Fireball (Legendary) 1 ≈ 1/571 0.175%
Blizzard (Rare) 1 ≈ 1/571 0.175%
Detect Life (Epic) 1 ≈ 1/571 0.175%
Rain (Rare) 1 ≈ 1/571 0.175%
Geyser (Common) 1 ≈ 1/571 0.175%
Contagion (Uncommon) 1 ≈ 1/571 0.175%
Cube (Epic) 1 ≈ 1/667 0.150%
Paralyze (Rare) 1 ≈ 1/667 0.150%
Doll (Legendary) 1 ≈ 1/667 0.150%
Pistolero (Legendary) 1 ≈ 1/667 0.150%
Decoyo (Common) 1 ≈ 1/667 0.150%
Wisp (Common) 1 ≈ 1/667 0.150%
Wisp (Rare) 1 ≈ 1/667 0.150%
Invisibility (Legendary) 1 ≈ 1/667 0.150%
Candlelight (Common) 1 ≈ 1/667 0.150%
Invisibility (Epic) 1 ≈ 1/667 0.150%
Wallo (Epic) 1 ≈ 1/667 0.150%
Thrower (Rare) 1 ≈ 1/667 0.150%
Mino (Legendary) 1 ≈ 1/667 0.150%
Bubble (Epic) 1 ≈ 1/667 0.150%
Wallo (Legendary) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/667 0.150%
Bandito (Common) 1 ≈ 1/667 0.150%
Ritual (Rare) 1 ≈ 1/800 0.125%
Rain (Legendary) 1 ≈ 1/800 0.125%
Rescue (Common) 1 ≈ 1/800 0.125%
Fury (Common) 1 ≈ 1/800 0.125%
Portal (Legendary) 1 ≈ 1/800 0.125%
Mino (Rare) 1 ≈ 1/800 0.125%
Pistolero (Rare) 1 ≈ 1/800 0.125%
Paralyze (Legendary) 1 ≈ 1/800 0.125%
Wallo (Common) 1 ≈ 1/800 0.125%
Rain (Uncommon) 1 ≈ 1/800 0.125%
Doll (Common) 1 ≈ 1/800 0.125%
Pistolero (Epic) 1 ≈ 1/800 0.125%
Finger Guns (Common) 1 ≈ 1/800 0.125%
Bandito (Epic) 1 ≈ 1/800 0.125%
Breeze (Epic) 1 ≈ 1/800 0.125%
Portal (Epic) 1 ≈ 1/800 0.125%
Invisibility (Rare) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Firebeam (Legendary) 1 ≈ 1/1000 0.100%
Fury (Uncommon) 1 ≈ 1/1000 0.100%
Swap (Rare) 1 ≈ 1/1000 0.100%
Ward (Legendary) 1 ≈ 1/1000 0.100%
Fury (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Common) 1 ≈ 1/1000 0.100%
Fury (Epic) 1 ≈ 1/1000 0.100%
Thrower (Common) 1 ≈ 1/1000 0.100%
Firebeam (Epic) 1 ≈ 1/1000 0.100%
Invisibility (Common) 1 ≈ 1/1000 0.100%
Decoyo (Rare) 1 ≈ 1/1000 0.100%
Doll (Uncommon) 1 ≈ 1/1000 0.100%
Glaze (Common) 1 ≈ 1/1000 0.100%
Finger Guns (Uncommon) 1 ≈ 1/1000 0.100%
Contagion (Epic) 1 ≈ 1/1000 0.100%
Thunderstrike (Rare) 1 ≈ 1/1000 0.100%
Finger Guns (Rare) 1 ≈ 1/1000 0.100%
Ritual (Legendary) 1 ≈ 1/1000 0.100%
Glaze (Rare) 1 ≈ 1/1333 0.075%
Blizzard (Epic) 1 ≈ 1/1333 0.075%
Ritual (Common) 1 ≈ 1/1333 0.075%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Wisp (Legendary) 1 ≈ 1/1333 0.075%
Wisp (Epic) 1 ≈ 1/1333 0.075%
Thunderstrike (Common) 1 ≈ 1/1333 0.075%
Swap (Epic) 1 ≈ 1/1333 0.075%
Swap (Common) 1 ≈ 1/1333 0.075%
Surcharge (Epic) 1 ≈ 1/1333 0.075%
Thunderstrike (Epic) 1 ≈ 1/1333 0.075%
Finger Guns (Epic) 1 ≈ 1/1333 0.075%
Doll (Epic) 1 ≈ 1/1333 0.075%
Thrower (Legendary) 1 ≈ 1/1333 0.075%
Detect Life (Legendary) 1 ≈ 1/1333 0.075%
Candlelight (Legendary) 1 ≈ 1/1333 0.075%
Swap (Legendary) 1 ≈ 1/1333 0.075%
Contagion (Rare) 1 ≈ 1/1333 0.075%
Glaze (Epic) 1 ≈ 1/2000 0.050%
Bandito (Rare) 1 ≈ 1/2000 0.050%
Cube (Legendary) 1 ≈ 1/2000 0.050%
Ritual (Epic) 1 ≈ 1/2000 0.050%
Doll (Rare) 1 ≈ 1/2000 0.050%
Bandito (Legendary) 1 ≈ 1/4000 0.025%
Contagion (Common) 1 ≈ 1/4000 0.025%
Decoyo (Legendary) 1 ≈ 1/4000 0.025%
Rain (Epic) 1 ≈ 1/4000 0.025%
Detect Life (Common) 1 ≈ 1/4000 0.025%
Decoyo (Epic) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Abel plays at the chapel in Gallows Rest.