How to Survive

Shrine of Bing Bong

Level 20.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Professional Boss Lure 1 ≈ Always 100%
Gold ~146.7 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Iron Ore ~2.4 ≈ 1/1.1 90.9%
Thick Hide ~2.5 ≈ 1/1.11 90.3%
Cinder Ash ~1.9 ≈ 1/1.25 79.7%
Mushroom ~1.9 ≈ 1/1.26 79.3%
Coal ~1.9 ≈ 1/1.27 79%
Silk ~1.9 ≈ 1/1.27 78.5%
Crystal ~1.4 ≈ 1/1.83 54.5%
Hide ~1.4 ≈ 1/1.86 53.9%
Red Dot Sight 1 ≈ 1/2.66 37.6%
Laser Sight 1 ≈ 1/2.74 36.5%
Clothing (Common) 1 ≈ 1/3.44 29%
Professional Lure 1 ≈ 1/3.56 28.1%
Clothing (Uncommon) 1 ≈ 1/3.59 27.8%
Clothing (Epic) 1 ≈ 1/4.21 23.8%
Ruby ~1.1 ≈ 1/4.36 22.9%
Sapphire ~1.1 ≈ 1/4.52 22.1%
Emerald 1 ≈ 1/4.76 21%
Clothing (Rare) 1 ≈ 1/5.16 19.4%
Suppressor 1 ≈ 1/6.98 14.3%
Better Quiver 1 ≈ 1/9.95 10.1%
Extended Mag 1 ≈ 1/16.6 6.02%
Scientific Lure 1 ≈ 1/17.6 5.67%
Sniper Scope 1 ≈ 1/18 5.55%
Fishing Rod (Uncommon) 1 ≈ 1/25.8 3.88%
Hammer (Common) 1 ≈ 1/27.6 3.62%
Assault Rifle (Uncommon) 1 ≈ 1/37.7 2.65%
Sniper Rifle (Uncommon) 1 ≈ 1/55.6 1.80%
War Sword (Uncommon) 1 ≈ 1/58 1.73%
Shortsword (Uncommon) 1 ≈ 1/66.7 1.50%
Longsword (Uncommon) 1 ≈ 1/72.7 1.38%
Assault Rifle (Common) 1 ≈ 1/81.6 1.23%
Pickaxe (Common) 1 ≈ 1/83.3 1.20%
Fishing Rod (Rare) 1 ≈ 1/88.9 1.13%
Axe (Common) 1 ≈ 1/88.9 1.13%
Greatsword (Uncommon) 1 ≈ 1/100 1.00%
Fishing Rod (Epic) 1 ≈ 1/100 1.00%
Pickaxe (Uncommon) 1 ≈ 1/103 0.975%
100 rarer finds (each under 0.850%)
ItemQuantityRarityChance
Fishing Rod (Legendary) 1 ≈ 1/118 0.850%
Axe (Uncommon) 1 ≈ 1/129 0.775%
Pickaxe (Rare) 1 ≈ 1/133 0.750%
Axe (Rare) 1 ≈ 1/133 0.750%
Carrot 1 ≈ 1/133 0.750%
Sniper Rifle (Common) 1 ≈ 1/143 0.700%
Fish Bucket 1 ≈ 1/143 0.700%
Coconut 1 ≈ 1/174 0.575%
Longsword (Common) 1 ≈ 1/182 0.550%
Leech Bait 1 ≈ 1/182 0.550%
Shortsword (Common) 1 ≈ 1/200 0.500%
War Sword (Common) 1 ≈ 1/211 0.475%
Greatsword (Common) 1 ≈ 1/222 0.450%
Pickaxe (Epic) 1 ≈ 1/235 0.425%
Dual Revolvers (Uncommon) 1 ≈ 1/235 0.425%
Axe (Epic) 1 ≈ 1/286 0.350%
Minigun (Uncommon) 1 ≈ 1/286 0.350%
Pickaxe (Legendary) 1 ≈ 1/308 0.325%
Drain (Uncommon) 1 ≈ 1/308 0.325%
Sheriff Star (Uncommon) 1 ≈ 1/333 0.300%
Wallo (Uncommon) 1 ≈ 1/333 0.300%
Candlelight (Uncommon) 1 ≈ 1/333 0.300%
Corruption (Uncommon) 1 ≈ 1/364 0.275%
Surcharge (Uncommon) 1 ≈ 1/364 0.275%
Thrower (Uncommon) 1 ≈ 1/364 0.275%
Leveredge (Uncommon) 1 ≈ 1/400 0.250%
Blizzard (Uncommon) 1 ≈ 1/400 0.250%
Ward (Uncommon) 1 ≈ 1/400 0.250%
Contagion (Uncommon) 1 ≈ 1/444 0.225%
Bridge (Uncommon) 1 ≈ 1/444 0.225%
Detect Life (Uncommon) 1 ≈ 1/444 0.225%
Fireball (Uncommon) 1 ≈ 1/444 0.225%
Firebeam (Uncommon) 1 ≈ 1/500 0.200%
Pistolero (Uncommon) 1 ≈ 1/500 0.200%
Geyser (Uncommon) 1 ≈ 1/500 0.200%
Thunderstrike (Uncommon) 1 ≈ 1/500 0.200%
Mino (Common) 1 ≈ 1/571 0.175%
Drain (Common) 1 ≈ 1/571 0.175%
Detect Life (Common) 1 ≈ 1/571 0.175%
Breeze (Uncommon) 1 ≈ 1/571 0.175%
Bubble (Uncommon) 1 ≈ 1/667 0.150%
Decoyo (Uncommon) 1 ≈ 1/667 0.150%
Glaze (Uncommon) 1 ≈ 1/667 0.150%
Paralyze (Uncommon) 1 ≈ 1/667 0.150%
Rescue (Uncommon) 1 ≈ 1/800 0.125%
Lasso (Relic) 1 ≈ 1/800 0.125%
Swap (Uncommon) 1 ≈ 1/800 0.125%
Strikes (Uncommon) 1 ≈ 1/800 0.125%
Surcharge (Common) 1 ≈ 1/800 0.125%
Portal (Uncommon) 1 ≈ 1/800 0.125%
Mino (Uncommon) 1 ≈ 1/800 0.125%
Thunderstrike (Common) 1 ≈ 1/800 0.125%
Dual Revolvers (Common) 1 ≈ 1/800 0.125%
Swap (Common) 1 ≈ 1/800 0.125%
Fireball (Common) 1 ≈ 1/1000 0.100%
Corruption (Common) 1 ≈ 1/1000 0.100%
Finger Guns (Uncommon) 1 ≈ 1/1000 0.100%
Bridge (Common) 1 ≈ 1/1000 0.100%
Firebeam (Common) 1 ≈ 1/1000 0.100%
Thrower (Common) 1 ≈ 1/1000 0.100%
Bandito (Uncommon) 1 ≈ 1/1000 0.100%
Sheriff Star (Common) 1 ≈ 1/1000 0.100%
Boing (Uncommon) 1 ≈ 1/1000 0.100%
Rain (Uncommon) 1 ≈ 1/1000 0.100%
Leveredge (Common) 1 ≈ 1/1000 0.100%
Cube (Uncommon) 1 ≈ 1/1333 0.075%
Finger Guns (Common) 1 ≈ 1/1333 0.075%
Bandito (Common) 1 ≈ 1/1333 0.075%
Boing (Common) 1 ≈ 1/1333 0.075%
Geyser (Common) 1 ≈ 1/1333 0.075%
Ritual (Uncommon) 1 ≈ 1/1333 0.075%
Wisp (Uncommon) 1 ≈ 1/1333 0.075%
Portal (Common) 1 ≈ 1/1333 0.075%
Wallo (Common) 1 ≈ 1/2000 0.050%
Fury (Common) 1 ≈ 1/2000 0.050%
Breeze (Common) 1 ≈ 1/2000 0.050%
Knife (Relic) 1 ≈ 1/2000 0.050%
Banjo (Relic) 1 ≈ 1/2000 0.050%
Bubble (Common) 1 ≈ 1/2000 0.050%
Minigun (Common) 1 ≈ 1/2000 0.050%
Rescue (Common) 1 ≈ 1/2000 0.050%
Doll (Uncommon) 1 ≈ 1/2000 0.050%
Contagion (Common) 1 ≈ 1/2000 0.050%
Rain (Common) 1 ≈ 1/2000 0.050%
Strikes (Common) 1 ≈ 1/2000 0.050%
Axe (Legendary) 1 ≈ 1/2000 0.050%
Decoyo (Common) 1 ≈ 1/2000 0.050%
Invisibility (Uncommon) 1 ≈ 1/2000 0.050%
Candlelight (Common) 1 ≈ 1/2000 0.050%
Invisibility (Common) 1 ≈ 1/4000 0.025%
Wisp (Common) 1 ≈ 1/4000 0.025%
Paralyze (Common) 1 ≈ 1/4000 0.025%
Blizzard (Common) 1 ≈ 1/4000 0.025%
Glaze (Common) 1 ≈ 1/4000 0.025%
Pistolero (Common) 1 ≈ 1/4000 0.025%
Doll (Common) 1 ≈ 1/4000 0.025%
Cube (Common) 1 ≈ 1/4000 0.025%
Fury (Uncommon) 1 ≈ 1/4000 0.025%
Brass Knuckles (Relic) 1 ≈ 1/4000 0.025%
Ritual (Common) 1 ≈ 1/4000 0.025%