How to Survive

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 10: win the siege and the gate to it rises.

Attacks

43%

Plate breaker

The floor plate nearest you glows red while Beetle Royale rises above it, then three heavy shots blow it apart. Get off the red plate. Fall through and the fight moves down a level. Broken plates come back after about 15 s.

Each blast: 637 each (49%)
14%

Egg shotgun

He moves out of your sight, then fires five eggs at you. Eggs that hit a wall or floor become cocoons that hatch a LightFly after 8 s unless shot.

Each egg: 546 each (42%)
14%

Laser bar volleys

He fires 8 volleys of flying laser bars, 2 to 4 at a time, flat or upright, with lasers reaching to the walls. Jump the flat ones, strafe round the upright ones.

Bar body: 546 each (42%)Bar laser: 364 each (28%)
14%

Whirlwind

He drops low and becomes a whirlwind that chases you for a few seconds. Outrun it or circle round it.

Whirlwind: 974 (75%)
14%

Mine run

He dashes to a corner and drops 20 mines that bounce and settle. A mine arms when you come within about 1.6 m. Avoid or shoot them.

Each mine: 591 each (45%)

LightFlies

Small fliers from the cocoons. Each circles out of sight, then fires a quick pair of bolts that lead your movement. Fragile: kill them fast.

LightFly bolt: 364 each (28%)

Acid floor

Acid fills the bottom of the shaft. Touching it hurts and bounces you up.

Acid, while you stay in it: 364 each (28%)

Damage is at level 45 against a level-45 player (1299 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Health by party size

PlayersHealth
1432,909
2757,591
31,082,273
41,406,954
51,731,636

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Beetle Carapace, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Snow Pelt ~1.9 ≈ 1/1.23 81%
Silver Ore ~1.8 ≈ 1/1.24 80.4%
Frost Shard ~1.5 ≈ 1/1.52 65.8%
Coal ~1.5 ≈ 1/1.54 65%
Void Shard 1 ≈ 1/2.02 49.5%
Gear ~1.2 ≈ 1/2.49 40.1%
Brimstone ~1.2 ≈ 1/2.51 39.8%
Gold ~30.0 ≈ 1/2.52 39.8%
Laser Sight 1 ≈ 1/2.74 36.4%
Red Dot Sight 1 ≈ 1/2.79 35.8%
Professional Lure 1 ≈ 1/3.38 29.6%
Clothing (Uncommon) 1 ≈ 1/3.53 28.3%
Clothing (Common) 1 ≈ 1/5.01 20%
Clothing (Rare) 1 ≈ 1/5.04 19.9%
Clothing (Epic) 1 ≈ 1/5.97 16.8%
Suppressor 1 ≈ 1/6.47 15.4%
Clothing (Legendary) 1 ≈ 1/6.61 15.1%
Better Quiver 1 ≈ 1/9.66 10.3%
Emerald 1 ≈ 1/12.6 7.92%
Amethyst 1 ≈ 1/12.6 7.92%
Sapphire 1 ≈ 1/12.8 7.83%
Ruby 1 ≈ 1/12.9 7.78%
Sniper Scope 1 ≈ 1/15.8 6.33%
Extended Mag 1 ≈ 1/16.8 5.95%
Scientific Lure 1 ≈ 1/18.5 5.40%
Diamond 1 ≈ 1/22 4.55%
Hammer (Common) 1 ≈ 1/30.1 3.33%
Assault Rifle (Uncommon) 1 ≈ 1/31 3.23%
Fishing Rod (Uncommon) 1 ≈ 1/34.2 2.93%
Greatsword (Uncommon) 1 ≈ 1/38.5 2.60%
Professional Boss Lure 1 ≈ 1/38.8 2.57%
Assault Rifle (Rare) 1 ≈ 1/39.6 2.53%
Sniper Rifle (Uncommon) 1 ≈ 1/40.4 2.48%
War Sword (Uncommon) 1 ≈ 1/41.7 2.40%
Longsword (Uncommon) 1 ≈ 1/44.9 2.23%
Assault Rifle (Epic) 1 ≈ 1/48.8 2.05%
Shortsword (Uncommon) 1 ≈ 1/50 2.00%
Assault Rifle (Legendary) 1 ≈ 1/51.9 1.93%
241 rarer finds (each under 1.93%)
ItemQuantityRarityChance
War Sword (Common) 1 ≈ 1/51.9 1.93%
Assault Rifle (Common) 1 ≈ 1/54.1 1.85%
Sniper Rifle (Common) 1 ≈ 1/54.8 1.82%
Longsword (Rare) 1 ≈ 1/55.6 1.80%
Greatsword (Rare) 1 ≈ 1/58.8 1.70%
War Sword (Rare) 1 ≈ 1/58.8 1.70%
Sniper Rifle (Rare) 1 ≈ 1/60.6 1.65%
Longsword (Epic) 1 ≈ 1/64.5 1.55%
Longsword (Legendary) 1 ≈ 1/65.6 1.52%
Greatsword (Common) 1 ≈ 1/65.6 1.52%
Shortsword (Common) 1 ≈ 1/69 1.45%
War Sword (Epic) 1 ≈ 1/69 1.45%
Sniper Rifle (Epic) 1 ≈ 1/70.2 1.43%
Shortsword (Epic) 1 ≈ 1/70.2 1.43%
Longsword (Common) 1 ≈ 1/71.4 1.40%
Fishing Rod (Rare) 1 ≈ 1/76.9 1.30%
War Sword (Legendary) 1 ≈ 1/80 1.25%
Fishing Rod (Epic) 1 ≈ 1/81.6 1.23%
Greatsword (Legendary) 1 ≈ 1/83.3 1.20%
Shortsword (Rare) 1 ≈ 1/85.1 1.18%
Sniper Rifle (Legendary) 1 ≈ 1/85.1 1.18%
Greatsword (Epic) 1 ≈ 1/87 1.15%
Dual Revolvers (Uncommon) 1 ≈ 1/88.9 1.13%
Pickaxe (Uncommon) 1 ≈ 1/95.2 1.05%
Shortsword (Legendary) 1 ≈ 1/97.6 1.03%
Axe (Uncommon) 1 ≈ 1/100 1.00%
Leveredge (Uncommon) 1 ≈ 1/100 1.00%
Fishing Rod (Legendary) 1 ≈ 1/103 0.975%
Sheriff Star (Uncommon) 1 ≈ 1/111 0.900%
Pickaxe (Rare) 1 ≈ 1/129 0.775%
Sheriff Star (Rare) 1 ≈ 1/129 0.775%
Leveredge (Rare) 1 ≈ 1/143 0.700%
Dual Revolvers (Legendary) 1 ≈ 1/148 0.675%
Minigun (Uncommon) 1 ≈ 1/148 0.675%
Leech Bait 1 ≈ 1/154 0.650%
Sheriff Star (Common) 1 ≈ 1/154 0.650%
Carrot 1 ≈ 1/154 0.650%
Leveredge (Common) 1 ≈ 1/154 0.650%
Dual Revolvers (Common) 1 ≈ 1/154 0.650%
Minigun (Legendary) 1 ≈ 1/160 0.625%
Minigun (Epic) 1 ≈ 1/160 0.625%
Axe (Rare) 1 ≈ 1/167 0.600%
Pickaxe (Epic) 1 ≈ 1/167 0.600%
Axe (Epic) 1 ≈ 1/167 0.600%
Fish Bucket 1 ≈ 1/167 0.600%
Pickaxe (Common) 1 ≈ 1/174 0.575%
Minigun (Rare) 1 ≈ 1/174 0.575%
Coconut 1 ≈ 1/182 0.550%
Axe (Common) 1 ≈ 1/182 0.550%
Minigun (Common) 1 ≈ 1/182 0.550%
Leveredge (Legendary) 1 ≈ 1/182 0.550%
Candlelight (Uncommon) 1 ≈ 1/190 0.525%
Dual Revolvers (Epic) 1 ≈ 1/190 0.525%
Sheriff Star (Epic) 1 ≈ 1/190 0.525%
Strikes (Uncommon) 1 ≈ 1/190 0.525%
Sheriff Star (Legendary) 1 ≈ 1/200 0.500%
Leveredge (Epic) 1 ≈ 1/211 0.475%
Axe (Legendary) 1 ≈ 1/211 0.475%
Geyser (Uncommon) 1 ≈ 1/235 0.425%
Banjo (Relic) 1 ≈ 1/235 0.425%
Firebeam (Uncommon) 1 ≈ 1/235 0.425%
Rescue (Uncommon) 1 ≈ 1/267 0.375%
Brass Knuckles (Relic) 1 ≈ 1/267 0.375%
Knife (Relic) 1 ≈ 1/267 0.375%
Bridge (Uncommon) 1 ≈ 1/267 0.375%
Corruption (Uncommon) 1 ≈ 1/286 0.350%
Drain (Uncommon) 1 ≈ 1/286 0.350%
Wallo (Uncommon) 1 ≈ 1/286 0.350%
Mino (Uncommon) 1 ≈ 1/286 0.350%
Geyser (Epic) 1 ≈ 1/286 0.350%
Portal (Uncommon) 1 ≈ 1/286 0.350%
Boing (Uncommon) 1 ≈ 1/308 0.325%
Mino (Common) 1 ≈ 1/308 0.325%
Boing (Rare) 1 ≈ 1/308 0.325%
Bubble (Uncommon) 1 ≈ 1/308 0.325%
Thrower (Rare) 1 ≈ 1/308 0.325%
Pistolero (Uncommon) 1 ≈ 1/308 0.325%
Dual Revolvers (Rare) 1 ≈ 1/308 0.325%
Wallo (Common) 1 ≈ 1/333 0.300%
Strikes (Common) 1 ≈ 1/333 0.300%
Surcharge (Epic) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/364 0.275%
Fireball (Uncommon) 1 ≈ 1/364 0.275%
Rescue (Rare) 1 ≈ 1/364 0.275%
Strikes (Epic) 1 ≈ 1/364 0.275%
Fireball (Rare) 1 ≈ 1/364 0.275%
Geyser (Common) 1 ≈ 1/364 0.275%
Rescue (Legendary) 1 ≈ 1/364 0.275%
Candlelight (Common) 1 ≈ 1/364 0.275%
Firebeam (Epic) 1 ≈ 1/364 0.275%
Pickaxe (Legendary) 1 ≈ 1/364 0.275%
Wallo (Epic) 1 ≈ 1/364 0.275%
Drain (Rare) 1 ≈ 1/364 0.275%
Thrower (Epic) 1 ≈ 1/364 0.275%
Drain (Common) 1 ≈ 1/364 0.275%
Firebeam (Rare) 1 ≈ 1/400 0.250%
Surcharge (Uncommon) 1 ≈ 1/400 0.250%
Bubble (Epic) 1 ≈ 1/400 0.250%
Candlelight (Rare) 1 ≈ 1/400 0.250%
Rain (Uncommon) 1 ≈ 1/400 0.250%
Geyser (Rare) 1 ≈ 1/400 0.250%
Thrower (Common) 1 ≈ 1/400 0.250%
Paralyze (Uncommon) 1 ≈ 1/400 0.250%
Lasso (Relic) 1 ≈ 1/400 0.250%
Doll (Uncommon) 1 ≈ 1/400 0.250%
Swap (Rare) 1 ≈ 1/400 0.250%
Corruption (Common) 1 ≈ 1/400 0.250%
Ward (Legendary) 1 ≈ 1/400 0.250%
Bridge (Rare) 1 ≈ 1/400 0.250%
Surcharge (Common) 1 ≈ 1/400 0.250%
Rescue (Common) 1 ≈ 1/400 0.250%
Candlelight (Legendary) 1 ≈ 1/400 0.250%
Paralyze (Legendary) 1 ≈ 1/400 0.250%
Blizzard (Rare) 1 ≈ 1/400 0.250%
Wallo (Rare) 1 ≈ 1/444 0.225%
Bridge (Epic) 1 ≈ 1/444 0.225%
Portal (Common) 1 ≈ 1/444 0.225%
Mino (Rare) 1 ≈ 1/444 0.225%
Detect Life (Legendary) 1 ≈ 1/444 0.225%
Thrower (Uncommon) 1 ≈ 1/444 0.225%
Paralyze (Common) 1 ≈ 1/444 0.225%
Detect Life (Common) 1 ≈ 1/444 0.225%
Breeze (Epic) 1 ≈ 1/444 0.225%
Boing (Epic) 1 ≈ 1/444 0.225%
Corruption (Rare) 1 ≈ 1/444 0.225%
Ward (Rare) 1 ≈ 1/444 0.225%
Thunderstrike (Uncommon) 1 ≈ 1/444 0.225%
Surcharge (Rare) 1 ≈ 1/444 0.225%
Bubble (Legendary) 1 ≈ 1/444 0.225%
Blizzard (Uncommon) 1 ≈ 1/444 0.225%
Thunderstrike (Rare) 1 ≈ 1/444 0.225%
Rain (Epic) 1 ≈ 1/500 0.200%
Swap (Uncommon) 1 ≈ 1/500 0.200%
Portal (Rare) 1 ≈ 1/500 0.200%
Finger Guns (Common) 1 ≈ 1/500 0.200%
Portal (Epic) 1 ≈ 1/500 0.200%
Pistolero (Epic) 1 ≈ 1/500 0.200%
Bubble (Rare) 1 ≈ 1/500 0.200%
Paralyze (Epic) 1 ≈ 1/500 0.200%
Ward (Uncommon) 1 ≈ 1/500 0.200%
Cube (Epic) 1 ≈ 1/500 0.200%
Strikes (Rare) 1 ≈ 1/500 0.200%
Detect Life (Uncommon) 1 ≈ 1/500 0.200%
Pistolero (Common) 1 ≈ 1/500 0.200%
Fury (Uncommon) 1 ≈ 1/500 0.200%
Cube (Rare) 1 ≈ 1/500 0.200%
Candlelight (Epic) 1 ≈ 1/500 0.200%
Strikes (Legendary) 1 ≈ 1/571 0.175%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Firebeam (Common) 1 ≈ 1/571 0.175%
Breeze (Rare) 1 ≈ 1/571 0.175%
Contagion (Uncommon) 1 ≈ 1/571 0.175%
Pistolero (Legendary) 1 ≈ 1/571 0.175%
Drain (Epic) 1 ≈ 1/571 0.175%
Breeze (Uncommon) 1 ≈ 1/571 0.175%
Paralyze (Rare) 1 ≈ 1/571 0.175%
Detect Life (Rare) 1 ≈ 1/571 0.175%
Firebeam (Legendary) 1 ≈ 1/667 0.150%
Ward (Epic) 1 ≈ 1/667 0.150%
Breeze (Common) 1 ≈ 1/667 0.150%
Wisp (Legendary) 1 ≈ 1/667 0.150%
Thrower (Legendary) 1 ≈ 1/667 0.150%
Boing (Common) 1 ≈ 1/667 0.150%
Mino (Legendary) 1 ≈ 1/667 0.150%
Thunderstrike (Common) 1 ≈ 1/667 0.150%
Cube (Legendary) 1 ≈ 1/667 0.150%
Fireball (Legendary) 1 ≈ 1/667 0.150%
Corruption (Legendary) 1 ≈ 1/667 0.150%
Pistolero (Rare) 1 ≈ 1/667 0.150%
Drain (Legendary) 1 ≈ 1/667 0.150%
Decoyo (Epic) 1 ≈ 1/667 0.150%
Corruption (Epic) 1 ≈ 1/667 0.150%
Invisibility (Uncommon) 1 ≈ 1/667 0.150%
Fury (Common) 1 ≈ 1/667 0.150%
Contagion (Common) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Ritual (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Uncommon) 1 ≈ 1/800 0.125%
Swap (Common) 1 ≈ 1/800 0.125%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Finger Guns (Rare) 1 ≈ 1/800 0.125%
Decoyo (Uncommon) 1 ≈ 1/800 0.125%
Rescue (Epic) 1 ≈ 1/800 0.125%
Contagion (Rare) 1 ≈ 1/800 0.125%
Geyser (Legendary) 1 ≈ 1/800 0.125%
Ward (Common) 1 ≈ 1/800 0.125%
Fireball (Common) 1 ≈ 1/800 0.125%
Bandito (Legendary) 1 ≈ 1/1000 0.100%
Decoyo (Rare) 1 ≈ 1/1000 0.100%
Decoyo (Common) 1 ≈ 1/1000 0.100%
Invisibility (Epic) 1 ≈ 1/1000 0.100%
Glaze (Rare) 1 ≈ 1/1000 0.100%
Finger Guns (Legendary) 1 ≈ 1/1000 0.100%
Wisp (Rare) 1 ≈ 1/1000 0.100%
Glaze (Epic) 1 ≈ 1/1000 0.100%
Bridge (Legendary) 1 ≈ 1/1000 0.100%
Doll (Legendary) 1 ≈ 1/1000 0.100%
Bandito (Rare) 1 ≈ 1/1000 0.100%
Invisibility (Legendary) 1 ≈ 1/1000 0.100%
Ritual (Epic) 1 ≈ 1/1000 0.100%
Doll (Rare) 1 ≈ 1/1000 0.100%
Boing (Legendary) 1 ≈ 1/1000 0.100%
Blizzard (Legendary) 1 ≈ 1/1000 0.100%
Mino (Epic) 1 ≈ 1/1000 0.100%
Swap (Epic) 1 ≈ 1/1000 0.100%
Doll (Common) 1 ≈ 1/1000 0.100%
Bridge (Common) 1 ≈ 1/1000 0.100%
Bandito (Uncommon) 1 ≈ 1/1000 0.100%
Glaze (Legendary) 1 ≈ 1/1000 0.100%
Doll (Epic) 1 ≈ 1/1000 0.100%
Rain (Rare) 1 ≈ 1/1000 0.100%
Swap (Legendary) 1 ≈ 1/1000 0.100%
Rain (Legendary) 1 ≈ 1/1000 0.100%
Fury (Rare) 1 ≈ 1/1000 0.100%
Blizzard (Epic) 1 ≈ 1/1333 0.075%
Portal (Legendary) 1 ≈ 1/1333 0.075%
Surcharge (Legendary) 1 ≈ 1/1333 0.075%
Breeze (Legendary) 1 ≈ 1/1333 0.075%
Ritual (Common) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Invisibility (Common) 1 ≈ 1/1333 0.075%
Contagion (Legendary) 1 ≈ 1/1333 0.075%
Wisp (Uncommon) 1 ≈ 1/1333 0.075%
Bandito (Epic) 1 ≈ 1/1333 0.075%
Rain (Common) 1 ≈ 1/1333 0.075%
Fury (Epic) 1 ≈ 1/1333 0.075%
Finger Guns (Epic) 1 ≈ 1/1333 0.075%
Cube (Common) 1 ≈ 1/2000 0.050%
Fury (Legendary) 1 ≈ 1/2000 0.050%
Bandito (Common) 1 ≈ 1/2000 0.050%
Detect Life (Epic) 1 ≈ 1/2000 0.050%
Invisibility (Rare) 1 ≈ 1/2000 0.050%
Fireball (Epic) 1 ≈ 1/2000 0.050%
Ritual (Rare) 1 ≈ 1/2000 0.050%
Wisp (Epic) 1 ≈ 1/2000 0.050%
Thunderstrike (Epic) 1 ≈ 1/2000 0.050%
Decoyo (Legendary) 1 ≈ 1/2000 0.050%
Contagion (Epic) 1 ≈ 1/4000 0.025%
Bubble (Common) 1 ≈ 1/4000 0.025%
Thunderstrike (Legendary) 1 ≈ 1/4000 0.025%
Blizzard (Common) 1 ≈ 1/4000 0.025%

Beating it earns a page of the Ballade, which Halvard (pianist) plays at the chapel in Wilderness.