How to Survive

This page has spoilers. Story parts are blurred: click one to read it.

This is Iris, the god at the end of the last crypt.

One of the Audience, the AI gods who run the islands as a show. It waits past the siege of Crypt 12: win the siege and the gate to it rises.

Attacks

First form

25%

Giant homing missiles

Three giant homing missiles with a wide blast. Shoot them down, or dodge late so they hit the ground beside you.

Each missile: 768 each (35%)
13%

Ice mine field

Four volleys of five ice mines land in rows across the hall. A mine goes off when you get close and slows you. Shoot them or walk the gaps.

Each mine (slows): 614 each (28%)
13%

Flash hack

Her eye flashes, and anyone facing her has their controls scrambled. Turn away when she charges it.

No damage: confuses
25%

Electric beams

Aim lines show where six beams will go; a second later they sweep up the hall. Stand in the gaps between the lanes.

Beam, while it touches you: 691 each (31%)
25%

Fire lanes

Pairs of fire squares light up one after another along the floor lanes and burst a moment later. Step off the marked squares.

Fire square (burns): 1536 (70%)

Pods and the laser wall

Pods keep spawning on the floor; damage to a pod counts against her. While they stand they fill a meter, and when it's full her walls fire rows of laser bars for 24 s. Slip through the gaps, and break pods to slow the meter.

Wall laser bar: 461 each (21%)

Weak-point eyes

Two of her five eyes are open at a time and take critical hits. An eye you hit closes, and the open pair changes every few seconds.

Her second form

When she falls, you are taken into the crater to fight her second form.

Second form

20%

Elemental missiles

Eight homing missiles while she drifts round the crater, in turn fire (burns), ice (slows), shock (stuns) and plain. Shoot them or dodge late.

Each missile: 614 each (28%)
20%

Laser bar volley

18 pairs of long laser bars, each pair flat, upright or tilted. Read each pair and jump, duck or sidestep through the gap.

Bar body: 921 each (42%)Bar laser: 921 each (42%)
20%

Finger lasers

Six ice beams from her fingertips after a short charge. They slow you while they touch you: get out of their path.

Beam, while it touches you (slows): 768 each (35%)
20%

Giant slap

She chases you through the air and slaps a big area in front of her, knocking you far, usually with a second slap from the other hand. Dodge sideways out of where she's facing.

Slap: 1975 (90%)
10%

Spinning lasers

She drops to the ground and spins three lasers at different heights, faster each lap, for three laps. Jump or slide over each one. Landing on her head while she sits hurts too.

Laser, each pass: 1646 (75%)Landing on her head: 1646 (75%)
10%

Shock floor

She slams down at a station and electrifies the whole crater floor for about 1.5 s. Be in the air when it goes live.

Floor, every 0.5 s (stuns): 614 each (28%)

Opening

Her second form always opens with a slap.

Damage is at level 54 against a level-54 player (2194 health), before skills, blocks, shields and potions; the percentage is the share of your health one hit takes. "Each" marks a hit that repeats: every tick you stand in it, or every shot of a volley. Fight a god below its level and its hits grow; seven or more levels below, any hit takes your whole bar. The percentage on a card is the attack's share of the god's attack bag: it draws attacks from the bag, never the same one twice running, so the shares even out a little in play. Times in the descriptions are the god's own; gods fight faster than that, so in real time they run about a third shorter.

Its forms

FormHealth (solo)XP
First form1,275,62710,802
Second form886,4537,507

Health by party size

Both forms together.

PlayersHealth
12,162,080
23,783,640
35,405,200
47,026,760
58,648,320

Chest

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it the god leaves 1–2 of its trophy, Boss Core, and the chest usually holds a treasure map to the next crypt's treasure isle (not if you have already looted that isle or carry its map; the god before the last crypt gives a loose map instead).

ItemQuantityRarityChance
Scientific Boss Lure 1 ≈ Always 100%
Soul Ember ~1.5 ≈ Always 100%
Starsteel Ore ~2.0 ≈ 1/1.21 82.5%
Copper Coil ~1.6 ≈ 1/1.46 68.5%
Coolant ~1.6 ≈ 1/1.47 68.2%
Coal ~1.6 ≈ 1/1.47 68%
Void Shard 1 ≈ 1/2.0 50%
Gear ~1.3 ≈ 1/2.26 44.3%
Cobalt Ore ~1.3 ≈ 1/2.36 42.4%
Gold ~30.0 ≈ 1/2.62 38.2%
Laser Sight 1 ≈ 1/2.71 37%
Red Dot Sight 1 ≈ 1/2.79 35.9%
Clothing (Uncommon) 1 ≈ 1/3.35 29.8%
Professional Lure 1 ≈ 1/3.38 29.6%
Clothing (Rare) 1 ≈ 1/4.77 21%
Clothing (Common) 1 ≈ 1/5.49 18.2%
Clothing (Epic) 1 ≈ 1/5.92 16.9%
Clothing (Legendary) 1 ≈ 1/7.1 14.1%
Suppressor 1 ≈ 1/7.13 14%
Better Quiver 1 ≈ 1/9.15 10.9%
Sapphire 1 ≈ 1/11.7 8.55%
Amethyst 1 ≈ 1/12 8.30%
Emerald 1 ≈ 1/12.9 7.78%
Ruby 1 ≈ 1/13.7 7.30%
Sniper Scope 1 ≈ 1/15 6.65%
Extended Mag 1 ≈ 1/15.3 6.53%
Scientific Lure 1 ≈ 1/18.9 5.30%
Diamond 1 ≈ 1/23 4.35%
Hammer (Common) 1 ≈ 1/24 4.17%
Assault Rifle (Uncommon) 1 ≈ 1/26.5 3.77%
Sniper Rifle (Uncommon) 1 ≈ 1/34.5 2.90%
War Sword (Uncommon) 1 ≈ 1/38.8 2.57%
Fishing Rod (Uncommon) 1 ≈ 1/39.6 2.53%
Professional Boss Lure 1 ≈ 1/41.2 2.43%
Greatsword (Uncommon) 1 ≈ 1/41.2 2.43%
Assault Rifle (Rare) 1 ≈ 1/43.5 2.30%
Shortsword (Uncommon) 1 ≈ 1/46 2.17%
Greatsword (Common) 1 ≈ 1/48.8 2.05%
Longsword (Uncommon) 1 ≈ 1/50 2.00%
War Sword (Rare) 1 ≈ 1/51.9 1.93%
240 rarer finds (each under 1.90%)
ItemQuantityRarityChance
Shortsword (Rare) 1 ≈ 1/52.6 1.90%
Assault Rifle (Legendary) 1 ≈ 1/52.6 1.90%
Sniper Rifle (Rare) 1 ≈ 1/54.1 1.85%
Assault Rifle (Common) 1 ≈ 1/55.6 1.80%
Longsword (Rare) 1 ≈ 1/55.6 1.80%
Shortsword (Common) 1 ≈ 1/57.1 1.75%
Greatsword (Rare) 1 ≈ 1/58 1.73%
Assault Rifle (Epic) 1 ≈ 1/60.6 1.65%
War Sword (Epic) 1 ≈ 1/62.5 1.60%
Greatsword (Epic) 1 ≈ 1/63.5 1.57%
Sniper Rifle (Legendary) 1 ≈ 1/65.6 1.52%
Fishing Rod (Rare) 1 ≈ 1/66.7 1.50%
Sniper Rifle (Epic) 1 ≈ 1/70.2 1.43%
Shortsword (Legendary) 1 ≈ 1/72.7 1.38%
Shortsword (Epic) 1 ≈ 1/76.9 1.30%
Longsword (Epic) 1 ≈ 1/78.4 1.27%
Longsword (Legendary) 1 ≈ 1/80 1.25%
Longsword (Common) 1 ≈ 1/83.3 1.20%
War Sword (Legendary) 1 ≈ 1/87 1.15%
War Sword (Common) 1 ≈ 1/88.9 1.13%
Fishing Rod (Epic) 1 ≈ 1/90.9 1.10%
Leveredge (Uncommon) 1 ≈ 1/95.2 1.05%
Minigun (Uncommon) 1 ≈ 1/97.6 1.03%
Axe (Uncommon) 1 ≈ 1/97.6 1.03%
Sniper Rifle (Common) 1 ≈ 1/100 1.00%
Pickaxe (Uncommon) 1 ≈ 1/103 0.975%
Fishing Rod (Legendary) 1 ≈ 1/105 0.950%
Sheriff Star (Uncommon) 1 ≈ 1/108 0.925%
Fish Bucket 1 ≈ 1/111 0.900%
Dual Revolvers (Uncommon) 1 ≈ 1/111 0.900%
Leveredge (Rare) 1 ≈ 1/118 0.850%
Greatsword (Legendary) 1 ≈ 1/121 0.825%
Minigun (Common) 1 ≈ 1/121 0.825%
Pickaxe (Rare) 1 ≈ 1/129 0.775%
Minigun (Rare) 1 ≈ 1/133 0.750%
Sheriff Star (Rare) 1 ≈ 1/143 0.700%
Axe (Common) 1 ≈ 1/148 0.675%
Axe (Epic) 1 ≈ 1/154 0.650%
Sheriff Star (Epic) 1 ≈ 1/154 0.650%
Leveredge (Common) 1 ≈ 1/154 0.650%
Dual Revolvers (Common) 1 ≈ 1/160 0.625%
Leveredge (Legendary) 1 ≈ 1/167 0.600%
Sheriff Star (Common) 1 ≈ 1/167 0.600%
Coconut 1 ≈ 1/167 0.600%
Candlelight (Uncommon) 1 ≈ 1/182 0.550%
Axe (Legendary) 1 ≈ 1/182 0.550%
Leveredge (Epic) 1 ≈ 1/190 0.525%
Leech Bait 1 ≈ 1/190 0.525%
Dual Revolvers (Legendary) 1 ≈ 1/190 0.525%
Sheriff Star (Legendary) 1 ≈ 1/200 0.500%
Dual Revolvers (Rare) 1 ≈ 1/211 0.475%
Corruption (Uncommon) 1 ≈ 1/211 0.475%
Dual Revolvers (Epic) 1 ≈ 1/211 0.475%
Breeze (Rare) 1 ≈ 1/211 0.475%
Pickaxe (Epic) 1 ≈ 1/211 0.475%
Carrot 1 ≈ 1/211 0.475%
Axe (Rare) 1 ≈ 1/222 0.450%
Pickaxe (Legendary) 1 ≈ 1/222 0.450%
Surcharge (Uncommon) 1 ≈ 1/222 0.450%
Drain (Uncommon) 1 ≈ 1/235 0.425%
Minigun (Epic) 1 ≈ 1/235 0.425%
Thrower (Uncommon) 1 ≈ 1/235 0.425%
Bubble (Epic) 1 ≈ 1/267 0.375%
Fireball (Epic) 1 ≈ 1/267 0.375%
Strikes (Uncommon) 1 ≈ 1/286 0.350%
Candlelight (Legendary) 1 ≈ 1/286 0.350%
Paralyze (Uncommon) 1 ≈ 1/286 0.350%
Rescue (Uncommon) 1 ≈ 1/286 0.350%
Breeze (Uncommon) 1 ≈ 1/286 0.350%
Detect Life (Uncommon) 1 ≈ 1/286 0.350%
Geyser (Uncommon) 1 ≈ 1/308 0.325%
Mino (Legendary) 1 ≈ 1/308 0.325%
Ward (Rare) 1 ≈ 1/308 0.325%
Ward (Uncommon) 1 ≈ 1/308 0.325%
Boing (Common) 1 ≈ 1/308 0.325%
Bridge (Common) 1 ≈ 1/308 0.325%
Minigun (Legendary) 1 ≈ 1/308 0.325%
Detect Life (Common) 1 ≈ 1/308 0.325%
Cube (Common) 1 ≈ 1/333 0.300%
Bridge (Uncommon) 1 ≈ 1/333 0.300%
Portal (Common) 1 ≈ 1/333 0.300%
Cube (Uncommon) 1 ≈ 1/333 0.300%
Pickaxe (Common) 1 ≈ 1/333 0.300%
Pistolero (Uncommon) 1 ≈ 1/333 0.300%
Boing (Uncommon) 1 ≈ 1/333 0.300%
Wallo (Uncommon) 1 ≈ 1/364 0.275%
Drain (Rare) 1 ≈ 1/364 0.275%
Corruption (Epic) 1 ≈ 1/364 0.275%
Mino (Common) 1 ≈ 1/364 0.275%
Bridge (Rare) 1 ≈ 1/364 0.275%
Bubble (Uncommon) 1 ≈ 1/364 0.275%
Thrower (Common) 1 ≈ 1/364 0.275%
Contagion (Uncommon) 1 ≈ 1/400 0.250%
Breeze (Epic) 1 ≈ 1/400 0.250%
Banjo (Relic) 1 ≈ 1/400 0.250%
Rescue (Epic) 1 ≈ 1/400 0.250%
Rescue (Common) 1 ≈ 1/400 0.250%
Detect Life (Rare) 1 ≈ 1/400 0.250%
Finger Guns (Uncommon) 1 ≈ 1/400 0.250%
Pistolero (Common) 1 ≈ 1/400 0.250%
Strikes (Rare) 1 ≈ 1/400 0.250%
Firebeam (Uncommon) 1 ≈ 1/400 0.250%
Doll (Uncommon) 1 ≈ 1/400 0.250%
Candlelight (Rare) 1 ≈ 1/400 0.250%
Strikes (Common) 1 ≈ 1/400 0.250%
Drain (Common) 1 ≈ 1/400 0.250%
Knife (Relic) 1 ≈ 1/400 0.250%
Firebeam (Rare) 1 ≈ 1/400 0.250%
Ward (Epic) 1 ≈ 1/400 0.250%
Bandito (Rare) 1 ≈ 1/444 0.225%
Portal (Epic) 1 ≈ 1/444 0.225%
Mino (Uncommon) 1 ≈ 1/444 0.225%
Brass Knuckles (Relic) 1 ≈ 1/444 0.225%
Wallo (Epic) 1 ≈ 1/444 0.225%
Corruption (Rare) 1 ≈ 1/444 0.225%
Portal (Uncommon) 1 ≈ 1/444 0.225%
Surcharge (Legendary) 1 ≈ 1/444 0.225%
Breeze (Legendary) 1 ≈ 1/444 0.225%
Portal (Rare) 1 ≈ 1/444 0.225%
Wallo (Rare) 1 ≈ 1/444 0.225%
Paralyze (Rare) 1 ≈ 1/444 0.225%
Pistolero (Epic) 1 ≈ 1/444 0.225%
Surcharge (Common) 1 ≈ 1/444 0.225%
Wallo (Common) 1 ≈ 1/444 0.225%
Doll (Common) 1 ≈ 1/444 0.225%
Fireball (Rare) 1 ≈ 1/444 0.225%
Portal (Legendary) 1 ≈ 1/444 0.225%
Geyser (Rare) 1 ≈ 1/500 0.200%
Detect Life (Legendary) 1 ≈ 1/500 0.200%
Cube (Epic) 1 ≈ 1/500 0.200%
Pistolero (Rare) 1 ≈ 1/500 0.200%
Drain (Epic) 1 ≈ 1/500 0.200%
Rescue (Rare) 1 ≈ 1/500 0.200%
Doll (Rare) 1 ≈ 1/500 0.200%
Ward (Legendary) 1 ≈ 1/500 0.200%
Boing (Legendary) 1 ≈ 1/500 0.200%
Fireball (Common) 1 ≈ 1/500 0.200%
Wisp (Uncommon) 1 ≈ 1/500 0.200%
Corruption (Legendary) 1 ≈ 1/500 0.200%
Cube (Legendary) 1 ≈ 1/571 0.175%
Drain (Legendary) 1 ≈ 1/571 0.175%
Fury (Uncommon) 1 ≈ 1/571 0.175%
Firebeam (Epic) 1 ≈ 1/571 0.175%
Cube (Rare) 1 ≈ 1/571 0.175%
Fury (Common) 1 ≈ 1/571 0.175%
Wallo (Legendary) 1 ≈ 1/571 0.175%
Fireball (Uncommon) 1 ≈ 1/571 0.175%
Firebeam (Common) 1 ≈ 1/571 0.175%
Bridge (Epic) 1 ≈ 1/571 0.175%
Bubble (Rare) 1 ≈ 1/571 0.175%
Thunderstrike (Uncommon) 1 ≈ 1/667 0.150%
Breeze (Common) 1 ≈ 1/667 0.150%
Bandito (Uncommon) 1 ≈ 1/667 0.150%
Thunderstrike (Epic) 1 ≈ 1/667 0.150%
Rescue (Legendary) 1 ≈ 1/667 0.150%
Thrower (Legendary) 1 ≈ 1/667 0.150%
Surcharge (Rare) 1 ≈ 1/667 0.150%
Detect Life (Epic) 1 ≈ 1/667 0.150%
Paralyze (Common) 1 ≈ 1/667 0.150%
Surcharge (Epic) 1 ≈ 1/667 0.150%
Geyser (Common) 1 ≈ 1/667 0.150%
Ward (Common) 1 ≈ 1/667 0.150%
Firebeam (Legendary) 1 ≈ 1/667 0.150%
Ritual (Epic) 1 ≈ 1/667 0.150%
Thrower (Rare) 1 ≈ 1/667 0.150%
Mino (Rare) 1 ≈ 1/667 0.150%
Candlelight (Common) 1 ≈ 1/667 0.150%
Boing (Epic) 1 ≈ 1/667 0.150%
Corruption (Common) 1 ≈ 1/667 0.150%
Mino (Epic) 1 ≈ 1/667 0.150%
Wisp (Epic) 1 ≈ 1/800 0.125%
Rain (Legendary) 1 ≈ 1/800 0.125%
Glaze (Rare) 1 ≈ 1/800 0.125%
Contagion (Common) 1 ≈ 1/800 0.125%
Glaze (Uncommon) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/800 0.125%
Bandito (Epic) 1 ≈ 1/800 0.125%
Swap (Common) 1 ≈ 1/800 0.125%
Finger Guns (Legendary) 1 ≈ 1/800 0.125%
Lasso (Relic) 1 ≈ 1/800 0.125%
Contagion (Epic) 1 ≈ 1/800 0.125%
Fury (Rare) 1 ≈ 1/800 0.125%
Blizzard (Rare) 1 ≈ 1/800 0.125%
Blizzard (Common) 1 ≈ 1/800 0.125%
Candlelight (Epic) 1 ≈ 1/800 0.125%
Invisibility (Uncommon) 1 ≈ 1/800 0.125%
Decoyo (Rare) 1 ≈ 1/800 0.125%
Paralyze (Legendary) 1 ≈ 1/800 0.125%
Finger Guns (Epic) 1 ≈ 1/800 0.125%
Decoyo (Uncommon) 1 ≈ 1/800 0.125%
Bandito (Legendary) 1 ≈ 1/800 0.125%
Decoyo (Common) 1 ≈ 1/800 0.125%
Wisp (Rare) 1 ≈ 1/800 0.125%
Thrower (Epic) 1 ≈ 1/800 0.125%
Boing (Rare) 1 ≈ 1/1000 0.100%
Geyser (Epic) 1 ≈ 1/1000 0.100%
Pistolero (Legendary) 1 ≈ 1/1000 0.100%
Swap (Epic) 1 ≈ 1/1000 0.100%
Strikes (Epic) 1 ≈ 1/1000 0.100%
Blizzard (Uncommon) 1 ≈ 1/1000 0.100%
Ritual (Rare) 1 ≈ 1/1000 0.100%
Fury (Legendary) 1 ≈ 1/1000 0.100%
Swap (Uncommon) 1 ≈ 1/1000 0.100%
Fury (Epic) 1 ≈ 1/1000 0.100%
Fireball (Legendary) 1 ≈ 1/1000 0.100%
Invisibility (Epic) 1 ≈ 1/1000 0.100%
Invisibility (Rare) 1 ≈ 1/1333 0.075%
Invisibility (Common) 1 ≈ 1/1333 0.075%
Thunderstrike (Legendary) 1 ≈ 1/1333 0.075%
Wisp (Legendary) 1 ≈ 1/1333 0.075%
Bubble (Common) 1 ≈ 1/1333 0.075%
Bridge (Legendary) 1 ≈ 1/1333 0.075%
Contagion (Rare) 1 ≈ 1/1333 0.075%
Decoyo (Legendary) 1 ≈ 1/1333 0.075%
Bubble (Legendary) 1 ≈ 1/1333 0.075%
Glaze (Common) 1 ≈ 1/1333 0.075%
Doll (Epic) 1 ≈ 1/1333 0.075%
Rain (Rare) 1 ≈ 1/1333 0.075%
Finger Guns (Rare) 1 ≈ 1/1333 0.075%
Thunderstrike (Rare) 1 ≈ 1/1333 0.075%
Wisp (Common) 1 ≈ 1/1333 0.075%
Strikes (Legendary) 1 ≈ 1/1333 0.075%
Paralyze (Epic) 1 ≈ 1/1333 0.075%
Rain (Common) 1 ≈ 1/1333 0.075%
Doll (Legendary) 1 ≈ 1/2000 0.050%
Swap (Rare) 1 ≈ 1/2000 0.050%
Bandito (Common) 1 ≈ 1/2000 0.050%
Thunderstrike (Common) 1 ≈ 1/2000 0.050%
Rain (Epic) 1 ≈ 1/2000 0.050%
Glaze (Epic) 1 ≈ 1/2000 0.050%
Ritual (Common) 1 ≈ 1/2000 0.050%
Blizzard (Epic) 1 ≈ 1/2000 0.050%
Ritual (Legendary) 1 ≈ 1/2000 0.050%
Geyser (Legendary) 1 ≈ 1/2000 0.050%
Decoyo (Epic) 1 ≈ 1/4000 0.025%
Glaze (Legendary) 1 ≈ 1/4000 0.025%
Rain (Uncommon) 1 ≈ 1/4000 0.025%
Contagion (Legendary) 1 ≈ 1/4000 0.025%
Finger Guns (Common) 1 ≈ 1/4000 0.025%
Blizzard (Legendary) 1 ≈ 1/4000 0.025%