How to Survive

Shrine of the Whale

Level 46.

Each player gets their own roll once per run. The table is estimated by opening it thousands of times with the game's own roll, with no siege artifacts; artifacts raise the weapon, attachment and lure chances and the gold. On top of it every shrine chest holds 1–2 Shrine Scale.

ItemQuantityRarityChance
Professional Boss Lure 1 ≈ Always 100%
Gold ~146.4 ≈ Always 100%
Soul Ember ~3.0 ≈ Always 100%
Cobalt Ore ~3.4 ≈ 1/1.03 97.2%
Coal ~2.4 ≈ 1/1.1 90.5%
Obsidian ~2.4 ≈ 1/1.11 90.2%
Brimstone ~2.4 ≈ 1/1.11 89.9%
Void Shard ~1.3 ≈ 1/1.32 75.9%
Magma Core ~1.6 ≈ 1/1.46 68.5%
Snow Pelt ~1.6 ≈ 1/1.5 66.6%
Laser Sight 1 ≈ 1/2.71 36.9%
Red Dot Sight 1 ≈ 1/2.75 36.3%
Professional Lure 1 ≈ 1/3.41 29.3%
Clothing (Common) 1 ≈ 1/3.52 28.4%
Clothing (Uncommon) 1 ≈ 1/3.52 28.4%
Clothing (Epic) 1 ≈ 1/4.21 23.8%
Clothing (Rare) 1 ≈ 1/5.15 19.4%
Amethyst 1 ≈ 1/6.42 15.6%
Sapphire 1 ≈ 1/6.49 15.4%
Ruby 1 ≈ 1/6.5 15.4%
Suppressor 1 ≈ 1/6.86 14.6%
Emerald ~1.1 ≈ 1/7.09 14.1%
Better Quiver 1 ≈ 1/10 10%
Diamond 1 ≈ 1/12.5 8.00%
Sniper Scope 1 ≈ 1/16.2 6.17%
Extended Mag 1 ≈ 1/16.5 6.08%
Scientific Lure 1 ≈ 1/19.4 5.15%
Hammer (Common) 1 ≈ 1/28.8 3.48%
Fishing Rod (Uncommon) 1 ≈ 1/29 3.45%
Assault Rifle (Uncommon) 1 ≈ 1/34.5 2.90%
Sniper Rifle (Uncommon) 1 ≈ 1/50.6 1.98%
Longsword (Uncommon) 1 ≈ 1/60.6 1.65%
Greatsword (Uncommon) 1 ≈ 1/64.5 1.55%
Fishing Rod (Rare) 1 ≈ 1/66.7 1.50%
War Sword (Uncommon) 1 ≈ 1/71.4 1.40%
Shortsword (Uncommon) 1 ≈ 1/71.4 1.40%
Fishing Rod (Epic) 1 ≈ 1/83.3 1.20%
Pickaxe (Uncommon) 1 ≈ 1/93 1.07%
Assault Rifle (Common) 1 ≈ 1/95.2 1.05%
Axe (Uncommon) 1 ≈ 1/111 0.900%
102 rarer finds (each under 0.875%)
ItemQuantityRarityChance
Pickaxe (Common) 1 ≈ 1/114 0.875%
Sniper Rifle (Common) 1 ≈ 1/121 0.825%
Axe (Common) 1 ≈ 1/125 0.800%
Pickaxe (Epic) 1 ≈ 1/125 0.800%
Carrot 1 ≈ 1/133 0.750%
Greatsword (Common) 1 ≈ 1/138 0.725%
Leech Bait 1 ≈ 1/143 0.700%
Axe (Rare) 1 ≈ 1/154 0.650%
War Sword (Common) 1 ≈ 1/182 0.550%
Fish Bucket 1 ≈ 1/182 0.550%
Pickaxe (Rare) 1 ≈ 1/190 0.525%
Longsword (Common) 1 ≈ 1/200 0.500%
Coconut 1 ≈ 1/200 0.500%
Fishing Rod (Legendary) 1 ≈ 1/222 0.450%
Leveredge (Uncommon) 1 ≈ 1/250 0.400%
Shortsword (Common) 1 ≈ 1/267 0.375%
Axe (Epic) 1 ≈ 1/267 0.375%
Minigun (Uncommon) 1 ≈ 1/308 0.325%
Pickaxe (Legendary) 1 ≈ 1/308 0.325%
Axe (Legendary) 1 ≈ 1/308 0.325%
Ward (Uncommon) 1 ≈ 1/333 0.300%
Sheriff Star (Uncommon) 1 ≈ 1/333 0.300%
Mino (Uncommon) 1 ≈ 1/333 0.300%
Portal (Uncommon) 1 ≈ 1/333 0.300%
Thrower (Uncommon) 1 ≈ 1/364 0.275%
Corruption (Uncommon) 1 ≈ 1/400 0.250%
Breeze (Uncommon) 1 ≈ 1/400 0.250%
Dual Revolvers (Uncommon) 1 ≈ 1/400 0.250%
Bridge (Uncommon) 1 ≈ 1/400 0.250%
Boing (Uncommon) 1 ≈ 1/400 0.250%
Bubble (Uncommon) 1 ≈ 1/444 0.225%
Drain (Uncommon) 1 ≈ 1/444 0.225%
Breeze (Common) 1 ≈ 1/571 0.175%
Rescue (Uncommon) 1 ≈ 1/571 0.175%
Geyser (Uncommon) 1 ≈ 1/571 0.175%
Wallo (Uncommon) 1 ≈ 1/571 0.175%
Detect Life (Uncommon) 1 ≈ 1/571 0.175%
Finger Guns (Uncommon) 1 ≈ 1/571 0.175%
Contagion (Uncommon) 1 ≈ 1/571 0.175%
Surcharge (Uncommon) 1 ≈ 1/571 0.175%
Paralyze (Uncommon) 1 ≈ 1/667 0.150%
Doll (Uncommon) 1 ≈ 1/667 0.150%
Candlelight (Uncommon) 1 ≈ 1/667 0.150%
Fireball (Uncommon) 1 ≈ 1/667 0.150%
Strikes (Uncommon) 1 ≈ 1/800 0.125%
Geyser (Common) 1 ≈ 1/800 0.125%
Sheriff Star (Common) 1 ≈ 1/800 0.125%
Leveredge (Common) 1 ≈ 1/800 0.125%
Paralyze (Common) 1 ≈ 1/800 0.125%
Cube (Uncommon) 1 ≈ 1/800 0.125%
Blizzard (Uncommon) 1 ≈ 1/800 0.125%
Ritual (Uncommon) 1 ≈ 1/1000 0.100%
Finger Guns (Common) 1 ≈ 1/1000 0.100%
Pistolero (Uncommon) 1 ≈ 1/1000 0.100%
Decoyo (Uncommon) 1 ≈ 1/1000 0.100%
Rain (Uncommon) 1 ≈ 1/1000 0.100%
Firebeam (Uncommon) 1 ≈ 1/1000 0.100%
Fury (Uncommon) 1 ≈ 1/1000 0.100%
Minigun (Common) 1 ≈ 1/1000 0.100%
Dual Revolvers (Common) 1 ≈ 1/1000 0.100%
Brass Knuckles (Relic) 1 ≈ 1/1000 0.100%
Invisibility (Uncommon) 1 ≈ 1/1000 0.100%
Bubble (Common) 1 ≈ 1/1000 0.100%
Wisp (Uncommon) 1 ≈ 1/1000 0.100%
Glaze (Uncommon) 1 ≈ 1/1000 0.100%
Candlelight (Common) 1 ≈ 1/1000 0.100%
Strikes (Common) 1 ≈ 1/1333 0.075%
Bandito (Uncommon) 1 ≈ 1/1333 0.075%
Corruption (Common) 1 ≈ 1/1333 0.075%
Bridge (Common) 1 ≈ 1/1333 0.075%
Thunderstrike (Common) 1 ≈ 1/1333 0.075%
Boing (Common) 1 ≈ 1/1333 0.075%
Mino (Common) 1 ≈ 1/1333 0.075%
Swap (Uncommon) 1 ≈ 1/1333 0.075%
Thunderstrike (Uncommon) 1 ≈ 1/1333 0.075%
Cube (Common) 1 ≈ 1/1333 0.075%
Drain (Common) 1 ≈ 1/2000 0.050%
Contagion (Common) 1 ≈ 1/2000 0.050%
Surcharge (Common) 1 ≈ 1/2000 0.050%
Portal (Common) 1 ≈ 1/2000 0.050%
Thrower (Common) 1 ≈ 1/2000 0.050%
Blizzard (Common) 1 ≈ 1/2000 0.050%
Fury (Common) 1 ≈ 1/2000 0.050%
Fireball (Common) 1 ≈ 1/2000 0.050%
Decoyo (Common) 1 ≈ 1/2000 0.050%
Wallo (Common) 1 ≈ 1/2000 0.050%
Swap (Common) 1 ≈ 1/2000 0.050%
Detect Life (Common) 1 ≈ 1/2000 0.050%
Doll (Common) 1 ≈ 1/4000 0.025%
Invisibility (Common) 1 ≈ 1/4000 0.025%
Pistolero (Common) 1 ≈ 1/4000 0.025%
Wisp (Common) 1 ≈ 1/4000 0.025%
Bandito (Common) 1 ≈ 1/4000 0.025%
Ritual (Common) 1 ≈ 1/4000 0.025%
Ward (Common) 1 ≈ 1/4000 0.025%
Glaze (Common) 1 ≈ 1/4000 0.025%
Firebeam (Common) 1 ≈ 1/4000 0.025%
Lasso (Relic) 1 ≈ 1/4000 0.025%
Knife (Relic) 1 ≈ 1/4000 0.025%
Rain (Common) 1 ≈ 1/4000 0.025%
Rescue (Common) 1 ≈ 1/4000 0.025%
Banjo (Relic) 1 ≈ 1/4000 0.025%