A rough chart of an island out at sea. Its waters are ringed on your map; the chest is on the island.
Dropped by
| Enemy | Levels | Day | Night | Crypt |
|---|---|---|---|---|
| Grunt | 1–55 | 1/150 | 1/150 | 1/375 |
| Assassin | 1–55 | 1/90 | 1/90 | 1/225 |
| Shielder | 1–55 | 1/90 | 1/90 | 1/225 |
| Kamikaze | 1–55 | 1/150 | 1/150 | 1/375 |
| Loot Goblin | 1–55 | 1/15 | 1/15 | — |
| Revolver | 1–55 | 1/150 | 1/150 | 1/375 |
| Gunner | 1–55 | 1/90 | 1/90 | 1/225 |
| DeadEye | 1–55 | 1/90 | 1/90 | 1/225 |
| Grenadier | 1–55 | 1/90 | 1/90 | 1/225 |
| Marauder | 1–55 | 1/90 | 1/90 | — |
Odds per kill (per loot pile), across the levels that can drop it. Open an enemy for its exact table at each level.
Traders' prices are before the Merchant skill. What they pay adds up across sales, fractions included.