A stick of dynamite: light it, throw it, stand back. It keeps its level like a weapon and its blast hits everything caught in it at once, for about eight seconds' worth of a same-level heavy gun. One stick, one use. A player caught in the blast, the thrower included, loses 40% of their health instead.
Damage by level
| Level | Blast | Sustained DPS |
|---|---|---|
| 1 | 576 | — |
| 5 | 890 | — |
| 10 | 1534 | — |
| 15 | 2644 | — |
| 20 | 4557 | — |
| 25 | 7853 | — |
| 30 | 13533 | — |
| 35 | 23322 | — |
| 40 | 40192 | — |
| 45 | 69265 | — |
| 50 | 119369 | — |
For a player of the same level. A weapon keeps the level it dropped at, but hits at no more than 2 levels above yours. Rarity perks, attachments and skills change the real numbers.
Crafting
Alchemy Table · made at your level
| Your level | Materials |
|---|---|
| 1–9 | |
| 10–17 | |
| 18–29 | |
| 30–35 | |
| 36–41 | |
| 42–47 | |
| 48–55 |
Alchemy table · a stick at your level. Light it, throw it, stand back.
Sold by
| Trader | Shop | Price | Stock a day |
|---|---|---|---|
| Torvald | Torvald, Smith | 75 gold | 2 |
| Wade | Wade, Gunsmith | 75 gold | 2 |
| Halvard (smith) | Halvard, Smith | 75 gold | 2 |
| Silas | Silas, Gravedigger | 75 gold | 2 |
| Cutter | Cutter's Arms | 75 gold | 2 |