Weapons smith (Torvald, Smith) · Cinder Isle (5th island, volcano), Cinderhold (forge town).
Quests
- Dinner's Getting Cold (part of it)
Shop
Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.
| Item | Price | Stock |
|---|---|---|
| 50 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| A weapon, Uncommon or Rare, at your level | by level | 1 |
| A weapon, Uncommon or Rare, at your level | by level | 1 |
| A weapon, Uncommon or Rare, at your level | by level | 1 |
| 75 gold at Lv 1 | 2 |
Buys weapons for 90% of their worth, and anything else worth gold for 35%.
Talk
- “Torvald. Smith. Best forge in the world. The fire's free. It comes up out of the ground. My father paid for coal his whole life. I've never bought a lump. He'd be proud. Or furious. Hard to tell with him.”
- “Everything I sell's fit to the buyer. A strong arm gets a strong blade. A weak arm gets a strong blade and a talking to.”
- “Out on the slopes the varmints don't mind the heat. They grew up in it. You didn't. That's their whole advantage. That and they're shooting at you.”
- “The crypt up the mountain. Folks go in with my steel. Some come back with it. The ones who don't, I like to think they're still using it. Somewhere. Down there.”
- “Forty years at the anvil. Never once been cold. Never once been comfortable either. You can't have everything. Out here you can't have most things.”
Shop greetings
- “Steel and powder. Each piece fit to your level, like a good pair of boots.”
- “Back again. All your fingers? Good. You'll want them. Most of the good stuff needs fingers.”
Quips
After you buy
- “Good choice. Keep it out of the lava. The blade won't mind. The handle will.”
- “There she is. Treat her right and she'll treat you right. Mostly. She's a weapon. She's got moods.”
When you can't afford it
- “You're short. Come back with the gold. I'm not going anywhere. None of us are. It's an island.”
When your bag is full
- “Your bag's full. Drop something. Not the blade. Never drop the blade. Especially here. Things you drop here, they don't come back the same.”
After you sell
- “I'll take it. I'll melt it down. Takes about a minute here. You just drop it outside.”
When it is sold out
- “That one's spoken for. One of each a day. I've only got the two hands. The forge has more. But it won't lift a hammer.”
When they don't buy it
- “That's not worth the heat to melt it. And heat's the one thing we've got plenty of. So that tells you something.”
When you walk off mid-sentence
- “Ja, go. I'll say the rest to the anvil. It takes everything I give it.”
- “Walking off on a smith. Brave. Or you didn't see the hammer.”
- “Okay. Short conversation. Like most of my swords. Short, and it ends badly.”