How to Survive

Weapons smith (Torvald, Smith) · Cinder Isle (5th island, volcano), Cinderhold (forge town).

Quests

Shop

Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.

ItemPriceStock
Shortsword50 gold at Lv 11
Longsword100 gold at Lv 11
War Sword100 gold at Lv 11
Greatsword100 gold at Lv 11
Pistol100 gold at Lv 11
Shotgun100 gold at Lv 11
Quad Cylinder100 gold at Lv 11
SMG100 gold at Lv 11
Bow100 gold at Lv 11
Boomerang100 gold at Lv 11
Assault Rifle100 gold at Lv 11
Sniper Rifle100 gold at Lv 11
Fireball100 gold at Lv 11
Breeze100 gold at Lv 11
Strikes100 gold at Lv 11
Thrower100 gold at Lv 11
Drain100 gold at Lv 11
Mino100 gold at Lv 11
Candlelight100 gold at Lv 11
A weapon, Uncommon or Rare, at your levelby level1
A weapon, Uncommon or Rare, at your levelby level1
A weapon, Uncommon or Rare, at your levelby level1
Dynamite (raw)75 gold at Lv 12

Buys weapons for 90% of their worth, and anything else worth gold for 35%.

Talk

  1. “Torvald. Smith. Best forge in the world. The fire's free. It comes up out of the ground. My father paid for coal his whole life. I've never bought a lump. He'd be proud. Or furious. Hard to tell with him.”
  2. “Everything I sell's fit to the buyer. A strong arm gets a strong blade. A weak arm gets a strong blade and a talking to.”
  3. “Out on the slopes the varmints don't mind the heat. They grew up in it. You didn't. That's their whole advantage. That and they're shooting at you.”
  4. “The crypt up the mountain. Folks go in with my steel. Some come back with it. The ones who don't, I like to think they're still using it. Somewhere. Down there.”
  5. “Forty years at the anvil. Never once been cold. Never once been comfortable either. You can't have everything. Out here you can't have most things.”

Shop greetings

  • “Steel and powder. Each piece fit to your level, like a good pair of boots.”
  • “Back again. All your fingers? Good. You'll want them. Most of the good stuff needs fingers.”

Quips

After you buy

  • “Good choice. Keep it out of the lava. The blade won't mind. The handle will.”
  • “There she is. Treat her right and she'll treat you right. Mostly. She's a weapon. She's got moods.”

When you can't afford it

  • “You're short. Come back with the gold. I'm not going anywhere. None of us are. It's an island.”

When your bag is full

  • “Your bag's full. Drop something. Not the blade. Never drop the blade. Especially here. Things you drop here, they don't come back the same.”

After you sell

  • “I'll take it. I'll melt it down. Takes about a minute here. You just drop it outside.”

When it is sold out

  • “That one's spoken for. One of each a day. I've only got the two hands. The forge has more. But it won't lift a hammer.”

When they don't buy it

  • “That's not worth the heat to melt it. And heat's the one thing we've got plenty of. So that tells you something.”

When you walk off mid-sentence

  • “Ja, go. I'll say the rest to the anvil. It takes everything I give it.”
  • “Walking off on a smith. Brave. Or you didn't see the hammer.”
  • “Okay. Short conversation. Like most of my swords. Short, and it ends badly.”