How to Survive

Gunsmith (Wade, Gunsmith) · Desert Isle (3rd island), Last Chance.

Shop

Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.

ItemPriceStock
Shortsword50 gold at Lv 11
Longsword100 gold at Lv 11
War Sword100 gold at Lv 11
Greatsword100 gold at Lv 11
Pistol100 gold at Lv 11
Shotgun100 gold at Lv 11
Quad Cylinder100 gold at Lv 11
SMG100 gold at Lv 11
Bow100 gold at Lv 11
Boomerang100 gold at Lv 11
Assault Rifle100 gold at Lv 11
Sniper Rifle100 gold at Lv 11
Fireball100 gold at Lv 11
Breeze100 gold at Lv 11
Strikes100 gold at Lv 11
Thrower100 gold at Lv 11
Drain100 gold at Lv 11
Mino100 gold at Lv 11
Candlelight100 gold at Lv 11
A weapon, Uncommon or Rare, at your levelby level1
A weapon, Uncommon or Rare, at your levelby level1
A weapon, Uncommon or Rare, at your levelby level1
Dynamite (raw)75 gold at Lv 12

Buys weapons for 90% of their worth, and anything else worth gold for 35%.

Talk

  1. “Wade. Gunsmith. Everything I sell's fit to the buyer. Bring me a strong arm, I give you a strong gun. Bring me a weak arm, I give you advice. Then a gun.”
  2. “Out here the varmints shoot back. That's the main thing to know about the desert. Everything else is sand.”
  3. “Some of these come with a nice finish on 'em. Gold, painted, engraved. Doesn't make 'em shoot any straighter. But you'll look real nice lying face down.”
  4. “The crypt on the far side, past the flats. Folks go in there with a gun and come out without one. Or they don't come out. Either way I sell another gun.”
  5. “I've been a gunsmith thirty years. Never once been shot. I credit good customer service. And a back door.”

More talk

  1. “One of them up there scores us, I hear. Like a judge. You put on a good gunfight, it likes it. A bad one, it doesn't. Either way you're dead. So I don't know what the scoring's for.”

Shop greetings

  • “Guns, knives, the whole kit. Each one fit to your level, like a good pair of boots.”
  • “Back again. Still got all your fingers. Good. You'll need 'em.”

Quips

After you buy

  • “Good choice. Point the loud end away from you. That's lesson one. There's no lesson two. Lesson one is usually enough.”
  • “There you go. She's a beauty. Treat her right.”

When you can't afford it

  • “You're short. Come back with the gold. Or don't. Plenty of people out here get by without a gun. Briefly.”

When your bag is full

  • “Your bag's full. Drop something. Not the gun. Never drop the gun.”

After you sell

  • “I'll take it. I'll clean it up and sell it to the next fella. He won't know. He'll never know.”

When it is sold out

  • “That one's spoken for. One of each a day. I've only got the two hands. Well. The two and a vise.”

When they don't buy it

  • “That's not worth anything to me. I'd melt it down, but I'd lose money on the fire.”

When you walk off mid-sentence

  • “Walked off. Fine. I don't sell to quitters anyway.”
  • “Hm. Rude. I'd say something... but you're gone.”
  • “Go on, then. Gun'll still be here. Guns don't walk off. That's why I like 'em.”