Gunsmith (Wade, Gunsmith) · Desert Isle (3rd island), Last Chance.
Shop
Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.
| Item | Price | Stock |
|---|---|---|
| 50 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| 100 gold at Lv 1 | 1 | |
| A weapon, Uncommon or Rare, at your level | by level | 1 |
| A weapon, Uncommon or Rare, at your level | by level | 1 |
| A weapon, Uncommon or Rare, at your level | by level | 1 |
| 75 gold at Lv 1 | 2 |
Buys weapons for 90% of their worth, and anything else worth gold for 35%.
Talk
- “Wade. Gunsmith. Everything I sell's fit to the buyer. Bring me a strong arm, I give you a strong gun. Bring me a weak arm, I give you advice. Then a gun.”
- “Out here the varmints shoot back. That's the main thing to know about the desert. Everything else is sand.”
- “Some of these come with a nice finish on 'em. Gold, painted, engraved. Doesn't make 'em shoot any straighter. But you'll look real nice lying face down.”
- “The crypt on the far side, past the flats. Folks go in there with a gun and come out without one. Or they don't come out. Either way I sell another gun.”
- “I've been a gunsmith thirty years. Never once been shot. I credit good customer service. And a back door.”
More talk
- “One of them up there scores us, I hear. Like a judge. You put on a good gunfight, it likes it. A bad one, it doesn't. Either way you're dead. So I don't know what the scoring's for.”
Shop greetings
- “Guns, knives, the whole kit. Each one fit to your level, like a good pair of boots.”
- “Back again. Still got all your fingers. Good. You'll need 'em.”
Quips
After you buy
- “Good choice. Point the loud end away from you. That's lesson one. There's no lesson two. Lesson one is usually enough.”
- “There you go. She's a beauty. Treat her right.”
When you can't afford it
- “You're short. Come back with the gold. Or don't. Plenty of people out here get by without a gun. Briefly.”
When your bag is full
- “Your bag's full. Drop something. Not the gun. Never drop the gun.”
After you sell
- “I'll take it. I'll clean it up and sell it to the next fella. He won't know. He'll never know.”
When it is sold out
- “That one's spoken for. One of each a day. I've only got the two hands. Well. The two and a vise.”
When they don't buy it
- “That's not worth anything to me. I'd melt it down, but I'd lose money on the fire.”
When you walk off mid-sentence
- “Walked off. Fine. I don't sell to quitters anyway.”
- “Hm. Rude. I'd say something... but you're gone.”
- “Go on, then. Gun'll still be here. Guns don't walk off. That's why I like 'em.”