How to Survive

Peddler (Vern's Table) / first quest giver · Big island (Harbour Meadows), his table by the 1st crypt (Dungeon_1).

Quests

Shop

Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.

ItemPriceStock
Shortsword50 gold2
Axe100 gold1

Buys anything worth gold for 35% of its worth.

Talk

  1. “Name's Vern. People say I look like Earl, from the town. I'm his brother. He's the handsome one. I'm the one who lives outside a crypt.”
  2. “There's a town out east. Meadowbay. Earl's got more knives than me, Hollis has got sticks, Dot's got fish. I've got what I could carry. Which, you can see, isn't a lot.”
  3. “Just head east. You'll hit the town or the sea. If it's the sea, you went too far. Turn around. Easy mistake. I've made it.”
  4. “Why sell out here? Location. Everybody going into that crypt needs a knife. Nobody coming out needs one. Well. Nobody coming out. That's the other thing.”
  5. “No guns. I don't carry guns. Fella with a gun told me once guns are the future. Then the Warden got him. So I don't know about the future. I know about the Warden.”
  6. “People ask, Vern, don't you get lonely out here? I say no. At night the skeletons come by. They're not much for talking. They mostly want to kill you. But out here you take what you can get.”

Shop greetings

  • “Vern's. A knife, some knuckles, an axe. I call it a shop. Earl calls it a table.”
  • “Everything's level one. Same as you, I'm guessing. No offence. I'm level one too. In life.”

Quips

After you buy

  • “There you go. Go in there and hit something. That's the whole plan. It's not a good plan. But it's a plan.”

When you can't afford it

  • “You're short. Go down in the crypt, find some gold, come back. That's what everybody does. Well. The first part.”

When your bag is full

  • “Your bag's full. I'd hold something for you, but my hands are full. Standing, mostly.”

After you sell

  • “I'll take it. Earl'd give you more for it in town. But Earl's not here. That's the thing about Earl.”

When it is sold out

  • “That was the last one. More tomorrow. I walk to town, buy one off Earl, walk back. It's a family business. The family is Earl.”

When they don't buy it

  • “I can't give you anything for that. I'm a trader. I'm not a museum.”

When you walk off mid-sentence

  • “Oh. Well... that's rude. I was getting to the good part. There's no good part.”
  • “Off you go, then. Earl does the same thing. It's a family trait, walking away from me.”
  • “Okay then. I'll just stand here. It's what I do anyway.”