Hermit trader (Ansel's Oddments) · Big island, south coast, alone (seated).
Quests
- Eleven Years Late (gives it)
Shop
Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.
| Item | Price | Stock |
|---|---|---|
| 25 gold | 3 | |
| 60 gold | 1 | |
| 4 gold | 6 | |
| 4 gold | 4 | |
| 8 gold | 2 |
Buys materials, bottle notes for 90% of their worth, and anything else worth gold for 35%.
Talk
- “I came out here for the quiet. Turns out quiet's loud, if you listen. Mostly it's the sea. Sometimes it's me, talking to the sea.”
- “Bottles wash up on the beach. I read every one. Most of them say help. I'd help, but they never put an address.”
- “There are quiet places on these islands. A fire nobody tends that never goes out. Warm water in the snow. I don't ask why. Asking ruins it.”
- “Nothing with teeth comes round here. I don't know why. I like to think it's out of respect. It's probably the smell.”
Shop greetings
- “Rumours, oddments, whatever the tide brought in. I don't take returns. The tide does, sometimes.”
- “You want somewhere quiet, I can tell you where. Costs a little. Quiet's never free. Ask anybody with kids.”
Quips
After you buy
- “Pleasure. I don't say that much. I don't say much of anything, so that's a lot, for me.”
When you can't afford it
- “You're short. I'd give it to you on credit, but I don't know where you live. I barely know where I live.”
When your bag is full
- “Your bag's full. Out here that's called being rich. In town they call it a problem.”
Out of rumours
- “That's every quiet place I know. If I knew another one, I'd be in it, instead of standing here talking to you.”
Selling a rumour
- “There's a place. Quiet. Nobody bothers you there. I marked it for you. Don't tell anybody. Well, tell them. Just not loudly.”
After you sell
- “I'll take it. Most of what I own, somebody else threw away. I like to think it's grateful.”
When it is sold out
- “That's all I've got today. The tide comes in tomorrow. It always brings something. Usually a boot.”
When you walk off mid-sentence
- “Oh. Quiet again. That's what I came for. Sort of.”
- “Leaving. That's alright. The sea keeps talking. It never finishes, either.”
- “Bye, then. I'll tell the gulls. They'll tell everyone.”