Dock boatman (Wes's Boats) · Desert Isle (3rd island), Sidewinder (far-end exit town on the west shore), dock (seated).
Shop
Stock refills at 6:00 once a full day of play has passed. Prices are before the Merchant skill; a weapon is priced by its level (shown at Lv 1) and rarity.
| Item | Price | Stock |
|---|---|---|
| — | 1 | |
| 600 gold | 1 | |
| 1500 gold | 1 |
Buys boat parts for 90% of their worth, and anything else worth gold for 35%.
Talk
- “Wes. I give out boats. One each, free. Most folks who come this far want to keep going. North, mostly. I don't ask why. Asking takes energy.”
- “North over the water's the Alpine Isle. Snow. A town up in the mountains called Rimeholt. Cold enough to freeze your boat to the dock. Then it's a dock. Hard to sail a dock.”
- “Lose your boat, call her in. She'll come right to this dock. Faster than I would. Anybody's faster than I would.”
- “I sleep a lot. People say that's not much of a job. I say I'm guarding the boats. Nobody's stolen one. So I'm doing great. I'm doing great with my eyes closed.”
Shop greetings
- “Boats. One each, free. Engines cost gold. I didn't set the prices. I'd set them lower. Then I'd have to make change. That's work.”
- “Back again. She sink? Just call her. She'll come up. Boats are like that. So's trouble.”
Quips
After you buy
- “There's your engine. Faster boat. Same cold up north, though. You just get to it sooner.”
When you can't afford it
- “You're short. Engines cost what they cost. The sun doesn't do discounts. It does sunburns. Those are free.”
When you claim your boat
- “There she is. Free. She's a good boat. Better than the dock. The dock just sits there. Like me.”
When your bag is full
- “Bag's full. Make room. I'd hold something, but I'd fall asleep and drop it.”
When you lack the recipe
- “Not until you know how a boat's built. Gus's rule. I don't know Gus. But I know his rule. That's enough for out here.”
When you already have a boat
- “You've got a boat. Call her. Nobody needs two boats. Nobody needs two of anything. Except naps.”
After you sell
- “I'll take it. I'll leave it on the dock. Somebody'll want it. Probably while I'm asleep.”
When it is sold out
- “That's gone for today. More tomorrow. Tomorrow comes. It always does. Usually while I'm asleep.”
When they don't buy it
- “Can't use that. If it doesn't float, it's no good to me. That doesn't float. I'd check, but it's hot.”
Before you can build a boat
- “Wes. I give out boats. Not to you. Not yet. You've got to know how a boat's built. Gus's rule. Fella in Gallows Rest. I've never been there. I've never been anywhere. But I've heard of his rule.”
- “No plans, no boat. I'd make an exception, but exceptions take energy. It's hot. I'm saving mine.”
Once you can
- “Heard Gus got his plans back. Heard it was you. News travels slow out here. Like everything else. Like me. Anyway, you get a boat. Free. Don't tell anybody. Well, tell them. They get one too.”
Calling your boat
- “Here she comes. Bit of sand on the deck. That's not dirt. That's the desert hitching a ride.”
- “There she is. She'll take you north. She doesn't like the cold. She'll go anyway. That's loyalty. Or wood. One of the two.”
When you walk off mid-sentence
- “Huh. Gone. I was about to say something good. I'll save it.”
- “Walk off, then. It's too hot to chase you. It's too hot to do most things.”
- “Bye. I'm gonna close my eyes for a minute. Not because of you. Mostly not because of you.”